Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Viewport_2d_in_3d - screen_size issue when using with ArrayMesh #621

Open
DigitalN8m4r3 opened this issue Mar 11, 2024 · 0 comments
Open

Comments

@DigitalN8m4r3
Copy link
Contributor

the project am working on requires a non flat surface/ non godot built in to be used for the viewport2din3d screen
now when i try to use it that way, i get the following error

Invalid set index 'size' (on base: 'ArrayMesh') with value of type 'Vector2'.

this can be fixed by simply adding a bool that indicates if this is a ArrayMesh or not

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant