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接続性の問題が出た時にPlayer報告ベースで気づくのではなく機械的に気付ける仕組みが欲しい 接続性の問題とは、例えばこんなの: https://discord.com/channels/237758724121427969/1156558185210073138/1156558185210073138
sum by(level) (count_over_time({app="bungeecord"} |~ .*(disconnected with) [1h]))
.*(disconnected with)
https://grafana.com/grafana/dashboards/19689 https://grafana.onp-k8s.admin.seichi.click/d/c3602fe9-8f54-4b39-af0a-f242afce9b81/log-metrics-about-play-seichi-click-testing?orgId=1&from=now-7d&to=now
これがいい感じに接続性の問題をアラーティングできそうなので永続化(yamlに落とし込む)したい
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unchama
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なんでこれやりたいの
接続性の問題が出た時にPlayer報告ベースで気づくのではなく機械的に気付ける仕組みが欲しい
接続性の問題とは、例えばこんなの:
https://discord.com/channels/237758724121427969/1156558185210073138/1156558185210073138
おためしダッシュボード
https://grafana.com/grafana/dashboards/19689
https://grafana.onp-k8s.admin.seichi.click/d/c3602fe9-8f54-4b39-af0a-f242afce9b81/log-metrics-about-play-seichi-click-testing?orgId=1&from=now-7d&to=now
これがいい感じに接続性の問題をアラーティングできそうなので永続化(yamlに落とし込む)したい
やること
The text was updated successfully, but these errors were encountered: