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f9ed008dc44f4e2458fee5cbf9177bbf +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/Level_5/NavMesh-NavMesh.asset b/Assets/Scenes/Level_5/NavMesh-NavMesh.asset new file mode 100644 index 0000000..3c97f6a Binary files /dev/null and b/Assets/Scenes/Level_5/NavMesh-NavMesh.asset differ diff --git a/Assets/Scenes/Level_5/NavMesh-NavMesh.asset.meta b/Assets/Scenes/Level_5/NavMesh-NavMesh.asset.meta new file mode 100644 index 0000000..2dedf79 --- /dev/null +++ b/Assets/Scenes/Level_5/NavMesh-NavMesh.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0754cc892a537c648beb33f005e8ec30 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 23800000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes_Assets/3DAsset/Item_Attack.prefab b/Assets/Scenes_Assets/3DAsset/Item_Attack.prefab index 006b96e..623a468 100644 --- a/Assets/Scenes_Assets/3DAsset/Item_Attack.prefab +++ b/Assets/Scenes_Assets/3DAsset/Item_Attack.prefab @@ -31,8 +31,8 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1793019610661123709} - m_LocalRotation: {x: 0, y: 0, z: -0.5005138, w: -0.86572856} - m_LocalPosition: {x: 7.2798257, y: 1.3147516, z: 0.131721} + m_LocalRotation: {x: -0, y: 0, z: -0.59744006, w: 0.80191356} + m_LocalPosition: {x: 87.74665, y: 3.161883, z: 0.06236672} m_LocalScale: {x: 0.5, y: 0.5, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -68,7 +68,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: _data: - _json: '{"declarations":{"Kind":"Object","collection":{"$content":[{"name":"Damage","value":{"$content":25.0,"$type":"System.Single"},"typeHandle":{"Identification":"System.Single, + _json: '{"declarations":{"Kind":"Object","collection":{"$content":[{"name":"Damage","value":{"$content":20.0,"$type":"System.Single"},"typeHandle":{"Identification":"System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089","$version":"A"},"$version":"A"}],"$version":"A"},"$version":"A"}}' _objectReferences: [] --- !u!114 &6174897369422137326 diff --git a/Assets/Scenes_Assets/Material/Orenge.mat b/Assets/Scenes_Assets/Material/Orenge.mat index 5636fd1..12bb714 100644 --- a/Assets/Scenes_Assets/Material/Orenge.mat +++ b/Assets/Scenes_Assets/Material/Orenge.mat @@ -75,6 +75,6 @@ Material: - _UVSec: 0 - _ZWrite: 1 m_Colors: - - _Color: {r: 0.8679245, g: 0.35627764, b: 0.08597365, a: 1} + - _Color: {r: 0.6603774, g: 0.25141272, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Script/C_Sharp/AI/Ai_Attack.cs b/Assets/Script/C_Sharp/AI/Ai_Attack.cs index 9146ba8..d5533fa 100644 --- a/Assets/Script/C_Sharp/AI/Ai_Attack.cs +++ b/Assets/Script/C_Sharp/AI/Ai_Attack.cs @@ -19,15 +19,31 @@ public void Attack(AiGhost selectAiGhost) { switch (selectAiGhost) { + //ÊÑÁÀàÇÊÕ / ¼ÕµÒÂâ˧ case AiGhost.Hungry_ghost: Shoot_projectile(); break; + //à¨éÒ·Õè case AiGhost.Home_ghost: - Shoot_horizontal(GetComponent().flipX); + PlayAnimCombat(true); + //Shoot_horizontal(GetComponent().flipX); + break; + //¼ÕÂÒÁ + ¾¹Ñ¡§Ò¹ + case AiGhost.Guard_ghost: + PlayAnimCombat(true); break; + //¡ØÁÒ÷ͧ + case AiGhost.Kid_ghost: + break; + //¼ÕË­Ô§ËØè¹ÃͧàÊ×éÍ case AiGhost.Mannequin_ghost: PlayAnimCombat(true); break; + //¡ÃÐÊ×Í + case AiGhost.Soi_Ju_ghost: + Shoot_horizontal(GetComponent().flipX); + break; + default: break; } diff --git a/Assets/Script/C_Sharp/AI/Ai_Movement.cs b/Assets/Script/C_Sharp/AI/Ai_Movement.cs index c33bf85..653c1d6 100644 --- a/Assets/Script/C_Sharp/AI/Ai_Movement.cs +++ b/Assets/Script/C_Sharp/AI/Ai_Movement.cs @@ -27,7 +27,8 @@ public class Ai_Movement : FuntionLibraly [SerializeField] public float Damage = 50; //TIME - private float timeattack = 1; + [Range(0.1f, 5.0f)] public float AttackSpeed = 0; + private float timeattack; private float oldtimeattack; void Awake() @@ -75,7 +76,7 @@ void Start() GameInstance.Ghost = gameObject; HP_Ghost = MaxHP; FuntionLibraly.ProgressBar_Fill(ProgressBar, HP_Ghost, MaxHP); - oldtimeattack = DateTime.Now.Second; + timeattack = 0; } // Update is called once per frame @@ -83,8 +84,9 @@ void Update() { if (IsAttackCharacter && !IsGhostStun) { - timeattack = DateTime.Now.Second; - if ((timeattack - oldtimeattack) == 1) + timeattack += Time.deltaTime * AttackSpeed; + + if (timeattack >= 1) { print(timeattack + " : Old " + oldtimeattack); @@ -94,7 +96,7 @@ void Update() GetComponent().Attack(AiGhost.Hungry_ghost); break; case AiGhost.Home_ghost: - GetComponent().Attack(AiGhost.Home_ghost); + //GetComponent().Attack(AiGhost.Home_ghost); break; case AiGhost.Guard_ghost: break; @@ -104,15 +106,16 @@ void Update() case AiGhost.Mannequin_ghost: break; case AiGhost.Soi_Ju_ghost: + GetComponent().Attack(AiGhost.Soi_Ju_ghost); break; } - } - oldtimeattack = DateTime.Now.Second; + timeattack = 0; + } } else { - oldtimeattack = DateTime.Now.Second; + timeattack = 0; } Ai_movement(); @@ -130,7 +133,8 @@ void OnTriggerEnter(Collider other) { if (other.isTrigger && other.tag == "Attack_Item") { - HP_System(other); + if(other.GetComponent().ghost != gameObject) + HP_System(other); } } @@ -232,6 +236,7 @@ void AttackCharacter() case AiGhost.Mannequin_ghost: break; case AiGhost.Soi_Ju_ghost: + CanAttackCHaracter(); break; } } diff --git a/Assets/Script/C_Sharp/AI/Editor/NavMeshModifierEditor.cs b/Assets/Script/C_Sharp/AI/Editor/NavMeshModifierEditor.cs index 1866f79..b4aaebd 100644 --- a/Assets/Script/C_Sharp/AI/Editor/NavMeshModifierEditor.cs +++ b/Assets/Script/C_Sharp/AI/Editor/NavMeshModifierEditor.cs @@ -1,6 +1,6 @@ -/** -using UnityEngine.AI; +using UnityEngine.AI; +/** namespace UnityEditor.AI { [CanEditMultipleObjects] diff --git a/Assets/Script/C_Sharp/AI/Spawn_Ai.cs b/Assets/Script/C_Sharp/AI/Spawn_Ai.cs new file mode 100644 index 0000000..6d84bab --- /dev/null +++ b/Assets/Script/C_Sharp/AI/Spawn_Ai.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Spawn_Ai : MonoBehaviour +{ + [SerializeField] GameObject Spawn_Ai_Ghost; + public void On_Spawn_Ai() + { + Spawn_Ai_Ghost.transform.position = transform.position; + Instantiate(Spawn_Ai_Ghost); + } +} diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Quaternion.cs.meta b/Assets/Script/C_Sharp/AI/Spawn_Ai.cs.meta similarity index 83% rename from Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Quaternion.cs.meta rename to Assets/Script/C_Sharp/AI/Spawn_Ai.cs.meta index bcc75f0..18768d7 100644 --- a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/PropertyProvider_UnityEngine_Quaternion.cs.meta +++ b/Assets/Script/C_Sharp/AI/Spawn_Ai.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 5091fd83831fd5f48aa6a97e5bc31b64 +guid: b539bb7d2dc98a24394db04dc679067d MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Script/C_Sharp/Camera/MoveCameraToNewScene.cs b/Assets/Script/C_Sharp/Camera/MoveCameraToNewScene.cs index 40ff341..c2d46ee 100644 --- a/Assets/Script/C_Sharp/Camera/MoveCameraToNewScene.cs +++ b/Assets/Script/C_Sharp/Camera/MoveCameraToNewScene.cs @@ -309,7 +309,7 @@ private void MoveSmoothCamera() if (IsMovetoCharacter) { SetMoveStartEnd(new Vector3(), GameInstance.Player.transform.position, GameInstance.Player.transform, true, true); - print(MovePoint.transform.position.x + " : " + GameInstance.Player.transform.position.x); + //print(MovePoint.transform.position.x + " : " + GameInstance.Player.transform.position.x); speed = speed + (Time.deltaTime * 8); timeupCam += Time.deltaTime; diff --git a/Assets/Script/C_Sharp/Character_System/Inventory_System.cs b/Assets/Script/C_Sharp/Character_System/Inventory_System.cs index 05d10f8..a2d2672 100644 --- a/Assets/Script/C_Sharp/Character_System/Inventory_System.cs +++ b/Assets/Script/C_Sharp/Character_System/Inventory_System.cs @@ -394,6 +394,13 @@ public void Set_Inventory_Info(Structs_Libraly.Item_Data itemData) } + //ÃÕà«çµ index + public void Reset_Select_Index(int i = 0, int Old_i = 0) + { + SelectNum = i; + Old_Select = Old_i; + } + //ÃкºàÅ×Í¡äÍà·Á public void Select_Number_List(int Number, bool select_for_touch = false, int select_number = 0) { diff --git a/Assets/Script/C_Sharp/Character_System/Item_Attack_System.cs b/Assets/Script/C_Sharp/Character_System/Item_Attack_System.cs index 85ab03b..c83f85e 100644 --- a/Assets/Script/C_Sharp/Character_System/Item_Attack_System.cs +++ b/Assets/Script/C_Sharp/Character_System/Item_Attack_System.cs @@ -54,7 +54,7 @@ public void Set_UnPauseGame() case AiGhost.Hungry_ghost: ghost.GetComponent().Shoot_projectile(gameObject, false, velocity); break; - case AiGhost.Home_ghost: + case AiGhost.Soi_Ju_ghost: ghost.GetComponent().Shoot_horizontal(isFlip,gameObject, false); break; default: diff --git a/Assets/Script/C_Sharp/Character_System/Open_Room_New_Scene.cs b/Assets/Script/C_Sharp/Character_System/Open_Room_New_Scene.cs index 5a0b4d3..688357e 100644 --- a/Assets/Script/C_Sharp/Character_System/Open_Room_New_Scene.cs +++ b/Assets/Script/C_Sharp/Character_System/Open_Room_New_Scene.cs @@ -55,7 +55,7 @@ public void SetNewLocation() public void SetNewScene() { - LoadingScreenWidget.GetComponent().LoadScene("Level_1"); + LoadingScreenWidget.GetComponent().LoadScene(Scene); } private void OnTriggerEnter(Collider other) diff --git a/Assets/Script/C_Sharp/Character_System/Player_Movement.cs b/Assets/Script/C_Sharp/Character_System/Player_Movement.cs index b5fcead..2499169 100644 --- a/Assets/Script/C_Sharp/Character_System/Player_Movement.cs +++ b/Assets/Script/C_Sharp/Character_System/Player_Movement.cs @@ -51,7 +51,7 @@ public class Player_Movement : FuntionLibraly [Header("NotSet")] float moveSpeed = 0; public PlayerInput playerInput; - private InputAction JumpAction, RunAction, InventoryAction, NoteAction, CraftAction, aimAction, useitemAction, shootAction, PauseMenuAction; + private InputAction JumpAction, RunAction, InventoryAction, NoteAction, CraftAction, aimAction, useitemAction, shootAction, PauseMenuAction, Turn_On_LightAction; private InputManager inputManager; private Object_interact Ob_interact = Object_interact.Cupboard_Hide; @@ -118,6 +118,7 @@ void Awake() useitemAction = playerInput.actions["Use_Item"]; shootAction = playerInput.actions["Shoot"]; PauseMenuAction = playerInput.actions["PauseMenu"]; + Turn_On_LightAction = playerInput.actions["Turn_On_Light"]; Game_State_Manager.Instance.OnGameStateChange += OnGamestateChanged; } @@ -138,6 +139,7 @@ void OnEnable() useitemAction.Enable(); shootAction.Enable(); PauseMenuAction.Enable(); + Turn_On_LightAction.Enable(); OnGamePause(false); Set_Platform(); } @@ -152,6 +154,8 @@ void OnDisable() aimAction.Disable(); useitemAction.Disable(); shootAction.Disable(); + PauseMenuAction.Disable(); + Turn_On_LightAction.Disable(); OnGamePause(true); Touch_screen_UI.SetActive(false); } @@ -596,10 +600,15 @@ void Ui_Control() if (!Touch_screen_UI.active) { gameObject.GetComponent().Shoot_Item(); - gameObject.GetComponent().Use_Item_Equip(); } } + //»ØèÁà»Ô´ä¿©Ò + if (Turn_On_LightAction.WasPressedThisFrame() == true) + { + gameObject.GetComponent().Use_Item_Equip(); + } + //à»Ô´»ÃеÙéáÅÐÍ×è¹æ if (useitemAction.WasPressedThisFrame() == true) { diff --git a/Assets/Script/C_Sharp/Character_System/Show_Puzzle.cs b/Assets/Script/C_Sharp/Character_System/Show_Puzzle.cs index 3795292..0208ec5 100644 --- a/Assets/Script/C_Sharp/Character_System/Show_Puzzle.cs +++ b/Assets/Script/C_Sharp/Character_System/Show_Puzzle.cs @@ -49,7 +49,7 @@ private void OnTriggerEnter(Collider collider) private void OnTriggerExit(Collider collider) { - if (collider.tag == "Player" && Can_Open_Puzzle) + if (collider.tag == "Player") { CharacterEnter = false; collider.gameObject.GetComponent().showMessage.GetComponent().Hide_Message(); diff --git a/Assets/Script/C_Sharp/Dialog/Dialog.cs b/Assets/Script/C_Sharp/Dialog/Dialog.cs index 8275472..1940f8c 100644 --- a/Assets/Script/C_Sharp/Dialog/Dialog.cs +++ b/Assets/Script/C_Sharp/Dialog/Dialog.cs @@ -16,7 +16,7 @@ public class Dialog : MonoBehaviour [SerializeField] private float TimeUiFadeOut = 0.5f; [SerializeField] private float typingSpeed = 0.04f; - private int DialogPage = 1; + public int DialogPage = 1; private string dialog; Coroutine dialogCoroutine = null; private bool withEffect = false; diff --git a/Assets/Script/C_Sharp/Dialog/Show_Dialog.cs b/Assets/Script/C_Sharp/Dialog/Show_Dialog.cs index fac0943..b4d0746 100644 --- a/Assets/Script/C_Sharp/Dialog/Show_Dialog.cs +++ b/Assets/Script/C_Sharp/Dialog/Show_Dialog.cs @@ -1,16 +1,23 @@ +using System; using System.Collections; using System.Collections.Generic; using System.Security.Cryptography; using Unity.VisualScripting; using UnityEngine; +using UnityEngine.Events; public class Show_Dialog : MonoBehaviour { + [Header ("Dialog")] [SerializeField] private GameObject DialogWidget; [SerializeField] private int SceneNum; + [Header("Spawn Ai")] + [SerializeField] bool Can_Spawn_Ai_Ghost = false; + [Serializable] public class ButtonEvent : UnityEvent { }; + public ButtonEvent OnSpawnAi; // Start is called before the first frame update void Start() { @@ -21,6 +28,11 @@ void OnTriggerEnter(Collider collider) { if (collider.tag == "Player") { + if (Can_Spawn_Ai_Ghost) + { + OnSpawnAi.Invoke(); + } + DialogWidget.GetComponent().SceneNum = SceneNum; Instantiate(DialogWidget); Game_State_Manager.Instance.Setstate(GameState.Pause); @@ -31,6 +43,6 @@ void OnTriggerEnter(Collider collider) // Update is called once per frame void Update() { - + } } diff --git a/Assets/Script/C_Sharp/Libraly/EnumLibraly.cs b/Assets/Script/C_Sharp/Libraly/EnumLibraly.cs index 71983b5..696fef9 100644 --- a/Assets/Script/C_Sharp/Libraly/EnumLibraly.cs +++ b/Assets/Script/C_Sharp/Libraly/EnumLibraly.cs @@ -37,7 +37,7 @@ public enum AiFindingMode //ª¹Ô´¼ÕµèÒ§æ public enum AiGhost { - Hungry_ghost, //ÊÑÁÀàÇÊÕ + Hungry_ghost, //ÊÑÁÀàÇÊÕ / ¼ÕµÒÂâ˧ Home_ghost, //à¨éÒ·Õè Guard_ghost, //¼ÕÂÒÁ + ¾¹Ñ¡§Ò¹ Kid_ghost, //¡ØÁÒ÷ͧ diff --git a/Assets/Script/C_Sharp/UI/Puzzle_System.cs b/Assets/Script/C_Sharp/UI/Puzzle_System.cs index 003cb83..1cd934f 100644 --- a/Assets/Script/C_Sharp/UI/Puzzle_System.cs +++ b/Assets/Script/C_Sharp/UI/Puzzle_System.cs @@ -74,6 +74,7 @@ private void Remove_Puzzle_Item() i++; } + GameInstance.Player.GetComponent().Reset_Select_Index(); /** GameInstance.inventoryData.RemoveAll(i GameInstance.inventoryData[0].useItemMode == Use_Item_System.Puzzle); diff --git a/Assets/Script/Input/Player_Input.inputactions b/Assets/Script/Input/Player_Input.inputactions index d3804d8..d6bf99b 100644 --- a/Assets/Script/Input/Player_Input.inputactions +++ b/Assets/Script/Input/Player_Input.inputactions @@ -112,6 +112,15 @@ "processors": "", "interactions": "", "initialStateCheck": false + }, + { + "name": "Turn_On_Light", + "type": "Button", + "id": "3d9fc28b-320a-425d-a480-5bb4756c3319", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false } ], "bindings": [ @@ -433,6 +442,17 @@ "action": "PauseMenu", "isComposite": false, "isPartOfComposite": false + }, + { + "name": "", + "id": "5e6c5c1e-39a4-4f69-87b8-ce9c349418b7", + "path": "/f", + "interactions": "", + "processors": "", + "groups": "", + "action": "Turn_On_Light", + "isComposite": false, + "isPartOfComposite": false } ] }, diff --git a/Assets/Script/Visual Script/AiState.asset b/Assets/Script/Visual Script/AiState.asset index 95839b9..c648db9 100644 --- a/Assets/Script/Visual Script/AiState.asset +++ b/Assets/Script/Visual Script/AiState.asset @@ -13,7 +13,7 @@ MonoBehaviour: m_Name: AiState m_EditorClassIdentifier: _data: - 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m_ConfigSettings: RecentlyUsedSceneGuid-0: - value: 5450005655045a020f595a2714270844464e4f787d2d77667a7a4b61b0b5356c + value: 5b550c0300000a59095a097015210e44411540737c2e77332c7d4464b1e46c3e flags: 0 RecentlyUsedSceneGuid-1: - value: 5b550c0300000a59095a097015210e44411540737c2e77332c7d4464b1e46c3e + value: 5052570200060d0a0e5d0a7242740f444115417c7c7924337e2f446ab0b7626c flags: 0 RecentlyUsedSceneGuid-2: - value: 5052570200060d0a0e5d0a7242740f444115417c7c7924337e2f446ab0b7626c + value: 54550551075159080c0a5c2340270c44434e197e7c2b23652e7b1c32bbe3323a flags: 0 RecentlyUsedSceneGuid-3: - value: 54550551075159080c0a5c2340270c44434e197e7c2b23652e7b1c32bbe3323a + value: 5450005655045a020f595a2714270844464e4f787d2d77667a7a4b61b0b5356c flags: 0 RecentlyUsedSceneGuid-4: - value: 5b040157070c5a025a585475497b5a4440151d7928292064787e4b60e0b76268 + value: 515250075c0c595e5f5a5e71122159444e4e4a2f7a7d7f602f284d66b4b76661 flags: 0 RecentlyUsedSceneGuid-5: - value: 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