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text_2.asm
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text_2.asm
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_AIBattleWithdrawText::
text_ram wTrainerName
text " re-"
line "tiri @"
text_ram wEnemyMonNick
text "N!"
prompt
_AIBattleUseItemText::
text_ram wTrainerName
text_start
line "uzas @"
text_ram wcd6d
text "N"
text_start
cont "sur @"
text_ram wEnemyMonNick
text "!"
prompt
_TradeWentToText::
text_ram wcf4b
text " iris"
line "al @"
text_ram wLinkEnemyTrainerName
text "."
done
_TradeForText::
text "Por la"
text_ram wcf4b
line "@"
text "de <PLAYER>,"
done
_TradeSendsText::
text_ram wLinkEnemyTrainerName
text " sendas"
line "@"
text_ram wcd6d
text "N."
done
_TradeWavesFarewellText::
text_ram wLinkEnemyTrainerName
text " ploretas"
line "aŭdiaŭas"
done
_TradeTransferredText::
text_ram wcd6d
text " estas"
line "delogita."
done
_TradeTakeCareText::
text "Bone vartu"
line "@"
text_ram wcd6d
text "N."
done
_TradeWillTradeText::
text_ram wLinkEnemyTrainerName
text " inter-"
line "-ŝanĝos @"
text_ram wcd6d
text_start
done
_TradeforText::
text "Por la "
text_ram wcf4b
line "@"
text "de <PLAYER>."
done
_PlaySlotMachineText::
text "Vetmaŝino!"
line "Ĉu ni ludu?"
done
_OutOfCoinsSlotMachineText::
text "Ve!"
line "Neniu ĵetono!"
done
_BetHowManySlotMachineText::
text "Kiam da ĵetonoj"
line "veti?"
done
_StartSlotMachineText::
text "Ek!"
done
_NotEnoughCoinsSlotMachineText::
text "Ne sufiĉaj"
line "ĵetonoj!"
prompt
_OneMoreGoSlotMachineText::
text "Unu plia "
line "rulado?"
done
_LinedUpText::
text " viciĝas!"
line "Plus @"
text_ram wcf4b
text " ĵetonoj!"
done
_NotThisTimeText::
text "Ne tiam!"
prompt
_YeahText::
text "Jes!@"
text_end
_DexSeenOwnedText::
text "<PK>DEKSTO; Viditaj:@"
text_decimal wDexRatingNumMonsSeen, 1, 3
text_start
line " Kaptitaj:@"
text_decimal wDexRatingNumMonsOwned, 1, 3
text_end
_DexRatingText::
text "<PK>DEKSTa Grado<COLON>"
done
_GymStatueText1::
text_ram wGymCityName
text_start
line "#MONa Areno"
cont "ĈAMPIONO: @"
text_ram wGymLeaderName
text_start
para "GAJNINTOJ:"
line "<RIVAL>"
done
_GymStatueText2::
text_ram wGymCityName
text_start
line "#MONa Areno"
cont "ĈAMPIONO: @"
text_ram wGymLeaderName
text_start
para "GAJNINTOJ:"
line "<RIVAL>"
cont "<PLAYER>"
done
_ViridianCityPokecenterGuyText::
text "#MONa CENTRO"
line "Kuracu viajn"
cont "lacajn aŭ vundiajn"
cont "#MONojn!"
done
_PewterCityPokecenterGuyText::
text "Yawn!"
para "When JIGGLYPUFF"
line "sings, #MON"
cont "get drowsy..."
para "...Me too..."
line "Snore..."
done
_CeruleanPokecenterGuyText::
text "BILL has lots of"
line "#MON!"
para "He collects rare"
line "ones too!"
done
_LavenderPokecenterGuyText::
text "CUBONEs wear"
line "skulls, right?"
para "People will pay a"
line "lot for one!"
done
_MtMoonPokecenterBenchGuyText::
text "If you have too"
line "many #MON, you"
cont "should store them"
cont "via PC!"
done
_RockTunnelPokecenterGuyText::
text "I heard that"
line "GHOSTs haunt"
cont "LAVENDER TOWN!"
done
_UnusedBenchGuyText1::
text "I wish I could"
line "catch #MON."
done
_UnusedBenchGuyText2::
text "I'm tired from"
line "all the fun..."
done
_UnusedBenchGuyText3::
text "SILPH's manager"
line "is hiding in the"
cont "SAFARI ZONE."
done
_VermilionPokecenterGuyText::
text "It is true that a"
line "higher level"
cont "#MON will be"
cont "more powerful..."
para "But, all #MON"
line "will have weak"
cont "points against"
cont "specific types."
para "So, there is no"
line "universally"
cont "strong #MON."
done
_CeladonCityPokecenterGuyText::
text "If I had a BIKE,"
line "I would go to"
cont "CYCLING ROAD!"
done
_FuchsiaCityPokecenterGuyText::
text "If you're studying "
line "#MON, visit"
cont "the SAFARI ZONE."
para "It has all sorts"
line "of rare #MON."
done
_CinnabarPokecenterGuyText::
text "#MON can still"
line "learn techniques"
cont "after canceling"
cont "evolution."
para "Evolution can wait"
line "until new moves"
cont "have been learned."
done
_SaffronCityPokecenterGuyText1::
text "It would be great"
line "if the ELITE FOUR"
cont "came and stomped"
cont "TEAM ROCKET!"
done
_SaffronCityPokecenterGuyText2::
text "TEAM ROCKET took"
line "off! We can go"
cont "out safely again!"
cont "That's great!"
done
_CeladonCityHotelText::
text "My sis brought me"
line "on this vacation!"
done
_BookcaseText::
text "Crammed full of"
line "#MON books!"
done
_NewBicycleText::
text "A shiny new"
line "BICYCLE!"
done
_PushStartText::
text "Push START to"
line "open the MENU!"
done
_SaveOptionText::
text "The SAVE option is"
line "on the MENU"
cont "screen."
done
_StrengthsAndWeaknessesText::
text "All #MON types"
line "have strong and"
cont "weak points"
cont "against others."
done
_TimesUpText::
text "PA: Ding-dong!"
para "Time's up!"
prompt
_GameOverText::
text "PA: Your SAFARI"
line "GAME is over!"
done
_CinnabarGymQuizIntroText::
text "#MON Quiz!"
para "Get it right and"
line "the door opens to"
cont "the next room!"
para "Get it wrong and"
line "face a trainer!"
para "If you want to"
line "conserve your"
cont "#MON for the"
cont "GYM LEADER..."
para "Then get it right!"
line "Here we go!"
prompt
_CinnabarQuizQuestionsText1::
text "CATERPIE evolves"
line "into BUTTERFREE?"
done
_CinnabarQuizQuestionsText2::
text "There are 9"
line "certified #MON"
cont "LEAGUE BADGEs?"
done
_CinnabarQuizQuestionsText3::
text "POLIWAG evolves 3"
line "times?"
done
_CinnabarQuizQuestionsText4::
text "Are thunder moves"
line "effective against"
cont "ground element-"
cont "type #MON?"
done
_CinnabarQuizQuestionsText5::
text "#MON of the"
line "same kind and"
cont "level are not"
cont "identical?"
done
_CinnabarQuizQuestionsText6::
text "TM28 contains"
line "TOMBSTONER?"
done
_CinnabarGymQuizCorrectText::
text "You're absolutely"
line "correct!"
para "Go on through!@"
text_end
_CinnabarGymQuizIncorrectText::
text "Sorry! Bad call!"
prompt
_MagazinesText::
text "#MON magazines!"
para "#MON notebooks!"
para "#MON graphs!"
done
_BillsHouseMonitorText::
text "TELEPORTER is"
line "displayed on the"
cont "PC monitor."
done
_BillsHouseInitiatedText::
text "<PLAYER> initiated"
line "TELEPORTER's Cell"
cont "Separator!@"
text_end
_BillsHousePokemonListText1::
text "BILL's favorite"
line "#MON list!"
prompt
_BillsHousePokemonListText2::
text "Which #MON do"
line "you want to see?"
done
_OakLabEmailText::
text "There's an e-mail"
line "message here!"
para "..."
para "Calling all"
line "#MON trainers!"
para "The elite trainers"
line "of #MON LEAGUE"
cont "are ready to take"
cont "on all comers!"
para "Bring your best"
line "#MON and see"
cont "how you rate as a"
cont "trainer!"
para "#MON LEAGUE HQ"
line "INDIGO PLATEAU"
para "PS: PROF.OAK,"
line "please visit us!"
cont "..."
done
_GameCornerCoinCaseText::
text "A COIN CASE is"
line "required!"
done
_GameCornerNoCoinsText::
text "You don't have"
line "any coins!"
done
_GameCornerOutOfOrderText::
text "OUT OF ORDER"
line "This is broken."
done
_GameCornerOutToLunchText::
text "OUT TO LUNCH"
line "This is reserved."
done
_GameCornerSomeonesKeysText::
text "Someone's keys!"
line "They'll be back."
done
_JustAMomentText::
text "Just a moment."
done
TMNotebookText::
text "It's a pamphlet"
line "on TMs."
para "..."
para "There are 50 TMs"
line "in all."
para "There are also 5"
line "HMs that can be"
cont "used repeatedly."
para "SILPH CO.@"
text_end
_TurnPageText::
text "Turn the page?"
done
_ViridianSchoolNotebookText5::
text "GIRL: Hey! Don't"
line "look at my notes!@"
text_end
_ViridianSchoolNotebookText1::
text "Looked at the"
line "notebook!"
para "First page..."
para "# BALLs are"
line "used to catch"
cont "#MON."
para "Up to 6 #MON"
line "can be carried."
para "People who raise"
line "and make #MON"
cont "fight are called"
cont "#MON trainers."
prompt
_ViridianSchoolNotebookText2::
text "Second page..."
para "A healthy #MON"
line "may be hard to"
cont "catch, so weaken"
cont "it first!"
para "Poison, burns and"
line "other damage are"
cont "effective!"
prompt
_ViridianSchoolNotebookText3::
text "Third page..."
para "#MON trainers"
line "seek others to"
cont "engage in #MON"
cont "fights."
para "Battles are"
line "constantly fought"
cont "at #MON GYMs."
prompt
_ViridianSchoolNotebookText4::
text "Fourth page..."
para "The goal for"
line "#MON trainers"
cont "is to beat the "
cont "top 8 #MON"
cont "GYM LEADERs."
para "Do so to earn the"
line "right to face..."
para "The ELITE FOUR of"
line "#MON LEAGUE!"
prompt
_EnemiesOnEverySideText::
text "Enemies on every"
line "side!"
done
_WhatGoesAroundComesAroundText::
text "What goes around"
line "comes around!"
done
_FightingDojoText::
text "FIGHTING DOJO"
done
_IndigoPlateauHQText::
text "INDIGO PLATEAU"
line "#MON LEAGUE HQ"
done
_RedBedroomSNESText::
text "<PLAYER> is"
line "playing the SNES!"
cont "...Okay!"
cont "It's time to go!"
done
_Route15UpstairsBinocularsText::
text "Looked into the"
line "binoculars..."
para "A large, shining"
line "bird is flying"
cont "toward the sea."
done
_AerodactylFossilText::
text "AERODACTYL Fossil"
line "A primitive and"
cont "rare #MON."
done
_KabutopsFossilText::
text "KABUTOPS Fossil"
line "A primitive and"
cont "rare #MON."
done
_LinkCableHelpText1::
text "TRAINER TIPS"
para "Using a Game Link"
line "Cable"
prompt
_LinkCableHelpText2::
text "Which heading do"
line "you want to read?"
done
_LinkCableInfoText1::
text "When you have"
line "linked your GAME"
cont "BOY with another"
cont "GAME BOY, talk to"
cont "the attendant on"
cont "the right in any"
cont "#MON CENTER."
prompt
_LinkCableInfoText2::
text "COLOSSEUM lets"
line "you play against"
cont "a friend."
prompt
_LinkCableInfoText3::
text "TRADE CENTER is"
line "used for trading"
cont "#MON."
prompt
_ViridianSchoolBlackboardText1::
text "The blackboard"
line "describes #MON"
cont "STATUS changes"
cont "during battles."
prompt
_ViridianSchoolBlackboardText2::
text "Which heading do"
line "you want to read?"
done
_ViridianBlackboardSleepText::
text "A #MON can't"
line "attack if it's"
cont "asleep!"
para "#MON will stay"
line "asleep even after"
cont "battles."
para "Use AWAKENING to"
line "wake them up!"
prompt
_ViridianBlackboardPoisonText::
text "When poisoned, a"
line "#MON's health"
cont "steadily drops."
para "Poison lingers"
line "after battles."
para "Use an ANTIDOTE"
line "to cure poison!"
prompt
_ViridianBlackboardPrlzText::
text "Paralysis could"
line "make #MON"
cont "moves misfire!"
para "Paralysis remains"
line "after battles."
para "Use PARLYZ HEAL"
line "for treatment!"
prompt
_ViridianBlackboardBurnText::
text "A burn reduces"
line "power and speed."
cont "It also causes"
cont "ongoing damage."
para "Burns remain"
line "after battles."
para "Use BURN HEAL to"
line "cure a burn!"
prompt
_ViridianBlackboardFrozenText::
text "If frozen, a"
line "#MON becomes"
cont "totally immobile!"
para "It stays frozen"
line "even after the"
cont "battle ends."
para "Use ICE HEAL to"
line "thaw out #MON!"
prompt
_VermilionGymTrashText::
text "Nope, there's"
line "only trash here."
done
_VermilionGymTrashSuccessText1::
text "Hey! There's a"
line "switch under the"
cont "trash!"
cont "Turn it on!"
para "The 1st electric"
line "lock opened!@"
text_end
_VermilionGymTrashSuccessText2::
text "Hey! There's"
line "another switch"
cont "under the trash!"
cont "Turn it on!"
prompt
_VermilionGymTrashSuccessText3::
text "The 2nd electric"
line "lock opened!"
para "The motorized door"
line "opened!@"
text_end
_VermilionGymTrashFailText::
text "Nope! There's"
line "only trash here."
cont "Hey! The electric"
cont "locks were reset!@"
text_end
_FoundHiddenItemText::
text "<PLAYER> found"
line "@"
text_ram wcd6d
text "!@"
text_end
_HiddenItemBagFullText::
text "But, <PLAYER> has"
line "no more room for"
cont "other items!"
done
_FoundHiddenCoinsText::
text "<PLAYER> found"
line "@"
text_bcd hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
text " coins!@"
text_end
_FoundHiddenCoins2Text::
text "<PLAYER> found"
line "@"
text_bcd hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
text " coins!@"
text_end
_DroppedHiddenCoinsText::
text_start
para "Oops! Dropped"
line "some coins!"
done
_IndigoPlateauStatuesText1::
text "INDIGO PLATEAU"
prompt
_IndigoPlateauStatuesText2::
text "The ultimate goal"
line "of trainers!"
cont "#MON LEAGUE HQ"
done
_IndigoPlateauStatuesText3::
text "The highest"
line "#MON authority"
cont "#MON LEAGUE HQ"
done
_PokemonBooksText::
text "Crammed full of"
line "#MON books!"
done
_DiglettSculptureText::
text "It's a sculpture"
line "of DIGLETT."
done
_ElevatorText::
text "This is an"
line "elevator."
done
_TownMapText::
text "A TOWN MAP.@"
text_end
_PokemonStuffText::
text "Wow! Tons of"
line "#MON stuff!"
done
_OutOfSafariBallsText::
text "PA: Ding-dong!"
para "You are out of"
line "SAFARI BALLs!"
prompt
_WildRanText::
text "Wild @"
text_ram wEnemyMonNick
text_start
line "ran!"
prompt
_EnemyRanText::
text "Enemy @"
text_ram wEnemyMonNick
text_start
line "ran!"
prompt
_HurtByPoisonText::
text "<USER>'s"
line "hurt by poison!"
prompt
_HurtByBurnText::
text "<USER>'s"
line "hurt by the burn!"
prompt
_HurtByLeechSeedText::
text "LEECH SEED saps"
line "<USER>!"
prompt
_EnemyMonFaintedText::
text "Enemy @"
text_ram wEnemyMonNick
text_start
line "fainted!"
prompt
_MoneyForWinningText::
text "<PLAYER> got ¥@"
text_bcd wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN
text_start
line "for winning!"
prompt
_TrainerDefeatedText::
text "<PLAYER> defeated"
line "@"
text_ram wTrainerName
text "!"
prompt
_PlayerMonFaintedText::
text_ram wBattleMonNick
text_start
line "fainted!"
prompt
_UseNextMonText::
text "Use next #MON?"
done
_Sony1WinText::
text "<RIVAL>: Yeah! Am"
line "I great or what?"
prompt
_PlayerBlackedOutText2::
text "<PLAYER> is out of"
line "useable #MON!"
para "<PLAYER> blacked"
line "out!"
prompt
_LinkBattleLostText::
text "<PLAYER> lost to"
line "@"
text_ram wTrainerName
text "!"
prompt
_TrainerAboutToUseText::
text_ram wTrainerName
text " is"
line "about to use"
cont"@"
text_ram wEnemyMonNick
text "!"
para "Will <PLAYER>"
line "change #MON?"
done
_TrainerSentOutText::
text_ram wTrainerName
text " sent"
line "out @"
text_ram wEnemyMonNick
text "!"
done
_NoWillText::
text "There's no will"
line "to fight!"
prompt
_CantEscapeText::
text "Can't escape!"
prompt
_NoRunningText::
text "No! There's no"
line "running from a"
cont "trainer battle!"
prompt
_GotAwayText::
text "Got away safely!"
prompt
_ItemsCantBeUsedHereText::
text "Items can't be"
line "used here."
prompt
_AlreadyOutText::
text_ram wBattleMonNick
text " is"
line "already out!"
prompt
_MoveNoPPText::
text "No PP left for"
line "this move!"
prompt
_MoveDisabledText::
text "The move is"
line "disabled!"
prompt
_NoMovesLeftText::
text_ram wBattleMonNick
text " has no"
line "moves left!"
done
_MultiHitText::
text "Hit the enemy"
line "@"
text_decimal wPlayerNumHits, 1, 1
text " times!"
prompt
_ScaredText::
text_ram wBattleMonNick
text " is too"
line "scared to move!"
prompt
_GetOutText::
text "GHOST: Get out..."
line "Get out..."
prompt
_FastAsleepText::
text "<USER>"
line "is fast asleep!"
prompt