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config.yml
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# CORE SETTINGS
#### DOCUMENTATION: https://docs.stevezr963.me/
# Set default language
# See the documentation (link above) to find the available languages and the appropriate language code.
# The plugin will default to English
language: 'en'
# When set to false, players will not require any permissions to use commands or items
require_perms: true
# When set to false you will no longer receive an update notification on join.
prompt_on_join: true
# UndeadPandemic will not function in the worlds listed here.
disable_in_worlds:
# - 'world_nether'
# - 'world_end'
# The plugin will check for updates in the background and let you know of any updates in the console.
# Set to false if you do not want the plugin to remind you of new updates.
# You will always receive an update check when the plugin is enabled on the server
check_for_updates: true
# If check_for_updates is true, the game will regularly check for new updates.
# This value will tell the plugin how often to check for updates, in hours.
# If this value is less than 1 then it will check for updates every 3 hours by default.
# If this value is set greater than 672 hours (one month) then it will default to 672 hours.
# Set 'check_for_updates' to false to disable this feature.
check_updates_duration: 3
# MESSAGE SETTINGS
show_message: true # If the headshot message should appear
# head_shot_actionbar_text can now be found in the language files.
show_message_length: 3 # How long the head shot message show appear on screen for, in seconds.
# ENCHANT SETTINGS
allow_enchants: false
# Should mobs drop Exp?
drop_exp: false
# CRAFTING SETTINGS
## List any items that you do not want players to craft.
## Uncomment this line to use a blank list (you must also delete the active list)
#crafting_blacklist: []
crafting_blacklist:
- LEATHER_HELMET
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- IRON_HELMET
- IRON_CHESTPLATE
- IRON_LEGGINGS
- IRON_BOOTS
- GOLDEN_HELMET
- GOLDEN_CHESTPLATE
- GOLDEN_LEGGINGS
- GOLDEN_BOOTS
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- CHAINMAIL_HELMET
- CHAINMAIL_CHESTPLATE
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
- NETHERITE_HELMET
- NETHERITE_CHESTPLATE
- NETHERITE_LEGGINGS
- NETHERITE_BOOTS
- SHIELD
# INFECTION SETTINGS
infection:
# enabled by default
enabled: true
# Chance of infection
chance: 40
# List of the effects produced by the infection
# Intensity of the effects can be set by the amplifer option below.
# Any effect listed by the Spigot API can be used here.
# Here is the list of effects on the Spigot API
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# Uncomment this line to use a blank list (you must also delete the active list)
#infection_symptoms: []
infection_symptoms:
- POISON
- HARM
- SLOW
- SLOW_DIGGING
- HUNGER
- DAMAGE_RESISTANCE
- CONFUSION
# duration in seconds
# If empty, or not set, the duration will be 120 seconds.
duration: 120
# Amplify the effects of the infection. Used in conjunction with the 'amplify_effect' option below.
amplifier: 10
# Determines whether to amplify all effects of the infection, or just the damage to player.
# Options: damage_only|all.
# Option must be surrounded by apostrophes (ex. 'all').
# If damage_only is set, then all other effects will use the default amplification setting of 10.
# Defaults to all
amplify_effect: 'all'
# milk cures effects
# Milk will not cure effects by default
cure_with_milk: false
# If true, eating Rotten Flesh will infect the player
infected_rotten_flesh: true
# ZOMBIES
# The higher the spawn rate is, the slower your server will be. Be careful with this setting.
# The default is 5, this should be enough to occasionally cause herds.
# Set the spawn rate to -1 to disable it. This will not disable Zombie spawning, it will simply prevent more Zombies from spawning.
# You should restart your server after changing this setting as it may not work when reloading the config.
zombie_spawn_rate: 2
# Zombies are attracted by the sound of guns. This is how many will spawn within your defined radius when a gun is fired.
# The higher this rate is, the slower your server will be. Be careful with this setting.
attract_zombie_rate: 2
# Attract zombies after a gunshot within this radius of blocks.
attract_zombie_radius: 5
# Chance that a zombie will be attracted by gun fire. chance%
attract_zombie_chance: 70
### Setting this to false will prevent vanilla zombies from spawning so that only custom zombies spawn.
### This setting will override to true if enable_custom_zombies = false
allow_vanilla_zombies: true
# Disable custom zombie spawns
enable_custom_zombies: true
# Disable show_zombie_names to remove the name tags on Zombies.
show_zombie_names: true
# Disable baby zombies
allow_baby_zombies: true
isStupid_chance: 60 # Chance that the stupid zombies will forget that the player is there
zombie_types:
# Vanilla zombie values:
# speed: 0.23
# damage: 2.0
# health: 20.0
# knockback: 0.0 // This is how resistant zombies are to attacks, explosions, and projectiles. Max is 1.0 (fully resistant)
# 28 Days Later Zombies
fast:
enabled: true # Determines if this zombie types appears in the game.
name: 'Fast Zombie' # Change the name of the zombie.
spawn_rate: 0.25 # Determines how common zombies are using a weighting.
speed: 0.75
damage: 1.0
health: 20.0
knockback: 0.0
canBreakDoors: false # Sets whether this zombie can break doors.
# Resident Evil Zombies
strong:
enabled: true
name: 'Strong Zombie'
spawn_rate: 0.1
speed: 0.25
damage: 5.0
health: 50.0
knockback: 0.7
canBreakDoors: true
wearArmour:
helmet: 'LEATHER_HELMET'
chestplate: 'LEATHER_CHESTPLATE;DURABILITY:3;PROTECTION_FIRE:1'
leggings: 'LEATHER_LEGGINGS'
boots: 'LEATHER_BOOTS'
# The Walking Dead Zombies
slow:
enabled: true
name: 'Slow Zombie'
spawn_rate: 2.0
speed: 0.1
damage: 2.0
health: 20.0
knockback: 0.5
canBreakDoors: false
# Shaun of the Dead Zombies
stupid:
enabled: true
name: 'Stupid Zombie'
spawn_rate: 2.0
speed: 0.23
damage: 1.0
health: 20.0
knockback: 0.0
isStupid: true
breakDoors: false
canBreakDoors: false
# ZOMBIE GUTS
zombie_guts:
enabled: true
# Customise the zombie guts item and texture
guts:
name: 'Zombie Guts'
# A separate 'Use Left' line is added to the lore when dropped by a zombie. This line will contain the guts timer.
lore:
- '&4A gross disguise.'
material: GOLDEN_CHESTPLATE # Don't forget to update your resource pack
data: 123456 # Custom model data
# Chance
# Determine the chances that Zombie Guts are dropped as a percentage.
# Defaults to 3% chance.
# Chance must be from 1 to 100. If the value is set to less than one or more than 100, then it will default to 3.
# If you do not want players to have zombie guts, then set 'enabled' to false.
chance: 3
# Timer
# How long should zombie effects last, if enabled?
# If timer is disabled, then the zombie guts will not lose durability over time, except for natural use.
timer:
# min and max refer to the minimum time and maximum time, in seconds, that the zombie guts should exist while being worn
min: 5
max: 120
# fade_in_water determines if the zombie guts should lose durability quicker in water (giving the effect that the water is washing away the smell of the guts)
# If enabled, then the zombie guts will fade quicker based on the multiplier set below. Default is 2, which means that the zombie guts will lose durability twice as fast as normal.
# If enabled, zombie guts will break if the player starts to swim
fade_in_water:
enabled: true
multiplier: 2
# BARBED WIRE SETTINGS
# Set to -1.0 to disable.
barbed_wire:
enabled: true
# 1 = half a heart.
damage: 2
# REWARD SETTINGS
# Rewards configured here are given when the player kills a zombie.
rewards:
# Set a reward type
# Types: 'fixed' or 'random'.
# Reward type defaults to fixed.
# If set to random, then kill_reward will be ignored. kill_reward_head_shot will also be ignored and will instead default to x1.5 the kill_reward
reward_type: 'fixed'
# Reward boundaries
# Set the minimum and maximum rewards that you'd like the players to receive
min_kill_reward: 5 # defaults to 5
max_kill_reward: 25 # default to 25
multiplier: 1.5
kill_reward: 10
# Reward if player gets a head shot (will not work when using a shotgun).
kill_reward_head_shot: 15
# Choose to reward player either: instantly when a zombie is killed, or by dropping cash when the zombie is killed
# Use one of these options:
# - instant (default)
# - mobdrop # Only use 'mobdrop' if you are using an item-based economy, or you won't get the reward
reward_kill: 'instant'
# Only use these settings if you reward_kill is set to 'mobdrop'.
# If you don't use an item-based economy, then you can remove the 'reward_item' settings from this config file.
# Your custom item currency material
reward_item_material: 'emerald'
# Your custom item name
reward_item_name: 'Emerald'
# Your custom item lore
reward_item_lore: 'Currency'
# Your custom item CustomModelData
reward_item_data: 123456
# MOB SETTINGS
# You can disable any mob by listing it below, or enable disabled mobs by removing them. It is recommended that you add a # to the start of the mob like so:
# - BLAZE
# This will enable the BLAZE mobs and you can disabled them again by removing the #.
# We recommend fetching mob names from https://papermc.io/javadocs/paper/1.16/org/bukkit/entity/package-summary.html
# Do not use numeric IDs, and it's recommended that you use all caps for mob names. Replace all spaces with an underscore ( _ ).
# ZOMBIE will be ignored, because there's no point disabling Zombies in a Zombie Apocalypse plugin :)
# Uncomment this line to use a blank list (you must also delete the active list)
#disable_mobs: []
disable_mobs:
- BLAZE
- CAVE_SPIDER
- CREEPER
- ENDER_DRAGON
- ENDERMAN
- ENDERMITE
- EVOKER
- EVOKER_FANGS
- EVOCATION_ILLAGER
- EVOCATION_FANGS
- GHAST
- GIANT
- HUSK
- ILLUSIONER
- MAGMA_CUBE
- PHANTOM
- PILLAGER
- RAVAGER
- SKELETON
- SLIME
- SPIDER
- STRAY
- STRIDER
- VEX
- VINDICATOR
- VINDICATION_ILLAGER
- WANDERING_TRADER
- WARDEN
- WITCH
- WITHER
- WITHER_SKELETON
- ZOGLIN
- ZOMBIE_VILLAGER
# THIRST SETTINGS
thirst:
# Disabling thirst will remove the boss bar when players rejoin the server.
# You will need to restart your server if you change the thirst settings
enable_thirst: true
dehydration_rate: 90 # Rate (in seconds) at which thirst will drop by dehydration_qty%.
dehydration_qty: 5 # as a percentage. Minimum 1%, maxmimum 99%. Just because you CAN set it to 995, doesn't mean you should!
# Set replenishing thirst level for consumables
consumables:
APPLE: 2
BEETROOT_SOUP: 50
CARROT: 5
GOLDEN_CARROT: 15
HONEY_BOTTLE: 15
MELON_SLICE: 10
MILK_BUCKET: 75
MUSHROOM_STEW: 50
POTION: 75
RABBIT_STEW: 50
ROTTEN_FLESH: -15
SUSPICIOUS_STEW: -10
WATER_BOTTLE: 75
# SAFE ZONES
safezone:
# Set default number of chunks given to players on first login
default_plots: 4
# Set the defaults settings for the safe zone plots.
set_flags:
# All other WorldGuard region flags that are not listed here will have a default setting, or will be set to make the most realistic world.
# You can change all other settings by using the worldguard:region commands.
# Region flags wiki: https://worldguard.enginehub.org/en/latest/regions/flags/#flag-listing
# Can players pvp inside safe zones?
pvp: false
# Which mobs, if any, should not be allowed to spawn within the safe zone?
# This option will not allow disabled mobs to spawn
deny_spawn:
- 'ZOMBIE'
- 'ZOMBIE_VILLAGER'
# Will TNT explode inside safe zones?
tnt: false
# Can mobs cause damage?
mob_damage: false
# Can players rotate item frames?
rotate_item_frames: false
# Can players destroy item frames?
destory_item_frames: false
# Can players destroy paintings?
destory_painting: false
# LEAVE THIS AS FALSE UNLESS YOU DON'T WANT TO PROTECT THE WORLDGUARD REGION
passthrough: false
# This should be left as false so that only the members of the safe zone can build.
build: false
# Can blocks be mined?
block-break: false
# Can blocks be placed?
block-place: false
# Should players, other than safe zone members, be allowed to use doors, levers, and vehicles?
interact: false
# Should players be allowed to use doors or levers, etc?
use: false
# Can animals be harmed?
damage_animals: true
# Can chests and inventories be accessed?
chest_access: true
# Can vehicles and animals be mounted?
ride: true
# Can players sleep in a bed?
sleep: true
# can respawn anchors be used?
respawn_anchors: true
# Can vehicles be placed?
vehicle_place: true
# Can vehicles be destroyed?
vehicle_destory: true
# Can lighters (flint and steel) be used?
lighter: true
# Can blocks be trampled?
block_trampling: true
# Will frost walker boots work?
frosted_ice_form: true
# Can fireworks cause damage?
firework_damage: true
# Can anvils be used?
use_anvil: true
# Can dripleaves be used?
use_dripleaf: true
# Can pistons be used?
use_pistons: true
# HEALTH SETTINGS
health:
items:
adrenaline:
name: 'Adrenaline'
lore: 'Temporarily Cure an Infection'
material: MUSIC_DISC_MALL # Changing the material will require an updated resource pack
data: 123456
antibiotics:
name: 'Antibiotics'
lore: 'Cure an Infection'
material: MUSIC_DISC_MELLOHI
data: 123456
bandage:
name: 'Bandage'
lore: 'Heal Infection Wound'
material: MUSIC_DISC_STAL
data: 123456
first_aid_kit:
### Player is given a chest with one of all 3 items contained inside
name: '&4First Aid Kit'
lore: '&f&oAn emergency first aid kit!'
data: 2
# KEYCARD SETTINGS
keycard:
name: 'Key Card'
lore: 'Opens up doors.'
material: MUSIC_DISC_STRAD
data: 123456
# A list of doors that can be opened.
# This can be set to any valid material, but it'd be silly not to make it a door!
openable_doors:
- IRON_DOOR
- IRON_TRAPDOOR
# TORCH SETTINGS
torch:
name: '&fTorch'
lore: 'Let there be light!'
material: MUSIC_DISC_WARD
data: 123456
duration: 1 # How long a torch will light up an area (in seconds) per unit of battery. Min 1 second. Max 90 seconds.
# GUN SETTINGS
# If you use other weapons plugins, set this to false.
# This will also disable ammo.
enable_weapons: true
# Should other players be harmed by gun fire? true|false
damage_players: true
# This is how loud the gun fire will be. 1.0 = loudest, 0.0 = silent
gun_fire_volume: 0.5
weapons:
# Kill a mob instantly with a headshot
headshot_kill: true
# Decide if zombies must be killed by a head shot
force_headshot: true
# USE THESE SETTINGS TO MODIFY THE DEFAULT WEAPONS
p99:
# The type of weapon can be changed to use different ammo.
type: 'Pistol'
name: '&fWither 99P'
lore: '&fAn effective pistol.'
# Material ID - We used https://www.digminecraft.com/lists/item_id_list_pc.php and recommend that you use it too. Use Minecraft ID NAME (NOT numeric ID). Be careful! You'll have to update the resource pack if you change this option.
material: MUSIC_DISC_11
# damage: 20 = 10 Hearts. This should be enough, but you can set it to anything. THIS CANNOT BE ZERO OR NEGATIVE - negative and zero values will default to a damage value of 10
damage: 20
# Head shot damage a bonus damage amount that is applied when a player gets head shot. It's recommended that the additional damage is enough to kill the target entity.
head_shot_damage: 20
# Clip-size is how many bullets the weapon can hold.
clip-size: 16
# How long it takes (in seconds) to reload this weapon. Set to -1 for instant reload.
reload_delay: 3
# Custom model data will allow you to add a texture to the weapon
custom_model_data: 2
ak-47:
type: 'Rifle'
name: '&fAK-47'
lore: '&fCheap and effective... sometimes.'
material: MUSIC_DISC_13
damage: 20
head_shot_damage: 20 # Head shot damage is ignored for the AK-47.
clip-size: 32
custom_model_data: 2
barcine:
type: 'Rifle'
name: '&fBarcine'
lore: '&fA powerful semi-automatic rifle.'
material: MUSIC_DISC_BLOCKS
damage: 20
head_shot_damage: 20
clip-size: 32
custom_model_data: 2
mk31:
type: 'Sniper'
name: '&fRimmington MK31'
lore: '&fA military-grade sniper rifle.'
material: MUSIC_DISC_CAT
damage: 20
head_shot_damage: 20
clip-size: 12
custom_model_data: 2
nuck:
type: 'Shotgun'
name: '&fNuck Shotgun'
lore: '&fA shotgun fitting for a farmer, and his mum.'
material: MUSIC_DISC_CHIRP
damage: 20
head_shot_damage: 20
clip-size: 8
custom_model_data: 2
revolver:
type: 'Revolver'
name: '&fMagnus Revolver'
lore: '&fThe classic 6-shot pistol.'
material: MUSIC_DISC_FAR
damage: 20
head_shot_damage: 20
clip-size: 6
custom_model_data: 2
# AMMO SETTINGS
ammo:
# ammo type names are case-sensitive
Pistol:
name: '&fPistol Bullet'
lore: '&fBullets for Pistols, obviously.'
# Custom model data will allow you to add a texture to the ammo.
# Bullets are modelled from Snowballs.
custom_model_data: 1
Revolver:
name: '&fRevolver Bullet'
lore: '&fBullets for Revolvers.'
custom_model_data: 1
Rifle:
name: '&fRifle Bullet'
lore: '&fBullets for rifles and sniper rifles.'
custom_model_data: 2
Shotgun:
name: '&fShotgun Shell'
lore: '&fShells for a shotguns.'
custom_model_data: 3
Sniper:
name: '&fSniper Bullet'
lore: '&fMoly-coated.'
custom_model_data: 2