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Pistachio Engine

A Vulkan/D3D12(currently broken) game engine written in c++ 20, its very much incomplete

Usage

It is intended as a meson subproject so within your subprojects directory you could create a wrap-git, or add a submodule like so:

git submodule add https://github.com/Git-i/Pistachio-Engine.git

Then in your top-level meson.build add it as a subproject and retrieve the dependency object(pistachio_dep).

pistachio_dep = pistachio_engine.get_variable('pistachio_dep')

this can also be done via meson wrap, using provide dependency_name = pistachio_dep and then the dependency('dependency_name')