Skip to content

Latest commit

 

History

History
51 lines (28 loc) · 1.98 KB

infected-water-settings.md

File metadata and controls

51 lines (28 loc) · 1.98 KB

Infected Water Settings

enabled:

Very basic. If this is set to false then water will never be infected. Otherwise, there is a chance that the water will be infected when collected from anything other than a filtered cauldron.

This setting is set to true by default.

purify_water:

This setting determines whether the player can purify infected water so that it is drinkable. Pretty mean to set this to false, by the way!

This setting is set to true by default.

infection_chance:

This is a percentage chance that water will be infected.

Set this option to any decimal number between 0.0 and 1.0. Setting this option to 0.3, for example, will result in a 30% chance that the water is infected.

If this number is set outside of this range then the plugin will determine the chance for you. You must disable the infected water system to disable this option.

This option is set to 0.8 by default.

dirty_water_bottle:

Use this section to customise the container items. This setting will configure the standard water bottle (potion) when the water inside is infected.

The dirty_water_bottle can use the material, name, lore, and custom_model_data options.

dirty_bucket:

This setting will configure the standard water bucket when it contains infected water.

The dirty_bucket can use the name, lore, and custom_model_data options.

clean_water_bottle:

This setting will configure the standard water bottle (potion) when it contains cleaned/purified water.

heat_sources:

This setting is used to configure a list of valid heat sources for the filtered_cauldron. You can use any valid block found on the spigot list. If you do not want to set any heat sources then set this option as heat_sources: [].

If this option is missing from config.yml then the plugin will set the following items as heat sources by default.

 - MAGMA_BLOCK
 - CAMPFIRE
 - LAVA