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DECALDEF.Bloodsplatters
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/// +++++++++++++++++////
/// Blood Base
/// +++++++++++++++++////
decal BloodSplat001
{
pic BSPLNEW
shade "65 00 00"
x-scale 0.35
y-scale 0.35
randomflipx
randomflipy
//translucent 0.9
//lowerdecal BrutalBloodSmearSmall
}
decal BloodSplat002
{
pic BSPLNEW2
shade "65 00 00"
x-scale 0.35
y-scale 0.35
randomflipx
randomflipy
//translucent 0.9
//lowerdecal BrutalBloodSmearSmall
}
decal BloodSplat003
{
pic BSPLNEW3
shade "65 00 00"
x-scale 0.35
y-scale 0.35
randomflipx
randomflipy
//translucent 0.9
//lowerdecal BrutalBloodSmearSmall
}
decalgroup BloodSplat
{
BloodSplat001 6
BloodSplat002 6
BloodSplat003 6
}
stretcher BrutalBloodSmearer
{
GoalX 0.4
GoalY 2.0
StretchStart 1
StretchTime 6
}
stretcher BrutalBloodSmearerSmall
{
GoalX 0.35
GoalY 1.4
StretchStart 1
StretchTime 6
}
decal BrutalBloodSmear1
{
pic BSPLNEW4
x-scale 0.4
y-scale 0.4
//translucent 0.9
shade "65 00 00"
randomflipx
animator BrutalBloodSmearer
}
decal BrutalBloodSmear2
{
pic BSPLNEW5
x-scale 0.4
y-scale 0.4
randomflipx
//translucent 0.9
shade "65 00 00"
animator BrutalBloodSmearer
}
decalgroup BrutalBloodSmear
{
BrutalBloodSmear1 1
BrutalBloodSmear2 1
}
decal BrutalBloodSmearSmall1
{
pic BSPLNEW8
x-scale 0.355
y-scale 0.355
randomflipx
//translucent 0.9
shade "65 00 00"
animator BrutalBloodSmearerSmall
}
decal BrutalBloodSmearSmall2
{
pic BSPLNEW7
x-scale 0.35
y-scale 0.35
randomflipx
//translucent 0.9
shade "65 00 00"
animator BrutalBloodSmearerSmall
}
decalgroup BrutalBloodSmearSmall
{
BrutalBloodSmearSmall1 1
BrutalBloodSmearSmall2 1
}
/// +++++++++++++++++////
/// Red Blood
/// +++++++++++++++++////
decal BrutalBloodSplat01
{
pic BSPLNEW
x-scale 0.355
y-scale 0.355
randomflipx
randomflipy
shade "65 00 00"
//translucent 0.9
}
decal BrutalBloodSplat02
{
pic BSPLNEW2
x-scale 0.355
y-scale 0.355
randomflipx
randomflipy
shade "65 00 00"
//translucent 0.9
}
decalgroup BrutalBloodSplat
{
BrutalBloodSplat01 6
BrutalBloodSplat02 6
}
decalgroup BrutalBlood
{
BrutalBloodSplat01 6
BrutalBloodSplat02 6
}
decal BrutalBloodSuper01
{
pic BSPLBIG1
x-scale 0.45
y-scale 0.45
randomflipx
randomflipy
shade "65 00 00"
//translucent 0.9
lowerdecal BrutalBloodSmear
}
decal BrutalBloodSuper02
{
pic BSPLBIG2
x-scale 0.45
y-scale 0.45
randomflipx
shade "65 00 00"
//translucent 0.9
lowerdecal BrutalBloodSmear
}
decalgroup BrutalBloodSuper
{
BrutalBloodSuper01 6
BrutalBloodSuper02 6
}
decal BrutalBloodGiant01
{
pic BSPLBIG1
x-scale 1.0
y-scale 1.0
randomflipx
randomflipy
shade "65 00 00"
//translucent 0.9
lowerdecal BrutalBloodSmear
}
decal BrutalBloodGiant02
{
pic BSPLBIG2
x-scale 1.0
y-scale 1.0
randomflipx
shade "65 00 00"
//translucent 0.9
lowerdecal BrutalBloodSmear
}
decalgroup BrutalBloodGiant
{
BrutalBloodGiant01 6
BrutalBloodGiant02 6
}
///////// GREEN BLOOD
decal GreenBloodSplat01
{
pic BSPLNEW
x-scale 0.355
y-scale 0.355
randomflipx
randomflipy
//translucent 0.9
shade "00 45 00"
//lowerdecal BrutalBloodSmearSmall
}
decal GreenBloodSplat02
{
pic BSPLNEW2
x-scale 0.355
y-scale 0.355
randomflipx
randomflipy
//translucent 0.9
shade "00 45 00"
//lowerdecal BrutalBloodSmear
}
decalgroup GreenBloodSplat
{
GreenBloodSplat01 6
GreenBloodSplat02 6
}
decal GreenBloodSuper01
{
pic BSPLBIG1
x-scale 0.45
y-scale 0.45
randomflipx
randomflipy
shade "00 45 00"
lowerdecal GreenBloodSmear
}
decal GreenBloodSuper02
{
pic BSPLBIG2
x-scale 0.45
y-scale 0.45
randomflipx
shade "00 45 00"
lowerdecal GreenBloodSmear
}
decalgroup GreenBloodSuper
{
GreenBloodSuper01 6
GreenBloodSuper02 6
}
decal GreenBloodSmear1
{
pic BSPLNEW4
x-scale 0.4
y-scale 0.4
//translucent 0.9
shade "00 45 00"
randomflipx
animator BrutalBloodSmearer
}
decal GreenBloodSmear2
{
pic BSPLNEW5
x-scale 0.4
y-scale 0.4
randomflipx
//translucent 0.9
shade "00 45 00"
animator BrutalBloodSmearer
}
decalgroup GreenBloodSmear
{
GreenBloodSmear1 1
GreenBloodSmear2 1
}
decal BlueBloodSplat01
{
pic BSPLNEW
x-scale 0.355
y-scale 0.355
randomflipx
randomflipy
//translucent 0.9
shade "00 00 70"
//lowerdecal BrutalBloodSmearSmall
}
decal BlueBloodSplat02
{
pic BSPLNEW2
x-scale 0.355
y-scale 0.355
randomflipx
randomflipy
//translucent 0.9
shade "00 00 70"
//lowerdecal BrutalBloodSmear
}
decalgroup BlueBloodSplat
{
BlueBloodSplat01 6
BlueBloodSplat02 6
}
decal BlueBloodSuper01
{
pic BSPLBIG1
x-scale 0.45
y-scale 0.45
randomflipx
randomflipy
shade "00 00 70"
lowerdecal BlueBloodSmear
}
decal BlueBloodSuper02
{
pic BSPLBIG2
x-scale 0.45
y-scale 0.45
randomflipx
shade "00 00 70"
lowerdecal BlueBloodSmear
}
decalgroup BlueBloodSuper
{
BlueBloodSuper01 6
BlueBloodSuper02 6
}
decal BlueBloodSmear1
{
pic BSPLNEW4
x-scale 0.4
y-scale 0.4
//translucent 0.9
shade "00 00 70"
randomflipx
animator BrutalBloodSmearer
}
decal BlueBloodSmear2
{
pic BSPLNEW5
x-scale 0.4
y-scale 0.4
randomflipx
//translucent 0.9
shade "00 00 70"
animator BrutalBloodSmearer
}
decalgroup BlueBloodSmear
{
BlueBloodSmear1 1
BlueBloodSmear2 1
}
decal SkullScorch1
{
pic PLASMA1
shade "00 00 00"
x-scale 0.6
y-scale 0.6
randomflipx
randomflipy
}
decal SkullScorch2
{
pic PLASMA2
shade "00 00 00"
x-scale 0.6
y-scale 0.6
randomflipx
randomflipy
}
decalgroup SkullScorch
{
SkullScorch1 1
SkullScorch2 1
}
/// +++++++++++++++++////
/// +++++++++++++++++////
/// BLOOD DECALS
/// +++++++++++++++++////
/// +++++++++++++++++////
/// +++++++++++++++++////
/// Blood Animators
/// +++++++++++++++++////
slider BSlide1
{
DistY -26
SlideStart 0
SlideTime 9
}
stretcher BStretch1
{
GoalX 1.0
GoalY 3.5
StretchStart 0
StretchTime 9
}
slider BSlide2
{
DistY -20
SlideStart 0
SlideTime 12
}
stretcher BStretch2
{
GoalX 1.0
GoalY 3.2
StretchStart 0
StretchTime 12
}
combiner BloodSlide1
{
BSlide1
BStretch1
}
combiner BloodSlide2
{
BSlide2
BStretch2
}
decal BloodSplatSaw
{
pic BSPLNEW2
shade "65 00 00"
x-scale 1.0
y-scale 1.0
randomflipx
randomflipy
}