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naming_screen.asm
executable file
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naming_screen.asm
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AskName:
call SaveScreenTilesToBuffer1
call GetPredefRegisters
push hl
ld a, [wIsInBattle]
dec a
hlcoord 0, 0
ld b, 4
ld c, 11
call z, ClearScreenArea ; only if in wild battle
ld a, [wcf91]
ld [wd11e], a
call GetMonName
ld hl, DoYouWantToNicknameText
call PrintText
hlcoord 14, 7
lb bc, 8, 15
ld a, TWO_OPTION_MENU
ld [wTextBoxID], a
call DisplayTextBoxID
pop hl
ld a, [wCurrentMenuItem]
and a
jr nz, .declinedNickname
ld a, [wUpdateSpritesEnabled]
push af
xor a
ld [wUpdateSpritesEnabled], a
push hl
ld a, NAME_MON_SCREEN
ld [wNamingScreenType], a
call DisplayNamingScreen
ld a, [wIsInBattle]
and a
jr nz, .inBattle
call ReloadMapSpriteTilePatterns
.inBattle
call LoadScreenTilesFromBuffer1
pop hl
pop af
ld [wUpdateSpritesEnabled], a
ld a, [wcf4b]
cp "@"
ret nz
.declinedNickname
ld d, h
ld e, l
ld hl, wcd6d
ld bc, NAME_LENGTH
jp CopyData
DoYouWantToNicknameText:
text_far _DoYouWantToNicknameText
text_end
DisplayNameRaterScreen::
ld hl, wBuffer
xor a
ld [wUpdateSpritesEnabled], a
ld a, NAME_MON_SCREEN
ld [wNamingScreenType], a
call DisplayNamingScreen
call GBPalWhiteOutWithDelay3
call RestoreScreenTilesAndReloadTilePatterns
call LoadGBPal
ld a, [wcf4b]
cp "@"
jr z, .playerCancelled
ld hl, wPartyMonNicks
ld bc, NAME_LENGTH
ld a, [wWhichPokemon]
call AddNTimes
ld e, l
ld d, h
ld hl, wBuffer
ld bc, NAME_LENGTH
call CopyData
and a
ret
.playerCancelled
scf
ret
DisplayNamingScreen:
push hl
ld hl, wd730
set 6, [hl]
call GBPalWhiteOutWithDelay3
call ClearScreen
call UpdateSprites
ld b, SET_PAL_GENERIC
call RunPaletteCommand
call LoadHpBarAndStatusTilePatterns
call LoadEDTile
farcall LoadMonPartySpriteGfx
hlcoord 0, 4
ld b, 9
ld c, 18
call TextBoxBorder
call PrintNamingText
ld a, 3
ld [wTopMenuItemY], a
ld a, 1
ld [wTopMenuItemX], a
ld [wLastMenuItem], a
ld [wCurrentMenuItem], a
ld a, $ff
ld [wMenuWatchedKeys], a
ld a, 7
ld [wMaxMenuItem], a
ld a, "@"
ld [wcf4b], a
xor a
ld hl, wNamingScreenSubmitName
ld [hli], a
ld [hli], a
ld [wAnimCounter], a
.selectReturnPoint
call PrintAlphabet
call GBPalNormal
.ABStartReturnPoint
ld a, [wNamingScreenSubmitName]
and a
jr nz, .submitNickname
call PrintNicknameAndUnderscores
.dPadReturnPoint
call PlaceMenuCursor
.inputLoop
ld a, [wCurrentMenuItem]
push af
farcall AnimatePartyMon_ForceSpeed1
pop af
ld [wCurrentMenuItem], a
call JoypadLowSensitivity
ldh a, [hJoyPressed]
and a
jr z, .inputLoop
ld hl, .namingScreenButtonFunctions
.checkForPressedButton
sla a
jr c, .foundPressedButton
inc hl
inc hl
inc hl
inc hl
jr .checkForPressedButton
.foundPressedButton
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld h, [hl]
ld l, a
push de
jp hl
.submitNickname
pop de
ld hl, wcf4b
ld bc, NAME_LENGTH
call CopyData
call GBPalWhiteOutWithDelay3
call ClearScreen
call ClearSprites
call RunDefaultPaletteCommand
call GBPalNormal
xor a
ld [wAnimCounter], a
ld hl, wd730
res 6, [hl]
ld a, [wIsInBattle]
and a
jp z, LoadTextBoxTilePatterns
jpfar LoadHudTilePatterns
.namingScreenButtonFunctions
dw .dPadReturnPoint
dw .pressedDown
dw .dPadReturnPoint
dw .pressedUp
dw .dPadReturnPoint
dw .pressedLeft
dw .dPadReturnPoint
dw .pressedRight
dw .ABStartReturnPoint
dw .pressedStart
dw .selectReturnPoint
dw .pressedSelect
dw .ABStartReturnPoint
dw .pressedB
dw .ABStartReturnPoint
dw .pressedA
.pressedA_changedCase
pop de
ld de, .selectReturnPoint
push de
.pressedSelect
ld a, [wAlphabetCase]
xor $1
ld [wAlphabetCase], a
ret
.pressedStart
ld a, 1
ld [wNamingScreenSubmitName], a
ret
.pressedA
ld a, [wCurrentMenuItem]
cp $5 ; "ED" row
jr nz, .didNotPressED
ld a, [wTopMenuItemX]
cp $11 ; "ED" column
jr z, .pressedStart
.didNotPressED
ld a, [wCurrentMenuItem]
cp $6 ; case switch row
jr nz, .didNotPressCaseSwtich
ld a, [wTopMenuItemX]
cp $1 ; case switch column
jr z, .pressedA_changedCase
.didNotPressCaseSwtich
ld hl, wMenuCursorLocation
ld a, [hli]
ld h, [hl]
ld l, a
inc hl
ld a, [hl]
ld [wNamingScreenLetter], a
call CalcStringLength
ld a, [wNamingScreenLetter]
cp "゙"
ld de, Dakutens
jr z, .dakutensAndHandakutens
cp "゚"
ld de, Handakutens
jr z, .dakutensAndHandakutens
ld a, [wNamingScreenType]
cp NAME_MON_SCREEN
jr nc, .checkMonNameLength
ld a, [wNamingScreenNameLength]
cp $7 ; max length of player/rival names
jr .checkNameLength
.checkMonNameLength
ld a, [wNamingScreenNameLength]
cp $a ; max length of pokemon nicknames
.checkNameLength
jr c, .addLetter
ret
.dakutensAndHandakutens
push hl
call DakutensAndHandakutens
pop hl
ret nc
dec hl
.addLetter
ld a, [wNamingScreenLetter]
ld [hli], a
ld [hl], "@"
ld a, SFX_PRESS_AB
call PlaySound
ret
.pressedB
ld a, [wNamingScreenNameLength]
and a
ret z
call CalcStringLength
dec hl
ld [hl], "@"
ret
.pressedRight
ld a, [wCurrentMenuItem]
cp $6
ret z ; can't scroll right on bottom row
ld a, [wTopMenuItemX]
cp $11 ; max
jp z, .wrapToFirstColumn
inc a
inc a
jr .done
.wrapToFirstColumn
ld a, $1
jr .done
.pressedLeft
ld a, [wCurrentMenuItem]
cp $6
ret z ; can't scroll right on bottom row
ld a, [wTopMenuItemX]
dec a
jp z, .wrapToLastColumn
dec a
jr .done
.wrapToLastColumn
ld a, $11 ; max
jr .done
.pressedUp
ld a, [wCurrentMenuItem]
dec a
ld [wCurrentMenuItem], a
and a
ret nz
ld a, $6 ; wrap to bottom row
ld [wCurrentMenuItem], a
ld a, $1 ; force left column
jr .done
.pressedDown
ld a, [wCurrentMenuItem]
inc a
ld [wCurrentMenuItem], a
cp $7
jr nz, .wrapToTopRow
ld a, $1
ld [wCurrentMenuItem], a
jr .done
.wrapToTopRow
cp $6
ret nz
ld a, $1
.done
ld [wTopMenuItemX], a
jp EraseMenuCursor
LoadEDTile:
ld de, ED_Tile
ld hl, vFont tile $70
ld bc, (ED_TileEnd - ED_Tile) / $8
; to fix the graphical bug on poor emulators
;lb bc, BANK(ED_Tile), (ED_TileEnd - ED_Tile) / $8
jp CopyVideoDataDouble
ED_Tile:
INCBIN "gfx/font/ED.1bpp"
ED_TileEnd:
PrintAlphabet:
xor a
ldh [hAutoBGTransferEnabled], a
ld a, [wAlphabetCase]
and a
ld de, LowerCaseAlphabet
jr nz, .lowercase
ld de, UpperCaseAlphabet
.lowercase
hlcoord 2, 5
lb bc, 5, 9 ; 5 rows, 9 columns
.outerLoop
push bc
.innerLoop
ld a, [de]
ld [hli], a
inc hl
inc de
dec c
jr nz, .innerLoop
ld bc, SCREEN_WIDTH + 2
add hl, bc
pop bc
dec b
jr nz, .outerLoop
call PlaceString
ld a, $1
ldh [hAutoBGTransferEnabled], a
jp Delay3
INCLUDE "data/text/alphabets.asm"
PrintNicknameAndUnderscores:
call CalcStringLength
ld a, c
ld [wNamingScreenNameLength], a
hlcoord 10, 2
lb bc, 1, 10
call ClearScreenArea
hlcoord 10, 2
ld de, wcf4b
call PlaceString
hlcoord 10, 3
ld a, [wNamingScreenType]
cp NAME_MON_SCREEN
jr nc, .pokemon1
ld b, 7 ; player or rival max name length
jr .playerOrRival1
.pokemon1
ld b, 10 ; pokemon max name length
.playerOrRival1
ld a, $76 ; underscore tile id
.placeUnderscoreLoop
ld [hli], a
dec b
jr nz, .placeUnderscoreLoop
ld a, [wNamingScreenType]
cp NAME_MON_SCREEN
ld a, [wNamingScreenNameLength]
jr nc, .pokemon2
cp 7 ; player or rival max name length
jr .playerOrRival2
.pokemon2
cp 10 ; pokemon max name length
.playerOrRival2
jr nz, .emptySpacesRemaining
; when all spaces are filled, force the cursor onto the ED tile
call EraseMenuCursor
ld a, $11 ; "ED" x coord
ld [wTopMenuItemX], a
ld a, $5 ; "ED" y coord
ld [wCurrentMenuItem], a
ld a, [wNamingScreenType]
cp NAME_MON_SCREEN
ld a, 9 ; keep the last underscore raised
jr nc, .pokemon3
ld a, 6 ; keep the last underscore raised
.pokemon3
.emptySpacesRemaining
ld c, a
ld b, $0
hlcoord 10, 3
add hl, bc
ld [hl], $77 ; raised underscore tile id
ret
DakutensAndHandakutens:
push de
call CalcStringLength
dec hl
ld a, [hl]
pop hl
ld de, $2
call IsInArray
ret nc
inc hl
ld a, [hl]
ld [wNamingScreenLetter], a
ret
INCLUDE "data/text/dakutens.asm"
; calculates the length of the string at wcf4b and stores it in c
CalcStringLength:
ld hl, wcf4b
ld c, $0
.loop
ld a, [hl]
cp "@"
ret z
inc hl
inc c
jr .loop
PrintNamingText:
hlcoord 0, 1
ld a, [wNamingScreenType]
ld de, YourTextString
and a
jr z, .notNickname
ld de, RivalsTextString
dec a
jr z, .notNickname
ld a, [wcf91]
ld [wMonPartySpriteSpecies], a
push af
farcall WriteMonPartySpriteOAMBySpecies
pop af
ld [wd11e], a
call GetMonName
hlcoord 4, 1
call PlaceString
ld hl, $1
add hl, bc
ld [hl], "の" ; leftover from Japanese version; blank tile $c9 in English
hlcoord 1, 3
ld de, NicknameTextString
jr .placeString
.notNickname
call PlaceString
ld l, c
ld h, b
ld de, NameTextString
.placeString
jp PlaceString
YourTextString:
db "YOUR @"
RivalsTextString:
db "RIVAL's @"
NameTextString:
db "NAME?@"
NicknameTextString:
db "NICKNAME?@"