Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Suggestion][Mod] Polymorphic Energistics #69

Open
Kawapatch opened this issue Aug 18, 2024 · 2 comments
Open

[Suggestion][Mod] Polymorphic Energistics #69

Kawapatch opened this issue Aug 18, 2024 · 2 comments

Comments

@Kawapatch
Copy link

Hello GTMCP crew!

Just wanted to suggest including the mod 'Polymorphic Energistics' into the pack, as it allows the functionality of 'Polymorph' to work with 'Applied Energistics 2'. Since both mods are already part of the pack, the added parity between the two would be nice!

CurseForge Link: https://www.curseforge.com/minecraft/mc-mods/polymorphic-energistics

Thanks!

@ursamina
Copy link
Contributor

polymorph really doesn't need to be in the pack anymore at this point as there aren't really any recipe conflicts anymore - it's there as a contingency (read: band-aid) solution for things breaking. i might actually just, remove polymorph at this point ha

@Kawapatch
Copy link
Author

That's a fair point, but does it hurt having it in the pack as a contingency for people who add other mods into the pack? I wouldn't put it past people adding conflicting recipes by adding in new mods and completely forgetting to add in Polymorph as well haha.
If a safety net doesn't impede anyone, even if it's rarely used, is there any point in removing it?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants