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Copy pathDECORATE.RevenantRune
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DECORATE.RevenantRune
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ACTOR D4RevenantROcket: Rocket2
{
Radius 8
Height 8
Damage 10
Scale 0.5
Speed 45
-NOEXTREMEDEATH
-GHOST
-THRUGHOST
+SEEKERMISSILE
Damagetype "ExplosiveImpact"
Species "Marines"
States
{
Spawn:
MISL A 1 Bright
TNT1 A 0 A_SpawnItem("RedFlareSmall",-20,0)
TNT1 A 0 A_CustomMissile ("MeleeSmoke", 2, 0, random (160, 210), 2, random (-30, 30))
TNT1 A 0 ThrustThingZ(0,random(-3, 2),0,1)
MISL A 1 Bright
TNT1 A 0 A_SpawnItem("RedFlareSmall",-20,0)
TNT1 A 0 A_CustomMissile ("MeleeSmoke", 2, 0, random (160, 210), 2, random (-30, 30))
MISL A 1 Bright
TNT1 A 0 A_SpawnItem("RedFlareSmall",-20,0)
TNT1 A 0 A_CustomMissile ("MeleeSmoke", 2, 0, random (160, 210), 2, random (-30, 30))
TNT1 A 0 ThrustThingZ(0,random(-3, 2),0,1)
MISL A 1 Bright
TNT1 A 0 A_SpawnItem("RedFlareSmall",-20,0)
TNT1 A 0 A_CustomMissile ("MeleeSmoke", 2, 0, random (160, 210), 2, random (-30, 30))
TNT1 A 0 ThrustThing(angle*256/360+64,random(-1, 1),1, 0)
Loop
}
}