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Just came across this project and am glad someone is tackling adding ARCore support for Godot. At the moment, the CameraServer class only seems to serve color data. To integrate 3D scenes with captured images, it is really important to capture a depth buffer too. I was wondering if this has been implemented, or if there are plans to implement it?
The text was updated successfully, but these errors were encountered:
Just came across this project and am glad someone is tackling adding ARCore support for Godot. At the moment, the CameraServer class only seems to serve color data. To integrate 3D scenes with captured images, it is really important to capture a depth buffer too. I was wondering if this has been implemented, or if there are plans to implement it?
The text was updated successfully, but these errors were encountered: