You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
XRToolsStaging requires a MeshInstance3D to hold a transition
fade. This adds a new property so the user is warned
to add this node to staging.
Fix issue GodotVR#629
The script is intended to be used in conjunction with the provided staging.tscn scene file which includes the fade mesh. Instantiating it separately would require the developer to manually create many nodes - or for the script to programmatically construct those nodes.
Unfortunately Godot currently adds all named scripts to the "Add Child Node" wizard; making it difficult to prevent people from instantiating new nodes rather than the configured scenes.
esodan
added a commit
to esodan/godot-xr-tools
that referenced
this issue
Apr 3, 2024
XRToolsStaging requires a MeshInstance3D to hold a transition
fade. This adds a new property so the user is warned
to add this node to staging.
Fix issue GodotVR#629
XRToolsStaging
should warn if no$Fade
, aMeshInstance3D
using aQuadMesh
, hasn't been added as a child.The warning should be shown and a new property
fade
hasn't been set by the user. Also, reference to$Face
should be replaced with this new propertyThe text was updated successfully, but these errors were encountered: