diff --git a/Assets/Character&UI/MainCharacter/Character.prefab b/Assets/Character&UI/MainCharacter/Character.prefab
index 54a3e23..babef56 100644
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diff --git a/Assets/Character&UI/UI/Craft_Widget.prefab b/Assets/Character&UI/UI/Craft_Widget.prefab
index 01d30ec..9dc45d0 100644
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diff --git a/Assets/Resources/Dialog/NoteText.xml b/Assets/Resources/Dialog/NoteText.xml
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Ghost
- ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า
+ ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้าข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า ข้าจะฆ่าเจ้า
หมอย.
diff --git a/Assets/Resources/Item.meta b/Assets/Resources/Item.meta
new file mode 100644
index 0000000..24ea8ea
--- /dev/null
+++ b/Assets/Resources/Item.meta
@@ -0,0 +1,8 @@
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+guid: 1eb2612688ba133449a3b208dc3c5b11
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
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+ assetBundleVariant:
diff --git a/Assets/Resources/Item/ItemText.xml b/Assets/Resources/Item/ItemText.xml
new file mode 100644
index 0000000..0dff7b7
--- /dev/null
+++ b/Assets/Resources/Item/ItemText.xml
@@ -0,0 +1,18 @@
+
+
+ -
+
+ ขวดน้ำมนต์ที่สามารถใช้ในการปราบผี และสามารถใชเกับตัวเองเพื่อรักษากายตัวเองได้
+[เมาส์ขวา] เล็งเพื่อปาขวดน้ำมนต์
+[เมาส์ซ้าย] ปาขวดน้ำมนต์
+
+
+ ใช้สำหรับขังผี..................................................................................
+[E] ใช้งาน
+
+
+ ใช้สำหรับขังผี2..................................................................................
+[E] ใช้งาน
+
+
+
\ No newline at end of file
diff --git a/Assets/Resources/Item/ItemText.xml.meta b/Assets/Resources/Item/ItemText.xml.meta
new file mode 100644
index 0000000..e8ae310
--- /dev/null
+++ b/Assets/Resources/Item/ItemText.xml.meta
@@ -0,0 +1,7 @@
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+guid: 13ca416a500bb9f4c99c09f79fa867e0
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scenes/Game_Level.unity b/Assets/Scenes/Game_Level.unity
index 676d7d7..4939edb 100644
--- a/Assets/Scenes/Game_Level.unity
+++ b/Assets/Scenes/Game_Level.unity
@@ -861,12 +861,12 @@ Transform:
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m_GameObject: {fileID: 373698989}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: -17.13675, y: -0.017764568, z: 0.52172166}
+ m_LocalPosition: {x: -755.60724, y: -246.9946, z: -5.27073}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
- m_Father: {fileID: 1252120289}
- m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &373698992
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m_Name:
m_EditorClassIdentifier:
itemDatas:
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IsEquip: 0
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useItemMode: 2
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+ - Item_Index: 1
+ Name: "\u0E2B\u0E21\u0E49\u0E2D\u0E1C\u0E35"
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itemSprite: {fileID: -304343531, guid: 110e45dae09301d4a9ac9baa00b244d1, type: 3}
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ItemPrefeb: {fileID: 1793019610661123709, guid: 832b8baddba3a9d4d9033cba15c731fd, type: 3}
useItemMode: 1
- - Name: "\u0E22\u0E31\u0E19\u0E15\u0E4C"
+ - Item_Index: 2
+ Name: "\u0E22\u0E31\u0E19\u0E15\u0E4C"
Number: 1
itemSprite: {fileID: 21300000, guid: 059d329710bf52848a3d34477a80976c, type: 3}
IsEquip: 0
Index: 0
ItemPrefeb: {fileID: 1793019610661123709, guid: 7156b0531a180df47bfdf68be5e4706b, type: 3}
useItemMode: 1
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+ - Item_Index: 3
+ Name: None
Number: 0
itemSprite: {fileID: 21300000, guid: ed856628b9f39094c977ab94c6ac7c99, type: 3}
IsEquip: 0
@@ -1629,7 +1633,7 @@ Transform:
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m_Children: []
m_Father: {fileID: 1252120289}
- m_RootOrder: 3
+ m_RootOrder: 2
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--- !u!1001 &717363992
PrefabInstance:
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m_Children: []
m_Father: {fileID: 1252120289}
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m_PrefabAsset: {fileID: 0}
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PrefabInstance:
m_ObjectHideFlags: 0
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m_Children:
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propertyPath: m_AnchoredPosition.x
- value: 959.9999
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value: 0
objectReference: {fileID: 0}
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diff --git a/Assets/Scenes_Assets/3DAsset/Holy_Water.prefab b/Assets/Scenes_Assets/3DAsset/Holy_Water.prefab
index 0cc0238..477e2aa 100644
--- a/Assets/Scenes_Assets/3DAsset/Holy_Water.prefab
+++ b/Assets/Scenes_Assets/3DAsset/Holy_Water.prefab
@@ -29,8 +29,8 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1793019610661123709}
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- m_LocalPosition: {x: 52.085686, y: 4.018503, z: -1.4289364}
+ m_LocalRotation: {x: 0, y: 0, z: -0.44914752, w: 0.8934576}
+ m_LocalPosition: {x: 52.800766, y: 3.534366, z: -0.66315436}
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diff --git a/Assets/Script/C#/AI/Ai_Movement.cs b/Assets/Script/C#/AI/Ai_Movement.cs
index 8f287a1..1524610 100644
--- a/Assets/Script/C#/AI/Ai_Movement.cs
+++ b/Assets/Script/C#/AI/Ai_Movement.cs
@@ -44,7 +44,7 @@ void OnDestroy()
private void OnGamestateChanged(GameState gameState)
{
- Debug.LogWarning(gameState + "----------------------------------------------------");
+ //Debug.LogWarning(gameState + "----------------------------------------------------");
gameObject.GetComponent().enabled = gameState == GameState.Play;
gameObject.GetComponent().isStopped = gameState == GameState.Pause;
diff --git a/Assets/Script/C#/Asset/Flashing_Lights.cs b/Assets/Script/C#/Asset/Flashing_Lights.cs
index f4053c3..aff2c42 100644
--- a/Assets/Script/C#/Asset/Flashing_Lights.cs
+++ b/Assets/Script/C#/Asset/Flashing_Lights.cs
@@ -58,7 +58,7 @@ public void PlaySound(Fluorescent_Tube_SFX_Play fluorescentTubeSfx)
break;
}
- print("PlaySound");
+ //print("PlaySound");
}
void OnTriggerEnter(Collider collider)
diff --git a/Assets/Script/C#/Character_System/Add_item_to_character.cs b/Assets/Script/C#/Character_System/Add_item_to_character.cs
index ce2159e..a3122cd 100644
--- a/Assets/Script/C#/Character_System/Add_item_to_character.cs
+++ b/Assets/Script/C#/Character_System/Add_item_to_character.cs
@@ -15,7 +15,17 @@ public class Add_item_to_character : MonoBehaviour
void Start()
{
Gameinstance = GameObject.FindGameObjectWithTag("GameInstance").gameObject;
- itemData = Gameinstance.GetComponent().itemDatas[ItemIndex];
+ itemData = new Structs_Libraly.Item_Data
+ (
+ ItemIndex,
+ Gameinstance.GetComponent().itemDatas[ItemIndex].Name,
+ Gameinstance.GetComponent().itemDatas[ItemIndex].Number,
+ Gameinstance.GetComponent().itemDatas[ItemIndex].itemSprite,
+ Gameinstance.GetComponent().itemDatas[ItemIndex].IsEquip,
+ Gameinstance.GetComponent().itemDatas[ItemIndex].Index,
+ Gameinstance.GetComponent().itemDatas[ItemIndex].ItemPrefeb,
+ Gameinstance.GetComponent().itemDatas[ItemIndex].useItemMode
+ );
}
void OnTriggerEnter(Collider other)
@@ -24,6 +34,7 @@ void OnTriggerEnter(Collider other)
{
other.gameObject.GetComponent().Add_Item_Element(itemData);
Destroy(this.gameObject);
+ print("Adddddd-----------------------");
}
}
}
diff --git a/Assets/Script/C#/Character_System/Inventory_System.cs b/Assets/Script/C#/Character_System/Inventory_System.cs
index c4f354a..44e01bd 100644
--- a/Assets/Script/C#/Character_System/Inventory_System.cs
+++ b/Assets/Script/C#/Character_System/Inventory_System.cs
@@ -19,6 +19,7 @@ public class Inventory_System : MonoBehaviour
[SerializeField] private GameObject List_Grid_Element;
[SerializeField] private GameObject Inventory;
[SerializeField] private GameObject Inventory_Element;
+ [SerializeField] private GameObject Inventory_Info;
[SerializeField] private GameObject Craft;
[SerializeField] private GameObject Note;
[SerializeField] public GameObject Arrow_Aim;
@@ -48,9 +49,11 @@ void Start()
gameInstance = GameObject.FindGameObjectWithTag("GameInstance").gameObject;
+ /**
Add_Item_Element(gameInstance.gameObject.GetComponent().itemDatas[0]);
Add_Item_Element(gameInstance.gameObject.GetComponent().itemDatas[0]);
Add_Item_Element(gameInstance.gameObject.GetComponent().itemDatas[1]);
+ **/
}
// Update is called once per frame
@@ -95,6 +98,7 @@ public void ResetIndex(int index, int re_index)
{
GameInstance.ShowItemElementData[index] = new Structs_Libraly.Item_Data
(
+ GameInstance.ShowItemElementData[index].Item_Index,
GameInstance.ShowItemElementData[index].Name,
GameInstance.ShowItemElementData[index].Number,
GameInstance.ShowItemElementData[index].itemSprite,
@@ -139,6 +143,7 @@ public void Set_Item_Element()
GameInstance.inventoryData[Item.Index] = new Structs_Libraly.Item_Data
(
+ GameInstance.inventoryData[Item.Index].Item_Index,
GameInstance.inventoryData[Item.Index].Name,
GameInstance.inventoryData[Item.Index].Number,
GameInstance.inventoryData[Item.Index].itemSprite,
@@ -226,13 +231,14 @@ public void Add_Item_Equip(Structs_Libraly.Item_Data Item = default, GameObject
}
}
- public void Add_Item_Element(Structs_Libraly.Item_Data Item)
+ public void Add_Item_Element(Structs_Libraly.Item_Data Item_data)
{
+ print("Adddddddddddddd------------------------------");
int i = 0;
bool IsFoundItem = false;
foreach (Structs_Libraly.Item_Data itemData in GameInstance.inventoryData)
{
- if (itemData.Name == Item.Name)
+ if (itemData.Name == Item_data.Name)
{
IsFoundItem = true;
//print("Founddddd---------------------------------------");
@@ -250,8 +256,9 @@ public void Add_Item_Element(Structs_Libraly.Item_Data Item)
{
GameInstance.inventoryData[i] = new Structs_Libraly.Item_Data
(
+ GameInstance.inventoryData[i].Item_Index,
GameInstance.inventoryData[i].Name,
- GameInstance.inventoryData[i].Number + Item.Number,
+ GameInstance.inventoryData[i].Number + Item_data.Number,
GameInstance.inventoryData[i].itemSprite,
GameInstance.inventoryData[i].IsEquip,
GameInstance.inventoryData[i].Index,
@@ -261,7 +268,7 @@ public void Add_Item_Element(Structs_Libraly.Item_Data Item)
}
else
{
- GameInstance.inventoryData.Add(Item);
+ GameInstance.inventoryData.Add(Item_data);
}
//print("Addd Item-------------------------------------------");
@@ -278,12 +285,24 @@ public void Remove_Equip_Item(int index)
private void Get_Item_Element()
{
maxSelect = Equip_Element_list.Count - 1;
- print("Max Select : " + maxSelect);
+ //print("Max Select : " + maxSelect);
if(GameInstance.ShowItemElementData.Count > 0)
Equip_Element_list[0].GetComponent().SetBool("Is_Play?", true);
}
+ public void Set_Inventory_Info(Structs_Libraly.Item_Data itemData)
+ {
+ Inventory_Info.SetActive(true);
+ Image image = Inventory_Info.transform.GetChild(0).GetComponent();
+ TextMeshProUGUI text = Inventory_Info.transform.GetChild(1).GetComponent();
+
+ image.sprite = itemData.itemSprite;
+ print("Item" + itemData.Item_Index);
+ text.text = Dialog_Manager.Dialog_Text(0, 0, SelectDialog.note_title, "Item/ItemText", new XML_Data("Text", "Item", "Item" + itemData.Item_Index, "text", "text"));
+
+ }
+
//к͡
void Select_Number_List(int Number)
{
@@ -376,6 +395,7 @@ public void Shoot_Item()
{
GameInstance.inventoryData[itemData.Index] = new Item_Data
(
+ GameInstance.ShowItemElementData[itemData.Index].Item_Index,
GameInstance.inventoryData[itemData.Index].Name,
GameInstance.inventoryData[itemData.Index].Number - 1,
GameInstance.inventoryData[itemData.Index].itemSprite,
diff --git a/Assets/Script/C#/Character_System/Item_List_Data.cs b/Assets/Script/C#/Character_System/Item_List_Data.cs
index 0c81dcc..9332818 100644
--- a/Assets/Script/C#/Character_System/Item_List_Data.cs
+++ b/Assets/Script/C#/Character_System/Item_List_Data.cs
@@ -13,7 +13,7 @@ public class Item_List_Data : MonoBehaviour
void Start()
{
- DontDestroyOnLoad(this.gameObject);
+
}
void Update()
diff --git a/Assets/Script/C#/Character_System/Make_DontDestroyOnLoad.cs b/Assets/Script/C#/Character_System/Make_DontDestroyOnLoad.cs
new file mode 100644
index 0000000..c451d56
--- /dev/null
+++ b/Assets/Script/C#/Character_System/Make_DontDestroyOnLoad.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Make_DontDestroyOnLoad : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+ DontDestroyOnLoad(this.gameObject);
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Script/C#/Character_System/Make_DontDestroyOnLoad.cs.meta b/Assets/Script/C#/Character_System/Make_DontDestroyOnLoad.cs.meta
new file mode 100644
index 0000000..d5616aa
--- /dev/null
+++ b/Assets/Script/C#/Character_System/Make_DontDestroyOnLoad.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 37a0ebbd8230649459c4dd21c0c1f148
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Script/C#/Character_System/Note_System.cs b/Assets/Script/C#/Character_System/Note_System.cs
index 18343c9..930e3a2 100644
--- a/Assets/Script/C#/Character_System/Note_System.cs
+++ b/Assets/Script/C#/Character_System/Note_System.cs
@@ -2,15 +2,23 @@
using System.Collections.Generic;
using TMPro;
using UnityEngine;
-using static UnityEditor.Progress;
+using UnityEngine.UI;
+using static Structs_Libraly;
public class Note_System : MonoBehaviour
{
- [SerializeField] private GameObject Note;
+ [SerializeField] private GameObject Note_List;
[SerializeField] private GameObject Note_Element;
+ [SerializeField] private GameObject ShowAllPage;
+ [SerializeField] private TextMeshProUGUI Title;
+ [SerializeField] private TextMeshProUGUI Text;
+ [SerializeField] private GameObject Exit;
private GameObject gameInstance;
+
private List Note_Element_list = new List();
+
+ private int note_Page = 0;
// Start is called before the first frame update
void Start()
{
@@ -25,7 +33,9 @@ void Update()
public void Set_Note_Element()
{
- GameObject Note_Grid_Item = Note.transform.GetChild(0).GetChild(0).GetChild(0).gameObject;
+ int i = 0;
+
+ GameObject Note_Grid_Item = Note_List.transform.GetChild(0).GetChild(0).GetChild(0).gameObject;
foreach (GameObject note_obj in Note_Element_list)
{
Destroy(note_obj.gameObject);
@@ -39,11 +49,40 @@ public void Set_Note_Element()
GameObject note_element_list;
note_element.GetComponent().noteData = note;
+ note_element.GetComponent().index = i;
note_element_list = Instantiate(note_element, Note_Grid_Item.transform);
Note_Element_list.Add(note_element_list);
+
+ i++;
+ }
+ }
+
+ public void Set_Note_Show_All(int page = 0)
+ {
+ ShowAllPage.SetActive(true);
+ Note_List.SetActive(false);
+ Exit.SetActive(false);
+ Title.text = Dialog_Manager.Dialog_Text(default, default, SelectDialog.note_title, "Dialog/NoteText", GameInstance.noteData[page].Title);
+ Text.text = Dialog_Manager.Dialog_Text(default, default, SelectDialog.note_text, "Dialog/NoteText", GameInstance.noteData[page].Text);
+ note_Page = page;
+ }
+
+ public void Select_Page(int page)
+ {
+ note_Page += page;
+ if (note_Page > GameInstance.noteData.Count - 1)
+ {
+ note_Page = 0;
}
+ else if (note_Page < 0)
+ {
+ note_Page = GameInstance.noteData.Count - 1;
+ }
+
+ Title.text = Dialog_Manager.Dialog_Text(default, default, SelectDialog.note_title, "Dialog/NoteText", GameInstance.noteData[note_Page].Title);
+ Text.text = Dialog_Manager.Dialog_Text(default, default, SelectDialog.note_text, "Dialog/NoteText", GameInstance.noteData[note_Page].Text);
}
public void Add_Note_Element(Structs_Libraly.Note_Data noteData)
diff --git a/Assets/Script/C#/Dialog/Dialog_Manager.cs b/Assets/Script/C#/Dialog/Dialog_Manager.cs
index 1f45803..ec5b666 100644
--- a/Assets/Script/C#/Dialog/Dialog_Manager.cs
+++ b/Assets/Script/C#/Dialog/Dialog_Manager.cs
@@ -12,7 +12,7 @@ public class Dialog_Manager : MonoBehaviour
{
public static string Dialog_Text(int SceneNum = 1 ,int LineNum = 1, SelectDialog selectDialog = default, string pathxml = default, Structs_Libraly.XML_Data xmlData = default)
{
- print(xmlData.Element_First);
+ //print(xmlData.Element_First);
TextAsset textAsset = Resources.Load(pathxml);
var Xdoc = XDocument.Parse(textAsset.text);
var DialogOutput = Xdoc.Element(xmlData.Element_First);
diff --git a/Assets/Script/C#/Libraly/GameInstance.cs b/Assets/Script/C#/Libraly/GameInstance.cs
index 4e240c5..3bc11be 100644
--- a/Assets/Script/C#/Libraly/GameInstance.cs
+++ b/Assets/Script/C#/Libraly/GameInstance.cs
@@ -7,7 +7,7 @@ public class GameInstance : MonoBehaviour
{
public void Start()
{
- DontDestroyOnLoad(this);
+
}
public static void Reset_Gameinstance()
diff --git a/Assets/Script/C#/Libraly/Structs_Libraly.cs b/Assets/Script/C#/Libraly/Structs_Libraly.cs
index 1c181ab..d3392c5 100644
--- a/Assets/Script/C#/Libraly/Structs_Libraly.cs
+++ b/Assets/Script/C#/Libraly/Structs_Libraly.cs
@@ -7,6 +7,7 @@ public class Structs_Libraly : MonoBehaviour
[System.Serializable]
public struct Item_Data
{
+ public int Item_Index;
public string Name;
public int Number;
public Sprite itemSprite;
@@ -15,15 +16,16 @@ public struct Item_Data
public GameObject ItemPrefeb;
public Use_Item_System useItemMode;
- public Item_Data(string name, int number, Sprite sprite, bool isequip, int m_index, GameObject ItemPrefeb = default, Use_Item_System useItemMode = default)
+ public Item_Data(int i_index, string name, int number, Sprite sprite, bool isequip, int m_index, GameObject ItemPrefeb = default, Use_Item_System useItemMode = default)
{
+ this.Item_Index = i_index;
this.Name = name;
this.Number = number;
this.itemSprite = sprite;
this.IsEquip = isequip;
this.Index = m_index;
this.ItemPrefeb = ItemPrefeb;
- this.useItemMode = useItemMode;
+ this.useItemMode = useItemMode;
}
}
diff --git a/Assets/Script/C#/UI/Eqip_Item_System.cs b/Assets/Script/C#/UI/Eqip_Item_System.cs
index 1c7426a..5c7592e 100644
--- a/Assets/Script/C#/UI/Eqip_Item_System.cs
+++ b/Assets/Script/C#/UI/Eqip_Item_System.cs
@@ -33,6 +33,7 @@ public void Eqip_Item()
GameInstance.Player.gameObject.GetComponent().Add_Item_Equip(itemData, this.gameObject);
GameInstance.inventoryData[IndexInventory] = new Structs_Libraly.Item_Data
(
+ GameInstance.inventoryData[IndexInventory].Item_Index,
GameInstance.inventoryData[IndexInventory].Name,
GameInstance.inventoryData[IndexInventory].Number,
GameInstance.inventoryData[IndexInventory].itemSprite,
@@ -47,6 +48,7 @@ public void Eqip_Item()
GameInstance.Player.gameObject.GetComponent().Remove_Equip_Item(GameInstance.inventoryData[IndexInventory].Index);
GameInstance.inventoryData[IndexInventory] = new Structs_Libraly.Item_Data
(
+ GameInstance.inventoryData[IndexInventory].Item_Index,
GameInstance.inventoryData[IndexInventory].Name,
GameInstance.inventoryData[IndexInventory].Number,
GameInstance.inventoryData[IndexInventory].itemSprite,
@@ -69,6 +71,7 @@ public void ReEquip_Item()
GameInstance.Player.gameObject.GetComponent().Add_Item_Equip(itemData, this.gameObject);
GameInstance.inventoryData[IndexInventory] = new Structs_Libraly.Item_Data
(
+ GameInstance.inventoryData[IndexInventory].Item_Index,
GameInstance.inventoryData[IndexInventory].Name,
GameInstance.inventoryData[IndexInventory].Number,
GameInstance.inventoryData[IndexInventory].itemSprite,
@@ -78,4 +81,9 @@ public void ReEquip_Item()
GameInstance.inventoryData[IndexInventory].useItemMode
);
}
+
+ public void Show_Info()
+ {
+ GameInstance.Player.GetComponent().Set_Inventory_Info(itemData);
+ }
}
diff --git a/Assets/Script/C#/UI/Equip_Item_List_System.cs b/Assets/Script/C#/UI/Equip_Item_List_System.cs
index 3cb283c..f3dfa36 100644
--- a/Assets/Script/C#/UI/Equip_Item_List_System.cs
+++ b/Assets/Script/C#/UI/Equip_Item_List_System.cs
@@ -14,7 +14,6 @@ public class Equip_Item_List_System : MonoBehaviour
// Start is called before the first frame update
void Start()
{
- DontDestroyOnLoad(this.gameObject);
//print("------ 11 ----- Name : " + gameObject);
TextNumber = gameObject.transform.GetChild(4).GetChild(0).gameObject.GetComponent();
}
diff --git a/Assets/Script/C#/UI/Note_List.cs b/Assets/Script/C#/UI/Note_List.cs
index b8bef57..071c99d 100644
--- a/Assets/Script/C#/UI/Note_List.cs
+++ b/Assets/Script/C#/UI/Note_List.cs
@@ -9,6 +9,8 @@ public class Note_List : MonoBehaviour
[SerializeField] private TextMeshProUGUI text_note;
public Structs_Libraly.Note_Data noteData;
+
+ public int index;
// Start is called before the first frame update
void Start()
{
@@ -18,6 +20,6 @@ void Start()
public void Show_Note()
{
- print("Showwww Noteeeeeeeeeeeeeeeeeeeeeeee");
+ GameInstance.Player.GetComponent().Set_Note_Show_All(index);
}
}
diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db b/Assets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
index 00b9634..cefb8f8 100644
Binary files a/Assets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db and b/Assets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db differ
diff --git a/Backups/Assets_2566_01_22_16_17_28.zip b/Backups/Assets_2566_01_22_16_17_28.zip
new file mode 100644
index 0000000..ce41273
Binary files /dev/null and b/Backups/Assets_2566_01_22_16_17_28.zip differ
diff --git a/UserSettings/Layouts/default-2021.dwlt b/UserSettings/Layouts/default-2021.dwlt
index e5fa20b..c09fb9b 100644
--- a/UserSettings/Layouts/default-2021.dwlt
+++ b/UserSettings/Layouts/default-2021.dwlt
@@ -19,7 +19,7 @@ MonoBehaviour:
width: 1920
height: 989
m_ShowMode: 4
- m_Title: Game
+ m_Title: Console
m_RootView: {fileID: 4}
m_MinSize: {x: 875, y: 371}
m_MaxSize: {x: 10000, y: 10000}
@@ -41,7 +41,7 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 454
- width: 469
+ width: 616
height: 485
m_MinSize: {x: 100, y: 100}
m_MaxSize: {x: 4000, y: 4000}
@@ -75,7 +75,7 @@ MonoBehaviour:
m_MinSize: {x: 300, y: 200}
m_MaxSize: {x: 24288, y: 16192}
vertical: 1
- controlID: 88
+ controlID: 95
--- !u!114 &4
MonoBehaviour:
m_ObjectHideFlags: 52
@@ -171,7 +171,7 @@ MonoBehaviour:
m_MinSize: {x: 300, y: 200}
m_MaxSize: {x: 24288, y: 16192}
vertical: 0
- controlID: 89
+ controlID: 96
--- !u!114 &8
MonoBehaviour:
m_ObjectHideFlags: 52
@@ -191,12 +191,12 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 0
- width: 1451
+ width: 1304
height: 939
m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 16192, y: 16192}
vertical: 1
- controlID: 90
+ controlID: 26
--- !u!114 &9
MonoBehaviour:
m_ObjectHideFlags: 52
@@ -216,12 +216,12 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 0
- width: 1451
- height: 618
+ width: 1304
+ height: 615
m_MinSize: {x: 200, y: 100}
m_MaxSize: {x: 16192, y: 8096}
vertical: 0
- controlID: 91
+ controlID: 27
--- !u!114 &10
MonoBehaviour:
m_ObjectHideFlags: 52
@@ -239,8 +239,8 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 0
- width: 351
- height: 618
+ width: 316
+ height: 615
m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 18}
@@ -263,12 +263,12 @@ MonoBehaviour:
m_Children: []
m_Position:
serializedVersion: 2
- x: 351
+ x: 316
y: 0
- width: 1100
- height: 618
- m_MinSize: {x: 102, y: 121}
- m_MaxSize: {x: 4002, y: 4021}
+ width: 988
+ height: 615
+ m_MinSize: {x: 100, y: 100}
+ m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 17}
m_Panes:
- {fileID: 19}
@@ -292,9 +292,9 @@ MonoBehaviour:
m_Position:
serializedVersion: 2
x: 0
- y: 618
- width: 1451
- height: 321
+ y: 615
+ width: 1304
+ height: 324
m_MinSize: {x: 231, y: 271}
m_MaxSize: {x: 10001, y: 10021}
m_ActualView: {fileID: 21}
@@ -321,14 +321,14 @@ MonoBehaviour:
- {fileID: 2}
m_Position:
serializedVersion: 2
- x: 1451
+ x: 1304
y: 0
- width: 469
+ width: 616
height: 939
m_MinSize: {x: 100, y: 200}
m_MaxSize: {x: 8096, y: 16192}
vertical: 1
- controlID: 157
+ controlID: 97
--- !u!114 &14
MonoBehaviour:
m_ObjectHideFlags: 52
@@ -346,7 +346,7 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 0
- width: 469
+ width: 616
height: 454
m_MinSize: {x: 275, y: 50}
m_MaxSize: {x: 4000, y: 4000}
@@ -407,7 +407,7 @@ MonoBehaviour:
m_MinSize: {x: 100, y: 100}
m_MaxSize: {x: 4000, y: 4000}
m_TitleContent:
- m_Text: Script Graph
+ m_Text: Visual Scripting Graph
m_Image: {fileID: 0}
m_Tooltip:
m_Pos:
@@ -421,9 +421,9 @@ MonoBehaviour:
m_LastAppliedPresetName: Default
m_SaveData: []
_data:
- _json: '{"locked":false,"graphInspectorEnabled":true,"variablesInspectorEnabled":true,"isActive":false,"referenceData":{"rootObjectInstanceID":-3328,"parentElementGuids":["1d67d82b-ce98-4658-89d0-8671f8e17d36"]},"sidebars":{"left":{"size":335.0,"scroll":{"x":0.0,"y":0.0}},"right":{"size":300.0,"scroll":{"x":0.0,"y":0.0}},"panels":[{"height":200.0,"anchor":"Left","order":0,"controlHint":{"$content":"Unity.VisualScripting.GraphInspectorPanel","$type":"System.RuntimeType"},"scroll":{"x":0.0,"y":0.0}},{"height":200.0,"anchor":"Left","order":0,"controlHint":{"$content":"Unity.VisualScripting.VariablesPanel","$type":"System.RuntimeType"},"scroll":{"x":0.0,"y":0.0}}]},"reliablePosition":{"xMin":0.0,"yMin":772.0,"xMax":1448.0,"yMax":991.0},"saveChangesMessage":"Unity.VisualScripting.GraphWindow
- has unsaved changes.","m_MinSize":{"x":100.0,"y":100.0},"m_MaxSize":{"x":4000.0,"y":4000.0},"m_TitleContent":{"m_Text":"Script
- Graph","m_Image":null,"m_Tooltip":""},"m_Pos":{"xMin":0.0,"yMin":772.0,"xMax":1448.0,"yMax":991.0},"m_ViewDataDictionary":null,"m_OverlayCanvas":{"destinationMarker":null,"m_LastAppliedPresetName":"Default","m_SaveData":[]}}'
+ _json: '{"locked":false,"graphInspectorEnabled":true,"variablesInspectorEnabled":true,"isActive":false,"referenceData":{"rootObjectInstanceID":-3356,"parentElementGuids":[]},"sidebars":{"left":{"size":335.0,"scroll":{"x":0.0,"y":0.0}},"right":{"size":300.0,"scroll":{"x":0.0,"y":0.0}},"panels":[{"height":200.0,"anchor":"Left","order":0,"controlHint":{"$content":"Unity.VisualScripting.GraphInspectorPanel","$type":"System.RuntimeType"},"scroll":{"x":0.0,"y":0.0}},{"height":200.0,"anchor":"Left","order":0,"controlHint":{"$content":"Unity.VisualScripting.VariablesPanel","$type":"System.RuntimeType"},"scroll":{"x":0.0,"y":0.0}}]},"reliablePosition":{"xMin":0.0,"yMin":772.0,"xMax":1448.0,"yMax":991.0},"saveChangesMessage":"Unity.VisualScripting.GraphWindow
+ has unsaved changes.","m_MinSize":{"x":100.0,"y":100.0},"m_MaxSize":{"x":4000.0,"y":4000.0},"m_TitleContent":{"m_Text":"Visual
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snapOffset: {x: 0, y: 0}
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m_Gizmos: 1
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m_gridOpacity: 0.5
m_Rotation:
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m_SelectedIDs:
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--- !u!114 &23
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