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Simple scene tree traversal (see below) called for currently loaded scene which contains XR nodes is guaranteed to crash the application with 100% probability. Application does not survive a single call of this function. However, if XR nodes are removed from the scene, application never crashes.
func _traverse_tree( node: Node ret: Array ):
ret.push_back( node )
var qty: int = node.get_child_count()
for i in range(qty):
var ch: Node = node.get_child( i )
_traverse_tree( ch, ret )
With no headset connected application crashes with some chance. On average it crashes every second launch but sometimes many times in a row. So far observed 8 consecutive crashes followed by 1 successful launch.
With headset and controllers connected application also crashes with some chance which depends on scene complexity.
The text was updated successfully, but these errors were encountered:
With no headset connected application crashes with some chance. On average it crashes every second launch but sometimes many times in a row. So far observed 8 consecutive crashes followed by 1 successful launch.
With headset and controllers connected application also crashes with some chance which depends on scene complexity.
The text was updated successfully, but these errors were encountered: