Skip to content

Latest commit

 

History

History
35 lines (20 loc) · 1.47 KB

thirst-system-legacy.md

File metadata and controls

35 lines (20 loc) · 1.47 KB
description
What is the thirst system? And how does it work?

🚰 Thirst System (Legacy)

{% hint style="danger" %} The thirst system changed drastically in v2.6.0. Please visit the Health System for more information. {% endhint %}

What is the thirst system?

The thirst system allows players to experience thirst within the game.

How does the thirst system work?

Dehydration

When enabled, the XP level bar will be set to 80% by default, and will decrease every x seconds. The rate of dehydration is set by the dehydration_rate setting.

Becoming Unwell

The player will be alerted when they start to become dehydrated. They will get a message when they hit 50% and 25%.

When a player hits 5% thirst, dehydration will start taking effect. The player will become confused and lethargic, altering their state of mind.

Rehydration

A player can restore their hydration levels, and become well again, by using consumables. Consumables will replenish their hydration level according to the Consumables setting.

Consequences

The main, and most significant, consequence of using the thirst system is that players can easily obtain XP by using consumables.

It is, therefore, recommended that you disable the enchant settings while using the thirst system.