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Pairing gamepad with no display #19
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Another potentially useful way to pair a gamepad with no display would be to write the pin to the SD card, so it can be checked on a computer (maybe alongside other hw information?) |
That's actually what I did first. If you want to use that method, you can add this section in the same place:
This will write a numbers to the sdcard in a file called pairing. The numbers shouldn't ever chance for that WiiU as long as you don't change the network module. You could modify it to write out the words instead. I actually now have both included. It's obviously going to be in a file pairing.txt As for adding other information, I tried to dump the manufacturer of the emmc chip to a file but I only got NULL characters so not sure what's going on there. I may need Gary's assistance to figure that out. |
Hi. EDIT: Using recovery_menu_dc_init did not solve my problem, because I believe the problem of this Wii U is in the HDMI port. |
Hi. Thank you @nelgin . I've added your code, the end result is:
I've attached the built files (they also contain the changes of issue 18). |
Hi. EDIT: The Wii U beeps when turning ON, doesn't it? Now I can't remember :S |
20240626 get the recovery files attached above |
It was a challenge trying to pair the gamepad when you get no screen output. You cannot see which numbers to type. It seems the pin is generated from the MAC address so as long as you don't change your wifi module in the console, it should stay the same so make a note when you have a working Wii U.
The following snippet of code added in the option_pairDRC function will turn off the led, and then wait 3 seconds Then for each of the 4 numbers in the pincode, the red led will flash for 1/2 second with a 3 second pause between each number If you get a 6 second gap between numbers, then you know that number is a 0.
Example
Would be read as 2, 1, 0, 3.
0 = spade
1 = heart
2 = diamond
3 = club
So on your gamepad you'd press diamond, heart, spade, club.
Insert the following code after the "static const char symbol_names" code block.
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