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CustomEvent.Trigger(gameObject,"GotoMoveState"); } } diff --git a/Assets/Scripts/Systems/AI/ProjectileJumpState.cs b/Assets/Scripts/Systems/AI/ProjectileJumpState.cs new file mode 100644 index 00000000..a76c5749 --- /dev/null +++ b/Assets/Scripts/Systems/AI/ProjectileJumpState.cs @@ -0,0 +1,33 @@ +using Unity.VisualScripting; +using UnityEngine; + +namespace GDD +{ + public class ProjectileJumpState : MonoBehaviour + { + protected void Start() + { + + } + + public Vector3 EnterState() + { + return new Vector3(); + } + + public void UpdateState() + { + + } + + public void OnExitState() + { + CustomEvent.Trigger(gameObject,"GotoIdleState"); + } + + public void ExitState() + { + + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Systems/AI/ProjectileJumpState.cs.meta b/Assets/Scripts/Systems/AI/ProjectileJumpState.cs.meta new file mode 100644 index 00000000..a2e3ae21 --- /dev/null +++ b/Assets/Scripts/Systems/AI/ProjectileJumpState.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: af1040755ce9499f8e8332acfd04e0c8 +timeCreated: 1711103571 \ No newline at end of file diff --git a/Assets/Scripts/Systems/AI/WaypointReachingState.cs b/Assets/Scripts/Systems/AI/WaypointReachingState.cs index 1fd01eb1..b8318245 100644 --- a/Assets/Scripts/Systems/AI/WaypointReachingState.cs +++ b/Assets/Scripts/Systems/AI/WaypointReachingState.cs @@ -28,13 +28,13 @@ public List _waypoints set => m_Waypoints = value; } - private void Start() + protected virtual void Start() { m_NavMeshAgent = GetComponent(); m_multiplayerEnemyController = GetComponent(); } - public Vector3 EnterState() + public virtual Vector3 EnterState() { Vector3 pos; pos = m_Waypoints[m_CurrentWaypointIndex].position; @@ -43,7 +43,7 @@ public Vector3 EnterState() return pos; } - public void UpdateState() + public virtual void UpdateState() { if (m_NavMeshAgent.remainingDistance > m_NavMeshAgent.stoppingDistance) { @@ -67,7 +67,7 @@ public void UpdateState() } } - public void ExitState() + public virtual void ExitState() { } diff --git a/Assets/Scripts/Systems/Character/CharacterStateMachine.cs b/Assets/Scripts/Systems/Character/CharacterStateMachine.cs index 317d94c6..54a06362 100644 --- a/Assets/Scripts/Systems/Character/CharacterStateMachine.cs +++ b/Assets/Scripts/Systems/Character/CharacterStateMachine.cs @@ -59,7 +59,6 @@ public override void OnStart(T contrller) //Clear All Coriutines ClearCoriutines(); } - public override void Handle(T contrller) { base.Handle(contrller); diff --git a/Assets/Scripts/Systems/Character/Enemies/EnemySystem.cs b/Assets/Scripts/Systems/Character/Enemies/EnemySystem.cs index 92cbc073..53b20ed6 100644 --- a/Assets/Scripts/Systems/Character/Enemies/EnemySystem.cs +++ b/Assets/Scripts/Systems/Character/Enemies/EnemySystem.cs @@ -15,6 +15,9 @@ public class EnemySystem : CharacterSystem { [Header("Drop Item")] [SerializeField] private int _dropEXP = 30; + + [Header("Move State Component Type")] + [SerializeField] private MoveStateType m_moveStateType; protected GameManager GM; protected Vector3 oldPos; @@ -34,6 +37,13 @@ public int targetID set => _targetID = value; } + [Serializable] + public enum MoveStateType + { + Move, + Jump + } + public override void Awake() { base.Awake(); @@ -47,7 +57,17 @@ public override void Awake() return; _enemyStateContext = new StateContext(this); - _moveState = gameObject.AddComponent(); + + switch (m_moveStateType) + { + case MoveStateType.Move: + _moveState = gameObject.AddComponent(); + break; + case MoveStateType.Jump: + _moveState = gameObject.AddComponent(); + break; + } + _attackState = gameObject.AddComponent(); _dropItemObject = GetComponent(); } @@ -79,6 +99,7 @@ public override void Update() if (_currentState == null) _currentState = _attackState; + print($"UUUUUUUUU : {_enemyStateContext == null}"); _enemyStateContext.Transition(_currentState); UpdateEnemyMove(); @@ -94,7 +115,9 @@ public void StartAttack() public void StartMove() { - RandomWayPointPosition(); + if(m_moveStateType == MoveStateType.Move) + RandomWayPointPosition(); + _currentState = _moveState; } @@ -114,9 +137,13 @@ public int SetTargetRandom() i = 0; //print($"I Random : ({i}) || Player Count : {GM.players.Count}"); MonoBehaviourPun _monoBehaviourPun = GM.players.Keys.ElementAt(i).GetComponent(); - - _targetID = _monoBehaviourPun.photonView.ViewID; - _punECC.OnUpdateTargetID(_targetID); + + if (_monoBehaviourPun.photonView != null) + { + _targetID = _monoBehaviourPun.photonView.ViewID; + _punECC.OnUpdateTargetID(_targetID); + } + return targetID; } } diff --git a/Assets/Scripts/Systems/Character/Enemies/StateMachine/EnemyJumpState.cs b/Assets/Scripts/Systems/Character/Enemies/StateMachine/EnemyJumpState.cs new file mode 100644 index 00000000..f318c3cf --- /dev/null +++ b/Assets/Scripts/Systems/Character/Enemies/StateMachine/EnemyJumpState.cs @@ -0,0 +1,75 @@ +using UnityEngine; + +namespace GDD +{ + [RequireComponent(typeof(ProjectileLauncherCalculate))] + [RequireComponent(typeof(ProjectileJumpState))] + public class EnemyJumpState : EnemyAttackState + { + private ProjectileLauncherCalculate _PLC; + private Vector3 _velocity; + private ProjectileJumpState _projectileJumpState; + private bool isLand; + + protected override void Start() + { + base.Start(); + _PLC = GetComponent(); + _projectileJumpState = GetComponent(); + } + + protected override void Update() + { + base.Update(); + } + + public override string StateName() + { + return "EnemyJumpState"; + } + + public override void OnStart(EnemySystem contrller) + { + base.OnStart(contrller); + + print("Enter Start"); + isLand = false; + _velocity = _PLC.GetVelocityProjectile(transform.position, target.position, transform.position.y); + } + + public override void Handle(EnemySystem contrller) + { + base.Handle(contrller); + + if(isLand) + _projectileJumpState.OnExitState(); + else + transform.position = VelocityCalculate(transform.position, _velocity, Physics.gravity.magnitude, out isLand); + + print($"Is Land : {isLand}"); + } + + public override void OnExit() + { + base.OnExit(); + print("Enter Exit"); + } + + private Vector3 VelocityCalculate(Vector3 currentPosition, Vector3 currentVelocity, float gravity, out bool isLand) + { + float deltaTime = Time.deltaTime; + + // คำนวณตำแหน่งใหม่ของ projectile + currentPosition.x += currentVelocity.x * deltaTime; + currentPosition.y += currentVelocity.y * deltaTime - 0.5f * gravity * deltaTime * deltaTime; + currentPosition.z += currentVelocity.z * deltaTime; + + // อัปเดตความเร็วในแนวแกน y โดยใช้การลดความเร็วจากแรงโน้มถ่วง + currentVelocity.y -= gravity * deltaTime; + + _velocity = currentVelocity; + isLand = currentVelocity.y <= 0; + return currentPosition; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Systems/Character/Enemies/StateMachine/EnemyJumpState.cs.meta b/Assets/Scripts/Systems/Character/Enemies/StateMachine/EnemyJumpState.cs.meta new file mode 100644 index 00000000..3b277b93 --- /dev/null +++ b/Assets/Scripts/Systems/Character/Enemies/StateMachine/EnemyJumpState.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e74e481d99c8406bbd716cc50c46bcda +timeCreated: 1711110859 \ No newline at end of file diff --git a/Assets/Scripts/Systems/Character/TakeDamageIncessant.cs b/Assets/Scripts/Systems/Character/TakeDamageIncessant.cs index 1ed8a292..fd2e1989 100644 --- a/Assets/Scripts/Systems/Character/TakeDamageIncessant.cs +++ b/Assets/Scripts/Systems/Character/TakeDamageIncessant.cs @@ -39,7 +39,7 @@ protected override void OnTriggerStay(Collider other) { _currentTime = 0; OnTakeDamage(other); - print("Take HPHPHPHPHPH"); + //print("Take HPHPHPHPHPH"); } } diff --git a/Assets/Scripts/Systems/Sound/PlaySoundsLoop.cs b/Assets/Scripts/Systems/Sound/PlaySoundsLoop.cs new file mode 100644 index 00000000..155bfcd3 --- /dev/null +++ b/Assets/Scripts/Systems/Sound/PlaySoundsLoop.cs @@ -0,0 +1,45 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace GDD +{ + public class PlaySoundsLoop : MonoBehaviour + { + [SerializeField] private List m_audioClips; + private AudioSource _audioSource; + private int _audioIndex = 0; + private bool isPlayEnd; + private bool isEndOfClips; + + private void Start() + { + _audioSource = GetComponent(); + _audioSource.clip = m_audioClips[0]; + _audioSource.Play(); + } + + private void Update() + { + if (isEndOfClips) + return; + + print($"PlayBack Time : {_audioSource.time} / {m_audioClips[_audioIndex].length}"); + if (_audioSource.time >= m_audioClips[_audioIndex].length - Time.deltaTime) + { + print($"Old Index : {_audioIndex}"); + _audioIndex++; + + if (_audioIndex >= m_audioClips.Count - 1) + { + _audioIndex = m_audioClips.Count - 1; + _audioSource.loop = true; + isEndOfClips = true; + } + + _audioSource.clip = m_audioClips[_audioIndex]; + _audioSource.Play(); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Systems/Sound/PlaySoundsLoop.cs.meta b/Assets/Scripts/Systems/Sound/PlaySoundsLoop.cs.meta new file mode 100644 index 00000000..2d2241d2 --- /dev/null +++ b/Assets/Scripts/Systems/Sound/PlaySoundsLoop.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ffe66778f3b244059f16d3385a61f63a +timeCreated: 1711120633 \ No newline at end of file diff --git a/Assets/Scripts/Util/StateMachine/StateContext.cs b/Assets/Scripts/Util/StateMachine/StateContext.cs index 03cbf65b..f76cb072 100644 --- a/Assets/Scripts/Util/StateMachine/StateContext.cs +++ b/Assets/Scripts/Util/StateMachine/StateContext.cs @@ -1,4 +1,5 @@ using System; +using UnityEngine; namespace GDD.StateMachine { @@ -17,9 +18,12 @@ public void Transition(IState state) { if (CurrentState != null && CurrentState != state) CurrentState.OnExit(); - + + Debug.Log("Transition"); CurrentState = state; CurrentState.Handle(_controller); + + Debug.Log($"Current State : {CurrentState.StateName()}"); } } } \ No newline at end of file diff --git a/Assets/Shaders/CheeseAnimation.mat b/Assets/Shaders/CheeseAnimation.mat index 9f623762..39102cec 100644 --- a/Assets/Shaders/CheeseAnimation.mat +++ b/Assets/Shaders/CheeseAnimation.mat @@ -189,7 +189,7 @@ Material: - _HeightPoMAmplitude: 2 - _HeightTessAmplitude: 2 - _HeightTessCenter: 0.5 - - _Index: 3 + - _Index: 2 - _InvTilingScale: 1 - _Ior: 1.5 - _IridescenceMask: 1 @@ -199,7 +199,7 @@ Material: - _Metallic: 0 - _MetallicRemapMax: 1 - _MetallicRemapMin: 0 - - _Move: 0.7524736 + - _Move: 1.1498088 - _MoveOffset: 0 - _NormalMapSpace: 0 - _NormalScale: 1 diff --git a/Assets/Sound/Music/Playdate - Catalog BGM Loop.mp3 b/Assets/Sound/Music/Playdate - Catalog BGM Loop.mp3 deleted file mode 100644 index 33547220..00000000 --- a/Assets/Sound/Music/Playdate - Catalog BGM Loop.mp3 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:21cfb92d6f0c9d90747e5718e3cb7a7151730bef61d1593ecd21fcacbc908f43 -size 3919441 diff --git a/Assets/Sound/Music/Playdate - Catalog BGM Loop.wav 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+ image data: 0 + _typelessdata: m_StreamData: serializedVersion: 2 offset: 0 diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs new file mode 100644 index 00000000..efe27584 --- /dev/null +++ b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs @@ -0,0 +1,25322 @@ +#pragma warning disable 219 +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Runtime Version:4.0.30319.42000 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +namespace Unity.VisualScripting.Generated.Aot +{ + + + // --------------- Setting Stubs + // string.op_Equality + // string.op_Inequality + // float.op_Equality + // float.op_Inequality + // float.op_LessThan + // float.op_GreaterThan + // float.op_LessThanOrEqual + // float.op_GreaterThanOrEqual + // UnityEngine.AI.NavMeshAgent.op_Implicit + // UnityEngine.AI.NavMeshAgent.op_Equality + // UnityEngine.AI.NavMeshAgent.op_Inequality + // UnityEngine.AI.NavMeshObstacle.op_Implicit + // UnityEngine.AI.NavMeshObstacle.op_Equality + // UnityEngine.AI.NavMeshObstacle.op_Inequality + // UnityEngine.AI.OffMeshLink.op_Implicit + // UnityEngine.AI.OffMeshLink.op_Equality + // UnityEngine.AI.OffMeshLink.op_Inequality + // UnityEngine.AI.NavMeshData.op_Implicit + // UnityEngine.AI.NavMeshData.op_Equality + // UnityEngine.AI.NavMeshData.op_Inequality + // UnityEngine.Animator.op_Implicit + // UnityEngine.Animator.op_Equality + // UnityEngine.Animator.op_Inequality + // UnityEngine.StateMachineBehaviour.op_Implicit + // UnityEngine.StateMachineBehaviour.op_Equality + // UnityEngine.StateMachineBehaviour.op_Inequality + // UnityEngine.Animation.op_Implicit + // UnityEngine.Animation.op_Equality + // UnityEngine.Animation.op_Inequality + // UnityEngine.AnimationClip.op_Implicit + // UnityEngine.AnimationClip.op_Equality + // UnityEngine.AnimationClip.op_Inequality + // UnityEngine.AnimatorOverrideController.op_Implicit + // UnityEngine.AnimatorOverrideController.op_Equality + // UnityEngine.AnimatorOverrideController.op_Inequality + // UnityEngine.Avatar.op_Implicit + // UnityEngine.Avatar.op_Equality + // UnityEngine.Avatar.op_Inequality + // UnityEngine.AvatarMask.op_Implicit + // UnityEngine.AvatarMask.op_Equality + // UnityEngine.AvatarMask.op_Inequality + // UnityEngine.Motion.op_Implicit + // UnityEngine.Motion.op_Equality + // UnityEngine.Motion.op_Inequality + // UnityEngine.RuntimeAnimatorController.op_Implicit + // UnityEngine.RuntimeAnimatorController.op_Equality + // UnityEngine.RuntimeAnimatorController.op_Inequality + // UnityEngine.Animations.AimConstraint.op_Implicit + // UnityEngine.Animations.AimConstraint.op_Equality + // UnityEngine.Animations.AimConstraint.op_Inequality + // UnityEngine.Animations.PositionConstraint.op_Implicit + // UnityEngine.Animations.PositionConstraint.op_Equality + // UnityEngine.Animations.PositionConstraint.op_Inequality + // UnityEngine.Animations.RotationConstraint.op_Implicit + // UnityEngine.Animations.RotationConstraint.op_Equality + // UnityEngine.Animations.RotationConstraint.op_Inequality + // UnityEngine.Animations.ScaleConstraint.op_Implicit + // UnityEngine.Animations.ScaleConstraint.op_Equality + // UnityEngine.Animations.ScaleConstraint.op_Inequality + // UnityEngine.Animations.LookAtConstraint.op_Implicit + // UnityEngine.Animations.LookAtConstraint.op_Equality + // UnityEngine.Animations.LookAtConstraint.op_Inequality + // UnityEngine.Animations.ParentConstraint.op_Implicit + // UnityEngine.Animations.ParentConstraint.op_Equality + // UnityEngine.Animations.ParentConstraint.op_Inequality + // UnityEngine.AssetBundle.op_Implicit + // UnityEngine.AssetBundle.op_Equality + // UnityEngine.AssetBundle.op_Inequality + // UnityEngine.AssetBundleManifest.op_Implicit + // UnityEngine.AssetBundleManifest.op_Equality + // UnityEngine.AssetBundleManifest.op_Inequality + // UnityEngine.AudioSource.op_Implicit + // UnityEngine.AudioSource.op_Equality + // UnityEngine.AudioSource.op_Inequality + // UnityEngine.AudioLowPassFilter.op_Implicit + // UnityEngine.AudioLowPassFilter.op_Equality + // UnityEngine.AudioLowPassFilter.op_Inequality + // UnityEngine.AudioHighPassFilter.op_Implicit + // UnityEngine.AudioHighPassFilter.op_Equality + // UnityEngine.AudioHighPassFilter.op_Inequality + // UnityEngine.AudioReverbFilter.op_Implicit + // UnityEngine.AudioReverbFilter.op_Equality + // UnityEngine.AudioReverbFilter.op_Inequality + // UnityEngine.AudioClip.op_Implicit + // UnityEngine.AudioClip.op_Equality + // UnityEngine.AudioClip.op_Inequality + // UnityEngine.AudioBehaviour.op_Implicit + // UnityEngine.AudioBehaviour.op_Equality + // UnityEngine.AudioBehaviour.op_Inequality + // UnityEngine.AudioListener.op_Implicit + // UnityEngine.AudioListener.op_Equality + // UnityEngine.AudioListener.op_Inequality + // UnityEngine.AudioReverbZone.op_Implicit + // UnityEngine.AudioReverbZone.op_Equality + // UnityEngine.AudioReverbZone.op_Inequality + // UnityEngine.AudioDistortionFilter.op_Implicit + // UnityEngine.AudioDistortionFilter.op_Equality + // UnityEngine.AudioDistortionFilter.op_Inequality + // UnityEngine.AudioEchoFilter.op_Implicit + // UnityEngine.AudioEchoFilter.op_Equality + // UnityEngine.AudioEchoFilter.op_Inequality + // UnityEngine.AudioChorusFilter.op_Implicit + // UnityEngine.AudioChorusFilter.op_Equality + // UnityEngine.AudioChorusFilter.op_Inequality + // UnityEngine.WebCamTexture.op_Implicit + // UnityEngine.WebCamTexture.op_Equality + // UnityEngine.WebCamTexture.op_Inequality + // UnityEngine.Audio.AudioMixer.op_Implicit + // UnityEngine.Audio.AudioMixer.op_Equality + // UnityEngine.Audio.AudioMixer.op_Inequality + // UnityEngine.Audio.AudioMixerGroup.op_Implicit + // UnityEngine.Audio.AudioMixerGroup.op_Equality + // UnityEngine.Audio.AudioMixerGroup.op_Inequality + // UnityEngine.Audio.AudioMixerSnapshot.op_Implicit + // UnityEngine.Audio.AudioMixerSnapshot.op_Equality + // UnityEngine.Audio.AudioMixerSnapshot.op_Inequality + // UnityEngine.Cloth.op_Implicit + // UnityEngine.Cloth.op_Equality + // UnityEngine.Cloth.op_Inequality + // UnityEngine.Camera.op_Implicit + // UnityEngine.Camera.op_Equality + // UnityEngine.Camera.op_Inequality + // UnityEngine.FlareLayer.op_Implicit + // UnityEngine.FlareLayer.op_Equality + // UnityEngine.FlareLayer.op_Inequality + // UnityEngine.ReflectionProbe.op_Implicit + // UnityEngine.ReflectionProbe.op_Equality + // UnityEngine.ReflectionProbe.op_Inequality + // UnityEngine.Bounds.op_Equality + // UnityEngine.Bounds.op_Inequality + // UnityEngine.Rect.op_Inequality + // UnityEngine.Rect.op_Equality + // UnityEngine.LightingSettings.op_Implicit + // UnityEngine.LightingSettings.op_Equality + // UnityEngine.LightingSettings.op_Inequality + // UnityEngine.BillboardAsset.op_Implicit + // UnityEngine.BillboardAsset.op_Equality + // UnityEngine.BillboardAsset.op_Inequality + // UnityEngine.BillboardRenderer.op_Implicit + // UnityEngine.BillboardRenderer.op_Equality + // UnityEngine.BillboardRenderer.op_Inequality + // UnityEngine.LightmapSettings.op_Implicit + // UnityEngine.LightmapSettings.op_Equality + // UnityEngine.LightmapSettings.op_Inequality + // UnityEngine.LightProbes.op_Implicit + // UnityEngine.LightProbes.op_Equality + // UnityEngine.LightProbes.op_Inequality + // UnityEngine.QualitySettings.op_Implicit + // UnityEngine.QualitySettings.op_Equality + // UnityEngine.QualitySettings.op_Inequality + // UnityEngine.Mesh.op_Implicit + // UnityEngine.Mesh.op_Equality + // UnityEngine.Mesh.op_Inequality + // UnityEngine.Renderer.op_Implicit + // UnityEngine.Renderer.op_Equality + // UnityEngine.Renderer.op_Inequality + // UnityEngine.Projector.op_Implicit + // UnityEngine.Projector.op_Equality + // UnityEngine.Projector.op_Inequality + // UnityEngine.Shader.op_Implicit + // UnityEngine.Shader.op_Equality + // UnityEngine.Shader.op_Inequality + // UnityEngine.TrailRenderer.op_Implicit + // UnityEngine.TrailRenderer.op_Equality + // UnityEngine.TrailRenderer.op_Inequality + // UnityEngine.LineRenderer.op_Implicit + // UnityEngine.LineRenderer.op_Equality + // UnityEngine.LineRenderer.op_Inequality + // UnityEngine.RenderSettings.op_Implicit + // UnityEngine.RenderSettings.op_Equality + // UnityEngine.RenderSettings.op_Inequality + // UnityEngine.Material.op_Implicit + // UnityEngine.Material.op_Equality + // UnityEngine.Material.op_Inequality + // UnityEngine.OcclusionPortal.op_Implicit + // UnityEngine.OcclusionPortal.op_Equality + // UnityEngine.OcclusionPortal.op_Inequality + // UnityEngine.OcclusionArea.op_Implicit + // UnityEngine.OcclusionArea.op_Equality + // UnityEngine.OcclusionArea.op_Inequality + // UnityEngine.Flare.op_Implicit + // UnityEngine.Flare.op_Equality + // UnityEngine.Flare.op_Inequality + // UnityEngine.LensFlare.op_Implicit + // UnityEngine.LensFlare.op_Equality + // UnityEngine.LensFlare.op_Inequality + // UnityEngine.Light.op_Implicit + // UnityEngine.Light.op_Equality + // UnityEngine.Light.op_Inequality + // UnityEngine.Skybox.op_Implicit + // UnityEngine.Skybox.op_Equality + // UnityEngine.Skybox.op_Inequality + // UnityEngine.MeshFilter.op_Implicit + // UnityEngine.MeshFilter.op_Equality + // UnityEngine.MeshFilter.op_Inequality + // UnityEngine.LightProbeProxyVolume.op_Implicit + // UnityEngine.LightProbeProxyVolume.op_Equality + // UnityEngine.LightProbeProxyVolume.op_Inequality + // UnityEngine.SkinnedMeshRenderer.op_Implicit + // UnityEngine.SkinnedMeshRenderer.op_Equality + // UnityEngine.SkinnedMeshRenderer.op_Inequality + // UnityEngine.MeshRenderer.op_Implicit + // UnityEngine.MeshRenderer.op_Equality + // UnityEngine.MeshRenderer.op_Inequality + // UnityEngine.LightProbeGroup.op_Implicit + // UnityEngine.LightProbeGroup.op_Equality + // UnityEngine.LightProbeGroup.op_Inequality + // UnityEngine.LODGroup.op_Implicit + // UnityEngine.LODGroup.op_Equality + // UnityEngine.LODGroup.op_Inequality + // UnityEngine.Texture.op_Implicit + // UnityEngine.Texture.op_Equality + // UnityEngine.Texture.op_Inequality + // UnityEngine.Texture2D.op_Implicit + // UnityEngine.Texture2D.op_Equality + // UnityEngine.Texture2D.op_Inequality + // UnityEngine.Cubemap.op_Implicit + // UnityEngine.Cubemap.op_Equality + // UnityEngine.Cubemap.op_Inequality + // UnityEngine.Texture3D.op_Implicit + // UnityEngine.Texture3D.op_Equality + // UnityEngine.Texture3D.op_Inequality + // UnityEngine.Texture2DArray.op_Implicit + // UnityEngine.Texture2DArray.op_Equality + // UnityEngine.Texture2DArray.op_Inequality + // UnityEngine.CubemapArray.op_Implicit + // UnityEngine.CubemapArray.op_Equality + // UnityEngine.CubemapArray.op_Inequality + // UnityEngine.SparseTexture.op_Implicit + // UnityEngine.SparseTexture.op_Equality + // UnityEngine.SparseTexture.op_Inequality + // UnityEngine.RenderTexture.op_Implicit + // UnityEngine.RenderTexture.op_Equality + // UnityEngine.RenderTexture.op_Inequality + // UnityEngine.CustomRenderTexture.op_Implicit + // UnityEngine.CustomRenderTexture.op_Equality + // UnityEngine.CustomRenderTexture.op_Inequality + // UnityEngine.Color.op_Addition + // UnityEngine.Color.op_Subtraction + // UnityEngine.Color.op_Multiply + // UnityEngine.Color.op_Multiply + // UnityEngine.Color.op_Multiply + // UnityEngine.Color.op_Division + // UnityEngine.Color.op_Equality + // UnityEngine.Color.op_Inequality + // UnityEngine.Color.op_Implicit + // UnityEngine.Color.op_Implicit + // UnityEngine.Matrix4x4.op_Multiply + // UnityEngine.Matrix4x4.op_Multiply + // UnityEngine.Matrix4x4.op_Equality + // UnityEngine.Matrix4x4.op_Inequality + // UnityEngine.Vector3.op_Addition + // UnityEngine.Vector3.op_Subtraction + // UnityEngine.Vector3.op_UnaryNegation + // UnityEngine.Vector3.op_Multiply + // UnityEngine.Vector3.op_Multiply + // UnityEngine.Vector3.op_Division + // UnityEngine.Vector3.op_Equality + // UnityEngine.Vector3.op_Inequality + // UnityEngine.Quaternion.op_Multiply + // UnityEngine.Quaternion.op_Multiply + // UnityEngine.Quaternion.op_Equality + // UnityEngine.Quaternion.op_Inequality + // UnityEngine.Vector2.op_Addition + // UnityEngine.Vector2.op_Subtraction + // UnityEngine.Vector2.op_Multiply + // UnityEngine.Vector2.op_Division + // UnityEngine.Vector2.op_UnaryNegation + // UnityEngine.Vector2.op_Multiply + // UnityEngine.Vector2.op_Multiply + // UnityEngine.Vector2.op_Division + // UnityEngine.Vector2.op_Equality + // UnityEngine.Vector2.op_Inequality + // UnityEngine.Vector2.op_Implicit + // UnityEngine.Vector2.op_Implicit + // UnityEngine.Vector4.op_Addition + // UnityEngine.Vector4.op_Subtraction + // UnityEngine.Vector4.op_UnaryNegation + // UnityEngine.Vector4.op_Multiply + // UnityEngine.Vector4.op_Multiply + // UnityEngine.Vector4.op_Division + // UnityEngine.Vector4.op_Equality + // UnityEngine.Vector4.op_Inequality + // UnityEngine.Vector4.op_Implicit + // UnityEngine.Vector4.op_Implicit + // UnityEngine.Vector4.op_Implicit + // UnityEngine.Behaviour.op_Implicit + // UnityEngine.Behaviour.op_Equality + // UnityEngine.Behaviour.op_Inequality + // UnityEngine.Component.op_Implicit + // UnityEngine.Component.op_Equality + // UnityEngine.Component.op_Inequality + // UnityEngine.GameObject.op_Implicit + // UnityEngine.GameObject.op_Equality + // UnityEngine.GameObject.op_Inequality + // UnityEngine.LayerMask.op_Implicit + // UnityEngine.LayerMask.op_Implicit + // UnityEngine.MonoBehaviour.op_Implicit + // UnityEngine.MonoBehaviour.op_Equality + // UnityEngine.MonoBehaviour.op_Inequality + // UnityEngine.ScriptableObject.op_Implicit + // UnityEngine.ScriptableObject.op_Equality + // UnityEngine.ScriptableObject.op_Inequality + // UnityEngine.TextAsset.op_Implicit + // UnityEngine.TextAsset.op_Equality + // UnityEngine.TextAsset.op_Inequality + // UnityEngine.Object.op_Implicit + // UnityEngine.Object.op_Equality + // UnityEngine.Object.op_Inequality + // UnityEngine.ComputeShader.op_Implicit + // UnityEngine.ComputeShader.op_Equality + // UnityEngine.ComputeShader.op_Inequality + // UnityEngine.ShaderVariantCollection.op_Implicit + // UnityEngine.ShaderVariantCollection.op_Equality + // UnityEngine.ShaderVariantCollection.op_Inequality + // UnityEngine.RectTransform.op_Implicit + // UnityEngine.RectTransform.op_Equality + // UnityEngine.RectTransform.op_Inequality + // UnityEngine.Transform.op_Implicit + // UnityEngine.Transform.op_Equality + // UnityEngine.Transform.op_Inequality + // UnityEngine.SpriteRenderer.op_Implicit + // UnityEngine.SpriteRenderer.op_Equality + // UnityEngine.SpriteRenderer.op_Inequality + // UnityEngine.Sprite.op_Implicit + // UnityEngine.Sprite.op_Equality + // UnityEngine.Sprite.op_Inequality + // UnityEngine.U2D.Light2DBase.op_Implicit + // UnityEngine.U2D.Light2DBase.op_Equality + // UnityEngine.U2D.Light2DBase.op_Inequality + // UnityEngine.U2D.SpriteAtlas.op_Implicit + // UnityEngine.U2D.SpriteAtlas.op_Equality + // UnityEngine.U2D.SpriteAtlas.op_Inequality + // UnityEngine.SceneManagement.Scene.op_Equality + // UnityEngine.SceneManagement.Scene.op_Inequality + // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Implicit + // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Equality + // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Inequality + // UnityEngine.Rendering.GraphicsSettings.op_Implicit + // UnityEngine.Rendering.GraphicsSettings.op_Equality + // UnityEngine.Rendering.GraphicsSettings.op_Inequality + // UnityEngine.Rendering.RenderPipelineAsset.op_Implicit + // UnityEngine.Rendering.RenderPipelineAsset.op_Equality + // UnityEngine.Rendering.RenderPipelineAsset.op_Inequality + // UnityEngine.Rendering.RenderPipelineGlobalSettings.op_Implicit + // UnityEngine.Rendering.RenderPipelineGlobalSettings.op_Equality + // UnityEngine.Rendering.RenderPipelineGlobalSettings.op_Inequality + // UnityEngine.Rendering.SortingGroup.op_Implicit + // UnityEngine.Rendering.SortingGroup.op_Equality + // UnityEngine.Rendering.SortingGroup.op_Inequality + // UnityEngine.Playables.PlayableAsset.op_Implicit + // UnityEngine.Playables.PlayableAsset.op_Equality + // UnityEngine.Playables.PlayableAsset.op_Inequality + // UnityEngine.Experimental.Rendering.RayTracingShader.op_Implicit + // UnityEngine.Experimental.Rendering.RayTracingShader.op_Equality + // UnityEngine.Experimental.Rendering.RayTracingShader.op_Inequality + // UnityEngine.Playables.PlayableDirector.op_Implicit + // UnityEngine.Playables.PlayableDirector.op_Equality + // UnityEngine.Playables.PlayableDirector.op_Inequality + // UnityEngine.GUISkin.op_Implicit + // UnityEngine.GUISkin.op_Equality + // UnityEngine.GUISkin.op_Inequality + // UnityEngine.ParticleSystem.op_Implicit + // UnityEngine.ParticleSystem.op_Equality + // UnityEngine.ParticleSystem.op_Inequality + // UnityEngine.ParticleSystemRenderer.op_Implicit + // UnityEngine.ParticleSystemRenderer.op_Equality + // UnityEngine.ParticleSystemRenderer.op_Inequality + // UnityEngine.ParticleSystemForceField.op_Implicit + // UnityEngine.ParticleSystemForceField.op_Equality + // UnityEngine.ParticleSystemForceField.op_Inequality + // UnityEngine.ArticulationBody.op_Implicit + // UnityEngine.ArticulationBody.op_Equality + // UnityEngine.ArticulationBody.op_Inequality + // UnityEngine.PhysicMaterial.op_Implicit + // UnityEngine.PhysicMaterial.op_Equality + // UnityEngine.PhysicMaterial.op_Inequality + // UnityEngine.Rigidbody.op_Implicit + // UnityEngine.Rigidbody.op_Equality + // UnityEngine.Rigidbody.op_Inequality + // UnityEngine.Collider.op_Implicit + // UnityEngine.Collider.op_Equality + // UnityEngine.Collider.op_Inequality + // UnityEngine.CharacterController.op_Implicit + // UnityEngine.CharacterController.op_Equality + // UnityEngine.CharacterController.op_Inequality + // UnityEngine.MeshCollider.op_Implicit + // UnityEngine.MeshCollider.op_Equality + // UnityEngine.MeshCollider.op_Inequality + // UnityEngine.CapsuleCollider.op_Implicit + // UnityEngine.CapsuleCollider.op_Equality + // UnityEngine.CapsuleCollider.op_Inequality + // UnityEngine.BoxCollider.op_Implicit + // UnityEngine.BoxCollider.op_Equality + // UnityEngine.BoxCollider.op_Inequality + // UnityEngine.SphereCollider.op_Implicit + // UnityEngine.SphereCollider.op_Equality + // UnityEngine.SphereCollider.op_Inequality + // UnityEngine.ConstantForce.op_Implicit + // UnityEngine.ConstantForce.op_Equality + // UnityEngine.ConstantForce.op_Inequality + // UnityEngine.Joint.op_Implicit + // UnityEngine.Joint.op_Equality + // UnityEngine.Joint.op_Inequality + // UnityEngine.HingeJoint.op_Implicit + // UnityEngine.HingeJoint.op_Equality + // UnityEngine.HingeJoint.op_Inequality + // UnityEngine.SpringJoint.op_Implicit + // UnityEngine.SpringJoint.op_Equality + // UnityEngine.SpringJoint.op_Inequality + // UnityEngine.FixedJoint.op_Implicit + // UnityEngine.FixedJoint.op_Equality + // UnityEngine.FixedJoint.op_Inequality + // UnityEngine.CharacterJoint.op_Implicit + // UnityEngine.CharacterJoint.op_Equality + // UnityEngine.CharacterJoint.op_Inequality + // UnityEngine.ConfigurableJoint.op_Implicit + // UnityEngine.ConfigurableJoint.op_Equality + // UnityEngine.ConfigurableJoint.op_Inequality + // UnityEngine.RaycastHit2D.op_Implicit + // UnityEngine.Rigidbody2D.op_Implicit + // UnityEngine.Rigidbody2D.op_Equality + // UnityEngine.Rigidbody2D.op_Inequality + // UnityEngine.Collider2D.op_Implicit + // UnityEngine.Collider2D.op_Equality + // UnityEngine.Collider2D.op_Inequality + // UnityEngine.CustomCollider2D.op_Implicit + // UnityEngine.CustomCollider2D.op_Equality + // UnityEngine.CustomCollider2D.op_Inequality + // UnityEngine.CircleCollider2D.op_Implicit + // UnityEngine.CircleCollider2D.op_Equality + // UnityEngine.CircleCollider2D.op_Inequality + // UnityEngine.CapsuleCollider2D.op_Implicit + // UnityEngine.CapsuleCollider2D.op_Equality + // UnityEngine.CapsuleCollider2D.op_Inequality + // UnityEngine.EdgeCollider2D.op_Implicit + // UnityEngine.EdgeCollider2D.op_Equality + // UnityEngine.EdgeCollider2D.op_Inequality + // UnityEngine.BoxCollider2D.op_Implicit + // UnityEngine.BoxCollider2D.op_Equality + // UnityEngine.BoxCollider2D.op_Inequality + // UnityEngine.PolygonCollider2D.op_Implicit + // UnityEngine.PolygonCollider2D.op_Equality + // UnityEngine.PolygonCollider2D.op_Inequality + // UnityEngine.CompositeCollider2D.op_Implicit + // UnityEngine.CompositeCollider2D.op_Equality + // UnityEngine.CompositeCollider2D.op_Inequality + // UnityEngine.Joint2D.op_Implicit + // UnityEngine.Joint2D.op_Equality + // UnityEngine.Joint2D.op_Inequality + // UnityEngine.AnchoredJoint2D.op_Implicit + // UnityEngine.AnchoredJoint2D.op_Equality + // UnityEngine.AnchoredJoint2D.op_Inequality + // UnityEngine.SpringJoint2D.op_Implicit + // UnityEngine.SpringJoint2D.op_Equality + // UnityEngine.SpringJoint2D.op_Inequality + // UnityEngine.DistanceJoint2D.op_Implicit + // UnityEngine.DistanceJoint2D.op_Equality + // UnityEngine.DistanceJoint2D.op_Inequality + // UnityEngine.FrictionJoint2D.op_Implicit + // UnityEngine.FrictionJoint2D.op_Equality + // UnityEngine.FrictionJoint2D.op_Inequality + // UnityEngine.HingeJoint2D.op_Implicit + // UnityEngine.HingeJoint2D.op_Equality + // UnityEngine.HingeJoint2D.op_Inequality + // UnityEngine.RelativeJoint2D.op_Implicit + // UnityEngine.RelativeJoint2D.op_Equality + // UnityEngine.RelativeJoint2D.op_Inequality + // UnityEngine.SliderJoint2D.op_Implicit + // UnityEngine.SliderJoint2D.op_Equality + // UnityEngine.SliderJoint2D.op_Inequality + // UnityEngine.TargetJoint2D.op_Implicit + // UnityEngine.TargetJoint2D.op_Equality + // UnityEngine.TargetJoint2D.op_Inequality + // UnityEngine.FixedJoint2D.op_Implicit + // UnityEngine.FixedJoint2D.op_Equality + // UnityEngine.FixedJoint2D.op_Inequality + // UnityEngine.WheelJoint2D.op_Implicit + // UnityEngine.WheelJoint2D.op_Equality + // UnityEngine.WheelJoint2D.op_Inequality + // UnityEngine.Effector2D.op_Implicit + // UnityEngine.Effector2D.op_Equality + // UnityEngine.Effector2D.op_Inequality + // UnityEngine.AreaEffector2D.op_Implicit + // UnityEngine.AreaEffector2D.op_Equality + // UnityEngine.AreaEffector2D.op_Inequality + // UnityEngine.BuoyancyEffector2D.op_Implicit + // UnityEngine.BuoyancyEffector2D.op_Equality + // UnityEngine.BuoyancyEffector2D.op_Inequality + // UnityEngine.PointEffector2D.op_Implicit + // UnityEngine.PointEffector2D.op_Equality + // UnityEngine.PointEffector2D.op_Inequality + // UnityEngine.PlatformEffector2D.op_Implicit + // UnityEngine.PlatformEffector2D.op_Equality + // UnityEngine.PlatformEffector2D.op_Inequality + // UnityEngine.SurfaceEffector2D.op_Implicit + // UnityEngine.SurfaceEffector2D.op_Equality + // UnityEngine.SurfaceEffector2D.op_Inequality + // UnityEngine.PhysicsUpdateBehaviour2D.op_Implicit + // UnityEngine.PhysicsUpdateBehaviour2D.op_Equality + // UnityEngine.PhysicsUpdateBehaviour2D.op_Inequality + // UnityEngine.ConstantForce2D.op_Implicit + // UnityEngine.ConstantForce2D.op_Equality + // UnityEngine.ConstantForce2D.op_Inequality + // UnityEngine.PhysicsMaterial2D.op_Implicit + // UnityEngine.PhysicsMaterial2D.op_Equality + // UnityEngine.PhysicsMaterial2D.op_Inequality + // UnityEngine.SpriteMask.op_Implicit + // UnityEngine.SpriteMask.op_Equality + // UnityEngine.SpriteMask.op_Inequality + // UnityEngine.Terrain.op_Implicit + // UnityEngine.Terrain.op_Equality + // UnityEngine.Terrain.op_Inequality + // UnityEngine.Tree.op_Implicit + // UnityEngine.Tree.op_Equality + // UnityEngine.Tree.op_Inequality + // UnityEngine.TerrainData.op_Implicit + // UnityEngine.TerrainData.op_Equality + // UnityEngine.TerrainData.op_Inequality + // UnityEngine.TerrainLayer.op_Implicit + // UnityEngine.TerrainLayer.op_Equality + // UnityEngine.TerrainLayer.op_Inequality + // UnityEngine.TerrainCollider.op_Implicit + // UnityEngine.TerrainCollider.op_Equality + // UnityEngine.TerrainCollider.op_Inequality + // UnityEngine.TextMesh.op_Implicit + // UnityEngine.TextMesh.op_Equality + // UnityEngine.TextMesh.op_Inequality + // UnityEngine.Font.op_Implicit + // UnityEngine.Font.op_Equality + // UnityEngine.Font.op_Inequality + // UnityEngine.GridBrushBase.op_Implicit + // UnityEngine.GridBrushBase.op_Equality + // UnityEngine.GridBrushBase.op_Inequality + // UnityEngine.Tilemaps.Tile.op_Implicit + // UnityEngine.Tilemaps.Tile.op_Equality + // UnityEngine.Tilemaps.Tile.op_Inequality + // UnityEngine.Tilemaps.TileBase.op_Implicit + // UnityEngine.Tilemaps.TileBase.op_Equality + // UnityEngine.Tilemaps.TileBase.op_Inequality + // UnityEngine.Tilemaps.Tilemap.op_Implicit + // UnityEngine.Tilemaps.Tilemap.op_Equality + // UnityEngine.Tilemaps.Tilemap.op_Inequality + // UnityEngine.Tilemaps.TilemapRenderer.op_Implicit + // UnityEngine.Tilemaps.TilemapRenderer.op_Equality + // UnityEngine.Tilemaps.TilemapRenderer.op_Inequality + // UnityEngine.Tilemaps.TilemapCollider2D.op_Implicit + // UnityEngine.Tilemaps.TilemapCollider2D.op_Equality + // UnityEngine.Tilemaps.TilemapCollider2D.op_Inequality + // UnityEngine.CanvasGroup.op_Implicit + // UnityEngine.CanvasGroup.op_Equality + // UnityEngine.CanvasGroup.op_Inequality + // UnityEngine.CanvasRenderer.op_Implicit + // UnityEngine.CanvasRenderer.op_Equality + // UnityEngine.CanvasRenderer.op_Inequality + // UnityEngine.Canvas.op_Implicit + // UnityEngine.Canvas.op_Equality + // UnityEngine.Canvas.op_Inequality + // UnityEngine.UIElements.VectorImage.op_Implicit + // UnityEngine.UIElements.VectorImage.op_Equality + // UnityEngine.UIElements.VectorImage.op_Inequality + // UnityEngine.UIElements.PanelSettings.op_Implicit + // UnityEngine.UIElements.PanelSettings.op_Equality + // UnityEngine.UIElements.PanelSettings.op_Inequality + // UnityEngine.UIElements.UIDocument.op_Implicit + // UnityEngine.UIElements.UIDocument.op_Equality + // UnityEngine.UIElements.UIDocument.op_Inequality + // UnityEngine.UIElements.StyleSheet.op_Implicit + // UnityEngine.UIElements.StyleSheet.op_Equality + // UnityEngine.UIElements.StyleSheet.op_Inequality + // UnityEngine.UIElements.ThemeStyleSheet.op_Implicit + // UnityEngine.UIElements.ThemeStyleSheet.op_Equality + // UnityEngine.UIElements.ThemeStyleSheet.op_Inequality + // UnityEngine.UIElements.PanelTextSettings.op_Implicit + // UnityEngine.UIElements.PanelTextSettings.op_Equality + // UnityEngine.UIElements.PanelTextSettings.op_Inequality + // UnityEngine.UIElements.VisualTreeAsset.op_Implicit + // UnityEngine.UIElements.VisualTreeAsset.op_Equality + // UnityEngine.UIElements.VisualTreeAsset.op_Inequality + // UnityEngine.WheelCollider.op_Implicit + // UnityEngine.WheelCollider.op_Equality + // UnityEngine.WheelCollider.op_Inequality + // UnityEngine.Video.VideoClip.op_Implicit + // UnityEngine.Video.VideoClip.op_Equality + // UnityEngine.Video.VideoClip.op_Inequality + // UnityEngine.Video.VideoPlayer.op_Implicit + // UnityEngine.Video.VideoPlayer.op_Equality + // UnityEngine.Video.VideoPlayer.op_Inequality + // UnityEngine.WindZone.op_Implicit + // UnityEngine.WindZone.op_Equality + // UnityEngine.WindZone.op_Inequality + // AYellowpaper.SerializedCollections.SerializedDictionarySample.op_Implicit + // AYellowpaper.SerializedCollections.SerializedDictionarySample.op_Equality + // AYellowpaper.SerializedCollections.SerializedDictionarySample.op_Inequality + // AYellowpaper.SerializedCollections.SerializedDictionarySampleThree.op_Implicit + // AYellowpaper.SerializedCollections.SerializedDictionarySampleThree.op_Equality + // AYellowpaper.SerializedCollections.SerializedDictionarySampleThree.op_Inequality + // AYellowpaper.SerializedCollections.SerializedDictionarySampleTwo.op_Implicit + // AYellowpaper.SerializedCollections.SerializedDictionarySampleTwo.op_Equality + // AYellowpaper.SerializedCollections.SerializedDictionarySampleTwo.op_Inequality + // csShurikenEffectChanger.op_Implicit + // csShurikenEffectChanger.op_Equality + // csShurikenEffectChanger.op_Inequality + // csShurikenEffectEditor.op_Implicit + // csShurikenEffectEditor.op_Equality + // csShurikenEffectEditor.op_Inequality + // mParent.op_Implicit + // mParent.op_Equality + // mParent.op_Inequality + // AnimationStateAction.op_Implicit + // AnimationStateAction.op_Equality + // AnimationStateAction.op_Inequality + // PlayerCameraFollow.op_Implicit + // PlayerCameraFollow.op_Equality + // PlayerCameraFollow.op_Inequality + // LoadingSceneSystem.op_Implicit + // LoadingSceneSystem.op_Equality + // LoadingSceneSystem.op_Inequality + // SplashScreen.op_Implicit + // SplashScreen.op_Equality + // SplashScreen.op_Inequality + // GrayScale.op_Implicit + // GrayScale.op_Equality + // GrayScale.op_Inequality + // MobileDisableAutoSwitchControls.op_Implicit + // MobileDisableAutoSwitchControls.op_Equality + // MobileDisableAutoSwitchControls.op_Inequality + // UIVirtualButton.op_Implicit + // UIVirtualButton.op_Equality + // UIVirtualButton.op_Inequality + // UIVirtualJoystick.op_Implicit + // UIVirtualJoystick.op_Equality + // UIVirtualJoystick.op_Inequality + // UIVirtualTouchZone.op_Implicit + // UIVirtualTouchZone.op_Equality + // UIVirtualTouchZone.op_Inequality + // BasicRigidBodyPush.op_Implicit + // BasicRigidBodyPush.op_Equality + // BasicRigidBodyPush.op_Inequality + // ChatController.op_Implicit + // ChatController.op_Equality + // ChatController.op_Inequality + // DropdownSample.op_Implicit + // DropdownSample.op_Equality + // DropdownSample.op_Inequality + // EnvMapAnimator.op_Implicit + // EnvMapAnimator.op_Equality + // EnvMapAnimator.op_Inequality + // Readme.op_Implicit + // Readme.op_Equality + // Readme.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineBrain_BrainEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineBrain_BrainEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineBrain_BrainEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineBrain_VcamActivatedEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineBrain_VcamActivatedEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineBrain_VcamActivatedEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineImpulseDefinition.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineImpulseDefinition.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineImpulseDefinition.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineImpulseManager_EnvelopeDefinition.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineImpulseManager_EnvelopeDefinition.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineImpulseManager_EnvelopeDefinition.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineTriggerAction_ActionSettings_TriggerEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineTriggerAction_ActionSettings_TriggerEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineTriggerAction_ActionSettings_TriggerEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_BoolInputField_OnSubmitEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_BoolInputField_OnSubmitEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_BoolInputField_OnSubmitEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_ConnectToRegionUIForm_OnSubmitEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_ConnectToRegionUIForm_OnSubmitEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_ConnectToRegionUIForm_OnSubmitEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_CreateRoomUiForm_OnSubmitEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_CreateRoomUiForm_OnSubmitEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_CreateRoomUiForm_OnSubmitEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_LoadLevelUIForm_OnSubmitEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_LoadLevelUIForm_OnSubmitEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_LoadLevelUIForm_OnSubmitEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_SetRoomCustomPropertyUIForm_OnSubmitEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_SetRoomCustomPropertyUIForm_OnSubmitEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_SetRoomCustomPropertyUIForm_OnSubmitEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_UserIdUiForm_OnSubmitEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_UserIdUiForm_OnSubmitEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_UserIdUiForm_OnSubmitEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_FriendListView_OnJoinRoomEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_FriendListView_OnJoinRoomEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_FriendListView_OnJoinRoomEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_IntInputField_OnSubmitEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_IntInputField_OnSubmitEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_IntInputField_OnSubmitEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_RoomListView_OnJoinRoomEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_RoomListView_OnJoinRoomEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_RoomListView_OnJoinRoomEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_StringInputField_OnSubmitEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_StringInputField_OnSubmitEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_StringInputField_OnSubmitEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_UtilityScripts_TabViewManager_TabChangeEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_UtilityScripts_TabViewManager_TabChangeEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_UtilityScripts_TabViewManager_TabChangeEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_HorizontalAlignmentOptions.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_HorizontalAlignmentOptions.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_HorizontalAlignmentOptions.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TextAlignmentOptions.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TextAlignmentOptions.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TextAlignmentOptions.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Character.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Character.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Character.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Dropdown_DropdownEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Dropdown_DropdownEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Dropdown_DropdownEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Dropdown_OptionDataList.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Dropdown_OptionDataList.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Dropdown_OptionDataList.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_FontWeightPair.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_FontWeightPair.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_FontWeightPair.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_GlyphPairAdjustmentRecord.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_GlyphPairAdjustmentRecord.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_GlyphPairAdjustmentRecord.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_OnChangeEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_OnChangeEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_OnChangeEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_SelectionEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_SelectionEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_SelectionEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_SubmitEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_SubmitEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_SubmitEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_TextSelectionEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_TextSelectionEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_TextSelectionEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_TouchScreenKeyboardEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_TouchScreenKeyboardEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_TouchScreenKeyboardEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_SpriteCharacter.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_SpriteCharacter.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_SpriteCharacter.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_SpriteGlyph.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_SpriteGlyph.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_SpriteGlyph.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Style.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Style.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Style.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_CharacterSelectionEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_CharacterSelectionEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_CharacterSelectionEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_LineSelectionEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_LineSelectionEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_LineSelectionEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_LinkSelectionEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_LinkSelectionEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_LinkSelectionEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_SpriteSelectionEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_SpriteSelectionEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_SpriteSelectionEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_WordSelectionEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_WordSelectionEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_WordSelectionEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_VerticalAlignmentOptions.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_VerticalAlignmentOptions.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_VerticalAlignmentOptions.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualButton_BoolEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualButton_BoolEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualButton_BoolEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualButton_Event.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualButton_Event.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualButton_Event.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualJoystick_Event.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualJoystick_Event.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualJoystick_Event.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualTouchZone_Event.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualTouchZone_Event.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualTouchZone_Event.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_RigLayer.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_RigLayer.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_RigLayer.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_Vector3Bool.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_Vector3Bool.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_Vector3Bool.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransform.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransform.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransform.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransformArray.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransformArray.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransformArray.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_EventSystems_EventTrigger_TriggerEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_EventSystems_EventTrigger_TriggerEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_EventSystems_EventTrigger_TriggerEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Events_UnityEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Events_UnityEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Events_UnityEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Events_UnityEventBase.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Events_UnityEventBase.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Events_UnityEventBase.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_InputAction.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_InputAction.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_InputAction.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_InputActionMap.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_InputActionMap.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_InputActionMap.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_InputActionProperty.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_InputActionProperty.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_InputActionProperty.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInputManager_PlayerJoinedEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInputManager_PlayerJoinedEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInputManager_PlayerJoinedEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInputManager_PlayerLeftEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInputManager_PlayerLeftEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInputManager_PlayerLeftEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_ActionEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_ActionEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_ActionEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_ControlsChangedEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_ControlsChangedEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_ControlsChangedEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_DeviceLostEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_DeviceLostEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_DeviceLostEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_DeviceRegainedEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_DeviceRegainedEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_DeviceRegainedEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ParticleSystem_MinMaxCurve.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ParticleSystem_MinMaxCurve.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ParticleSystem_MinMaxCurve.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ParticleSystem_MinMaxGradient.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ParticleSystem_MinMaxGradient.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ParticleSystem_MinMaxGradient.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Arch.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Arch.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Arch.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Cone.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Cone.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Cone.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Cube.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Cube.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Cube.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Cylinder.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Cylinder.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Cylinder.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Door.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Door.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Door.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Pipe.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Pipe.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Pipe.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Plane.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Plane.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Plane.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Prism.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Prism.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Prism.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Sphere.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Sphere.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Sphere.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Sprite.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Sprite.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Sprite.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Stairs.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Stairs.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Stairs.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Torus.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Torus.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Torus.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Quaternion.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Quaternion.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Quaternion.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Rendering_HighDefinition_DecalLayerEnum.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Rendering_HighDefinition_DecalLayerEnum.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Rendering_HighDefinition_DecalLayerEnum.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Rendering_HighDefinition_LightLayerEnum.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Rendering_HighDefinition_LightLayerEnum.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Rendering_HighDefinition_LightLayerEnum.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Glyph.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Glyph.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Glyph.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_GlyphMetrics.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_GlyphMetrics.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_GlyphMetrics.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_GlyphRect.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_GlyphRect.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_GlyphRect.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_LowLevel_GlyphPairAdjustmentRecord.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_LowLevel_GlyphPairAdjustmentRecord.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_LowLevel_GlyphPairAdjustmentRecord.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_Character.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_Character.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_Character.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_FontWeightPair.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_FontWeightPair.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_FontWeightPair.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_SpriteCharacter.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_SpriteCharacter.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_SpriteCharacter.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_SpriteGlyph.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_SpriteGlyph.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_SpriteGlyph.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_TextStyle.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_TextStyle.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_TextStyle.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_UnicodeLineBreakingRules.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_UnicodeLineBreakingRules.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_UnicodeLineBreakingRules.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_AnimationTriggers.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_AnimationTriggers.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_AnimationTriggers.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Button_ButtonClickedEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Button_ButtonClickedEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Button_ButtonClickedEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_ColorBlock.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_ColorBlock.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_ColorBlock.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Dropdown_DropdownEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Dropdown_DropdownEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Dropdown_DropdownEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Dropdown_OptionDataList.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Dropdown_OptionDataList.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Dropdown_OptionDataList.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_FontData.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_FontData.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_FontData.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_InputField_EndEditEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_InputField_EndEditEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_InputField_EndEditEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_InputField_OnChangeEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_InputField_OnChangeEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_InputField_OnChangeEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_InputField_SubmitEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_InputField_SubmitEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_InputField_SubmitEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_MaskableGraphic_CullStateChangedEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_MaskableGraphic_CullStateChangedEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_MaskableGraphic_CullStateChangedEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Navigation.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Navigation.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Navigation.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Scrollbar_ScrollEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Scrollbar_ScrollEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Scrollbar_ScrollEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_ScrollRect_ScrollRectEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_ScrollRect_ScrollRectEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_ScrollRect_ScrollRectEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Slider_SliderEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Slider_SliderEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Slider_SliderEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_SpriteState.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_SpriteState.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_SpriteState.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Toggle_ToggleEvent.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Toggle_ToggleEvent.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Toggle_ToggleEvent.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_VFX_Utility_ExposedProperty.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_VFX_Utility_ExposedProperty.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_VFX_Utility_ExposedProperty.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Unity_Mathematics_bool2.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Unity_Mathematics_bool2.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Unity_Mathematics_bool2.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Unity_Mathematics_bool2x2.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Unity_Mathematics_bool2x2.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Unity_Mathematics_bool2x2.op_Inequality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Unity_Mathematics_quaternion.op_Implicit + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Unity_Mathematics_quaternion.op_Equality + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Unity_Mathematics_quaternion.op_Inequality + // TMPro.TMP_DigitValidator.op_Implicit + // TMPro.TMP_DigitValidator.op_Equality + // TMPro.TMP_DigitValidator.op_Inequality + // TMPro.TMP_PhoneNumberValidator.op_Implicit + // TMPro.TMP_PhoneNumberValidator.op_Equality + // TMPro.TMP_PhoneNumberValidator.op_Inequality + // TMPro.TMP_TextEventHandler.op_Implicit + // TMPro.TMP_TextEventHandler.op_Equality + // TMPro.TMP_TextEventHandler.op_Inequality + // TMPro.Examples.Benchmark01.op_Implicit + // TMPro.Examples.Benchmark01.op_Equality + // TMPro.Examples.Benchmark01.op_Inequality + // TMPro.Examples.Benchmark01_UGUI.op_Implicit + // TMPro.Examples.Benchmark01_UGUI.op_Equality + // TMPro.Examples.Benchmark01_UGUI.op_Inequality + // TMPro.Examples.Benchmark02.op_Implicit + // TMPro.Examples.Benchmark02.op_Equality + // TMPro.Examples.Benchmark02.op_Inequality + // TMPro.Examples.Benchmark03.op_Implicit + // TMPro.Examples.Benchmark03.op_Equality + // TMPro.Examples.Benchmark03.op_Inequality + // TMPro.Examples.Benchmark04.op_Implicit + // TMPro.Examples.Benchmark04.op_Equality + // TMPro.Examples.Benchmark04.op_Inequality + // TMPro.Examples.CameraController.op_Implicit + // TMPro.Examples.CameraController.op_Equality + // TMPro.Examples.CameraController.op_Inequality + // TMPro.Examples.ObjectSpin.op_Implicit + // TMPro.Examples.ObjectSpin.op_Equality + // TMPro.Examples.ObjectSpin.op_Inequality + // TMPro.Examples.ShaderPropAnimator.op_Implicit + // TMPro.Examples.ShaderPropAnimator.op_Equality + // TMPro.Examples.ShaderPropAnimator.op_Inequality + // TMPro.Examples.SimpleScript.op_Implicit + // TMPro.Examples.SimpleScript.op_Equality + // TMPro.Examples.SimpleScript.op_Inequality + // TMPro.Examples.SkewTextExample.op_Implicit + // TMPro.Examples.SkewTextExample.op_Equality + // TMPro.Examples.SkewTextExample.op_Inequality + // TMPro.Examples.TeleType.op_Implicit + // TMPro.Examples.TeleType.op_Equality + // TMPro.Examples.TeleType.op_Inequality + // TMPro.Examples.TextConsoleSimulator.op_Implicit + // TMPro.Examples.TextConsoleSimulator.op_Equality + // TMPro.Examples.TextConsoleSimulator.op_Inequality + // TMPro.Examples.TextMeshProFloatingText.op_Implicit + // TMPro.Examples.TextMeshProFloatingText.op_Equality + // TMPro.Examples.TextMeshProFloatingText.op_Inequality + // TMPro.Examples.TextMeshSpawner.op_Implicit + // TMPro.Examples.TextMeshSpawner.op_Equality + // TMPro.Examples.TextMeshSpawner.op_Inequality + // TMPro.Examples.TMPro_InstructionOverlay.op_Implicit + // TMPro.Examples.TMPro_InstructionOverlay.op_Equality + // TMPro.Examples.TMPro_InstructionOverlay.op_Inequality + // TMPro.Examples.TMP_ExampleScript_01.op_Implicit + // TMPro.Examples.TMP_ExampleScript_01.op_Equality + // TMPro.Examples.TMP_ExampleScript_01.op_Inequality + // TMPro.Examples.TMP_FrameRateCounter.op_Implicit + // TMPro.Examples.TMP_FrameRateCounter.op_Equality + // TMPro.Examples.TMP_FrameRateCounter.op_Inequality + // TMPro.Examples.TMP_TextEventCheck.op_Implicit + // TMPro.Examples.TMP_TextEventCheck.op_Equality + // TMPro.Examples.TMP_TextEventCheck.op_Inequality + // TMPro.Examples.TMP_TextInfoDebugTool.op_Implicit + // TMPro.Examples.TMP_TextInfoDebugTool.op_Equality + // TMPro.Examples.TMP_TextInfoDebugTool.op_Inequality + // TMPro.Examples.TMP_TextSelector_A.op_Implicit + // TMPro.Examples.TMP_TextSelector_A.op_Equality + // TMPro.Examples.TMP_TextSelector_A.op_Inequality + // TMPro.Examples.TMP_TextSelector_B.op_Implicit + // TMPro.Examples.TMP_TextSelector_B.op_Equality + // TMPro.Examples.TMP_TextSelector_B.op_Inequality + // TMPro.Examples.TMP_UiFrameRateCounter.op_Implicit + // TMPro.Examples.TMP_UiFrameRateCounter.op_Equality + // TMPro.Examples.TMP_UiFrameRateCounter.op_Inequality + // TMPro.Examples.VertexColorCycler.op_Implicit + // TMPro.Examples.VertexColorCycler.op_Equality + // TMPro.Examples.VertexColorCycler.op_Inequality + // TMPro.Examples.VertexJitter.op_Implicit + // TMPro.Examples.VertexJitter.op_Equality + // TMPro.Examples.VertexJitter.op_Inequality + // TMPro.Examples.VertexShakeA.op_Implicit + // TMPro.Examples.VertexShakeA.op_Equality + // TMPro.Examples.VertexShakeA.op_Inequality + // TMPro.Examples.VertexShakeB.op_Implicit + // TMPro.Examples.VertexShakeB.op_Equality + // TMPro.Examples.VertexShakeB.op_Inequality + // TMPro.Examples.VertexZoom.op_Implicit + // TMPro.Examples.VertexZoom.op_Equality + // TMPro.Examples.VertexZoom.op_Inequality + // TMPro.Examples.WarpTextExample.op_Implicit + // TMPro.Examples.WarpTextExample.op_Equality + // TMPro.Examples.WarpTextExample.op_Inequality + // StarterAssets.StarterAssetsInputs.op_Implicit + // StarterAssets.StarterAssetsInputs.op_Equality + // StarterAssets.StarterAssetsInputs.op_Inequality + // StarterAssets.UICanvasControllerInput.op_Implicit + // StarterAssets.UICanvasControllerInput.op_Equality + // StarterAssets.UICanvasControllerInput.op_Inequality + // StarterAssets.ThirdPersonController.op_Implicit + // StarterAssets.ThirdPersonController.op_Equality + // StarterAssets.ThirdPersonController.op_Inequality + // Test.TestScript.op_Implicit + // Test.TestScript.op_Equality + // Test.TestScript.op_Inequality + // Test.TestScript2.op_Implicit + // Test.TestScript2.op_Equality + // Test.TestScript2.op_Inequality + // Test.TestScript3.op_Implicit + // Test.TestScript3.op_Equality + // Test.TestScript3.op_Inequality + // Systems.Shader.MaterialAnimationController.op_Implicit + // Systems.Shader.MaterialAnimationController.op_Equality + // Systems.Shader.MaterialAnimationController.op_Inequality + // Samarnggoon.GameDev3.Chapter5.Utility.AlwaysFaceCamera.op_Implicit + // Samarnggoon.GameDev3.Chapter5.Utility.AlwaysFaceCamera.op_Equality + // Samarnggoon.GameDev3.Chapter5.Utility.AlwaysFaceCamera.op_Inequality + // GDD.AssetsInputsSystem.op_Implicit + // GDD.AssetsInputsSystem.op_Equality + // GDD.AssetsInputsSystem.op_Inequality + // GDD.IdleState.op_Implicit + // GDD.IdleState.op_Equality + // GDD.IdleState.op_Inequality + // GDD.ProjectileJumpState.op_Implicit + // GDD.ProjectileJumpState.op_Equality + // GDD.ProjectileJumpState.op_Inequality + // GDD.ThirdPersonControllerAI.op_Implicit + // GDD.ThirdPersonControllerAI.op_Equality + // GDD.ThirdPersonControllerAI.op_Inequality + // GDD.WaypointReachingState.op_Implicit + // GDD.WaypointReachingState.op_Equality + // GDD.WaypointReachingState.op_Inequality + // GDD.BulletIgnition.op_Implicit + // GDD.BulletIgnition.op_Equality + // GDD.BulletIgnition.op_Inequality + // GDD.BulletObjectPool.op_Implicit + // GDD.BulletObjectPool.op_Equality + // GDD.BulletObjectPool.op_Inequality + // GDD.CharacterBullet.op_Implicit + // GDD.CharacterBullet.op_Equality + // GDD.CharacterBullet.op_Inequality + // GDD.EnemyBullet.op_Implicit + // GDD.EnemyBullet.op_Equality + // GDD.EnemyBullet.op_Inequality + // GDD.EnemyBulletConfig.op_Implicit + // GDD.EnemyBulletConfig.op_Equality + // GDD.EnemyBulletConfig.op_Inequality + // GDD.EnemyBulletObjectPool.op_Implicit + // GDD.EnemyBulletObjectPool.op_Equality + // GDD.EnemyBulletObjectPool.op_Inequality + // GDD.EnemySpawnBullet.op_Implicit + // GDD.EnemySpawnBullet.op_Equality + // GDD.EnemySpawnBullet.op_Inequality + // GDD.ShootingTargetObjectPool.op_Implicit + // GDD.ShootingTargetObjectPool.op_Equality + // GDD.ShootingTargetObjectPool.op_Inequality + // GDD.ExplosiveForceDamage.op_Implicit + // GDD.ExplosiveForceDamage.op_Equality + // GDD.ExplosiveForceDamage.op_Inequality + // GDD.PlayerBullet.op_Implicit + // GDD.PlayerBullet.op_Equality + // GDD.PlayerBullet.op_Inequality + // GDD.PlayerBulletObjectPool.op_Implicit + // GDD.PlayerBulletObjectPool.op_Equality + // GDD.PlayerBulletObjectPool.op_Inequality + // GDD.PlayerSpawnBullet.op_Implicit + // GDD.PlayerSpawnBullet.op_Equality + // GDD.PlayerSpawnBullet.op_Inequality + // GDD.ProjectileLauncherCalculate.op_Implicit + // GDD.ProjectileLauncherCalculate.op_Equality + // GDD.ProjectileLauncherCalculate.op_Inequality + // GDD.ProjectileReflectionBullet.op_Implicit + // GDD.ProjectileReflectionBullet.op_Equality + // GDD.ProjectileReflectionBullet.op_Inequality + // GDD.ProjectileReflectionBulletCalculate.op_Implicit + // GDD.ProjectileReflectionBulletCalculate.op_Equality + // GDD.ProjectileReflectionBulletCalculate.op_Inequality + // GDD.ProjectileReflectionLines.op_Implicit + // GDD.ProjectileReflectionLines.op_Equality + // GDD.ProjectileReflectionLines.op_Inequality + // GDD.Target_Point.op_Implicit + // GDD.Target_Point.op_Equality + // GDD.Target_Point.op_Inequality + // GDD.VFXBulletsTime.op_Implicit + // GDD.VFXBulletsTime.op_Equality + // GDD.VFXBulletsTime.op_Inequality + // GDD.InSideScreenUI.op_Implicit + // GDD.InSideScreenUI.op_Equality + // GDD.InSideScreenUI.op_Inequality + // GDD.MoveMultiObject.op_Implicit + // GDD.MoveMultiObject.op_Equality + // GDD.MoveMultiObject.op_Inequality + // GDD.ObjectMoveAnimation.op_Implicit + // GDD.ObjectMoveAnimation.op_Equality + // GDD.ObjectMoveAnimation.op_Inequality + // GDD.MultiplayerSelectChapterSystem.op_Implicit + // GDD.MultiplayerSelectChapterSystem.op_Equality + // GDD.MultiplayerSelectChapterSystem.op_Inequality + // GDD.SelectChapterSystem.op_Implicit + // GDD.SelectChapterSystem.op_Equality + // GDD.SelectChapterSystem.op_Inequality + // GDD.CharacterFootStepAudioClipLists.op_Implicit + // GDD.CharacterFootStepAudioClipLists.op_Equality + // GDD.CharacterFootStepAudioClipLists.op_Inequality + // GDD.CharacterSystem.op_Implicit + // GDD.CharacterSystem.op_Equality + // GDD.CharacterSystem.op_Inequality + // GDD.EnemyControllerSystem.op_Implicit + // GDD.EnemyControllerSystem.op_Equality + // GDD.EnemyControllerSystem.op_Inequality + // GDD.EnemySystem.op_Implicit + // GDD.EnemySystem.op_Equality + // GDD.EnemySystem.op_Inequality + // GDD.MultiplayerEnemyController.op_Implicit + // GDD.MultiplayerEnemyController.op_Equality + // GDD.MultiplayerEnemyController.op_Inequality + // GDD.EnemyAttackState.op_Implicit + // GDD.EnemyAttackState.op_Equality + // GDD.EnemyAttackState.op_Inequality + // GDD.EnemyJumpState.op_Implicit + // GDD.EnemyJumpState.op_Equality + // GDD.EnemyJumpState.op_Inequality + // GDD.EnemyMoveState.op_Implicit + // GDD.EnemyMoveState.op_Equality + // GDD.EnemyMoveState.op_Inequality + // GDD.EnemyState.op_Implicit + // GDD.EnemyState.op_Equality + // GDD.EnemyState.op_Inequality + // GDD.BulletFireManeuver.op_Implicit + // GDD.BulletFireManeuver.op_Equality + // GDD.BulletFireManeuver.op_Inequality + // GDD.EnemyManeuver.op_Implicit + // GDD.EnemyManeuver.op_Equality + // GDD.EnemyManeuver.op_Inequality + // GDD.GrenadeKeepLaunchingManeuver.op_Implicit + // GDD.GrenadeKeepLaunchingManeuver.op_Equality + // GDD.GrenadeKeepLaunchingManeuver.op_Inequality + // GDD.GrenadeLaunchManeuver.op_Implicit + // GDD.GrenadeLaunchManeuver.op_Equality + // GDD.GrenadeLaunchManeuver.op_Inequality + // GDD.GrenadeOneLaunchingManeuver.op_Implicit + // GDD.GrenadeOneLaunchingManeuver.op_Equality + // GDD.GrenadeOneLaunchingManeuver.op_Inequality + // GDD.ProjectileReflectionBulletFireManeuver.op_Implicit + // GDD.ProjectileReflectionBulletFireManeuver.op_Equality + // GDD.ProjectileReflectionBulletFireManeuver.op_Inequality + // GDD.SpawnerProjectileReflectionBulletCalculate.op_Implicit + // GDD.SpawnerProjectileReflectionBulletCalculate.op_Equality + // GDD.SpawnerProjectileReflectionBulletCalculate.op_Inequality + // GDD.RandomBulletFireManeuver.op_Implicit + // GDD.RandomBulletFireManeuver.op_Equality + // GDD.RandomBulletFireManeuver.op_Inequality + // GDD.SingleBulletFireManeuver.op_Implicit + // GDD.SingleBulletFireManeuver.op_Equality + // GDD.SingleBulletFireManeuver.op_Inequality + // GDD.SurroundBulletFireManeuver.op_Implicit + // GDD.SurroundBulletFireManeuver.op_Equality + // GDD.SurroundBulletFireManeuver.op_Inequality + // GDD.TriBulletFireManeuver.op_Implicit + // GDD.TriBulletFireManeuver.op_Equality + // GDD.TriBulletFireManeuver.op_Inequality + // GDD.CharacterStatusPicker.op_Implicit + // GDD.CharacterStatusPicker.op_Equality + // GDD.CharacterStatusPicker.op_Inequality + // GDD.MultiplayerPlayerControllerSystem.op_Implicit + // GDD.MultiplayerPlayerControllerSystem.op_Equality + // GDD.MultiplayerPlayerControllerSystem.op_Inequality + // GDD.PlayerSystem.op_Implicit + // GDD.PlayerSystem.op_Equality + // GDD.PlayerSystem.op_Inequality + // GDD.MultiplayerAttackState.op_Implicit + // GDD.MultiplayerAttackState.op_Equality + // GDD.MultiplayerAttackState.op_Inequality + // GDD.PlayerAttackState.op_Implicit + // GDD.PlayerAttackState.op_Equality + // GDD.PlayerAttackState.op_Inequality + // GDD.PlayerDownState.op_Implicit + // GDD.PlayerDownState.op_Equality + // GDD.PlayerDownState.op_Inequality + // GDD.PlayerMoveState.op_Implicit + // GDD.PlayerMoveState.op_Equality + // GDD.PlayerMoveState.op_Inequality + // GDD.PlayerState.op_Implicit + // GDD.PlayerState.op_Equality + // GDD.PlayerState.op_Inequality + // GDD.SetViewID.op_Implicit + // GDD.SetViewID.op_Equality + // GDD.SetViewID.op_Inequality + // GDD.TakeBodyDamage.op_Implicit + // GDD.TakeBodyDamage.op_Equality + // GDD.TakeBodyDamage.op_Inequality + // GDD.TakeDamage.op_Implicit + // GDD.TakeDamage.op_Equality + // GDD.TakeDamage.op_Inequality + // GDD.TakeDamageIncessant.op_Implicit + // GDD.TakeDamageIncessant.op_Equality + // GDD.TakeDamageIncessant.op_Inequality + // GDD.TakeExplosiveDamage.op_Implicit + // GDD.TakeExplosiveDamage.op_Equality + // GDD.TakeExplosiveDamage.op_Inequality + // GDD.ObjectInteract.op_Implicit + // GDD.ObjectInteract.op_Equality + // GDD.ObjectInteract.op_Inequality + // GDD.TriggerHandleLayerMask.op_Implicit + // GDD.TriggerHandleLayerMask.op_Equality + // GDD.TriggerHandleLayerMask.op_Inequality + // GDD.TriggerHandleTag.op_Implicit + // GDD.TriggerHandleTag.op_Equality + // GDD.TriggerHandleTag.op_Inequality + // GDD.TriggerHandleWithCollider.op_Implicit + // GDD.TriggerHandleWithCollider.op_Equality + // GDD.TriggerHandleWithCollider.op_Inequality + // GDD.DropItemObjectPool.op_Implicit + // GDD.DropItemObjectPool.op_Equality + // GDD.DropItemObjectPool.op_Inequality + // GDD.HealthItem.op_Implicit + // GDD.HealthItem.op_Equality + // GDD.HealthItem.op_Inequality + // GDD.HealthSystem.op_Implicit + // GDD.HealthSystem.op_Equality + // GDD.HealthSystem.op_Inequality + // GDD.ItemObject.op_Implicit + // GDD.ItemObject.op_Equality + // GDD.ItemObject.op_Inequality + // GDD.GameManager.op_Implicit + // GDD.GameManager.op_Equality + // GDD.GameManager.op_Inequality + // GDD.SoundManager.op_Implicit + // GDD.SoundManager.op_Equality + // GDD.SoundManager.op_Inequality + // GDD.AttachmentSkillUpgrade.op_Implicit + // GDD.AttachmentSkillUpgrade.op_Equality + // GDD.AttachmentSkillUpgrade.op_Inequality + // GDD.MainSkillUpgrade.op_Implicit + // GDD.MainSkillUpgrade.op_Equality + // GDD.MainSkillUpgrade.op_Inequality + // GDD.RandomSkill.op_Implicit + // GDD.RandomSkill.op_Equality + // GDD.RandomSkill.op_Inequality + // GDD.ResourcesPath.op_Implicit + // GDD.ResourcesPath.op_Equality + // GDD.ResourcesPath.op_Inequality + // GDD.DoorSystem.op_Implicit + // GDD.DoorSystem.op_Equality + // GDD.DoorSystem.op_Inequality + // GDD.OpenScene.op_Implicit + // GDD.OpenScene.op_Equality + // GDD.OpenScene.op_Inequality + // GDD.AutoFadeOutSound.op_Implicit + // GDD.AutoFadeOutSound.op_Equality + // GDD.AutoFadeOutSound.op_Inequality + // GDD.PlaySoundsLoop.op_Implicit + // GDD.PlaySoundsLoop.op_Equality + // GDD.PlaySoundsLoop.op_Inequality + // GDD.Canvas_Element_List.op_Implicit + // GDD.Canvas_Element_List.op_Equality + // GDD.Canvas_Element_List.op_Inequality + // GDD.CharacterStatusUI.op_Implicit + // GDD.CharacterStatusUI.op_Equality + // GDD.CharacterStatusUI.op_Inequality + // GDD.FindRoomUI.op_Implicit + // GDD.FindRoomUI.op_Equality + // GDD.FindRoomUI.op_Inequality + // GDD.FormUI.op_Implicit + // GDD.FormUI.op_Equality + // GDD.FormUI.op_Inequality + // GDD.SignInFormUI.op_Implicit + // GDD.SignInFormUI.op_Equality + // GDD.SignInFormUI.op_Inequality + // GDD.SignUpFormUI.op_Implicit + // GDD.SignUpFormUI.op_Equality + // GDD.SignUpFormUI.op_Inequality + // GDD.UserFormUI.op_Implicit + // GDD.UserFormUI.op_Equality + // GDD.UserFormUI.op_Inequality + // GDD.MainMenuUI.op_Implicit + // GDD.MainMenuUI.op_Equality + // GDD.MainMenuUI.op_Inequality + // GDD.NextLevelUI.op_Implicit + // GDD.NextLevelUI.op_Equality + // GDD.NextLevelUI.op_Inequality + // GDD.PauseMainMenuUI.op_Implicit + // GDD.PauseMainMenuUI.op_Equality + // GDD.PauseMainMenuUI.op_Inequality + // GDD.PauseMenuUI.op_Implicit + // GDD.PauseMenuUI.op_Equality + // GDD.PauseMenuUI.op_Inequality + // GDD.PlayerInfoSlot.op_Implicit + // GDD.PlayerInfoSlot.op_Equality + // GDD.PlayerInfoSlot.op_Inequality + // GDD.PlayerListUI.op_Implicit + // GDD.PlayerListUI.op_Equality + // GDD.PlayerListUI.op_Inequality + // GDD.ProgressBarScale.op_Implicit + // GDD.ProgressBarScale.op_Equality + // GDD.ProgressBarScale.op_Inequality + // GDD.RandomCharacterStatusSpinWheelUI.op_Implicit + // GDD.RandomCharacterStatusSpinWheelUI.op_Equality + // GDD.RandomCharacterStatusSpinWheelUI.op_Inequality + // GDD.RandomSkillUI.op_Implicit + // GDD.RandomSkillUI.op_Equality + // GDD.RandomSkillUI.op_Inequality + // GDD.ReadyCheckUI.op_Implicit + // GDD.ReadyCheckUI.op_Equality + // GDD.ReadyCheckUI.op_Inequality + // GDD.RoomInfoSlot.op_Implicit + // GDD.RoomInfoSlot.op_Equality + // GDD.RoomInfoSlot.op_Inequality + // GDD.ScrollViewForAnimation.op_Implicit + // GDD.ScrollViewForAnimation.op_Equality + // GDD.ScrollViewForAnimation.op_Inequality + // GDD.SpinWheelUI.op_Implicit + // GDD.SpinWheelUI.op_Equality + // GDD.SpinWheelUI.op_Inequality + // GDD.UI.op_Implicit + // GDD.UI.op_Equality + // GDD.UI.op_Inequality + // GDD.WorldPositionToScreenCanvas.op_Implicit + // GDD.WorldPositionToScreenCanvas.op_Equality + // GDD.WorldPositionToScreenCanvas.op_Inequality + // GDD.VFXObjectPool.op_Implicit + // GDD.VFXObjectPool.op_Equality + // GDD.VFXObjectPool.op_Inequality + // GDD.VFXSpawner.op_Implicit + // GDD.VFXSpawner.op_Equality + // GDD.VFXSpawner.op_Inequality + // GDD.AutoFireWeaponDecorator.op_Implicit + // GDD.AutoFireWeaponDecorator.op_Equality + // GDD.AutoFireWeaponDecorator.op_Inequality + // GDD.WeaponAttachment.op_Implicit + // GDD.WeaponAttachment.op_Equality + // GDD.WeaponAttachment.op_Inequality + // GDD.WeaponConfig.op_Implicit + // GDD.WeaponConfig.op_Equality + // GDD.WeaponConfig.op_Inequality + // GDD.WeaponSystem.op_Implicit + // GDD.WeaponSystem.op_Equality + // GDD.WeaponSystem.op_Inequality + // GDD.Spatial_Partition.Pawn.op_Implicit + // GDD.Spatial_Partition.Pawn.op_Equality + // GDD.Spatial_Partition.Pawn.op_Inequality + // GDD.ObjectPool.GameObjectPool.op_Implicit + // GDD.ObjectPool.GameObjectPool.op_Equality + // GDD.ObjectPool.GameObjectPool.op_Inequality + // GDD.ObjectPool.ObjectPoolBuilder.op_Implicit + // GDD.ObjectPool.ObjectPoolBuilder.op_Equality + // GDD.ObjectPool.ObjectPoolBuilder.op_Inequality + // GDD.PUN.PunCharacterController.op_Implicit + // GDD.PUN.PunCharacterController.op_Equality + // GDD.PUN.PunCharacterController.op_Inequality + // GDD.PUN.PunEnemyCharacterController.op_Implicit + // GDD.PUN.PunEnemyCharacterController.op_Equality + // GDD.PUN.PunEnemyCharacterController.op_Inequality + // GDD.PUN.PunPlayerCharacterController.op_Implicit + // GDD.PUN.PunPlayerCharacterController.op_Equality + // GDD.PUN.PunPlayerCharacterController.op_Inequality + // GDD.PUN.PunCharacterHealth.op_Implicit + // GDD.PUN.PunCharacterHealth.op_Equality + // GDD.PUN.PunCharacterHealth.op_Inequality + // GDD.PUN.PunEnemyHealth.op_Implicit + // GDD.PUN.PunEnemyHealth.op_Equality + // GDD.PUN.PunEnemyHealth.op_Inequality + // GDD.PUN.PunPlayerHealth.op_Implicit + // GDD.PUN.PunPlayerHealth.op_Equality + // GDD.PUN.PunPlayerHealth.op_Inequality + // GDD.PUN.PunAINetControl.op_Implicit + // GDD.PUN.PunAINetControl.op_Equality + // GDD.PUN.PunAINetControl.op_Inequality + // GDD.PUN.PunLevelManager.op_Implicit + // GDD.PUN.PunLevelManager.op_Equality + // GDD.PUN.PunLevelManager.op_Inequality + // GDD.PUN.PunNetworkManager.op_Implicit + // GDD.PUN.PunNetworkManager.op_Equality + // GDD.PUN.PunNetworkManager.op_Inequality + // GDD.PUN.PunRoomManager.op_Implicit + // GDD.PUN.PunRoomManager.op_Equality + // GDD.PUN.PunRoomManager.op_Inequality + // GDD.PUN.PunUserNetControl.op_Implicit + // GDD.PUN.PunUserNetControl.op_Equality + // GDD.PUN.PunUserNetControl.op_Inequality + // GDD.PUN.PunUserNetLobbyControl.op_Implicit + // GDD.PUN.PunUserNetLobbyControl.op_Equality + // GDD.PUN.PunUserNetLobbyControl.op_Inequality + // GDD.PUN.PunPuppetAIWaypointReachingState.op_Implicit + // GDD.PUN.PunPuppetAIWaypointReachingState.op_Equality + // GDD.PUN.PunPuppetAIWaypointReachingState.op_Inequality + // GDD.DataBase.DataBaseController.op_Implicit + // GDD.DataBase.DataBaseController.op_Equality + // GDD.DataBase.DataBaseController.op_Inequality + // GDD.Spawner.SpawnerObjectsPool.op_Implicit + // GDD.Spawner.SpawnerObjectsPool.op_Equality + // GDD.Spawner.SpawnerObjectsPool.op_Inequality + // Photon.Realtime.Demo.ConnectAndJoinRandomLb.op_Implicit + // Photon.Realtime.Demo.ConnectAndJoinRandomLb.op_Equality + // Photon.Realtime.Demo.ConnectAndJoinRandomLb.op_Inequality + // Photon.Chat.Demo.ChannelSelector.op_Implicit + // Photon.Chat.Demo.ChannelSelector.op_Equality + // Photon.Chat.Demo.ChannelSelector.op_Inequality + // Photon.Chat.Demo.ChatAppIdCheckerUI.op_Implicit + // Photon.Chat.Demo.ChatAppIdCheckerUI.op_Equality + // Photon.Chat.Demo.ChatAppIdCheckerUI.op_Inequality + // Photon.Chat.Demo.ChatGui.op_Implicit + // Photon.Chat.Demo.ChatGui.op_Equality + // Photon.Chat.Demo.ChatGui.op_Inequality + // Photon.Chat.Demo.FriendItem.op_Implicit + // Photon.Chat.Demo.FriendItem.op_Equality + // Photon.Chat.Demo.FriendItem.op_Inequality + // Photon.Chat.Demo.IgnoreUiRaycastWhenInactive.op_Implicit + // Photon.Chat.Demo.IgnoreUiRaycastWhenInactive.op_Equality + // Photon.Chat.Demo.IgnoreUiRaycastWhenInactive.op_Inequality + // Photon.Chat.Demo.NamePickGui.op_Implicit + // Photon.Chat.Demo.NamePickGui.op_Equality + // Photon.Chat.Demo.NamePickGui.op_Inequality + // Photon.Chat.UtilityScripts.EventSystemSpawner.op_Implicit + // Photon.Chat.UtilityScripts.EventSystemSpawner.op_Equality + // Photon.Chat.UtilityScripts.EventSystemSpawner.op_Inequality + // Photon.Chat.UtilityScripts.OnStartDelete.op_Implicit + // Photon.Chat.UtilityScripts.OnStartDelete.op_Equality + // Photon.Chat.UtilityScripts.OnStartDelete.op_Inequality + // Photon.Chat.UtilityScripts.TextButtonTransition.op_Implicit + // Photon.Chat.UtilityScripts.TextButtonTransition.op_Equality + // Photon.Chat.UtilityScripts.TextButtonTransition.op_Inequality + // Photon.Chat.UtilityScripts.TextToggleIsOnTransition.op_Implicit + // Photon.Chat.UtilityScripts.TextToggleIsOnTransition.op_Equality + // Photon.Chat.UtilityScripts.TextToggleIsOnTransition.op_Inequality + // ParrelSync.Example.CustomArgumentExample.op_Implicit + // ParrelSync.Example.CustomArgumentExample.op_Equality + // ParrelSync.Example.CustomArgumentExample.op_Inequality + // UnityEngine.InputSystem.InputActionAsset.op_Implicit + // UnityEngine.InputSystem.InputActionAsset.op_Equality + // UnityEngine.InputSystem.InputActionAsset.op_Inequality + // UnityEngine.InputSystem.InputActionReference.op_Implicit + // UnityEngine.InputSystem.InputActionReference.op_Implicit + // UnityEngine.InputSystem.InputActionReference.op_Equality + // UnityEngine.InputSystem.InputActionReference.op_Inequality + // UnityEngine.InputSystem.InputSettings.op_Implicit + // UnityEngine.InputSystem.InputSettings.op_Equality + // UnityEngine.InputSystem.InputSettings.op_Inequality + // UnityEngine.InputSystem.PlayerInput.op_Implicit + // UnityEngine.InputSystem.PlayerInput.op_Equality + // UnityEngine.InputSystem.PlayerInput.op_Inequality + // UnityEngine.InputSystem.PlayerInputManager.op_Implicit + // UnityEngine.InputSystem.PlayerInputManager.op_Equality + // UnityEngine.InputSystem.PlayerInputManager.op_Inequality + // UnityEngine.InputSystem.XR.TrackedPoseDriver.op_Implicit + // UnityEngine.InputSystem.XR.TrackedPoseDriver.op_Equality + // UnityEngine.InputSystem.XR.TrackedPoseDriver.op_Inequality + // UnityEngine.InputSystem.UI.InputSystemUIInputModule.op_Implicit + // UnityEngine.InputSystem.UI.InputSystemUIInputModule.op_Equality + // UnityEngine.InputSystem.UI.InputSystemUIInputModule.op_Inequality + // UnityEngine.InputSystem.UI.MultiplayerEventSystem.op_Implicit + // UnityEngine.InputSystem.UI.MultiplayerEventSystem.op_Equality + // UnityEngine.InputSystem.UI.MultiplayerEventSystem.op_Inequality + // UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.op_Implicit + // UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.op_Equality + // UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.op_Inequality + // UnityEngine.InputSystem.UI.VirtualMouseInput.op_Implicit + // UnityEngine.InputSystem.UI.VirtualMouseInput.op_Equality + // UnityEngine.InputSystem.UI.VirtualMouseInput.op_Inequality + // UnityEngine.InputSystem.OnScreen.OnScreenButton.op_Implicit + // UnityEngine.InputSystem.OnScreen.OnScreenButton.op_Equality + // UnityEngine.InputSystem.OnScreen.OnScreenButton.op_Inequality + // UnityEngine.InputSystem.OnScreen.OnScreenControl.op_Implicit + // UnityEngine.InputSystem.OnScreen.OnScreenControl.op_Equality + // UnityEngine.InputSystem.OnScreen.OnScreenControl.op_Inequality + // UnityEngine.InputSystem.OnScreen.OnScreenStick.op_Implicit + // UnityEngine.InputSystem.OnScreen.OnScreenStick.op_Equality + // UnityEngine.InputSystem.OnScreen.OnScreenStick.op_Inequality + // UnityEngine.InputSystem.EnhancedTouch.TouchSimulation.op_Implicit + // UnityEngine.InputSystem.EnhancedTouch.TouchSimulation.op_Equality + // UnityEngine.InputSystem.EnhancedTouch.TouchSimulation.op_Inequality + // UnityEngine.UI.Button.op_Implicit + // UnityEngine.UI.Button.op_Equality + // UnityEngine.UI.Button.op_Inequality + // UnityEngine.UI.Dropdown.op_Implicit + // UnityEngine.UI.Dropdown.op_Equality + // UnityEngine.UI.Dropdown.op_Inequality + // UnityEngine.UI.Graphic.op_Implicit + // UnityEngine.UI.Graphic.op_Equality + // UnityEngine.UI.Graphic.op_Inequality + // UnityEngine.UI.GraphicRaycaster.op_Implicit + // UnityEngine.UI.GraphicRaycaster.op_Equality + // UnityEngine.UI.GraphicRaycaster.op_Inequality + // UnityEngine.UI.Image.op_Implicit + // UnityEngine.UI.Image.op_Equality + // UnityEngine.UI.Image.op_Inequality + // UnityEngine.UI.InputField.op_Implicit + // UnityEngine.UI.InputField.op_Equality + // UnityEngine.UI.InputField.op_Inequality + // UnityEngine.UI.AspectRatioFitter.op_Implicit + // UnityEngine.UI.AspectRatioFitter.op_Equality + // UnityEngine.UI.AspectRatioFitter.op_Inequality + // UnityEngine.UI.CanvasScaler.op_Implicit + // UnityEngine.UI.CanvasScaler.op_Equality + // UnityEngine.UI.CanvasScaler.op_Inequality + // UnityEngine.UI.ContentSizeFitter.op_Implicit + // UnityEngine.UI.ContentSizeFitter.op_Equality + // UnityEngine.UI.ContentSizeFitter.op_Inequality + // UnityEngine.UI.GridLayoutGroup.op_Implicit + // UnityEngine.UI.GridLayoutGroup.op_Equality + // UnityEngine.UI.GridLayoutGroup.op_Inequality + // UnityEngine.UI.HorizontalLayoutGroup.op_Implicit + // UnityEngine.UI.HorizontalLayoutGroup.op_Equality + // UnityEngine.UI.HorizontalLayoutGroup.op_Inequality + // UnityEngine.UI.HorizontalOrVerticalLayoutGroup.op_Implicit + // UnityEngine.UI.HorizontalOrVerticalLayoutGroup.op_Equality + // UnityEngine.UI.HorizontalOrVerticalLayoutGroup.op_Inequality + // UnityEngine.UI.LayoutElement.op_Implicit + // UnityEngine.UI.LayoutElement.op_Equality + // UnityEngine.UI.LayoutElement.op_Inequality + // UnityEngine.UI.LayoutGroup.op_Implicit + // UnityEngine.UI.LayoutGroup.op_Equality + // UnityEngine.UI.LayoutGroup.op_Inequality + // UnityEngine.UI.VerticalLayoutGroup.op_Implicit + // UnityEngine.UI.VerticalLayoutGroup.op_Equality + // UnityEngine.UI.VerticalLayoutGroup.op_Inequality + // UnityEngine.UI.Mask.op_Implicit + // UnityEngine.UI.Mask.op_Equality + // UnityEngine.UI.Mask.op_Inequality + // UnityEngine.UI.MaskableGraphic.op_Implicit + // UnityEngine.UI.MaskableGraphic.op_Equality + // UnityEngine.UI.MaskableGraphic.op_Inequality + // UnityEngine.UI.RawImage.op_Implicit + // UnityEngine.UI.RawImage.op_Equality + // UnityEngine.UI.RawImage.op_Inequality + // UnityEngine.UI.RectMask2D.op_Implicit + // UnityEngine.UI.RectMask2D.op_Equality + // UnityEngine.UI.RectMask2D.op_Inequality + // UnityEngine.UI.Scrollbar.op_Implicit + // UnityEngine.UI.Scrollbar.op_Equality + // UnityEngine.UI.Scrollbar.op_Inequality + // UnityEngine.UI.ScrollRect.op_Implicit + // UnityEngine.UI.ScrollRect.op_Equality + // UnityEngine.UI.ScrollRect.op_Inequality + // UnityEngine.UI.Selectable.op_Implicit + // UnityEngine.UI.Selectable.op_Equality + // UnityEngine.UI.Selectable.op_Inequality + // UnityEngine.UI.Slider.op_Implicit + // UnityEngine.UI.Slider.op_Equality + // UnityEngine.UI.Slider.op_Inequality + // UnityEngine.UI.Text.op_Implicit + // UnityEngine.UI.Text.op_Equality + // UnityEngine.UI.Text.op_Inequality + // UnityEngine.UI.Toggle.op_Implicit + // UnityEngine.UI.Toggle.op_Equality + // UnityEngine.UI.Toggle.op_Inequality + // UnityEngine.UI.ToggleGroup.op_Implicit + // UnityEngine.UI.ToggleGroup.op_Equality + // UnityEngine.UI.ToggleGroup.op_Inequality + // UnityEngine.UI.BaseMeshEffect.op_Implicit + // UnityEngine.UI.BaseMeshEffect.op_Equality + // UnityEngine.UI.BaseMeshEffect.op_Inequality + // UnityEngine.UI.Outline.op_Implicit + // UnityEngine.UI.Outline.op_Equality + // UnityEngine.UI.Outline.op_Inequality + // UnityEngine.UI.PositionAsUV1.op_Implicit + // UnityEngine.UI.PositionAsUV1.op_Equality + // UnityEngine.UI.PositionAsUV1.op_Inequality + // UnityEngine.UI.Shadow.op_Implicit + // UnityEngine.UI.Shadow.op_Equality + // UnityEngine.UI.Shadow.op_Inequality + // UnityEngine.UIElements.PanelEventHandler.op_Implicit + // UnityEngine.UIElements.PanelEventHandler.op_Equality + // UnityEngine.UIElements.PanelEventHandler.op_Inequality + // UnityEngine.UIElements.PanelRaycaster.op_Implicit + // UnityEngine.UIElements.PanelRaycaster.op_Equality + // UnityEngine.UIElements.PanelRaycaster.op_Inequality + // UnityEngine.EventSystems.EventSystem.op_Implicit + // UnityEngine.EventSystems.EventSystem.op_Equality + // UnityEngine.EventSystems.EventSystem.op_Inequality + // UnityEngine.EventSystems.EventTrigger.op_Implicit + // UnityEngine.EventSystems.EventTrigger.op_Equality + // UnityEngine.EventSystems.EventTrigger.op_Inequality + // UnityEngine.EventSystems.BaseInput.op_Implicit + // UnityEngine.EventSystems.BaseInput.op_Equality + // UnityEngine.EventSystems.BaseInput.op_Inequality + // UnityEngine.EventSystems.BaseInputModule.op_Implicit + // UnityEngine.EventSystems.BaseInputModule.op_Equality + // UnityEngine.EventSystems.BaseInputModule.op_Inequality + // UnityEngine.EventSystems.PointerInputModule.op_Implicit + // UnityEngine.EventSystems.PointerInputModule.op_Equality + // UnityEngine.EventSystems.PointerInputModule.op_Inequality + // UnityEngine.EventSystems.StandaloneInputModule.op_Implicit + // UnityEngine.EventSystems.StandaloneInputModule.op_Equality + // UnityEngine.EventSystems.StandaloneInputModule.op_Inequality + // UnityEngine.EventSystems.BaseRaycaster.op_Implicit + // UnityEngine.EventSystems.BaseRaycaster.op_Equality + // UnityEngine.EventSystems.BaseRaycaster.op_Inequality + // UnityEngine.EventSystems.Physics2DRaycaster.op_Implicit + // UnityEngine.EventSystems.Physics2DRaycaster.op_Equality + // UnityEngine.EventSystems.Physics2DRaycaster.op_Inequality + // UnityEngine.EventSystems.PhysicsRaycaster.op_Implicit + // UnityEngine.EventSystems.PhysicsRaycaster.op_Equality + // UnityEngine.EventSystems.PhysicsRaycaster.op_Inequality + // UnityEngine.EventSystems.UIBehaviour.op_Implicit + // UnityEngine.EventSystems.UIBehaviour.op_Equality + // UnityEngine.EventSystems.UIBehaviour.op_Inequality + // UnityEngine.SpatialTracking.TrackedPoseDriver.op_Implicit + // UnityEngine.SpatialTracking.TrackedPoseDriver.op_Equality + // UnityEngine.SpatialTracking.TrackedPoseDriver.op_Inequality + // UnityEngine.Experimental.XR.Interaction.BasePoseProvider.op_Implicit + // UnityEngine.Experimental.XR.Interaction.BasePoseProvider.op_Equality + // UnityEngine.Experimental.XR.Interaction.BasePoseProvider.op_Inequality + // CinemachineCameraOffset.op_Implicit + // CinemachineCameraOffset.op_Equality + // CinemachineCameraOffset.op_Inequality + // CinemachineRecomposer.op_Implicit + // CinemachineRecomposer.op_Equality + // CinemachineRecomposer.op_Inequality + // CinemachineTouchInputMapper.op_Implicit + // CinemachineTouchInputMapper.op_Equality + // CinemachineTouchInputMapper.op_Inequality + // CinemachineShot.op_Implicit + // CinemachineShot.op_Equality + // CinemachineShot.op_Inequality + // CinemachineTrack.op_Implicit + // CinemachineTrack.op_Equality + // CinemachineTrack.op_Inequality + // Cinemachine.Cinemachine3rdPersonAim.op_Implicit + // Cinemachine.Cinemachine3rdPersonAim.op_Equality + // Cinemachine.Cinemachine3rdPersonAim.op_Inequality + // Cinemachine.CinemachineBlendListCamera.op_Implicit + // Cinemachine.CinemachineBlendListCamera.op_Equality + // Cinemachine.CinemachineBlendListCamera.op_Inequality + // Cinemachine.CinemachineBrain.op_Implicit + // Cinemachine.CinemachineBrain.op_Equality + // Cinemachine.CinemachineBrain.op_Inequality + // Cinemachine.CinemachineClearShot.op_Implicit + // Cinemachine.CinemachineClearShot.op_Equality + // Cinemachine.CinemachineClearShot.op_Inequality + // Cinemachine.CinemachineCollider.op_Implicit + // Cinemachine.CinemachineCollider.op_Equality + // Cinemachine.CinemachineCollider.op_Inequality + // Cinemachine.CinemachineConfiner.op_Implicit + // Cinemachine.CinemachineConfiner.op_Equality + // Cinemachine.CinemachineConfiner.op_Inequality + // Cinemachine.CinemachineConfiner2D.op_Implicit + // Cinemachine.CinemachineConfiner2D.op_Equality + // Cinemachine.CinemachineConfiner2D.op_Inequality + // Cinemachine.CinemachineDollyCart.op_Implicit + // Cinemachine.CinemachineDollyCart.op_Equality + // Cinemachine.CinemachineDollyCart.op_Inequality + // Cinemachine.CinemachineExternalCamera.op_Implicit + // Cinemachine.CinemachineExternalCamera.op_Equality + // Cinemachine.CinemachineExternalCamera.op_Inequality + // Cinemachine.CinemachineFollowZoom.op_Implicit + // Cinemachine.CinemachineFollowZoom.op_Equality + // Cinemachine.CinemachineFollowZoom.op_Inequality + // Cinemachine.CinemachineFreeLook.op_Implicit + // Cinemachine.CinemachineFreeLook.op_Equality + // Cinemachine.CinemachineFreeLook.op_Inequality + // Cinemachine.CinemachineMixingCamera.op_Implicit + // Cinemachine.CinemachineMixingCamera.op_Equality + // Cinemachine.CinemachineMixingCamera.op_Inequality + // Cinemachine.CinemachinePath.op_Implicit + // Cinemachine.CinemachinePath.op_Equality + // Cinemachine.CinemachinePath.op_Inequality + // Cinemachine.CinemachinePipeline.op_Implicit + // Cinemachine.CinemachinePipeline.op_Equality + // Cinemachine.CinemachinePipeline.op_Inequality + // Cinemachine.CinemachinePixelPerfect.op_Implicit + // Cinemachine.CinemachinePixelPerfect.op_Equality + // Cinemachine.CinemachinePixelPerfect.op_Inequality + // Cinemachine.CinemachineSmoothPath.op_Implicit + // Cinemachine.CinemachineSmoothPath.op_Equality + // Cinemachine.CinemachineSmoothPath.op_Inequality + // Cinemachine.CinemachineStateDrivenCamera.op_Implicit + // Cinemachine.CinemachineStateDrivenCamera.op_Equality + // Cinemachine.CinemachineStateDrivenCamera.op_Inequality + // Cinemachine.CinemachineStoryboard.op_Implicit + // Cinemachine.CinemachineStoryboard.op_Equality + // Cinemachine.CinemachineStoryboard.op_Inequality + // Cinemachine.CinemachineTargetGroup.op_Implicit + // Cinemachine.CinemachineTargetGroup.op_Equality + // Cinemachine.CinemachineTargetGroup.op_Inequality + // Cinemachine.CinemachineVirtualCamera.op_Implicit + // Cinemachine.CinemachineVirtualCamera.op_Equality + // Cinemachine.CinemachineVirtualCamera.op_Inequality + // Cinemachine.Cinemachine3rdPersonFollow.op_Implicit + // Cinemachine.Cinemachine3rdPersonFollow.op_Equality + // Cinemachine.Cinemachine3rdPersonFollow.op_Inequality + // Cinemachine.CinemachineBasicMultiChannelPerlin.op_Implicit + // Cinemachine.CinemachineBasicMultiChannelPerlin.op_Equality + // Cinemachine.CinemachineBasicMultiChannelPerlin.op_Inequality + // Cinemachine.CinemachineComposer.op_Implicit + // Cinemachine.CinemachineComposer.op_Equality + // Cinemachine.CinemachineComposer.op_Inequality + // Cinemachine.CinemachineFramingTransposer.op_Implicit + // Cinemachine.CinemachineFramingTransposer.op_Equality + // Cinemachine.CinemachineFramingTransposer.op_Inequality + // Cinemachine.CinemachineGroupComposer.op_Implicit + // Cinemachine.CinemachineGroupComposer.op_Equality + // Cinemachine.CinemachineGroupComposer.op_Inequality + // Cinemachine.CinemachineHardLockToTarget.op_Implicit + // Cinemachine.CinemachineHardLockToTarget.op_Equality + // Cinemachine.CinemachineHardLockToTarget.op_Inequality + // Cinemachine.CinemachineHardLookAt.op_Implicit + // Cinemachine.CinemachineHardLookAt.op_Equality + // Cinemachine.CinemachineHardLookAt.op_Inequality + // Cinemachine.CinemachineOrbitalTransposer.op_Implicit + // Cinemachine.CinemachineOrbitalTransposer.op_Equality + // Cinemachine.CinemachineOrbitalTransposer.op_Inequality + // Cinemachine.CinemachinePOV.op_Implicit + // Cinemachine.CinemachinePOV.op_Equality + // Cinemachine.CinemachinePOV.op_Inequality + // Cinemachine.CinemachineSameAsFollowTarget.op_Implicit + // Cinemachine.CinemachineSameAsFollowTarget.op_Equality + // Cinemachine.CinemachineSameAsFollowTarget.op_Inequality + // Cinemachine.CinemachineTrackedDolly.op_Implicit + // Cinemachine.CinemachineTrackedDolly.op_Equality + // Cinemachine.CinemachineTrackedDolly.op_Inequality + // Cinemachine.CinemachineTransposer.op_Implicit + // Cinemachine.CinemachineTransposer.op_Equality + // Cinemachine.CinemachineTransposer.op_Inequality + // Cinemachine.CinemachineBlenderSettings.op_Implicit + // Cinemachine.CinemachineBlenderSettings.op_Equality + // Cinemachine.CinemachineBlenderSettings.op_Inequality + // Cinemachine.CinemachineComponentBase.op_Implicit + // Cinemachine.CinemachineComponentBase.op_Equality + // Cinemachine.CinemachineComponentBase.op_Inequality + // Cinemachine.CinemachineExtension.op_Implicit + // Cinemachine.CinemachineExtension.op_Equality + // Cinemachine.CinemachineExtension.op_Inequality + // Cinemachine.CinemachinePathBase.op_Implicit + // Cinemachine.CinemachinePathBase.op_Equality + // Cinemachine.CinemachinePathBase.op_Inequality + // Cinemachine.CinemachineVirtualCameraBase.op_Implicit + // Cinemachine.CinemachineVirtualCameraBase.op_Equality + // Cinemachine.CinemachineVirtualCameraBase.op_Inequality + // Cinemachine.NoiseSettings.op_Implicit + // Cinemachine.NoiseSettings.op_Equality + // Cinemachine.NoiseSettings.op_Inequality + // Cinemachine.SignalSourceAsset.op_Implicit + // Cinemachine.SignalSourceAsset.op_Equality + // Cinemachine.SignalSourceAsset.op_Inequality + // Cinemachine.CinemachineInputProvider.op_Implicit + // Cinemachine.CinemachineInputProvider.op_Equality + // Cinemachine.CinemachineInputProvider.op_Inequality + // Cinemachine.CinemachineTriggerAction.op_Implicit + // Cinemachine.CinemachineTriggerAction.op_Equality + // Cinemachine.CinemachineTriggerAction.op_Inequality + // Cinemachine.GroupWeightManipulator.op_Implicit + // Cinemachine.GroupWeightManipulator.op_Equality + // Cinemachine.GroupWeightManipulator.op_Inequality + // Cinemachine.CinemachineCollisionImpulseSource.op_Implicit + // Cinemachine.CinemachineCollisionImpulseSource.op_Equality + // Cinemachine.CinemachineCollisionImpulseSource.op_Inequality + // Cinemachine.CinemachineFixedSignal.op_Implicit + // Cinemachine.CinemachineFixedSignal.op_Equality + // Cinemachine.CinemachineFixedSignal.op_Inequality + // Cinemachine.CinemachineImpulseListener.op_Implicit + // Cinemachine.CinemachineImpulseListener.op_Equality + // Cinemachine.CinemachineImpulseListener.op_Inequality + // Cinemachine.CinemachineImpulseSource.op_Implicit + // Cinemachine.CinemachineImpulseSource.op_Equality + // Cinemachine.CinemachineImpulseSource.op_Inequality + // Cinemachine.CinemachineIndependentImpulseListener.op_Implicit + // Cinemachine.CinemachineIndependentImpulseListener.op_Equality + // Cinemachine.CinemachineIndependentImpulseListener.op_Inequality + // Cinemachine.PostFX.CinemachinePostProcessing.op_Implicit + // Cinemachine.PostFX.CinemachinePostProcessing.op_Equality + // Cinemachine.PostFX.CinemachinePostProcessing.op_Inequality + // Cinemachine.PostFX.CinemachineVolumeSettings.op_Implicit + // Cinemachine.PostFX.CinemachineVolumeSettings.op_Equality + // Cinemachine.PostFX.CinemachineVolumeSettings.op_Inequality + // Cinemachine.PostFX.Editor.CinemachineVolumeSettingsEditor.op_Implicit + // Cinemachine.PostFX.Editor.CinemachineVolumeSettingsEditor.op_Equality + // Cinemachine.PostFX.Editor.CinemachineVolumeSettingsEditor.op_Inequality + // Cinemachine.Editor.CinemachineBrainEditor.op_Implicit + // Cinemachine.Editor.CinemachineBrainEditor.op_Equality + // Cinemachine.Editor.CinemachineBrainEditor.op_Inequality + // Cinemachine.Editor.CinemachineImpulseChannels.op_Implicit + // Cinemachine.Editor.CinemachineImpulseChannels.op_Equality + // Cinemachine.Editor.CinemachineImpulseChannels.op_Inequality + // Cinemachine.Editor.CinemachineLensPresets.op_Implicit + // Cinemachine.Editor.CinemachineLensPresets.op_Equality + // Cinemachine.Editor.CinemachineLensPresets.op_Inequality + // Cinemachine.Editor.ScriptableObjectUtility.op_Implicit + // Cinemachine.Editor.ScriptableObjectUtility.op_Equality + // Cinemachine.Editor.ScriptableObjectUtility.op_Inequality + // UnityEngine.Timeline.ActivationTrack.op_Implicit + // UnityEngine.Timeline.ActivationTrack.op_Equality + // UnityEngine.Timeline.ActivationTrack.op_Inequality + // UnityEngine.Timeline.AnimationPlayableAsset.op_Implicit + // UnityEngine.Timeline.AnimationPlayableAsset.op_Equality + // UnityEngine.Timeline.AnimationPlayableAsset.op_Inequality + // UnityEngine.Timeline.AnimationTrack.op_Implicit + // UnityEngine.Timeline.AnimationTrack.op_Equality + // UnityEngine.Timeline.AnimationTrack.op_Inequality + // UnityEngine.Timeline.TimelineAsset.op_Implicit + // UnityEngine.Timeline.TimelineAsset.op_Equality + // UnityEngine.Timeline.TimelineAsset.op_Inequality + // UnityEngine.Timeline.TrackAsset.op_Implicit + // UnityEngine.Timeline.TrackAsset.op_Equality + // UnityEngine.Timeline.TrackAsset.op_Inequality + // UnityEngine.Timeline.AudioPlayableAsset.op_Implicit + // UnityEngine.Timeline.AudioPlayableAsset.op_Equality + // UnityEngine.Timeline.AudioPlayableAsset.op_Inequality + // UnityEngine.Timeline.AudioTrack.op_Implicit + // UnityEngine.Timeline.AudioTrack.op_Equality + // UnityEngine.Timeline.AudioTrack.op_Inequality + // UnityEngine.Timeline.ControlPlayableAsset.op_Implicit + // UnityEngine.Timeline.ControlPlayableAsset.op_Equality + // UnityEngine.Timeline.ControlPlayableAsset.op_Inequality + // UnityEngine.Timeline.ControlTrack.op_Implicit + // UnityEngine.Timeline.ControlTrack.op_Equality + // UnityEngine.Timeline.ControlTrack.op_Inequality + // UnityEngine.Timeline.Marker.op_Implicit + // UnityEngine.Timeline.Marker.op_Equality + // UnityEngine.Timeline.Marker.op_Inequality + // UnityEngine.Timeline.MarkerTrack.op_Implicit + // UnityEngine.Timeline.MarkerTrack.op_Equality + // UnityEngine.Timeline.MarkerTrack.op_Inequality + // UnityEngine.Timeline.SignalAsset.op_Implicit + // UnityEngine.Timeline.SignalAsset.op_Equality + // UnityEngine.Timeline.SignalAsset.op_Inequality + // UnityEngine.Timeline.SignalEmitter.op_Implicit + // UnityEngine.Timeline.SignalEmitter.op_Equality + // UnityEngine.Timeline.SignalEmitter.op_Inequality + // UnityEngine.Timeline.SignalReceiver.op_Implicit + // UnityEngine.Timeline.SignalReceiver.op_Equality + // UnityEngine.Timeline.SignalReceiver.op_Inequality + // UnityEngine.Timeline.SignalTrack.op_Implicit + // UnityEngine.Timeline.SignalTrack.op_Equality + // UnityEngine.Timeline.SignalTrack.op_Inequality + // UnityEngine.Timeline.GroupTrack.op_Implicit + // UnityEngine.Timeline.GroupTrack.op_Equality + // UnityEngine.Timeline.GroupTrack.op_Inequality + // UnityEngine.Timeline.PlayableTrack.op_Implicit + // UnityEngine.Timeline.PlayableTrack.op_Equality + // UnityEngine.Timeline.PlayableTrack.op_Inequality + // TMPro.TextContainer.op_Implicit + // TMPro.TextContainer.op_Equality + // TMPro.TextContainer.op_Inequality + // TMPro.TextMeshPro.op_Implicit + // TMPro.TextMeshPro.op_Equality + // TMPro.TextMeshPro.op_Inequality + // TMPro.TextMeshProUGUI.op_Implicit + // TMPro.TextMeshProUGUI.op_Equality + // TMPro.TextMeshProUGUI.op_Inequality + // TMPro.TMP_Asset.op_Implicit + // TMPro.TMP_Asset.op_Equality + // TMPro.TMP_Asset.op_Inequality + // TMPro.TMP_ColorGradient.op_Implicit + // TMPro.TMP_ColorGradient.op_Equality + // TMPro.TMP_ColorGradient.op_Inequality + // TMPro.TMP_Dropdown.op_Implicit + // TMPro.TMP_Dropdown.op_Equality + // TMPro.TMP_Dropdown.op_Inequality + // TMPro.TMP_FontAsset.op_Implicit + // TMPro.TMP_FontAsset.op_Equality + // TMPro.TMP_FontAsset.op_Inequality + // TMPro.TMP_InputField.op_Implicit + // TMPro.TMP_InputField.op_Equality + // TMPro.TMP_InputField.op_Inequality + // TMPro.TMP_InputValidator.op_Implicit + // TMPro.TMP_InputValidator.op_Equality + // TMPro.TMP_InputValidator.op_Inequality + // TMPro.TMP_PackageResourceImporterWindow.op_Implicit + // TMPro.TMP_PackageResourceImporterWindow.op_Equality + // TMPro.TMP_PackageResourceImporterWindow.op_Inequality + // TMPro.TMP_ScrollbarEventHandler.op_Implicit + // TMPro.TMP_ScrollbarEventHandler.op_Equality + // TMPro.TMP_ScrollbarEventHandler.op_Inequality + // TMPro.TMP_SelectionCaret.op_Implicit + // TMPro.TMP_SelectionCaret.op_Equality + // TMPro.TMP_SelectionCaret.op_Inequality + // TMPro.TMP_Settings.op_Implicit + // TMPro.TMP_Settings.op_Equality + // TMPro.TMP_Settings.op_Inequality + // TMPro.TMP_SpriteAnimator.op_Implicit + // TMPro.TMP_SpriteAnimator.op_Equality + // TMPro.TMP_SpriteAnimator.op_Inequality + // TMPro.TMP_SpriteAsset.op_Implicit + // TMPro.TMP_SpriteAsset.op_Equality + // TMPro.TMP_SpriteAsset.op_Inequality + // TMPro.TMP_StyleSheet.op_Implicit + // TMPro.TMP_StyleSheet.op_Equality + // TMPro.TMP_StyleSheet.op_Inequality + // TMPro.TMP_SubMesh.op_Implicit + // TMPro.TMP_SubMesh.op_Equality + // TMPro.TMP_SubMesh.op_Inequality + // TMPro.TMP_SubMeshUI.op_Implicit + // TMPro.TMP_SubMeshUI.op_Equality + // TMPro.TMP_SubMeshUI.op_Inequality + // TMPro.TMP_Text.op_Implicit + // TMPro.TMP_Text.op_Equality + // TMPro.TMP_Text.op_Inequality + // Unity.VisualScripting.ScriptGraphAsset.op_Implicit + // Unity.VisualScripting.ScriptGraphAsset.op_Equality + // Unity.VisualScripting.ScriptGraphAsset.op_Inequality + // Unity.VisualScripting.ScriptMachine.op_Implicit + // Unity.VisualScripting.ScriptMachine.op_Equality + // Unity.VisualScripting.ScriptMachine.op_Inequality + // Unity.VisualScripting.AnimatorMessageListener.op_Implicit + // Unity.VisualScripting.AnimatorMessageListener.op_Equality + // Unity.VisualScripting.AnimatorMessageListener.op_Inequality + // Unity.VisualScripting.LudiqBehaviour.op_Implicit + // Unity.VisualScripting.LudiqBehaviour.op_Equality + // Unity.VisualScripting.LudiqBehaviour.op_Inequality + // Unity.VisualScripting.LudiqScriptableObject.op_Implicit + // Unity.VisualScripting.LudiqScriptableObject.op_Equality + // Unity.VisualScripting.LudiqScriptableObject.op_Inequality + // Unity.VisualScripting.MacroScriptableObject.op_Implicit + // Unity.VisualScripting.MacroScriptableObject.op_Equality + // Unity.VisualScripting.MacroScriptableObject.op_Inequality + // TimelinePreferences.op_Implicit + // TimelinePreferences.op_Equality + // TimelinePreferences.op_Inequality + // TimelineProjectSettings.op_Implicit + // TimelineProjectSettings.op_Equality + // TimelineProjectSettings.op_Inequality + // Unity.VisualScripting.StateGraphAsset.op_Implicit + // Unity.VisualScripting.StateGraphAsset.op_Equality + // Unity.VisualScripting.StateGraphAsset.op_Inequality + // Unity.VisualScripting.StateMachine.op_Implicit + // Unity.VisualScripting.StateMachine.op_Equality + // Unity.VisualScripting.StateMachine.op_Inequality + // --------------- Plugin Stubs + // --------------- Asset Stubs + // GDD.IdleState.EnterState + // GDD.IdleState.UpdateState + // GDD.IdleState.ExitState + // GDD.EnemySystem.StartAttack + // GDD.EnemySystem.StartMove + // UnityEngine.Component.GetComponent + // GDD.WaypointReachingState.EnterState + // GDD.PUN.PunPuppetAIWaypointReachingState.ExitStateEvent + // GDD.WaypointReachingState.UpdateState + // GDD.WaypointReachingState.ExitState + // GDD.PUN.PunPuppetAIWaypointReachingState.EnterStateEvent + // GDD.ProjectileJumpState.EnterState + // GDD.ProjectileJumpState.UpdateState + // GDD.ProjectileJumpState.ExitState + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + [UnityEngine.Scripting.PreserveAttribute()] + public class AotStubs + { + + // string.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void string_op_Equality() + { + string arg0 = default(string); + string arg1 = default(string); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // string.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void string_op_Inequality() + { + string arg0 = default(string); + string arg1 = default(string); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // float.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void float_op_Equality() + { + float arg0 = default(float); + float arg1 = default(float); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // float.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void float_op_Inequality() + { + float arg0 = default(float); + float arg1 = default(float); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // float.op_LessThan + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void float_op_LessThan() + { + float arg0 = default(float); + float arg1 = default(float); + bool @operator = (arg0 < arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // float.op_GreaterThan + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void float_op_GreaterThan() + { + float arg0 = default(float); + float arg1 = default(float); + bool @operator = (arg0 > arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // float.op_LessThanOrEqual + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void float_op_LessThanOrEqual() + { + float arg0 = default(float); + float arg1 = default(float); + bool @operator = (arg0 <= arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // float.op_GreaterThanOrEqual + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void float_op_GreaterThanOrEqual() + { + float arg0 = default(float); + float arg1 = default(float); + bool @operator = (arg0 >= arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.NavMeshAgent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_NavMeshAgent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.NavMeshAgent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_NavMeshAgent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.NavMeshAgent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_NavMeshAgent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.NavMeshObstacle.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_NavMeshObstacle_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.NavMeshObstacle.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_NavMeshObstacle_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.NavMeshObstacle.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_NavMeshObstacle_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.OffMeshLink.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_OffMeshLink_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.OffMeshLink.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_OffMeshLink_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.OffMeshLink.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_OffMeshLink_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.NavMeshData.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_NavMeshData_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.NavMeshData.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_NavMeshData_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.NavMeshData.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_NavMeshData_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animator.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animator_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animator.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animator_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animator.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animator_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.StateMachineBehaviour.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_StateMachineBehaviour_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.StateMachineBehaviour.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_StateMachineBehaviour_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.StateMachineBehaviour.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_StateMachineBehaviour_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animation.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animation_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animation.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animation_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animation.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animation_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AnimationClip.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AnimationClip_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AnimationClip.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AnimationClip_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AnimationClip.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AnimationClip_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AnimatorOverrideController.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AnimatorOverrideController_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AnimatorOverrideController.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AnimatorOverrideController_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AnimatorOverrideController.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AnimatorOverrideController_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Avatar.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Avatar_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Avatar.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Avatar_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Avatar.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Avatar_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AvatarMask.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AvatarMask_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AvatarMask.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AvatarMask_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AvatarMask.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AvatarMask_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Motion.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Motion_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Motion.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Motion_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Motion.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Motion_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RuntimeAnimatorController.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RuntimeAnimatorController_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RuntimeAnimatorController.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RuntimeAnimatorController_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RuntimeAnimatorController.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RuntimeAnimatorController_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.AimConstraint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_AimConstraint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.AimConstraint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_AimConstraint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.AimConstraint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_AimConstraint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.PositionConstraint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_PositionConstraint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.PositionConstraint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_PositionConstraint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.PositionConstraint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_PositionConstraint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.RotationConstraint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_RotationConstraint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.RotationConstraint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_RotationConstraint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.RotationConstraint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_RotationConstraint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.ScaleConstraint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_ScaleConstraint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.ScaleConstraint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_ScaleConstraint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.ScaleConstraint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_ScaleConstraint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.LookAtConstraint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_LookAtConstraint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.LookAtConstraint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_LookAtConstraint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.LookAtConstraint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_LookAtConstraint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.ParentConstraint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_ParentConstraint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.ParentConstraint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_ParentConstraint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.ParentConstraint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_ParentConstraint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AssetBundle.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AssetBundle_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AssetBundle.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AssetBundle_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AssetBundle.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AssetBundle_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AssetBundleManifest.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AssetBundleManifest_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AssetBundleManifest.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AssetBundleManifest_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AssetBundleManifest.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AssetBundleManifest_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioSource.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioSource_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioSource.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioSource_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioSource.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioSource_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioLowPassFilter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioLowPassFilter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioLowPassFilter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioLowPassFilter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioLowPassFilter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioLowPassFilter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioHighPassFilter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioHighPassFilter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioHighPassFilter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioHighPassFilter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioHighPassFilter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioHighPassFilter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioReverbFilter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioReverbFilter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioReverbFilter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioReverbFilter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioReverbFilter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioReverbFilter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioClip.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioClip_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioClip.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioClip_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioClip.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioClip_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioBehaviour.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioBehaviour_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioBehaviour.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioBehaviour_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioBehaviour.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioBehaviour_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioListener.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioListener_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioListener.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioListener_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioListener.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioListener_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioReverbZone.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioReverbZone_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioReverbZone.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioReverbZone_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioReverbZone.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioReverbZone_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioDistortionFilter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioDistortionFilter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioDistortionFilter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioDistortionFilter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioDistortionFilter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioDistortionFilter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioEchoFilter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioEchoFilter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioEchoFilter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioEchoFilter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioEchoFilter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioEchoFilter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioChorusFilter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioChorusFilter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioChorusFilter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioChorusFilter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioChorusFilter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioChorusFilter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WebCamTexture.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WebCamTexture_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WebCamTexture.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WebCamTexture_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WebCamTexture.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WebCamTexture_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Audio.AudioMixer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Audio_AudioMixer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Audio.AudioMixer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Audio_AudioMixer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Audio.AudioMixer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Audio_AudioMixer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Audio.AudioMixerGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Audio_AudioMixerGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Audio.AudioMixerGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Audio_AudioMixerGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Audio.AudioMixerGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Audio_AudioMixerGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Audio.AudioMixerSnapshot.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Audio_AudioMixerSnapshot_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Audio.AudioMixerSnapshot.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Audio_AudioMixerSnapshot_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Audio.AudioMixerSnapshot.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Audio_AudioMixerSnapshot_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Cloth.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Cloth_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Cloth.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Cloth_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Cloth.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Cloth_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Camera.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Camera_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Camera.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Camera_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Camera.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Camera_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FlareLayer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FlareLayer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FlareLayer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FlareLayer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FlareLayer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FlareLayer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ReflectionProbe.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ReflectionProbe_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ReflectionProbe.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ReflectionProbe_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ReflectionProbe.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ReflectionProbe_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Bounds.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Bounds_op_Equality() + { + global::UnityEngine.Bounds arg0 = default(global::UnityEngine.Bounds); + global::UnityEngine.Bounds arg1 = default(global::UnityEngine.Bounds); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Bounds.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Bounds_op_Inequality() + { + global::UnityEngine.Bounds arg0 = default(global::UnityEngine.Bounds); + global::UnityEngine.Bounds arg1 = default(global::UnityEngine.Bounds); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rect.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rect_op_Inequality() + { + global::UnityEngine.Rect arg0 = default(global::UnityEngine.Rect); + global::UnityEngine.Rect arg1 = default(global::UnityEngine.Rect); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rect.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rect_op_Equality() + { + global::UnityEngine.Rect arg0 = default(global::UnityEngine.Rect); + global::UnityEngine.Rect arg1 = default(global::UnityEngine.Rect); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightingSettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightingSettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightingSettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightingSettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightingSettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightingSettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BillboardAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BillboardAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BillboardAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BillboardAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BillboardAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BillboardAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BillboardRenderer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BillboardRenderer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BillboardRenderer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BillboardRenderer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BillboardRenderer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BillboardRenderer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightmapSettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightmapSettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightmapSettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightmapSettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightmapSettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightmapSettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightProbes.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightProbes_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightProbes.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightProbes_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightProbes.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightProbes_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.QualitySettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_QualitySettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.QualitySettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_QualitySettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.QualitySettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_QualitySettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Mesh.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Mesh_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Mesh.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Mesh_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Mesh.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Mesh_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Renderer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Renderer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Renderer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Renderer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Renderer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Renderer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Projector.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Projector_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Projector.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Projector_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Projector.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Projector_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Shader.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Shader_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Shader.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Shader_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Shader.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Shader_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TrailRenderer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TrailRenderer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TrailRenderer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TrailRenderer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TrailRenderer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TrailRenderer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LineRenderer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LineRenderer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LineRenderer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LineRenderer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LineRenderer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LineRenderer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RenderSettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RenderSettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RenderSettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RenderSettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RenderSettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RenderSettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Material.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Material_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Material.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Material_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Material.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Material_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.OcclusionPortal.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_OcclusionPortal_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.OcclusionPortal.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_OcclusionPortal_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.OcclusionPortal.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_OcclusionPortal_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.OcclusionArea.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_OcclusionArea_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.OcclusionArea.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_OcclusionArea_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.OcclusionArea.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_OcclusionArea_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Flare.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Flare_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Flare.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Flare_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Flare.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Flare_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LensFlare.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LensFlare_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LensFlare.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LensFlare_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LensFlare.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LensFlare_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Light.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Light_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Light.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Light_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Light.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Light_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Skybox.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Skybox_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Skybox.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Skybox_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Skybox.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Skybox_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MeshFilter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MeshFilter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MeshFilter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MeshFilter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MeshFilter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MeshFilter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightProbeProxyVolume.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightProbeProxyVolume_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightProbeProxyVolume.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightProbeProxyVolume_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightProbeProxyVolume.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightProbeProxyVolume_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SkinnedMeshRenderer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SkinnedMeshRenderer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SkinnedMeshRenderer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SkinnedMeshRenderer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SkinnedMeshRenderer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SkinnedMeshRenderer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MeshRenderer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MeshRenderer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MeshRenderer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MeshRenderer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MeshRenderer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MeshRenderer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightProbeGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightProbeGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightProbeGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightProbeGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightProbeGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightProbeGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LODGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LODGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LODGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LODGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LODGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LODGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Cubemap.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Cubemap_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Cubemap.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Cubemap_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Cubemap.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Cubemap_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture3D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture3D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture3D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture3D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture3D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture3D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture2DArray.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture2DArray_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture2DArray.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture2DArray_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture2DArray.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture2DArray_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CubemapArray.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CubemapArray_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CubemapArray.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CubemapArray_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CubemapArray.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CubemapArray_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SparseTexture.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SparseTexture_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SparseTexture.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SparseTexture_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SparseTexture.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SparseTexture_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RenderTexture.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RenderTexture_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RenderTexture.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RenderTexture_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RenderTexture.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RenderTexture_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CustomRenderTexture.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CustomRenderTexture_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CustomRenderTexture.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CustomRenderTexture_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CustomRenderTexture.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CustomRenderTexture_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Color.op_Addition + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Color_op_Addition() + { + global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); + global::UnityEngine.Color arg1 = default(global::UnityEngine.Color); + UnityEngine.Color @operator = (arg0 + arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Color.op_Subtraction + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Color_op_Subtraction() + { + global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); + global::UnityEngine.Color arg1 = default(global::UnityEngine.Color); + UnityEngine.Color @operator = (arg0 - arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Color.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Color_op_Multiply() + { + global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); + global::UnityEngine.Color arg1 = default(global::UnityEngine.Color); + UnityEngine.Color @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Color.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Color_op_Multiply_0() + { + global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); + float arg1 = default(float); + UnityEngine.Color @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Color.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Color_op_Multiply_1() + { + float arg0 = default(float); + global::UnityEngine.Color arg1 = default(global::UnityEngine.Color); + UnityEngine.Color @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Color.op_Division + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Color_op_Division() + { + global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); + float arg1 = default(float); + UnityEngine.Color @operator = (arg0 / arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Color.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Color_op_Equality() + { + global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); + global::UnityEngine.Color arg1 = default(global::UnityEngine.Color); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Color.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Color_op_Inequality() + { + global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); + global::UnityEngine.Color arg1 = default(global::UnityEngine.Color); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Color.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Color_op_Implicit() + { + global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); + UnityEngine.Vector4 conversion = ((UnityEngine.Vector4)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Color.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Color_op_Implicit_0() + { + global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); + UnityEngine.Color conversion = ((UnityEngine.Color)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Matrix4x4.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Matrix4x4_op_Multiply() + { + global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4); + global::UnityEngine.Matrix4x4 arg1 = default(global::UnityEngine.Matrix4x4); + UnityEngine.Matrix4x4 @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Matrix4x4.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Matrix4x4_op_Multiply_0() + { + global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4); + global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4); + UnityEngine.Vector4 @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Matrix4x4.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Matrix4x4_op_Equality() + { + global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4); + global::UnityEngine.Matrix4x4 arg1 = default(global::UnityEngine.Matrix4x4); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Matrix4x4.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Matrix4x4_op_Inequality() + { + global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4); + global::UnityEngine.Matrix4x4 arg1 = default(global::UnityEngine.Matrix4x4); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector3.op_Addition + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector3_op_Addition() + { + global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); + global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3); + UnityEngine.Vector3 @operator = (arg0 + arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector3.op_Subtraction + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector3_op_Subtraction() + { + global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); + global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3); + UnityEngine.Vector3 @operator = (arg0 - arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector3.op_UnaryNegation + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector3_op_UnaryNegation() + { + global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector3.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector3_op_Multiply() + { + global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); + float arg1 = default(float); + UnityEngine.Vector3 @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector3.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector3_op_Multiply_0() + { + float arg0 = default(float); + global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3); + UnityEngine.Vector3 @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector3.op_Division + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector3_op_Division() + { + global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); + float arg1 = default(float); + UnityEngine.Vector3 @operator = (arg0 / arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector3.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector3_op_Equality() + { + global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); + global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector3.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector3_op_Inequality() + { + global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); + global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Quaternion.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Quaternion_op_Multiply() + { + global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion); + global::UnityEngine.Quaternion arg1 = default(global::UnityEngine.Quaternion); + UnityEngine.Quaternion @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Quaternion.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Quaternion_op_Multiply_0() + { + global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion); + global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3); + UnityEngine.Vector3 @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Quaternion.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Quaternion_op_Equality() + { + global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion); + global::UnityEngine.Quaternion arg1 = default(global::UnityEngine.Quaternion); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Quaternion.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Quaternion_op_Inequality() + { + global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion); + global::UnityEngine.Quaternion arg1 = default(global::UnityEngine.Quaternion); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Addition + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Addition() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); + UnityEngine.Vector2 @operator = (arg0 + arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Subtraction + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Subtraction() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); + UnityEngine.Vector2 @operator = (arg0 - arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Multiply() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); + UnityEngine.Vector2 @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Division + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Division() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); + UnityEngine.Vector2 @operator = (arg0 / arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_UnaryNegation + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_UnaryNegation() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Multiply_0() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + float arg1 = default(float); + UnityEngine.Vector2 @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Multiply_1() + { + float arg0 = default(float); + global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); + UnityEngine.Vector2 @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Division + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Division_0() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + float arg1 = default(float); + UnityEngine.Vector2 @operator = (arg0 / arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Equality() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Inequality() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Implicit() + { + global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); + UnityEngine.Vector2 conversion = ((UnityEngine.Vector2)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Implicit_0() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + UnityEngine.Vector3 conversion = ((UnityEngine.Vector3)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_Addition + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_Addition() + { + global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); + global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4); + UnityEngine.Vector4 @operator = (arg0 + arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_Subtraction + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_Subtraction() + { + global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); + global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4); + UnityEngine.Vector4 @operator = (arg0 - arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_UnaryNegation + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_UnaryNegation() + { + global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_Multiply() + { + global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); + float arg1 = default(float); + UnityEngine.Vector4 @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_Multiply_0() + { + float arg0 = default(float); + global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4); + UnityEngine.Vector4 @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_Division + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_Division() + { + global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); + float arg1 = default(float); + UnityEngine.Vector4 @operator = (arg0 / arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_Equality() + { + global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); + global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_Inequality() + { + global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); + global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_Implicit() + { + global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); + UnityEngine.Vector4 conversion = ((UnityEngine.Vector4)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_Implicit_0() + { + global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); + UnityEngine.Vector3 conversion = ((UnityEngine.Vector3)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_Implicit_1() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + UnityEngine.Vector4 conversion = ((UnityEngine.Vector4)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Behaviour.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Behaviour_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Behaviour.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Behaviour_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Behaviour.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Behaviour_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Component.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Component_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Component.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Component_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Component.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Component_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.GameObject.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_GameObject_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.GameObject.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_GameObject_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.GameObject.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_GameObject_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LayerMask.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LayerMask_op_Implicit() + { + global::UnityEngine.LayerMask arg0 = default(global::UnityEngine.LayerMask); + int conversion = ((int)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LayerMask.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LayerMask_op_Implicit_0() + { + int arg0 = default(int); + UnityEngine.LayerMask conversion = ((UnityEngine.LayerMask)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MonoBehaviour.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MonoBehaviour_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MonoBehaviour.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MonoBehaviour_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MonoBehaviour.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MonoBehaviour_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ScriptableObject.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ScriptableObject_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ScriptableObject.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ScriptableObject_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ScriptableObject.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ScriptableObject_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TextAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TextAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TextAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TextAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TextAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TextAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Object.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Object_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Object.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Object_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Object.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Object_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ComputeShader.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ComputeShader_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ComputeShader.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ComputeShader_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ComputeShader.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ComputeShader_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ShaderVariantCollection.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ShaderVariantCollection_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ShaderVariantCollection.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ShaderVariantCollection_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ShaderVariantCollection.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ShaderVariantCollection_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RectTransform.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RectTransform_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RectTransform.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RectTransform_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RectTransform.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RectTransform_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Transform.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Transform_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Transform.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Transform_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Transform.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Transform_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpriteRenderer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpriteRenderer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpriteRenderer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpriteRenderer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpriteRenderer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpriteRenderer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Sprite.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Sprite_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Sprite.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Sprite_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Sprite.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Sprite_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.U2D.Light2DBase.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_U2D_Light2DBase_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.U2D.Light2DBase.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_U2D_Light2DBase_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.U2D.Light2DBase.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_U2D_Light2DBase_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.U2D.SpriteAtlas.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_U2D_SpriteAtlas_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.U2D.SpriteAtlas.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_U2D_SpriteAtlas_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.U2D.SpriteAtlas.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_U2D_SpriteAtlas_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SceneManagement.Scene.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SceneManagement_Scene_op_Equality() + { + global::UnityEngine.SceneManagement.Scene arg0 = default(global::UnityEngine.SceneManagement.Scene); + global::UnityEngine.SceneManagement.Scene arg1 = default(global::UnityEngine.SceneManagement.Scene); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SceneManagement.Scene.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SceneManagement_Scene_op_Inequality() + { + global::UnityEngine.SceneManagement.Scene arg0 = default(global::UnityEngine.SceneManagement.Scene); + global::UnityEngine.SceneManagement.Scene arg1 = default(global::UnityEngine.SceneManagement.Scene); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Networking_PlayerConnection_PlayerConnection_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Networking_PlayerConnection_PlayerConnection_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Networking_PlayerConnection_PlayerConnection_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.GraphicsSettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_GraphicsSettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.GraphicsSettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_GraphicsSettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.GraphicsSettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_GraphicsSettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.RenderPipelineAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_RenderPipelineAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.RenderPipelineAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_RenderPipelineAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.RenderPipelineAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_RenderPipelineAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.RenderPipelineGlobalSettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_RenderPipelineGlobalSettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.RenderPipelineGlobalSettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_RenderPipelineGlobalSettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.RenderPipelineGlobalSettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_RenderPipelineGlobalSettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.SortingGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_SortingGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.SortingGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_SortingGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.SortingGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_SortingGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Playables.PlayableAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Playables_PlayableAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Playables.PlayableAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Playables_PlayableAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Playables.PlayableAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Playables_PlayableAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Experimental.Rendering.RayTracingShader.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Experimental_Rendering_RayTracingShader_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Experimental.Rendering.RayTracingShader.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Experimental_Rendering_RayTracingShader_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Experimental.Rendering.RayTracingShader.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Experimental_Rendering_RayTracingShader_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Playables.PlayableDirector.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Playables_PlayableDirector_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Playables.PlayableDirector.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Playables_PlayableDirector_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Playables.PlayableDirector.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Playables_PlayableDirector_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.GUISkin.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_GUISkin_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.GUISkin.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_GUISkin_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.GUISkin.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_GUISkin_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ParticleSystem.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ParticleSystem_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ParticleSystem.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ParticleSystem_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ParticleSystem.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ParticleSystem_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ParticleSystemRenderer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ParticleSystemRenderer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ParticleSystemRenderer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ParticleSystemRenderer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ParticleSystemRenderer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ParticleSystemRenderer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ParticleSystemForceField.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ParticleSystemForceField_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ParticleSystemForceField.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ParticleSystemForceField_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ParticleSystemForceField.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ParticleSystemForceField_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ArticulationBody.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ArticulationBody_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ArticulationBody.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ArticulationBody_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ArticulationBody.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ArticulationBody_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PhysicMaterial.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PhysicMaterial_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PhysicMaterial.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PhysicMaterial_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PhysicMaterial.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PhysicMaterial_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rigidbody.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rigidbody_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rigidbody.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rigidbody_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rigidbody.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rigidbody_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Collider.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Collider_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Collider.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Collider_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Collider.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Collider_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CharacterController.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CharacterController_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CharacterController.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CharacterController_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CharacterController.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CharacterController_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MeshCollider.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MeshCollider_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MeshCollider.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MeshCollider_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MeshCollider.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MeshCollider_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CapsuleCollider.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CapsuleCollider_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CapsuleCollider.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CapsuleCollider_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CapsuleCollider.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CapsuleCollider_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BoxCollider.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BoxCollider_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BoxCollider.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BoxCollider_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BoxCollider.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BoxCollider_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SphereCollider.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SphereCollider_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SphereCollider.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SphereCollider_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SphereCollider.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SphereCollider_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ConstantForce.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ConstantForce_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ConstantForce.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ConstantForce_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ConstantForce.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ConstantForce_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Joint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Joint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Joint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Joint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Joint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Joint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.HingeJoint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_HingeJoint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.HingeJoint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_HingeJoint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.HingeJoint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_HingeJoint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpringJoint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpringJoint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpringJoint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpringJoint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpringJoint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpringJoint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FixedJoint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FixedJoint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FixedJoint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FixedJoint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FixedJoint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FixedJoint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CharacterJoint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CharacterJoint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CharacterJoint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CharacterJoint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CharacterJoint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CharacterJoint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ConfigurableJoint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ConfigurableJoint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ConfigurableJoint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ConfigurableJoint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ConfigurableJoint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ConfigurableJoint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RaycastHit2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RaycastHit2D_op_Implicit() + { + global::UnityEngine.RaycastHit2D arg0 = default(global::UnityEngine.RaycastHit2D); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rigidbody2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rigidbody2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rigidbody2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rigidbody2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rigidbody2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rigidbody2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Collider2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Collider2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Collider2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Collider2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Collider2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Collider2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CustomCollider2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CustomCollider2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CustomCollider2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CustomCollider2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CustomCollider2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CustomCollider2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CircleCollider2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CircleCollider2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CircleCollider2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CircleCollider2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CircleCollider2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CircleCollider2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CapsuleCollider2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CapsuleCollider2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CapsuleCollider2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CapsuleCollider2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CapsuleCollider2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CapsuleCollider2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EdgeCollider2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EdgeCollider2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EdgeCollider2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EdgeCollider2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EdgeCollider2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EdgeCollider2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BoxCollider2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BoxCollider2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BoxCollider2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BoxCollider2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BoxCollider2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BoxCollider2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PolygonCollider2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PolygonCollider2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PolygonCollider2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PolygonCollider2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PolygonCollider2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PolygonCollider2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CompositeCollider2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CompositeCollider2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CompositeCollider2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CompositeCollider2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CompositeCollider2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CompositeCollider2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Joint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Joint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Joint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Joint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Joint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Joint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AnchoredJoint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AnchoredJoint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AnchoredJoint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AnchoredJoint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AnchoredJoint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AnchoredJoint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpringJoint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpringJoint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpringJoint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpringJoint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpringJoint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpringJoint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.DistanceJoint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_DistanceJoint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.DistanceJoint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_DistanceJoint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.DistanceJoint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_DistanceJoint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FrictionJoint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FrictionJoint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FrictionJoint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FrictionJoint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FrictionJoint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FrictionJoint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.HingeJoint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_HingeJoint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.HingeJoint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_HingeJoint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.HingeJoint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_HingeJoint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RelativeJoint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RelativeJoint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RelativeJoint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RelativeJoint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RelativeJoint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RelativeJoint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SliderJoint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SliderJoint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SliderJoint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SliderJoint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SliderJoint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SliderJoint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TargetJoint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TargetJoint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TargetJoint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TargetJoint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TargetJoint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TargetJoint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FixedJoint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FixedJoint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FixedJoint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FixedJoint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FixedJoint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FixedJoint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WheelJoint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WheelJoint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WheelJoint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WheelJoint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WheelJoint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WheelJoint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Effector2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Effector2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Effector2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Effector2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Effector2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Effector2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AreaEffector2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AreaEffector2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AreaEffector2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AreaEffector2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AreaEffector2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AreaEffector2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BuoyancyEffector2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BuoyancyEffector2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BuoyancyEffector2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BuoyancyEffector2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BuoyancyEffector2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BuoyancyEffector2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PointEffector2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PointEffector2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PointEffector2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PointEffector2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PointEffector2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PointEffector2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PlatformEffector2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PlatformEffector2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PlatformEffector2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PlatformEffector2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PlatformEffector2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PlatformEffector2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SurfaceEffector2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SurfaceEffector2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SurfaceEffector2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SurfaceEffector2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SurfaceEffector2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SurfaceEffector2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PhysicsUpdateBehaviour2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PhysicsUpdateBehaviour2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PhysicsUpdateBehaviour2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PhysicsUpdateBehaviour2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PhysicsUpdateBehaviour2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PhysicsUpdateBehaviour2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ConstantForce2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ConstantForce2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ConstantForce2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ConstantForce2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ConstantForce2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ConstantForce2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PhysicsMaterial2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PhysicsMaterial2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PhysicsMaterial2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PhysicsMaterial2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PhysicsMaterial2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PhysicsMaterial2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpriteMask.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpriteMask_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpriteMask.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpriteMask_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpriteMask.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpriteMask_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Terrain.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Terrain_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Terrain.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Terrain_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Terrain.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Terrain_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tree.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tree_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tree.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tree_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tree.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tree_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TerrainData.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TerrainData_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TerrainData.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TerrainData_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TerrainData.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TerrainData_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TerrainLayer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TerrainLayer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TerrainLayer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TerrainLayer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TerrainLayer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TerrainLayer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TerrainCollider.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TerrainCollider_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TerrainCollider.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TerrainCollider_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TerrainCollider.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TerrainCollider_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TextMesh.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TextMesh_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TextMesh.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TextMesh_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TextMesh.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TextMesh_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Font.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Font_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Font.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Font_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Font.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Font_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.GridBrushBase.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_GridBrushBase_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.GridBrushBase.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_GridBrushBase_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.GridBrushBase.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_GridBrushBase_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.Tile.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_Tile_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.Tile.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_Tile_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.Tile.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_Tile_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.TileBase.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_TileBase_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.TileBase.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_TileBase_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.TileBase.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_TileBase_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.Tilemap.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_Tilemap_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.Tilemap.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_Tilemap_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.Tilemap.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_Tilemap_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.TilemapRenderer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_TilemapRenderer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.TilemapRenderer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_TilemapRenderer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.TilemapRenderer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_TilemapRenderer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.TilemapCollider2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_TilemapCollider2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.TilemapCollider2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_TilemapCollider2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.TilemapCollider2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_TilemapCollider2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CanvasGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CanvasGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CanvasGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CanvasGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CanvasGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CanvasGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CanvasRenderer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CanvasRenderer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CanvasRenderer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CanvasRenderer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CanvasRenderer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CanvasRenderer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Canvas.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Canvas_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Canvas.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Canvas_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Canvas.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Canvas_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.VectorImage.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_VectorImage_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.VectorImage.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_VectorImage_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.VectorImage.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_VectorImage_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelSettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelSettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelSettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelSettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelSettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelSettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.UIDocument.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_UIDocument_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.UIDocument.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_UIDocument_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.UIDocument.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_UIDocument_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.StyleSheet.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_StyleSheet_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.StyleSheet.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_StyleSheet_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.StyleSheet.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_StyleSheet_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.ThemeStyleSheet.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_ThemeStyleSheet_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.ThemeStyleSheet.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_ThemeStyleSheet_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.ThemeStyleSheet.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_ThemeStyleSheet_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelTextSettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelTextSettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelTextSettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelTextSettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelTextSettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelTextSettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.VisualTreeAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_VisualTreeAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.VisualTreeAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_VisualTreeAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.VisualTreeAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_VisualTreeAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WheelCollider.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WheelCollider_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WheelCollider.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WheelCollider_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WheelCollider.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WheelCollider_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Video.VideoClip.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Video_VideoClip_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Video.VideoClip.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Video_VideoClip_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Video.VideoClip.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Video_VideoClip_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Video.VideoPlayer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Video_VideoPlayer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Video.VideoPlayer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Video_VideoPlayer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Video.VideoPlayer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Video_VideoPlayer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WindZone.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WindZone_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WindZone.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WindZone_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WindZone.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WindZone_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // AYellowpaper.SerializedCollections.SerializedDictionarySample.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void AYellowpaper_SerializedCollections_SerializedDictionarySample_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // AYellowpaper.SerializedCollections.SerializedDictionarySample.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void AYellowpaper_SerializedCollections_SerializedDictionarySample_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // AYellowpaper.SerializedCollections.SerializedDictionarySample.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void AYellowpaper_SerializedCollections_SerializedDictionarySample_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // AYellowpaper.SerializedCollections.SerializedDictionarySampleThree.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void AYellowpaper_SerializedCollections_SerializedDictionarySampleThree_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // AYellowpaper.SerializedCollections.SerializedDictionarySampleThree.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void AYellowpaper_SerializedCollections_SerializedDictionarySampleThree_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // AYellowpaper.SerializedCollections.SerializedDictionarySampleThree.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void AYellowpaper_SerializedCollections_SerializedDictionarySampleThree_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // AYellowpaper.SerializedCollections.SerializedDictionarySampleTwo.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void AYellowpaper_SerializedCollections_SerializedDictionarySampleTwo_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // AYellowpaper.SerializedCollections.SerializedDictionarySampleTwo.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void AYellowpaper_SerializedCollections_SerializedDictionarySampleTwo_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // AYellowpaper.SerializedCollections.SerializedDictionarySampleTwo.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void AYellowpaper_SerializedCollections_SerializedDictionarySampleTwo_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // csShurikenEffectChanger.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void csShurikenEffectChanger_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // csShurikenEffectChanger.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void csShurikenEffectChanger_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // csShurikenEffectChanger.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void csShurikenEffectChanger_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // csShurikenEffectEditor.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void csShurikenEffectEditor_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // csShurikenEffectEditor.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void csShurikenEffectEditor_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // csShurikenEffectEditor.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void csShurikenEffectEditor_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // mParent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void mParent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // mParent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void mParent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // mParent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void mParent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // AnimationStateAction.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void AnimationStateAction_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // AnimationStateAction.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void AnimationStateAction_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // AnimationStateAction.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void AnimationStateAction_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PlayerCameraFollow.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PlayerCameraFollow_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // PlayerCameraFollow.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PlayerCameraFollow_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PlayerCameraFollow.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PlayerCameraFollow_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // LoadingSceneSystem.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void LoadingSceneSystem_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // LoadingSceneSystem.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void LoadingSceneSystem_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // LoadingSceneSystem.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void LoadingSceneSystem_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // SplashScreen.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void SplashScreen_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // SplashScreen.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void SplashScreen_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // SplashScreen.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void SplashScreen_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GrayScale.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GrayScale_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GrayScale.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GrayScale_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GrayScale.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GrayScale_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // MobileDisableAutoSwitchControls.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void MobileDisableAutoSwitchControls_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // MobileDisableAutoSwitchControls.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void MobileDisableAutoSwitchControls_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // MobileDisableAutoSwitchControls.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void MobileDisableAutoSwitchControls_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UIVirtualButton.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UIVirtualButton_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UIVirtualButton.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UIVirtualButton_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UIVirtualButton.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UIVirtualButton_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UIVirtualJoystick.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UIVirtualJoystick_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UIVirtualJoystick.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UIVirtualJoystick_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UIVirtualJoystick.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UIVirtualJoystick_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UIVirtualTouchZone.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UIVirtualTouchZone_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UIVirtualTouchZone.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UIVirtualTouchZone_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UIVirtualTouchZone.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UIVirtualTouchZone_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // BasicRigidBodyPush.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void BasicRigidBodyPush_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // BasicRigidBodyPush.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void BasicRigidBodyPush_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // BasicRigidBodyPush.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void BasicRigidBodyPush_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ChatController.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ChatController_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // ChatController.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ChatController_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ChatController.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ChatController_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // DropdownSample.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void DropdownSample_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // DropdownSample.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void DropdownSample_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // DropdownSample.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void DropdownSample_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // EnvMapAnimator.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void EnvMapAnimator_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // EnvMapAnimator.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void EnvMapAnimator_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // EnvMapAnimator.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void EnvMapAnimator_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Readme.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Readme_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Readme.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Readme_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Readme.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Readme_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineBrain_BrainEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Cinemachine_CinemachineBrain_BrainEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineBrain_BrainEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Cinemachine_CinemachineBrain_BrainEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineBrain_BrainEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Cinemachine_CinemachineBrain_BrainEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineBrain_VcamActivatedEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Cinemachine_CinemachineBrain_VcamActivatedEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineBrain_VcamActivatedEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Cinemachine_CinemachineBrain_VcamActivatedEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineBrain_VcamActivatedEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Cinemachine_CinemachineBrain_VcamActivatedEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineImpulseDefinition.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Cinemachine_CinemachineImpulseDefinition_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineImpulseDefinition.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Cinemachine_CinemachineImpulseDefinition_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineImpulseDefinition.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Cinemachine_CinemachineImpulseDefinition_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineImpulseManager_EnvelopeDefinition.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Cinemachine_CinemachineImpulseManager_EnvelopeDefinition_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineImpulseManager_EnvelopeDefinition.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Cinemachine_CinemachineImpulseManager_EnvelopeDefinition_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineImpulseManager_EnvelopeDefinition.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Cinemachine_CinemachineImpulseManager_EnvelopeDefinition_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineTriggerAction_ActionSettings_TriggerEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Cinemachine_CinemachineTriggerAction_ActionSettings_TriggerEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineTriggerAction_ActionSettings_TriggerEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Cinemachine_CinemachineTriggerAction_ActionSettings_TriggerEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Cinemachine_CinemachineTriggerAction_ActionSettings_TriggerEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Cinemachine_CinemachineTriggerAction_ActionSettings_TriggerEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_BoolInputField_OnSubmitEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_BoolInputField_OnSubmitEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_BoolInputField_OnSubmitEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_BoolInputField_OnSubmitEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_BoolInputField_OnSubmitEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_BoolInputField_OnSubmitEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_ConnectToRegionUIForm_OnSubmitEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_ConnectToRegionUIForm_OnSubmitEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_ConnectToRegionUIForm_OnSubmitEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_ConnectToRegionUIForm_OnSubmitEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_ConnectToRegionUIForm_OnSubmitEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_ConnectToRegionUIForm_OnSubmitEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_CreateRoomUiForm_OnSubmitEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_CreateRoomUiForm_OnSubmitEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_CreateRoomUiForm_OnSubmitEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_CreateRoomUiForm_OnSubmitEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_CreateRoomUiForm_OnSubmitEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_CreateRoomUiForm_OnSubmitEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_LoadLevelUIForm_OnSubmitEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_LoadLevelUIForm_OnSubmitEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_LoadLevelUIForm_OnSubmitEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_LoadLevelUIForm_OnSubmitEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_LoadLevelUIForm_OnSubmitEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_LoadLevelUIForm_OnSubmitEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_SetRoomCustomPropertyUIForm_OnSubmitEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_SetRoomCustomPropertyUIForm_OnSubmitEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_SetRoomCustomPropertyUIForm_OnSubmitEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_SetRoomCustomPropertyUIForm_OnSubmitEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_SetRoomCustomPropertyUIForm_OnSubmitEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_SetRoomCustomPropertyUIForm_OnSubmitEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_UserIdUiForm_OnSubmitEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_UserIdUiForm_OnSubmitEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_UserIdUiForm_OnSubmitEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_UserIdUiForm_OnSubmitEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_UserIdUiForm_OnSubmitEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_Forms_UserIdUiForm_OnSubmitEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_FriendListView_OnJoinRoomEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_FriendListView_OnJoinRoomEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_FriendListView_OnJoinRoomEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_FriendListView_OnJoinRoomEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_FriendListView_OnJoinRoomEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_FriendListView_OnJoinRoomEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_IntInputField_OnSubmitEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_IntInputField_OnSubmitEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_IntInputField_OnSubmitEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_IntInputField_OnSubmitEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_IntInputField_OnSubmitEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_IntInputField_OnSubmitEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_RoomListView_OnJoinRoomEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_RoomListView_OnJoinRoomEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_RoomListView_OnJoinRoomEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_RoomListView_OnJoinRoomEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_RoomListView_OnJoinRoomEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_RoomListView_OnJoinRoomEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_StringInputField_OnSubmitEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_StringInputField_OnSubmitEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_StringInputField_OnSubmitEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_StringInputField_OnSubmitEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_Demo_Cockpit_StringInputField_OnSubmitEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_Demo_Cockpit_StringInputField_OnSubmitEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_UtilityScripts_TabViewManager_TabChangeEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_UtilityScripts_TabViewManager_TabChangeEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_UtilityScripts_TabViewManager_TabChangeEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_UtilityScripts_TabViewManager_TabChangeEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Photon_Pun_UtilityScripts_TabViewManager_TabChangeEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Photon_Pun_UtilityScripts_TabViewManager_TabChangeEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_HorizontalAlignmentOptions.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_HorizontalAlignmentOptions_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_HorizontalAlignmentOptions.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_HorizontalAlignmentOptions_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_HorizontalAlignmentOptions.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_HorizontalAlignmentOptions_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TextAlignmentOptions.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TextAlignmentOptions_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TextAlignmentOptions.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TextAlignmentOptions_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TextAlignmentOptions.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TextAlignmentOptions_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Character.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_Character_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Character.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_Character_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Character.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_Character_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Dropdown_DropdownEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_Dropdown_DropdownEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Dropdown_DropdownEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_Dropdown_DropdownEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Dropdown_DropdownEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_Dropdown_DropdownEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Dropdown_OptionDataList.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_Dropdown_OptionDataList_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Dropdown_OptionDataList.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_Dropdown_OptionDataList_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Dropdown_OptionDataList.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_Dropdown_OptionDataList_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_FontWeightPair.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_FontWeightPair_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_FontWeightPair.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_FontWeightPair_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_FontWeightPair.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_FontWeightPair_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_GlyphPairAdjustmentRecord.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_GlyphPairAdjustmentRecord_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_GlyphPairAdjustmentRecord.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_GlyphPairAdjustmentRecord_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_GlyphPairAdjustmentRecord.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_GlyphPairAdjustmentRecord_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_OnChangeEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_InputField_OnChangeEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_OnChangeEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_InputField_OnChangeEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_OnChangeEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_InputField_OnChangeEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_SelectionEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_InputField_SelectionEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_SelectionEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_InputField_SelectionEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_SelectionEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_InputField_SelectionEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_SubmitEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_InputField_SubmitEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_SubmitEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_InputField_SubmitEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_SubmitEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_InputField_SubmitEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_TextSelectionEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_InputField_TextSelectionEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_TextSelectionEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_InputField_TextSelectionEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_TextSelectionEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_InputField_TextSelectionEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_TouchScreenKeyboardEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_InputField_TouchScreenKeyboardEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_TouchScreenKeyboardEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_InputField_TouchScreenKeyboardEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_InputField_TouchScreenKeyboardEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_InputField_TouchScreenKeyboardEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_SpriteCharacter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_SpriteCharacter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_SpriteCharacter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_SpriteCharacter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_SpriteCharacter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_SpriteCharacter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_SpriteGlyph.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_SpriteGlyph_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_SpriteGlyph.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_SpriteGlyph_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_SpriteGlyph.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_SpriteGlyph_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Style.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_Style_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Style.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_Style_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_Style.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_Style_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_CharacterSelectionEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_TextEventHandler_CharacterSelectionEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_CharacterSelectionEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_TextEventHandler_CharacterSelectionEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_CharacterSelectionEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_TextEventHandler_CharacterSelectionEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_LineSelectionEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_TextEventHandler_LineSelectionEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_LineSelectionEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_TextEventHandler_LineSelectionEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_LineSelectionEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_TextEventHandler_LineSelectionEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_LinkSelectionEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_TextEventHandler_LinkSelectionEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_LinkSelectionEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_TextEventHandler_LinkSelectionEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_LinkSelectionEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_TextEventHandler_LinkSelectionEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_SpriteSelectionEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_TextEventHandler_SpriteSelectionEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_SpriteSelectionEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_TextEventHandler_SpriteSelectionEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_SpriteSelectionEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_TextEventHandler_SpriteSelectionEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_WordSelectionEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_TextEventHandler_WordSelectionEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_WordSelectionEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_TextEventHandler_WordSelectionEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_TMP_TextEventHandler_WordSelectionEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_TMP_TextEventHandler_WordSelectionEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_VerticalAlignmentOptions.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_VerticalAlignmentOptions_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_VerticalAlignmentOptions.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_VerticalAlignmentOptions_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_TMPro_VerticalAlignmentOptions.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_TMPro_VerticalAlignmentOptions_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualButton_BoolEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UIVirtualButton_BoolEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualButton_BoolEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UIVirtualButton_BoolEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualButton_BoolEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UIVirtualButton_BoolEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualButton_Event.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UIVirtualButton_Event_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualButton_Event.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UIVirtualButton_Event_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualButton_Event.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UIVirtualButton_Event_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualJoystick_Event.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UIVirtualJoystick_Event_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualJoystick_Event.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UIVirtualJoystick_Event_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualJoystick_Event.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UIVirtualJoystick_Event_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualTouchZone_Event.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UIVirtualTouchZone_Event_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualTouchZone_Event.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UIVirtualTouchZone_Event_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UIVirtualTouchZone_Event.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UIVirtualTouchZone_Event_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_RigLayer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Animations_Rigging_RigLayer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_RigLayer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Animations_Rigging_RigLayer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_RigLayer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Animations_Rigging_RigLayer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_Vector3Bool.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Animations_Rigging_Vector3Bool_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_Vector3Bool.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Animations_Rigging_Vector3Bool_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_Vector3Bool.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Animations_Rigging_Vector3Bool_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransform.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransform_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransform.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransform_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransform.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransform_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransformArray.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransformArray_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransformArray.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransformArray_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransformArray.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransformArray_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_EventSystems_EventTrigger_TriggerEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_EventSystems_EventTrigger_TriggerEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_EventSystems_EventTrigger_TriggerEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_EventSystems_EventTrigger_TriggerEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_EventSystems_EventTrigger_TriggerEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_EventSystems_EventTrigger_TriggerEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Events_UnityEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Events_UnityEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Events_UnityEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Events_UnityEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Events_UnityEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Events_UnityEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Events_UnityEventBase.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Events_UnityEventBase_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Events_UnityEventBase.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Events_UnityEventBase_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Events_UnityEventBase.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Events_UnityEventBase_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_InputAction.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_InputAction_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_InputAction.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_InputAction_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_InputAction.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_InputAction_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_InputActionMap.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_InputActionMap_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_InputActionMap.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_InputActionMap_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_InputActionMap.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_InputActionMap_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_InputActionProperty.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_InputActionProperty_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_InputActionProperty.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_InputActionProperty_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_InputActionProperty.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_InputActionProperty_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInputManager_PlayerJoinedEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_PlayerInputManager_PlayerJoinedEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInputManager_PlayerJoinedEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_PlayerInputManager_PlayerJoinedEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInputManager_PlayerJoinedEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_PlayerInputManager_PlayerJoinedEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInputManager_PlayerLeftEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_PlayerInputManager_PlayerLeftEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInputManager_PlayerLeftEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_PlayerInputManager_PlayerLeftEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInputManager_PlayerLeftEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_PlayerInputManager_PlayerLeftEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_ActionEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_PlayerInput_ActionEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_ActionEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_PlayerInput_ActionEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_ActionEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_PlayerInput_ActionEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_ControlsChangedEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_PlayerInput_ControlsChangedEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_ControlsChangedEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_PlayerInput_ControlsChangedEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_ControlsChangedEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_PlayerInput_ControlsChangedEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_DeviceLostEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_PlayerInput_DeviceLostEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_DeviceLostEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_PlayerInput_DeviceLostEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_DeviceLostEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_PlayerInput_DeviceLostEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_DeviceRegainedEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_PlayerInput_DeviceRegainedEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_DeviceRegainedEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_PlayerInput_DeviceRegainedEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_InputSystem_PlayerInput_DeviceRegainedEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_InputSystem_PlayerInput_DeviceRegainedEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ParticleSystem_MinMaxCurve.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ParticleSystem_MinMaxCurve_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ParticleSystem_MinMaxCurve.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ParticleSystem_MinMaxCurve_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ParticleSystem_MinMaxCurve.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ParticleSystem_MinMaxCurve_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ParticleSystem_MinMaxGradient.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ParticleSystem_MinMaxGradient_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ParticleSystem_MinMaxGradient.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ParticleSystem_MinMaxGradient_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ParticleSystem_MinMaxGradient.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ParticleSystem_MinMaxGradient_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Arch.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Arch_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Arch.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Arch_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Arch.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Arch_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Cone.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Cone_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Cone.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Cone_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Cone.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Cone_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Cube.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Cube_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Cube.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Cube_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Cube.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Cube_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Cylinder.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Cylinder_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Cylinder.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Cylinder_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Cylinder.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Cylinder_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Door.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Door_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Door.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Door_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Door.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Door_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Pipe.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Pipe_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Pipe.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Pipe_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Pipe.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Pipe_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Plane.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Plane_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Plane.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Plane_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Plane.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Plane_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Prism.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Prism_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Prism.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Prism_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Prism.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Prism_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Sphere.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Sphere_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Sphere.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Sphere_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Sphere.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Sphere_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Sprite.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Sprite_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Sprite.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Sprite_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Sprite.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Sprite_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Stairs.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Stairs_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Stairs.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Stairs_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Stairs.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Stairs_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Torus.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Torus_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Torus.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Torus_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_ProBuilder_Shapes_Torus.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_ProBuilder_Shapes_Torus_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Quaternion.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Quaternion_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Quaternion.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Quaternion_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Quaternion.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Quaternion_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Rendering_HighDefinition_DecalLayerEnum.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Rendering_HighDefinition_DecalLayerEnum_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Rendering_HighDefinition_DecalLayerEnum.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Rendering_HighDefinition_DecalLayerEnum_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Rendering_HighDefinition_DecalLayerEnum.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Rendering_HighDefinition_DecalLayerEnum_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Rendering_HighDefinition_LightLayerEnum.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Rendering_HighDefinition_LightLayerEnum_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Rendering_HighDefinition_LightLayerEnum.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Rendering_HighDefinition_LightLayerEnum_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_Rendering_HighDefinition_LightLayerEnum.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_Rendering_HighDefinition_LightLayerEnum_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Glyph.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Glyph_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Glyph.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Glyph_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Glyph.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Glyph_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_GlyphMetrics.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_GlyphMetrics_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_GlyphMetrics.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_GlyphMetrics_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_GlyphMetrics.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_GlyphMetrics_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_GlyphRect.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_GlyphRect_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_GlyphRect.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_GlyphRect_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_GlyphRect.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_GlyphRect_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_LowLevel_GlyphPairAdjustmentRecord.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_LowLevel_GlyphPairAdjustmentRecord_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_LowLevel_GlyphPairAdjustmentRecord.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_LowLevel_GlyphPairAdjustmentRecord_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_LowLevel_GlyphPairAdjustmentRecord.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_LowLevel_GlyphPairAdjustmentRecord_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_Character.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Text_Character_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_Character.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Text_Character_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_Character.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Text_Character_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_FontWeightPair.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Text_FontWeightPair_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_FontWeightPair.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Text_FontWeightPair_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_FontWeightPair.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Text_FontWeightPair_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_SpriteCharacter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Text_SpriteCharacter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_SpriteCharacter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Text_SpriteCharacter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_SpriteCharacter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Text_SpriteCharacter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_SpriteGlyph.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Text_SpriteGlyph_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_SpriteGlyph.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Text_SpriteGlyph_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_SpriteGlyph.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Text_SpriteGlyph_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_TextStyle.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Text_TextStyle_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_TextStyle.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Text_TextStyle_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_TextStyle.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Text_TextStyle_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_UnicodeLineBreakingRules.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Text_UnicodeLineBreakingRules_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_UnicodeLineBreakingRules.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Text_UnicodeLineBreakingRules_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_TextCore_Text_UnicodeLineBreakingRules.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_TextCore_Text_UnicodeLineBreakingRules_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_AnimationTriggers.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_AnimationTriggers_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_AnimationTriggers.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_AnimationTriggers_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_AnimationTriggers.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_AnimationTriggers_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Button_ButtonClickedEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Button_ButtonClickedEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Button_ButtonClickedEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Button_ButtonClickedEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Button_ButtonClickedEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Button_ButtonClickedEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_ColorBlock.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_ColorBlock_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_ColorBlock.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_ColorBlock_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_ColorBlock.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_ColorBlock_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Dropdown_DropdownEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Dropdown_DropdownEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Dropdown_DropdownEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Dropdown_DropdownEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Dropdown_DropdownEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Dropdown_DropdownEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Dropdown_OptionDataList.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Dropdown_OptionDataList_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Dropdown_OptionDataList.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Dropdown_OptionDataList_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Dropdown_OptionDataList.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Dropdown_OptionDataList_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_FontData.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_FontData_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_FontData.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_FontData_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_FontData.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_FontData_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_InputField_EndEditEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_InputField_EndEditEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_InputField_EndEditEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_InputField_EndEditEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_InputField_EndEditEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_InputField_EndEditEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_InputField_OnChangeEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_InputField_OnChangeEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_InputField_OnChangeEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_InputField_OnChangeEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_InputField_OnChangeEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_InputField_OnChangeEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_InputField_SubmitEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_InputField_SubmitEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_InputField_SubmitEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_InputField_SubmitEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_InputField_SubmitEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_InputField_SubmitEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_MaskableGraphic_CullStateChangedEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_MaskableGraphic_CullStateChangedEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_MaskableGraphic_CullStateChangedEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_MaskableGraphic_CullStateChangedEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_MaskableGraphic_CullStateChangedEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_MaskableGraphic_CullStateChangedEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Navigation.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Navigation_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Navigation.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Navigation_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Navigation.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Navigation_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Scrollbar_ScrollEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Scrollbar_ScrollEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Scrollbar_ScrollEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Scrollbar_ScrollEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Scrollbar_ScrollEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Scrollbar_ScrollEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_ScrollRect_ScrollRectEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_ScrollRect_ScrollRectEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_ScrollRect_ScrollRectEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_ScrollRect_ScrollRectEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_ScrollRect_ScrollRectEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_ScrollRect_ScrollRectEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Slider_SliderEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Slider_SliderEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Slider_SliderEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Slider_SliderEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Slider_SliderEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Slider_SliderEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_SpriteState.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_SpriteState_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_SpriteState.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_SpriteState_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_SpriteState.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_SpriteState_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Toggle_ToggleEvent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Toggle_ToggleEvent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Toggle_ToggleEvent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Toggle_ToggleEvent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_UI_Toggle_ToggleEvent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_UI_Toggle_ToggleEvent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_VFX_Utility_ExposedProperty.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_VFX_Utility_ExposedProperty_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_VFX_Utility_ExposedProperty.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_VFX_Utility_ExposedProperty_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_UnityEngine_VFX_Utility_ExposedProperty.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_UnityEngine_VFX_Utility_ExposedProperty_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Unity_Mathematics_bool2.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Unity_Mathematics_bool2_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Unity_Mathematics_bool2.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Unity_Mathematics_bool2_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Unity_Mathematics_bool2.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Unity_Mathematics_bool2_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Unity_Mathematics_bool2x2.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Unity_Mathematics_bool2x2_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Unity_Mathematics_bool2x2.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Unity_Mathematics_bool2x2_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Unity_Mathematics_bool2x2.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Unity_Mathematics_bool2x2_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Unity_Mathematics_quaternion.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Unity_Mathematics_quaternion_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Unity_Mathematics_quaternion.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Unity_Mathematics_quaternion_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.Generated.PropertyProviders.PropertyProvider_Unity_Mathematics_quaternion.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_Generated_PropertyProviders_PropertyProvider_Unity_Mathematics_quaternion_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_DigitValidator.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_DigitValidator_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_DigitValidator.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_DigitValidator_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_DigitValidator.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_DigitValidator_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_PhoneNumberValidator.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_PhoneNumberValidator_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_PhoneNumberValidator.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_PhoneNumberValidator_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_PhoneNumberValidator.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_PhoneNumberValidator_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_TextEventHandler.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_TextEventHandler_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_TextEventHandler.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_TextEventHandler_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_TextEventHandler.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_TextEventHandler_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.Benchmark01.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_Benchmark01_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.Benchmark01.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_Benchmark01_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.Benchmark01.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_Benchmark01_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.Benchmark01_UGUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_Benchmark01_UGUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.Benchmark01_UGUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_Benchmark01_UGUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.Benchmark01_UGUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_Benchmark01_UGUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.Benchmark02.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_Benchmark02_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.Benchmark02.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_Benchmark02_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.Benchmark02.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_Benchmark02_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.Benchmark03.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_Benchmark03_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.Benchmark03.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_Benchmark03_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.Benchmark03.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_Benchmark03_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.Benchmark04.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_Benchmark04_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.Benchmark04.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_Benchmark04_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.Benchmark04.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_Benchmark04_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.CameraController.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_CameraController_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.CameraController.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_CameraController_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.CameraController.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_CameraController_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.ObjectSpin.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_ObjectSpin_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.ObjectSpin.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_ObjectSpin_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.ObjectSpin.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_ObjectSpin_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.ShaderPropAnimator.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_ShaderPropAnimator_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.ShaderPropAnimator.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_ShaderPropAnimator_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.ShaderPropAnimator.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_ShaderPropAnimator_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.SimpleScript.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_SimpleScript_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.SimpleScript.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_SimpleScript_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.SimpleScript.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_SimpleScript_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.SkewTextExample.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_SkewTextExample_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.SkewTextExample.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_SkewTextExample_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.SkewTextExample.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_SkewTextExample_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TeleType.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TeleType_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TeleType.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TeleType_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TeleType.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TeleType_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TextConsoleSimulator.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TextConsoleSimulator_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TextConsoleSimulator.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TextConsoleSimulator_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TextConsoleSimulator.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TextConsoleSimulator_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TextMeshProFloatingText.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TextMeshProFloatingText_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TextMeshProFloatingText.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TextMeshProFloatingText_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TextMeshProFloatingText.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TextMeshProFloatingText_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TextMeshSpawner.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TextMeshSpawner_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TextMeshSpawner.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TextMeshSpawner_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TextMeshSpawner.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TextMeshSpawner_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMPro_InstructionOverlay.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMPro_InstructionOverlay_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMPro_InstructionOverlay.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMPro_InstructionOverlay_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMPro_InstructionOverlay.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMPro_InstructionOverlay_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_ExampleScript_01.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_ExampleScript_01_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_ExampleScript_01.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_ExampleScript_01_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_ExampleScript_01.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_ExampleScript_01_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_FrameRateCounter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_FrameRateCounter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_FrameRateCounter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_FrameRateCounter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_FrameRateCounter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_FrameRateCounter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_TextEventCheck.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_TextEventCheck_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_TextEventCheck.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_TextEventCheck_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_TextEventCheck.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_TextEventCheck_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_TextInfoDebugTool.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_TextInfoDebugTool_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_TextInfoDebugTool.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_TextInfoDebugTool_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_TextInfoDebugTool.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_TextInfoDebugTool_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_TextSelector_A.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_TextSelector_A_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_TextSelector_A.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_TextSelector_A_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_TextSelector_A.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_TextSelector_A_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_TextSelector_B.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_TextSelector_B_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_TextSelector_B.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_TextSelector_B_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_TextSelector_B.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_TextSelector_B_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_UiFrameRateCounter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_UiFrameRateCounter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_UiFrameRateCounter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_UiFrameRateCounter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.TMP_UiFrameRateCounter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_TMP_UiFrameRateCounter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.VertexColorCycler.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_VertexColorCycler_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.VertexColorCycler.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_VertexColorCycler_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.VertexColorCycler.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_VertexColorCycler_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.VertexJitter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_VertexJitter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.VertexJitter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_VertexJitter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.VertexJitter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_VertexJitter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.VertexShakeA.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_VertexShakeA_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.VertexShakeA.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_VertexShakeA_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.VertexShakeA.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_VertexShakeA_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.VertexShakeB.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_VertexShakeB_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.VertexShakeB.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_VertexShakeB_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.VertexShakeB.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_VertexShakeB_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.VertexZoom.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_VertexZoom_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.VertexZoom.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_VertexZoom_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.VertexZoom.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_VertexZoom_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.WarpTextExample.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_WarpTextExample_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.WarpTextExample.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_WarpTextExample_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.Examples.WarpTextExample.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_Examples_WarpTextExample_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // StarterAssets.StarterAssetsInputs.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void StarterAssets_StarterAssetsInputs_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // StarterAssets.StarterAssetsInputs.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void StarterAssets_StarterAssetsInputs_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // StarterAssets.StarterAssetsInputs.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void StarterAssets_StarterAssetsInputs_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // StarterAssets.UICanvasControllerInput.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void StarterAssets_UICanvasControllerInput_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // StarterAssets.UICanvasControllerInput.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void StarterAssets_UICanvasControllerInput_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // StarterAssets.UICanvasControllerInput.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void StarterAssets_UICanvasControllerInput_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // StarterAssets.ThirdPersonController.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void StarterAssets_ThirdPersonController_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // StarterAssets.ThirdPersonController.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void StarterAssets_ThirdPersonController_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // StarterAssets.ThirdPersonController.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void StarterAssets_ThirdPersonController_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Test.TestScript.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Test_TestScript_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Test.TestScript.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Test_TestScript_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Test.TestScript.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Test_TestScript_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Test.TestScript2.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Test_TestScript2_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Test.TestScript2.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Test_TestScript2_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Test.TestScript2.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Test_TestScript2_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Test.TestScript3.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Test_TestScript3_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Test.TestScript3.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Test_TestScript3_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Test.TestScript3.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Test_TestScript3_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Systems.Shader.MaterialAnimationController.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Systems_Shader_MaterialAnimationController_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Systems.Shader.MaterialAnimationController.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Systems_Shader_MaterialAnimationController_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Systems.Shader.MaterialAnimationController.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Systems_Shader_MaterialAnimationController_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Samarnggoon.GameDev3.Chapter5.Utility.AlwaysFaceCamera.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Samarnggoon_GameDev3_Chapter5_Utility_AlwaysFaceCamera_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Samarnggoon.GameDev3.Chapter5.Utility.AlwaysFaceCamera.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Samarnggoon_GameDev3_Chapter5_Utility_AlwaysFaceCamera_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Samarnggoon.GameDev3.Chapter5.Utility.AlwaysFaceCamera.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Samarnggoon_GameDev3_Chapter5_Utility_AlwaysFaceCamera_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.AssetsInputsSystem.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_AssetsInputsSystem_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.AssetsInputsSystem.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_AssetsInputsSystem_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.AssetsInputsSystem.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_AssetsInputsSystem_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.IdleState.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_IdleState_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.IdleState.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_IdleState_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.IdleState.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_IdleState_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileJumpState.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileJumpState_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileJumpState.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileJumpState_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileJumpState.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileJumpState_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ThirdPersonControllerAI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ThirdPersonControllerAI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.ThirdPersonControllerAI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ThirdPersonControllerAI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ThirdPersonControllerAI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ThirdPersonControllerAI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.WaypointReachingState.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_WaypointReachingState_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.WaypointReachingState.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_WaypointReachingState_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.WaypointReachingState.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_WaypointReachingState_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.BulletIgnition.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_BulletIgnition_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.BulletIgnition.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_BulletIgnition_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.BulletIgnition.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_BulletIgnition_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.BulletObjectPool.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_BulletObjectPool_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.BulletObjectPool.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_BulletObjectPool_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.BulletObjectPool.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_BulletObjectPool_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.CharacterBullet.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_CharacterBullet_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.CharacterBullet.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_CharacterBullet_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.CharacterBullet.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_CharacterBullet_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyBullet.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyBullet_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyBullet.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyBullet_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyBullet.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyBullet_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyBulletConfig.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyBulletConfig_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyBulletConfig.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyBulletConfig_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyBulletConfig.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyBulletConfig_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyBulletObjectPool.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyBulletObjectPool_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyBulletObjectPool.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyBulletObjectPool_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyBulletObjectPool.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyBulletObjectPool_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemySpawnBullet.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemySpawnBullet_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.EnemySpawnBullet.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemySpawnBullet_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemySpawnBullet.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemySpawnBullet_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ShootingTargetObjectPool.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ShootingTargetObjectPool_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.ShootingTargetObjectPool.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ShootingTargetObjectPool_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ShootingTargetObjectPool.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ShootingTargetObjectPool_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ExplosiveForceDamage.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ExplosiveForceDamage_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.ExplosiveForceDamage.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ExplosiveForceDamage_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ExplosiveForceDamage.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ExplosiveForceDamage_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerBullet.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerBullet_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerBullet.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerBullet_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerBullet.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerBullet_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerBulletObjectPool.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerBulletObjectPool_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerBulletObjectPool.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerBulletObjectPool_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerBulletObjectPool.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerBulletObjectPool_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerSpawnBullet.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerSpawnBullet_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerSpawnBullet.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerSpawnBullet_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerSpawnBullet.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerSpawnBullet_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileLauncherCalculate.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileLauncherCalculate_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileLauncherCalculate.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileLauncherCalculate_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileLauncherCalculate.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileLauncherCalculate_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileReflectionBullet.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileReflectionBullet_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileReflectionBullet.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileReflectionBullet_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileReflectionBullet.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileReflectionBullet_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileReflectionBulletCalculate.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileReflectionBulletCalculate_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileReflectionBulletCalculate.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileReflectionBulletCalculate_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileReflectionBulletCalculate.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileReflectionBulletCalculate_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileReflectionLines.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileReflectionLines_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileReflectionLines.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileReflectionLines_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileReflectionLines.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileReflectionLines_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.Target_Point.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_Target_Point_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.Target_Point.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_Target_Point_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.Target_Point.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_Target_Point_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.VFXBulletsTime.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_VFXBulletsTime_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.VFXBulletsTime.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_VFXBulletsTime_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.VFXBulletsTime.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_VFXBulletsTime_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.InSideScreenUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_InSideScreenUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.InSideScreenUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_InSideScreenUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.InSideScreenUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_InSideScreenUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.MoveMultiObject.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MoveMultiObject_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.MoveMultiObject.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MoveMultiObject_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.MoveMultiObject.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MoveMultiObject_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ObjectMoveAnimation.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ObjectMoveAnimation_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.ObjectMoveAnimation.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ObjectMoveAnimation_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ObjectMoveAnimation.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ObjectMoveAnimation_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.MultiplayerSelectChapterSystem.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MultiplayerSelectChapterSystem_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.MultiplayerSelectChapterSystem.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MultiplayerSelectChapterSystem_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.MultiplayerSelectChapterSystem.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MultiplayerSelectChapterSystem_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.SelectChapterSystem.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SelectChapterSystem_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.SelectChapterSystem.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SelectChapterSystem_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.SelectChapterSystem.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SelectChapterSystem_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.CharacterFootStepAudioClipLists.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_CharacterFootStepAudioClipLists_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.CharacterFootStepAudioClipLists.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_CharacterFootStepAudioClipLists_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.CharacterFootStepAudioClipLists.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_CharacterFootStepAudioClipLists_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.CharacterSystem.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_CharacterSystem_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.CharacterSystem.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_CharacterSystem_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.CharacterSystem.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_CharacterSystem_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyControllerSystem.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyControllerSystem_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyControllerSystem.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyControllerSystem_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyControllerSystem.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyControllerSystem_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemySystem.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemySystem_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.EnemySystem.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemySystem_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemySystem.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemySystem_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.MultiplayerEnemyController.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MultiplayerEnemyController_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.MultiplayerEnemyController.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MultiplayerEnemyController_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.MultiplayerEnemyController.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MultiplayerEnemyController_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyAttackState.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyAttackState_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyAttackState.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyAttackState_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyAttackState.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyAttackState_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyJumpState.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyJumpState_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyJumpState.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyJumpState_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyJumpState.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyJumpState_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyMoveState.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyMoveState_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyMoveState.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyMoveState_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyMoveState.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyMoveState_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyState.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyState_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyState.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyState_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyState.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyState_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.BulletFireManeuver.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_BulletFireManeuver_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.BulletFireManeuver.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_BulletFireManeuver_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.BulletFireManeuver.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_BulletFireManeuver_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyManeuver.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyManeuver_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyManeuver.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyManeuver_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.EnemyManeuver.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemyManeuver_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.GrenadeKeepLaunchingManeuver.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_GrenadeKeepLaunchingManeuver_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.GrenadeKeepLaunchingManeuver.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_GrenadeKeepLaunchingManeuver_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.GrenadeKeepLaunchingManeuver.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_GrenadeKeepLaunchingManeuver_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.GrenadeLaunchManeuver.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_GrenadeLaunchManeuver_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.GrenadeLaunchManeuver.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_GrenadeLaunchManeuver_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.GrenadeLaunchManeuver.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_GrenadeLaunchManeuver_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.GrenadeOneLaunchingManeuver.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_GrenadeOneLaunchingManeuver_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.GrenadeOneLaunchingManeuver.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_GrenadeOneLaunchingManeuver_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.GrenadeOneLaunchingManeuver.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_GrenadeOneLaunchingManeuver_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileReflectionBulletFireManeuver.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileReflectionBulletFireManeuver_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileReflectionBulletFireManeuver.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileReflectionBulletFireManeuver_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileReflectionBulletFireManeuver.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileReflectionBulletFireManeuver_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.SpawnerProjectileReflectionBulletCalculate.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SpawnerProjectileReflectionBulletCalculate_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.SpawnerProjectileReflectionBulletCalculate.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SpawnerProjectileReflectionBulletCalculate_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.SpawnerProjectileReflectionBulletCalculate.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SpawnerProjectileReflectionBulletCalculate_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.RandomBulletFireManeuver.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_RandomBulletFireManeuver_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.RandomBulletFireManeuver.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_RandomBulletFireManeuver_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.RandomBulletFireManeuver.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_RandomBulletFireManeuver_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.SingleBulletFireManeuver.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SingleBulletFireManeuver_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.SingleBulletFireManeuver.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SingleBulletFireManeuver_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.SingleBulletFireManeuver.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SingleBulletFireManeuver_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.SurroundBulletFireManeuver.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SurroundBulletFireManeuver_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.SurroundBulletFireManeuver.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SurroundBulletFireManeuver_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.SurroundBulletFireManeuver.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SurroundBulletFireManeuver_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.TriBulletFireManeuver.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TriBulletFireManeuver_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.TriBulletFireManeuver.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TriBulletFireManeuver_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.TriBulletFireManeuver.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TriBulletFireManeuver_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.CharacterStatusPicker.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_CharacterStatusPicker_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.CharacterStatusPicker.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_CharacterStatusPicker_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.CharacterStatusPicker.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_CharacterStatusPicker_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.MultiplayerPlayerControllerSystem.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MultiplayerPlayerControllerSystem_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.MultiplayerPlayerControllerSystem.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MultiplayerPlayerControllerSystem_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.MultiplayerPlayerControllerSystem.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MultiplayerPlayerControllerSystem_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerSystem.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerSystem_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerSystem.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerSystem_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerSystem.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerSystem_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.MultiplayerAttackState.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MultiplayerAttackState_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.MultiplayerAttackState.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MultiplayerAttackState_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.MultiplayerAttackState.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MultiplayerAttackState_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerAttackState.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerAttackState_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerAttackState.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerAttackState_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerAttackState.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerAttackState_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerDownState.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerDownState_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerDownState.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerDownState_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerDownState.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerDownState_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerMoveState.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerMoveState_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerMoveState.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerMoveState_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerMoveState.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerMoveState_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerState.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerState_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerState.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerState_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerState.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerState_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.SetViewID.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SetViewID_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.SetViewID.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SetViewID_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.SetViewID.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SetViewID_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.TakeBodyDamage.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TakeBodyDamage_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.TakeBodyDamage.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TakeBodyDamage_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.TakeBodyDamage.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TakeBodyDamage_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.TakeDamage.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TakeDamage_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.TakeDamage.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TakeDamage_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.TakeDamage.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TakeDamage_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.TakeDamageIncessant.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TakeDamageIncessant_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.TakeDamageIncessant.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TakeDamageIncessant_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.TakeDamageIncessant.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TakeDamageIncessant_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.TakeExplosiveDamage.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TakeExplosiveDamage_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.TakeExplosiveDamage.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TakeExplosiveDamage_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.TakeExplosiveDamage.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TakeExplosiveDamage_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ObjectInteract.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ObjectInteract_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.ObjectInteract.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ObjectInteract_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ObjectInteract.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ObjectInteract_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.TriggerHandleLayerMask.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TriggerHandleLayerMask_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.TriggerHandleLayerMask.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TriggerHandleLayerMask_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.TriggerHandleLayerMask.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TriggerHandleLayerMask_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.TriggerHandleTag.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TriggerHandleTag_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.TriggerHandleTag.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TriggerHandleTag_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.TriggerHandleTag.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TriggerHandleTag_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.TriggerHandleWithCollider.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TriggerHandleWithCollider_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.TriggerHandleWithCollider.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TriggerHandleWithCollider_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.TriggerHandleWithCollider.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_TriggerHandleWithCollider_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.DropItemObjectPool.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_DropItemObjectPool_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.DropItemObjectPool.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_DropItemObjectPool_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.DropItemObjectPool.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_DropItemObjectPool_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.HealthItem.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_HealthItem_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.HealthItem.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_HealthItem_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.HealthItem.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_HealthItem_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.HealthSystem.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_HealthSystem_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.HealthSystem.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_HealthSystem_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.HealthSystem.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_HealthSystem_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ItemObject.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ItemObject_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.ItemObject.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ItemObject_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ItemObject.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ItemObject_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.GameManager.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_GameManager_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.GameManager.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_GameManager_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.GameManager.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_GameManager_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.SoundManager.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SoundManager_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.SoundManager.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SoundManager_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.SoundManager.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SoundManager_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.AttachmentSkillUpgrade.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_AttachmentSkillUpgrade_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.AttachmentSkillUpgrade.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_AttachmentSkillUpgrade_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.AttachmentSkillUpgrade.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_AttachmentSkillUpgrade_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.MainSkillUpgrade.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MainSkillUpgrade_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.MainSkillUpgrade.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MainSkillUpgrade_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.MainSkillUpgrade.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MainSkillUpgrade_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.RandomSkill.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_RandomSkill_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.RandomSkill.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_RandomSkill_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.RandomSkill.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_RandomSkill_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ResourcesPath.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ResourcesPath_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.ResourcesPath.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ResourcesPath_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ResourcesPath.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ResourcesPath_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.DoorSystem.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_DoorSystem_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.DoorSystem.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_DoorSystem_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.DoorSystem.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_DoorSystem_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.OpenScene.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_OpenScene_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.OpenScene.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_OpenScene_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.OpenScene.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_OpenScene_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.AutoFadeOutSound.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_AutoFadeOutSound_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.AutoFadeOutSound.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_AutoFadeOutSound_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.AutoFadeOutSound.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_AutoFadeOutSound_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlaySoundsLoop.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlaySoundsLoop_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PlaySoundsLoop.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlaySoundsLoop_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlaySoundsLoop.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlaySoundsLoop_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.Canvas_Element_List.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_Canvas_Element_List_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.Canvas_Element_List.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_Canvas_Element_List_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.Canvas_Element_List.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_Canvas_Element_List_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.CharacterStatusUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_CharacterStatusUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.CharacterStatusUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_CharacterStatusUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.CharacterStatusUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_CharacterStatusUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.FindRoomUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_FindRoomUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.FindRoomUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_FindRoomUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.FindRoomUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_FindRoomUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.FormUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_FormUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.FormUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_FormUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.FormUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_FormUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.SignInFormUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SignInFormUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.SignInFormUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SignInFormUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.SignInFormUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SignInFormUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.SignUpFormUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SignUpFormUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.SignUpFormUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SignUpFormUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.SignUpFormUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SignUpFormUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.UserFormUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_UserFormUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.UserFormUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_UserFormUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.UserFormUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_UserFormUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.MainMenuUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MainMenuUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.MainMenuUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MainMenuUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.MainMenuUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_MainMenuUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.NextLevelUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_NextLevelUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.NextLevelUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_NextLevelUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.NextLevelUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_NextLevelUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PauseMainMenuUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PauseMainMenuUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PauseMainMenuUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PauseMainMenuUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PauseMainMenuUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PauseMainMenuUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PauseMenuUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PauseMenuUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PauseMenuUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PauseMenuUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PauseMenuUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PauseMenuUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerInfoSlot.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerInfoSlot_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerInfoSlot.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerInfoSlot_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerInfoSlot.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerInfoSlot_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerListUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerListUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerListUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerListUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PlayerListUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PlayerListUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ProgressBarScale.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProgressBarScale_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.ProgressBarScale.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProgressBarScale_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ProgressBarScale.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProgressBarScale_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.RandomCharacterStatusSpinWheelUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_RandomCharacterStatusSpinWheelUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.RandomCharacterStatusSpinWheelUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_RandomCharacterStatusSpinWheelUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.RandomCharacterStatusSpinWheelUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_RandomCharacterStatusSpinWheelUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.RandomSkillUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_RandomSkillUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.RandomSkillUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_RandomSkillUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.RandomSkillUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_RandomSkillUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ReadyCheckUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ReadyCheckUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.ReadyCheckUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ReadyCheckUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ReadyCheckUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ReadyCheckUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.RoomInfoSlot.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_RoomInfoSlot_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.RoomInfoSlot.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_RoomInfoSlot_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.RoomInfoSlot.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_RoomInfoSlot_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ScrollViewForAnimation.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ScrollViewForAnimation_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.ScrollViewForAnimation.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ScrollViewForAnimation_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ScrollViewForAnimation.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ScrollViewForAnimation_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.SpinWheelUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SpinWheelUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.SpinWheelUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SpinWheelUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.SpinWheelUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_SpinWheelUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.UI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_UI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.UI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_UI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.UI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_UI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.WorldPositionToScreenCanvas.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_WorldPositionToScreenCanvas_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.WorldPositionToScreenCanvas.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_WorldPositionToScreenCanvas_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.WorldPositionToScreenCanvas.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_WorldPositionToScreenCanvas_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.VFXObjectPool.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_VFXObjectPool_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.VFXObjectPool.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_VFXObjectPool_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.VFXObjectPool.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_VFXObjectPool_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.VFXSpawner.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_VFXSpawner_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.VFXSpawner.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_VFXSpawner_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.VFXSpawner.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_VFXSpawner_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.AutoFireWeaponDecorator.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_AutoFireWeaponDecorator_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.AutoFireWeaponDecorator.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_AutoFireWeaponDecorator_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.AutoFireWeaponDecorator.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_AutoFireWeaponDecorator_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.WeaponAttachment.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_WeaponAttachment_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.WeaponAttachment.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_WeaponAttachment_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.WeaponAttachment.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_WeaponAttachment_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.WeaponConfig.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_WeaponConfig_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.WeaponConfig.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_WeaponConfig_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.WeaponConfig.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_WeaponConfig_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.WeaponSystem.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_WeaponSystem_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.WeaponSystem.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_WeaponSystem_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.WeaponSystem.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_WeaponSystem_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.Spatial_Partition.Pawn.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_Spatial_Partition_Pawn_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.Spatial_Partition.Pawn.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_Spatial_Partition_Pawn_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.Spatial_Partition.Pawn.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_Spatial_Partition_Pawn_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ObjectPool.GameObjectPool.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ObjectPool_GameObjectPool_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.ObjectPool.GameObjectPool.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ObjectPool_GameObjectPool_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ObjectPool.GameObjectPool.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ObjectPool_GameObjectPool_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ObjectPool.ObjectPoolBuilder.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ObjectPool_ObjectPoolBuilder_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.ObjectPool.ObjectPoolBuilder.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ObjectPool_ObjectPoolBuilder_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.ObjectPool.ObjectPoolBuilder.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ObjectPool_ObjectPoolBuilder_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunCharacterController.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunCharacterController_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunCharacterController.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunCharacterController_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunCharacterController.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunCharacterController_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunEnemyCharacterController.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunEnemyCharacterController_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunEnemyCharacterController.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunEnemyCharacterController_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunEnemyCharacterController.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunEnemyCharacterController_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunPlayerCharacterController.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunPlayerCharacterController_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunPlayerCharacterController.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunPlayerCharacterController_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunPlayerCharacterController.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunPlayerCharacterController_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunCharacterHealth.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunCharacterHealth_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunCharacterHealth.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunCharacterHealth_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunCharacterHealth.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunCharacterHealth_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunEnemyHealth.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunEnemyHealth_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunEnemyHealth.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunEnemyHealth_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunEnemyHealth.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunEnemyHealth_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunPlayerHealth.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunPlayerHealth_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunPlayerHealth.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunPlayerHealth_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunPlayerHealth.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunPlayerHealth_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunAINetControl.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunAINetControl_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunAINetControl.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunAINetControl_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunAINetControl.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunAINetControl_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunLevelManager.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunLevelManager_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunLevelManager.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunLevelManager_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunLevelManager.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunLevelManager_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunNetworkManager.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunNetworkManager_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunNetworkManager.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunNetworkManager_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunNetworkManager.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunNetworkManager_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunRoomManager.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunRoomManager_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunRoomManager.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunRoomManager_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunRoomManager.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunRoomManager_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunUserNetControl.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunUserNetControl_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunUserNetControl.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunUserNetControl_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunUserNetControl.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunUserNetControl_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunUserNetLobbyControl.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunUserNetLobbyControl_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunUserNetLobbyControl.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunUserNetLobbyControl_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunUserNetLobbyControl.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunUserNetLobbyControl_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunPuppetAIWaypointReachingState.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunPuppetAIWaypointReachingState_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunPuppetAIWaypointReachingState.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunPuppetAIWaypointReachingState_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunPuppetAIWaypointReachingState.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunPuppetAIWaypointReachingState_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.DataBase.DataBaseController.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_DataBase_DataBaseController_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.DataBase.DataBaseController.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_DataBase_DataBaseController_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.DataBase.DataBaseController.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_DataBase_DataBaseController_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.Spawner.SpawnerObjectsPool.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_Spawner_SpawnerObjectsPool_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GDD.Spawner.SpawnerObjectsPool.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_Spawner_SpawnerObjectsPool_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.Spawner.SpawnerObjectsPool.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_Spawner_SpawnerObjectsPool_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Realtime.Demo.ConnectAndJoinRandomLb.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Realtime_Demo_ConnectAndJoinRandomLb_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Photon.Realtime.Demo.ConnectAndJoinRandomLb.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Realtime_Demo_ConnectAndJoinRandomLb_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Realtime.Demo.ConnectAndJoinRandomLb.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Realtime_Demo_ConnectAndJoinRandomLb_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.Demo.ChannelSelector.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_Demo_ChannelSelector_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.Demo.ChannelSelector.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_Demo_ChannelSelector_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.Demo.ChannelSelector.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_Demo_ChannelSelector_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.Demo.ChatAppIdCheckerUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_Demo_ChatAppIdCheckerUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.Demo.ChatAppIdCheckerUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_Demo_ChatAppIdCheckerUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.Demo.ChatAppIdCheckerUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_Demo_ChatAppIdCheckerUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.Demo.ChatGui.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_Demo_ChatGui_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.Demo.ChatGui.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_Demo_ChatGui_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.Demo.ChatGui.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_Demo_ChatGui_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.Demo.FriendItem.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_Demo_FriendItem_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.Demo.FriendItem.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_Demo_FriendItem_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.Demo.FriendItem.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_Demo_FriendItem_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.Demo.IgnoreUiRaycastWhenInactive.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_Demo_IgnoreUiRaycastWhenInactive_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.Demo.IgnoreUiRaycastWhenInactive.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_Demo_IgnoreUiRaycastWhenInactive_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.Demo.IgnoreUiRaycastWhenInactive.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_Demo_IgnoreUiRaycastWhenInactive_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.Demo.NamePickGui.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_Demo_NamePickGui_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.Demo.NamePickGui.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_Demo_NamePickGui_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.Demo.NamePickGui.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_Demo_NamePickGui_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.UtilityScripts.EventSystemSpawner.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_UtilityScripts_EventSystemSpawner_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.UtilityScripts.EventSystemSpawner.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_UtilityScripts_EventSystemSpawner_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.UtilityScripts.EventSystemSpawner.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_UtilityScripts_EventSystemSpawner_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.UtilityScripts.OnStartDelete.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_UtilityScripts_OnStartDelete_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.UtilityScripts.OnStartDelete.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_UtilityScripts_OnStartDelete_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.UtilityScripts.OnStartDelete.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_UtilityScripts_OnStartDelete_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.UtilityScripts.TextButtonTransition.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_UtilityScripts_TextButtonTransition_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.UtilityScripts.TextButtonTransition.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_UtilityScripts_TextButtonTransition_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.UtilityScripts.TextButtonTransition.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_UtilityScripts_TextButtonTransition_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.UtilityScripts.TextToggleIsOnTransition.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_UtilityScripts_TextToggleIsOnTransition_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.UtilityScripts.TextToggleIsOnTransition.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_UtilityScripts_TextToggleIsOnTransition_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Photon.Chat.UtilityScripts.TextToggleIsOnTransition.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Photon_Chat_UtilityScripts_TextToggleIsOnTransition_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ParrelSync.Example.CustomArgumentExample.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ParrelSync_Example_CustomArgumentExample_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // ParrelSync.Example.CustomArgumentExample.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ParrelSync_Example_CustomArgumentExample_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ParrelSync.Example.CustomArgumentExample.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ParrelSync_Example_CustomArgumentExample_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.InputActionAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_InputActionAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.InputActionAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_InputActionAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.InputActionAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_InputActionAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.InputActionReference.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_InputActionReference_op_Implicit() + { + global::UnityEngine.InputSystem.InputActionReference arg0 = default(global::UnityEngine.InputSystem.InputActionReference); + UnityEngine.InputSystem.InputAction conversion = ((UnityEngine.InputSystem.InputAction)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.InputActionReference.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_InputActionReference_op_Implicit_0() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.InputActionReference.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_InputActionReference_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.InputActionReference.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_InputActionReference_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.InputSettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_InputSettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.InputSettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_InputSettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.InputSettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_InputSettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.PlayerInput.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_PlayerInput_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.PlayerInput.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_PlayerInput_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.PlayerInput.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_PlayerInput_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.PlayerInputManager.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_PlayerInputManager_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.PlayerInputManager.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_PlayerInputManager_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.PlayerInputManager.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_PlayerInputManager_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.XR.TrackedPoseDriver.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_XR_TrackedPoseDriver_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.XR.TrackedPoseDriver.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_XR_TrackedPoseDriver_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.XR.TrackedPoseDriver.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_XR_TrackedPoseDriver_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.UI.InputSystemUIInputModule.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_UI_InputSystemUIInputModule_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.UI.InputSystemUIInputModule.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_UI_InputSystemUIInputModule_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.UI.InputSystemUIInputModule.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_UI_InputSystemUIInputModule_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.UI.MultiplayerEventSystem.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_UI_MultiplayerEventSystem_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.UI.MultiplayerEventSystem.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_UI_MultiplayerEventSystem_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.UI.MultiplayerEventSystem.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_UI_MultiplayerEventSystem_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_UI_TrackedDeviceRaycaster_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_UI_TrackedDeviceRaycaster_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_UI_TrackedDeviceRaycaster_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.UI.VirtualMouseInput.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_UI_VirtualMouseInput_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.UI.VirtualMouseInput.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_UI_VirtualMouseInput_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.UI.VirtualMouseInput.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_UI_VirtualMouseInput_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.OnScreen.OnScreenButton.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_OnScreen_OnScreenButton_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.OnScreen.OnScreenButton.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_OnScreen_OnScreenButton_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.OnScreen.OnScreenButton.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_OnScreen_OnScreenButton_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.OnScreen.OnScreenControl.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_OnScreen_OnScreenControl_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.OnScreen.OnScreenControl.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_OnScreen_OnScreenControl_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.OnScreen.OnScreenControl.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_OnScreen_OnScreenControl_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.OnScreen.OnScreenStick.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_OnScreen_OnScreenStick_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.OnScreen.OnScreenStick.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_OnScreen_OnScreenStick_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.OnScreen.OnScreenStick.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_OnScreen_OnScreenStick_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.EnhancedTouch.TouchSimulation.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_EnhancedTouch_TouchSimulation_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.EnhancedTouch.TouchSimulation.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_EnhancedTouch_TouchSimulation_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.InputSystem.EnhancedTouch.TouchSimulation.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_InputSystem_EnhancedTouch_TouchSimulation_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Button.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Button_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Button.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Button_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Button.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Button_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Dropdown.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Dropdown_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Dropdown.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Dropdown_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Dropdown.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Dropdown_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Graphic.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Graphic_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Graphic.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Graphic_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Graphic.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Graphic_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.GraphicRaycaster.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_GraphicRaycaster_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.GraphicRaycaster.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_GraphicRaycaster_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.GraphicRaycaster.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_GraphicRaycaster_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Image.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Image_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Image.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Image_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Image.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Image_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.InputField.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_InputField_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.InputField.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_InputField_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.InputField.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_InputField_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.AspectRatioFitter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_AspectRatioFitter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.AspectRatioFitter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_AspectRatioFitter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.AspectRatioFitter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_AspectRatioFitter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.CanvasScaler.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_CanvasScaler_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.CanvasScaler.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_CanvasScaler_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.CanvasScaler.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_CanvasScaler_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.ContentSizeFitter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_ContentSizeFitter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.ContentSizeFitter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_ContentSizeFitter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.ContentSizeFitter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_ContentSizeFitter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.GridLayoutGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_GridLayoutGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.GridLayoutGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_GridLayoutGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.GridLayoutGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_GridLayoutGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.HorizontalLayoutGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_HorizontalLayoutGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.HorizontalLayoutGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_HorizontalLayoutGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.HorizontalLayoutGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_HorizontalLayoutGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.HorizontalOrVerticalLayoutGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_HorizontalOrVerticalLayoutGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.HorizontalOrVerticalLayoutGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_HorizontalOrVerticalLayoutGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.HorizontalOrVerticalLayoutGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_HorizontalOrVerticalLayoutGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.LayoutElement.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_LayoutElement_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.LayoutElement.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_LayoutElement_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.LayoutElement.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_LayoutElement_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.LayoutGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_LayoutGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.LayoutGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_LayoutGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.LayoutGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_LayoutGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.VerticalLayoutGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_VerticalLayoutGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.VerticalLayoutGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_VerticalLayoutGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.VerticalLayoutGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_VerticalLayoutGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Mask.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Mask_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Mask.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Mask_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Mask.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Mask_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.MaskableGraphic.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_MaskableGraphic_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.MaskableGraphic.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_MaskableGraphic_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.MaskableGraphic.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_MaskableGraphic_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.RawImage.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_RawImage_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.RawImage.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_RawImage_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.RawImage.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_RawImage_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.RectMask2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_RectMask2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.RectMask2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_RectMask2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.RectMask2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_RectMask2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Scrollbar.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Scrollbar_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Scrollbar.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Scrollbar_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Scrollbar.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Scrollbar_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.ScrollRect.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_ScrollRect_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.ScrollRect.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_ScrollRect_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.ScrollRect.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_ScrollRect_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Selectable.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Selectable_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Selectable.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Selectable_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Selectable.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Selectable_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Slider.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Slider_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Slider.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Slider_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Slider.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Slider_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Text.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Text_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Text.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Text_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Text.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Text_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Toggle.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Toggle_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Toggle.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Toggle_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Toggle.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Toggle_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.ToggleGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_ToggleGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.ToggleGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_ToggleGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.ToggleGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_ToggleGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.BaseMeshEffect.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_BaseMeshEffect_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.BaseMeshEffect.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_BaseMeshEffect_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.BaseMeshEffect.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_BaseMeshEffect_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Outline.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Outline_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Outline.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Outline_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Outline.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Outline_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.PositionAsUV1.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_PositionAsUV1_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.PositionAsUV1.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_PositionAsUV1_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.PositionAsUV1.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_PositionAsUV1_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Shadow.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Shadow_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Shadow.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Shadow_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Shadow.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Shadow_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelEventHandler.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelEventHandler_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelEventHandler.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelEventHandler_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelEventHandler.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelEventHandler_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelRaycaster.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelRaycaster_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelRaycaster.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelRaycaster_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelRaycaster.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelRaycaster_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.EventSystem.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_EventSystem_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.EventSystem.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_EventSystem_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.EventSystem.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_EventSystem_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.EventTrigger.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_EventTrigger_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.EventTrigger.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_EventTrigger_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.EventTrigger.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_EventTrigger_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.BaseInput.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_BaseInput_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.BaseInput.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_BaseInput_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.BaseInput.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_BaseInput_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.BaseInputModule.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_BaseInputModule_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.BaseInputModule.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_BaseInputModule_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.BaseInputModule.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_BaseInputModule_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.PointerInputModule.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_PointerInputModule_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.PointerInputModule.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_PointerInputModule_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.PointerInputModule.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_PointerInputModule_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.StandaloneInputModule.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_StandaloneInputModule_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.StandaloneInputModule.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_StandaloneInputModule_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.StandaloneInputModule.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_StandaloneInputModule_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.BaseRaycaster.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_BaseRaycaster_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.BaseRaycaster.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_BaseRaycaster_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.BaseRaycaster.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_BaseRaycaster_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.Physics2DRaycaster.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_Physics2DRaycaster_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.Physics2DRaycaster.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_Physics2DRaycaster_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.Physics2DRaycaster.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_Physics2DRaycaster_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.PhysicsRaycaster.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_PhysicsRaycaster_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.PhysicsRaycaster.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_PhysicsRaycaster_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.PhysicsRaycaster.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_PhysicsRaycaster_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.UIBehaviour.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_UIBehaviour_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.UIBehaviour.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_UIBehaviour_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.UIBehaviour.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_UIBehaviour_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpatialTracking.TrackedPoseDriver.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpatialTracking_TrackedPoseDriver_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpatialTracking.TrackedPoseDriver.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpatialTracking_TrackedPoseDriver_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpatialTracking.TrackedPoseDriver.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpatialTracking_TrackedPoseDriver_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Experimental.XR.Interaction.BasePoseProvider.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Experimental_XR_Interaction_BasePoseProvider_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Experimental.XR.Interaction.BasePoseProvider.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Experimental_XR_Interaction_BasePoseProvider_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Experimental.XR.Interaction.BasePoseProvider.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Experimental_XR_Interaction_BasePoseProvider_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // CinemachineCameraOffset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void CinemachineCameraOffset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // CinemachineCameraOffset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void CinemachineCameraOffset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // CinemachineCameraOffset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void CinemachineCameraOffset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // CinemachineRecomposer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void CinemachineRecomposer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // CinemachineRecomposer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void CinemachineRecomposer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // CinemachineRecomposer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void CinemachineRecomposer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // CinemachineTouchInputMapper.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void CinemachineTouchInputMapper_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // CinemachineTouchInputMapper.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void CinemachineTouchInputMapper_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // CinemachineTouchInputMapper.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void CinemachineTouchInputMapper_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // CinemachineShot.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void CinemachineShot_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // CinemachineShot.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void CinemachineShot_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // CinemachineShot.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void CinemachineShot_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // CinemachineTrack.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void CinemachineTrack_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // CinemachineTrack.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void CinemachineTrack_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // CinemachineTrack.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void CinemachineTrack_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.Cinemachine3rdPersonAim.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_Cinemachine3rdPersonAim_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.Cinemachine3rdPersonAim.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_Cinemachine3rdPersonAim_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.Cinemachine3rdPersonAim.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_Cinemachine3rdPersonAim_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineBlendListCamera.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineBlendListCamera_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineBlendListCamera.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineBlendListCamera_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineBlendListCamera.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineBlendListCamera_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineBrain.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineBrain_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineBrain.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineBrain_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineBrain.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineBrain_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineClearShot.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineClearShot_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineClearShot.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineClearShot_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineClearShot.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineClearShot_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineCollider.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineCollider_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineCollider.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineCollider_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineCollider.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineCollider_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineConfiner.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineConfiner_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineConfiner.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineConfiner_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineConfiner.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineConfiner_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineConfiner2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineConfiner2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineConfiner2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineConfiner2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineConfiner2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineConfiner2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineDollyCart.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineDollyCart_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineDollyCart.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineDollyCart_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineDollyCart.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineDollyCart_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineExternalCamera.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineExternalCamera_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineExternalCamera.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineExternalCamera_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineExternalCamera.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineExternalCamera_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineFollowZoom.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineFollowZoom_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineFollowZoom.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineFollowZoom_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineFollowZoom.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineFollowZoom_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineFreeLook.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineFreeLook_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineFreeLook.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineFreeLook_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineFreeLook.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineFreeLook_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineMixingCamera.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineMixingCamera_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineMixingCamera.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineMixingCamera_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineMixingCamera.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineMixingCamera_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachinePath.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachinePath_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachinePath.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachinePath_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachinePath.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachinePath_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachinePipeline.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachinePipeline_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachinePipeline.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachinePipeline_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachinePipeline.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachinePipeline_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachinePixelPerfect.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachinePixelPerfect_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachinePixelPerfect.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachinePixelPerfect_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachinePixelPerfect.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachinePixelPerfect_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineSmoothPath.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineSmoothPath_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineSmoothPath.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineSmoothPath_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineSmoothPath.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineSmoothPath_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineStateDrivenCamera.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineStateDrivenCamera_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineStateDrivenCamera.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineStateDrivenCamera_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineStateDrivenCamera.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineStateDrivenCamera_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineStoryboard.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineStoryboard_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineStoryboard.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineStoryboard_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineStoryboard.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineStoryboard_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineTargetGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineTargetGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineTargetGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineTargetGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineTargetGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineTargetGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineVirtualCamera.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineVirtualCamera_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineVirtualCamera.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineVirtualCamera_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineVirtualCamera.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineVirtualCamera_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.Cinemachine3rdPersonFollow.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_Cinemachine3rdPersonFollow_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.Cinemachine3rdPersonFollow.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_Cinemachine3rdPersonFollow_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.Cinemachine3rdPersonFollow.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_Cinemachine3rdPersonFollow_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineBasicMultiChannelPerlin.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineBasicMultiChannelPerlin_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineBasicMultiChannelPerlin.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineBasicMultiChannelPerlin_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineBasicMultiChannelPerlin.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineBasicMultiChannelPerlin_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineComposer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineComposer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineComposer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineComposer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineComposer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineComposer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineFramingTransposer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineFramingTransposer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineFramingTransposer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineFramingTransposer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineFramingTransposer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineFramingTransposer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineGroupComposer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineGroupComposer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineGroupComposer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineGroupComposer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineGroupComposer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineGroupComposer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineHardLockToTarget.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineHardLockToTarget_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineHardLockToTarget.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineHardLockToTarget_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineHardLockToTarget.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineHardLockToTarget_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineHardLookAt.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineHardLookAt_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineHardLookAt.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineHardLookAt_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineHardLookAt.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineHardLookAt_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineOrbitalTransposer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineOrbitalTransposer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineOrbitalTransposer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineOrbitalTransposer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineOrbitalTransposer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineOrbitalTransposer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachinePOV.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachinePOV_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachinePOV.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachinePOV_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachinePOV.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachinePOV_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineSameAsFollowTarget.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineSameAsFollowTarget_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineSameAsFollowTarget.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineSameAsFollowTarget_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineSameAsFollowTarget.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineSameAsFollowTarget_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineTrackedDolly.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineTrackedDolly_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineTrackedDolly.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineTrackedDolly_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineTrackedDolly.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineTrackedDolly_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineTransposer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineTransposer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineTransposer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineTransposer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineTransposer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineTransposer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineBlenderSettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineBlenderSettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineBlenderSettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineBlenderSettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineBlenderSettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineBlenderSettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineComponentBase.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineComponentBase_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineComponentBase.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineComponentBase_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineComponentBase.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineComponentBase_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineExtension.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineExtension_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineExtension.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineExtension_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineExtension.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineExtension_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachinePathBase.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachinePathBase_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachinePathBase.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachinePathBase_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachinePathBase.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachinePathBase_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineVirtualCameraBase.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineVirtualCameraBase_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineVirtualCameraBase.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineVirtualCameraBase_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineVirtualCameraBase.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineVirtualCameraBase_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.NoiseSettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_NoiseSettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.NoiseSettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_NoiseSettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.NoiseSettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_NoiseSettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.SignalSourceAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_SignalSourceAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.SignalSourceAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_SignalSourceAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.SignalSourceAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_SignalSourceAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineInputProvider.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineInputProvider_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineInputProvider.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineInputProvider_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineInputProvider.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineInputProvider_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineTriggerAction.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineTriggerAction_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineTriggerAction.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineTriggerAction_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineTriggerAction.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineTriggerAction_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.GroupWeightManipulator.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_GroupWeightManipulator_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.GroupWeightManipulator.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_GroupWeightManipulator_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.GroupWeightManipulator.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_GroupWeightManipulator_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineCollisionImpulseSource.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineCollisionImpulseSource_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineCollisionImpulseSource.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineCollisionImpulseSource_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineCollisionImpulseSource.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineCollisionImpulseSource_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineFixedSignal.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineFixedSignal_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineFixedSignal.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineFixedSignal_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineFixedSignal.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineFixedSignal_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineImpulseListener.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineImpulseListener_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineImpulseListener.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineImpulseListener_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineImpulseListener.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineImpulseListener_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineImpulseSource.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineImpulseSource_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineImpulseSource.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineImpulseSource_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineImpulseSource.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineImpulseSource_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineIndependentImpulseListener.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineIndependentImpulseListener_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineIndependentImpulseListener.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineIndependentImpulseListener_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.CinemachineIndependentImpulseListener.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_CinemachineIndependentImpulseListener_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.PostFX.CinemachinePostProcessing.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_PostFX_CinemachinePostProcessing_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.PostFX.CinemachinePostProcessing.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_PostFX_CinemachinePostProcessing_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.PostFX.CinemachinePostProcessing.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_PostFX_CinemachinePostProcessing_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.PostFX.CinemachineVolumeSettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_PostFX_CinemachineVolumeSettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.PostFX.CinemachineVolumeSettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_PostFX_CinemachineVolumeSettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.PostFX.CinemachineVolumeSettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_PostFX_CinemachineVolumeSettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.PostFX.Editor.CinemachineVolumeSettingsEditor.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_PostFX_Editor_CinemachineVolumeSettingsEditor_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.PostFX.Editor.CinemachineVolumeSettingsEditor.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_PostFX_Editor_CinemachineVolumeSettingsEditor_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.PostFX.Editor.CinemachineVolumeSettingsEditor.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_PostFX_Editor_CinemachineVolumeSettingsEditor_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.Editor.CinemachineBrainEditor.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_Editor_CinemachineBrainEditor_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.Editor.CinemachineBrainEditor.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_Editor_CinemachineBrainEditor_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.Editor.CinemachineBrainEditor.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_Editor_CinemachineBrainEditor_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.Editor.CinemachineImpulseChannels.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_Editor_CinemachineImpulseChannels_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.Editor.CinemachineImpulseChannels.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_Editor_CinemachineImpulseChannels_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.Editor.CinemachineImpulseChannels.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_Editor_CinemachineImpulseChannels_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.Editor.CinemachineLensPresets.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_Editor_CinemachineLensPresets_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.Editor.CinemachineLensPresets.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_Editor_CinemachineLensPresets_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.Editor.CinemachineLensPresets.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_Editor_CinemachineLensPresets_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.Editor.ScriptableObjectUtility.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_Editor_ScriptableObjectUtility_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Cinemachine.Editor.ScriptableObjectUtility.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_Editor_ScriptableObjectUtility_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Cinemachine.Editor.ScriptableObjectUtility.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Cinemachine_Editor_ScriptableObjectUtility_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.ActivationTrack.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_ActivationTrack_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.ActivationTrack.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_ActivationTrack_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.ActivationTrack.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_ActivationTrack_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.AnimationPlayableAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_AnimationPlayableAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.AnimationPlayableAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_AnimationPlayableAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.AnimationPlayableAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_AnimationPlayableAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.AnimationTrack.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_AnimationTrack_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.AnimationTrack.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_AnimationTrack_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.AnimationTrack.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_AnimationTrack_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.TimelineAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_TimelineAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.TimelineAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_TimelineAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.TimelineAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_TimelineAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.TrackAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_TrackAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.TrackAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_TrackAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.TrackAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_TrackAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.AudioPlayableAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_AudioPlayableAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.AudioPlayableAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_AudioPlayableAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.AudioPlayableAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_AudioPlayableAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.AudioTrack.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_AudioTrack_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.AudioTrack.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_AudioTrack_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.AudioTrack.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_AudioTrack_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.ControlPlayableAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_ControlPlayableAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.ControlPlayableAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_ControlPlayableAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.ControlPlayableAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_ControlPlayableAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.ControlTrack.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_ControlTrack_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.ControlTrack.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_ControlTrack_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.ControlTrack.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_ControlTrack_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.Marker.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_Marker_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.Marker.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_Marker_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.Marker.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_Marker_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.MarkerTrack.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_MarkerTrack_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.MarkerTrack.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_MarkerTrack_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.MarkerTrack.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_MarkerTrack_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.SignalAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_SignalAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.SignalAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_SignalAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.SignalAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_SignalAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.SignalEmitter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_SignalEmitter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.SignalEmitter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_SignalEmitter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.SignalEmitter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_SignalEmitter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.SignalReceiver.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_SignalReceiver_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.SignalReceiver.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_SignalReceiver_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.SignalReceiver.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_SignalReceiver_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.SignalTrack.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_SignalTrack_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.SignalTrack.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_SignalTrack_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.SignalTrack.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_SignalTrack_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.GroupTrack.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_GroupTrack_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.GroupTrack.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_GroupTrack_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.GroupTrack.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_GroupTrack_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.PlayableTrack.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_PlayableTrack_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.PlayableTrack.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_PlayableTrack_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Timeline.PlayableTrack.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Timeline_PlayableTrack_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TextContainer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TextContainer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TextContainer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TextContainer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TextContainer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TextContainer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TextMeshPro.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TextMeshPro_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TextMeshPro.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TextMeshPro_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TextMeshPro.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TextMeshPro_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TextMeshProUGUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TextMeshProUGUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TextMeshProUGUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TextMeshProUGUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TextMeshProUGUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TextMeshProUGUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Asset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Asset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Asset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Asset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Asset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Asset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_ColorGradient.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_ColorGradient_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_ColorGradient.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_ColorGradient_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_ColorGradient.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_ColorGradient_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Dropdown.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Dropdown_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Dropdown.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Dropdown_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Dropdown.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Dropdown_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_FontAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_FontAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_FontAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_FontAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_FontAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_FontAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_InputField.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_InputField_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_InputField.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_InputField_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_InputField.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_InputField_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_InputValidator.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_InputValidator_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_InputValidator.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_InputValidator_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_InputValidator.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_InputValidator_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_PackageResourceImporterWindow.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_PackageResourceImporterWindow_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_PackageResourceImporterWindow.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_PackageResourceImporterWindow_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_PackageResourceImporterWindow.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_PackageResourceImporterWindow_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_ScrollbarEventHandler.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_ScrollbarEventHandler_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_ScrollbarEventHandler.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_ScrollbarEventHandler_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_ScrollbarEventHandler.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_ScrollbarEventHandler_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SelectionCaret.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SelectionCaret_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SelectionCaret.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SelectionCaret_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SelectionCaret.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SelectionCaret_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Settings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Settings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Settings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Settings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Settings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Settings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SpriteAnimator.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SpriteAnimator_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SpriteAnimator.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SpriteAnimator_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SpriteAnimator.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SpriteAnimator_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SpriteAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SpriteAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SpriteAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SpriteAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SpriteAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SpriteAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_StyleSheet.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_StyleSheet_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_StyleSheet.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_StyleSheet_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_StyleSheet.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_StyleSheet_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SubMesh.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SubMesh_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SubMesh.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SubMesh_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SubMesh.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SubMesh_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SubMeshUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SubMeshUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SubMeshUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SubMeshUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SubMeshUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SubMeshUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Text.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Text_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Text.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Text_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Text.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Text_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.ScriptGraphAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_ScriptGraphAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.ScriptGraphAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_ScriptGraphAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.ScriptGraphAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_ScriptGraphAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.ScriptMachine.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_ScriptMachine_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.ScriptMachine.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_ScriptMachine_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.ScriptMachine.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_ScriptMachine_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.AnimatorMessageListener.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_AnimatorMessageListener_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.AnimatorMessageListener.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_AnimatorMessageListener_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.AnimatorMessageListener.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_AnimatorMessageListener_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.LudiqBehaviour.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_LudiqBehaviour_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.LudiqBehaviour.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_LudiqBehaviour_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.LudiqBehaviour.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_LudiqBehaviour_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.LudiqScriptableObject.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_LudiqScriptableObject_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.LudiqScriptableObject.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_LudiqScriptableObject_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.LudiqScriptableObject.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_LudiqScriptableObject_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.MacroScriptableObject.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_MacroScriptableObject_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.MacroScriptableObject.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_MacroScriptableObject_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.MacroScriptableObject.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_MacroScriptableObject_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TimelinePreferences.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TimelinePreferences_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TimelinePreferences.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TimelinePreferences_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TimelinePreferences.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TimelinePreferences_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TimelineProjectSettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TimelineProjectSettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TimelineProjectSettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TimelineProjectSettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TimelineProjectSettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TimelineProjectSettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.StateGraphAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_StateGraphAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.StateGraphAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_StateGraphAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.StateGraphAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_StateGraphAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.StateMachine.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_StateMachine_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.StateMachine.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_StateMachine_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Unity.VisualScripting.StateMachine.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Unity_VisualScripting_StateMachine_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GDD.IdleState.EnterState + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_IdleState_EnterState() + { + global::GDD.IdleState target = default(global::GDD.IdleState); + target.EnterState(); + global::Unity.VisualScripting.InstanceActionInvoker optimized = new global::Unity.VisualScripting.InstanceActionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(default(global::GDD.IdleState)); + optimized.Invoke(default(object[])); + } + + // GDD.IdleState.UpdateState + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_IdleState_UpdateState() + { + global::GDD.IdleState target = default(global::GDD.IdleState); + target.UpdateState(); + global::Unity.VisualScripting.InstanceActionInvoker optimized = new global::Unity.VisualScripting.InstanceActionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(default(global::GDD.IdleState)); + optimized.Invoke(default(object[])); + } + + // GDD.IdleState.ExitState + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_IdleState_ExitState() + { + global::GDD.IdleState target = default(global::GDD.IdleState); + target.ExitState(); + global::Unity.VisualScripting.InstanceActionInvoker optimized = new global::Unity.VisualScripting.InstanceActionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(default(global::GDD.IdleState)); + optimized.Invoke(default(object[])); + } + + // GDD.EnemySystem.StartAttack + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemySystem_StartAttack() + { + global::GDD.EnemySystem target = default(global::GDD.EnemySystem); + target.StartAttack(); + global::Unity.VisualScripting.InstanceActionInvoker optimized = new global::Unity.VisualScripting.InstanceActionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(default(global::GDD.EnemySystem)); + optimized.Invoke(default(object[])); + } + + // GDD.EnemySystem.StartMove + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_EnemySystem_StartMove() + { + global::GDD.EnemySystem target = default(global::GDD.EnemySystem); + target.StartMove(); + global::Unity.VisualScripting.InstanceActionInvoker optimized = new global::Unity.VisualScripting.InstanceActionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(default(global::GDD.EnemySystem)); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Component.GetComponent + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Component_GetComponent() + { + global::UnityEngine.Component target = default(global::UnityEngine.Component); + global::System.Type arg0 = default(global::System.Type); + target.GetComponent(arg0); + global::Unity.VisualScripting.InstanceFunctionInvoker optimized = new global::Unity.VisualScripting.InstanceFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(default(global::UnityEngine.Component), arg0); + optimized.Invoke(default(object[])); + } + + // GDD.WaypointReachingState.EnterState + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_WaypointReachingState_EnterState() + { + global::GDD.WaypointReachingState target = default(global::GDD.WaypointReachingState); + target.EnterState(); + global::Unity.VisualScripting.ReflectionInvoker optimized = new global::Unity.VisualScripting.ReflectionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(default(global::GDD.WaypointReachingState)); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunPuppetAIWaypointReachingState.ExitStateEvent + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunPuppetAIWaypointReachingState_ExitStateEvent() + { + global::GDD.PUN.PunPuppetAIWaypointReachingState target = default(global::GDD.PUN.PunPuppetAIWaypointReachingState); + target.ExitStateEvent(); + global::Unity.VisualScripting.InstanceActionInvoker optimized = new global::Unity.VisualScripting.InstanceActionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(default(global::GDD.PUN.PunPuppetAIWaypointReachingState)); + optimized.Invoke(default(object[])); + } + + // GDD.WaypointReachingState.UpdateState + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_WaypointReachingState_UpdateState() + { + global::GDD.WaypointReachingState target = default(global::GDD.WaypointReachingState); + target.UpdateState(); + global::Unity.VisualScripting.ReflectionInvoker optimized = new global::Unity.VisualScripting.ReflectionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(default(global::GDD.WaypointReachingState)); + optimized.Invoke(default(object[])); + } + + // GDD.WaypointReachingState.ExitState + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_WaypointReachingState_ExitState() + { + global::GDD.WaypointReachingState target = default(global::GDD.WaypointReachingState); + target.ExitState(); + global::Unity.VisualScripting.ReflectionInvoker optimized = new global::Unity.VisualScripting.ReflectionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(default(global::GDD.WaypointReachingState)); + optimized.Invoke(default(object[])); + } + + // GDD.PUN.PunPuppetAIWaypointReachingState.EnterStateEvent + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_PUN_PunPuppetAIWaypointReachingState_EnterStateEvent() + { + global::GDD.PUN.PunPuppetAIWaypointReachingState target = default(global::GDD.PUN.PunPuppetAIWaypointReachingState); + global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); + target.EnterStateEvent(arg0); + global::Unity.VisualScripting.InstanceActionInvoker optimized = new global::Unity.VisualScripting.InstanceActionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(default(global::GDD.PUN.PunPuppetAIWaypointReachingState), arg0); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileJumpState.EnterState + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileJumpState_EnterState() + { + global::GDD.ProjectileJumpState target = default(global::GDD.ProjectileJumpState); + target.EnterState(); + global::Unity.VisualScripting.InstanceFunctionInvoker optimized = new global::Unity.VisualScripting.InstanceFunctionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(default(global::GDD.ProjectileJumpState)); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileJumpState.UpdateState + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileJumpState_UpdateState() + { + global::GDD.ProjectileJumpState target = default(global::GDD.ProjectileJumpState); + target.UpdateState(); + global::Unity.VisualScripting.InstanceActionInvoker optimized = new global::Unity.VisualScripting.InstanceActionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(default(global::GDD.ProjectileJumpState)); + optimized.Invoke(default(object[])); + } + + // GDD.ProjectileJumpState.ExitState + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GDD_ProjectileJumpState_ExitState() + { + global::GDD.ProjectileJumpState target = default(global::GDD.ProjectileJumpState); + target.ExitState(); + global::Unity.VisualScripting.InstanceActionInvoker optimized = new global::Unity.VisualScripting.InstanceActionInvoker(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(default(global::GDD.ProjectileJumpState)); + optimized.Invoke(default(object[])); + } + } +} diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs.meta b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs.meta new file mode 100644 index 00000000..93f70836 --- /dev/null +++ b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a2c57d0a0f828354196327c5c6a665ad +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_RigLayer.cs b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_RigLayer.cs new file mode 100644 index 00000000..01042b86 --- /dev/null +++ b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_RigLayer.cs @@ -0,0 +1,19 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Runtime Version:4.0.30319.42000 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +namespace Unity.VisualScripting.Generated.PropertyProviders +{ + + + [global::Unity.VisualScripting.SerializedPropertyProviderAttribute(typeof(global::UnityEngine.Animations.Rigging.RigLayer))] + public class PropertyProvider_UnityEngine_Animations_Rigging_RigLayer : Unity.VisualScripting.SerializedPropertyProvider + { + } +} diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_RigLayer.cs.meta b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_RigLayer.cs.meta new file mode 100644 index 00000000..b0fbb7c3 --- /dev/null +++ b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_RigLayer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6d569e704349d42439acabd312936ece +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_Vector3Bool.cs b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_Vector3Bool.cs new file mode 100644 index 00000000..bacbacd6 --- /dev/null +++ b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_Vector3Bool.cs @@ -0,0 +1,19 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Runtime Version:4.0.30319.42000 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +namespace Unity.VisualScripting.Generated.PropertyProviders +{ + + + [global::Unity.VisualScripting.SerializedPropertyProviderAttribute(typeof(global::UnityEngine.Animations.Rigging.Vector3Bool))] + public class PropertyProvider_UnityEngine_Animations_Rigging_Vector3Bool : Unity.VisualScripting.SerializedPropertyProvider + { + } +} diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_Vector3Bool.cs.meta b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_Vector3Bool.cs.meta new file mode 100644 index 00000000..97acb535 --- /dev/null +++ b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_Vector3Bool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a5b1ad6c669b1a144bab91c308d076a2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransform.cs b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransform.cs new file mode 100644 index 00000000..3b7b4e88 --- /dev/null +++ b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransform.cs @@ -0,0 +1,19 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Runtime Version:4.0.30319.42000 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +namespace Unity.VisualScripting.Generated.PropertyProviders +{ + + + [global::Unity.VisualScripting.SerializedPropertyProviderAttribute(typeof(global::UnityEngine.Animations.Rigging.WeightedTransform))] + public class PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransform : Unity.VisualScripting.SerializedPropertyProvider + { + } +} diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransform.cs.meta b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransform.cs.meta new file mode 100644 index 00000000..c21cb348 --- /dev/null +++ b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransform.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 490498365185a8444bc8faeadd00a5f6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransformArray.cs b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransformArray.cs new file mode 100644 index 00000000..e22049c8 --- /dev/null +++ b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransformArray.cs @@ -0,0 +1,19 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Runtime Version:4.0.30319.42000 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +namespace Unity.VisualScripting.Generated.PropertyProviders +{ + + + [global::Unity.VisualScripting.SerializedPropertyProviderAttribute(typeof(global::UnityEngine.Animations.Rigging.WeightedTransformArray))] + public class PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransformArray : Unity.VisualScripting.SerializedPropertyProvider + { + } +} diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransformArray.cs.meta b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransformArray.cs.meta new file mode 100644 index 00000000..87b933a9 --- /dev/null +++ b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Animations_Rigging_WeightedTransformArray.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 18fe05babf1c14f4f8e829344a8ce5da +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db b/Assets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db index 14de99ca..264b7fed 100644 Binary files a/Assets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db and b/Assets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db differ