forked from OoTRandomizer/OoT-Randomizer
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Item.py
241 lines (194 loc) · 9.43 KB
/
Item.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
from __future__ import annotations
from collections.abc import Callable, Iterable
from typing import TYPE_CHECKING, Optional, Any, overload
from ItemList import item_table
from RulesCommon import allowed_globals, escape_name
if TYPE_CHECKING:
from Location import Location
from World import World
class ItemInfo:
items: dict[str, ItemInfo] = {}
events: dict[str, ItemInfo] = {}
bottles: set[str] = set()
medallions: set[str] = set()
stones: set[str] = set()
junk_weight: dict[str, int] = {}
ocarina_buttons: set[str] = set()
solver_ids: dict[str, int] = {}
bottle_ids: set[int] = set()
medallion_ids: set[int] = set()
stone_ids: set[int] = set()
ocarina_buttons_ids: set[int] = set()
def __init__(self, name: str = '', event: bool = False) -> None:
if event:
item_type = 'Event'
progressive = True
item_id = None
special = None
else:
(item_type, progressive, item_id, special) = item_table[name]
self.name: str = name
self.advancement: bool = (progressive is True)
self.priority: bool = (progressive is False)
self.type: str = item_type
self.special: dict[str, Any] = special or {}
self.index: Optional[int] = item_id
self.price: Optional[int] = self.special.get('price', None)
self.bottle: bool = self.special.get('bottle', False)
self.medallion: bool = self.special.get('medallion', False)
self.stone: bool = self.special.get('stone', False)
self.alias: Optional[tuple[str, int]] = self.special.get('alias', None)
self.junk: Optional[int] = self.special.get('junk', None)
self.trade: bool = self.special.get('trade', False)
self.ocarina_button: bool = self.special.get('ocarina_button', False)
self.solver_id: Optional[int] = None
if name and self.junk is None:
esc = escape_name(name)
if esc not in ItemInfo.solver_ids:
allowed_globals[esc] = ItemInfo.solver_ids[esc] = len(ItemInfo.solver_ids)
self.solver_id = ItemInfo.solver_ids[esc]
for item_name in item_table:
iteminfo = ItemInfo.items[item_name] = ItemInfo(item_name)
if iteminfo.bottle:
ItemInfo.bottles.add(item_name)
ItemInfo.bottle_ids.add(ItemInfo.solver_ids[escape_name(item_name)])
if iteminfo.medallion:
ItemInfo.medallions.add(item_name)
ItemInfo.medallion_ids.add(ItemInfo.solver_ids[escape_name(item_name)])
if iteminfo.stone:
ItemInfo.stones.add(item_name)
ItemInfo.stone_ids.add(ItemInfo.solver_ids[escape_name(item_name)])
if iteminfo.junk is not None:
ItemInfo.junk_weight[item_name] = iteminfo.junk
if iteminfo.ocarina_button:
ItemInfo.ocarina_buttons.add(item_name)
ItemInfo.ocarina_buttons_ids.add(ItemInfo.solver_ids[escape_name(item_name)])
class Item:
def __init__(self, name: str = '', world: Optional[World] = None, event: bool = False) -> None:
self.name: str = name
self.location: Optional[Location] = None
self.event: bool = event
if event:
if name not in ItemInfo.events:
ItemInfo.events[name] = ItemInfo(name, event=True)
self.info: ItemInfo = ItemInfo.events[name] if event else ItemInfo.items[name]
self.price: Optional[int] = self.info.special.get('price', None)
self.world: Optional[World] = world
self.looks_like_item: Optional[Item] = None
self.advancement: bool = self.info.advancement
self.priority: bool = self.info.priority
self.type: str = self.info.type
self.special: dict = self.info.special
self.index: Optional[int] = self.info.index
self.alias: Optional[tuple[str, int]] = self.info.alias
self.solver_id: Optional[int] = self.info.solver_id
# Do not alias to junk--it has no solver id!
self.alias_id: Optional[int] = ItemInfo.solver_ids[escape_name(self.alias[0])] if self.alias else None
def copy(self) -> Item:
new_item = Item(name=self.name, world=self.world, event=self.event)
new_item.location = self.location
new_item.price = self.price
new_item.looks_like_item = self.looks_like_item
return new_item
@property
def key(self) -> bool:
return self.smallkey or self.bosskey
@property
def smallkey(self) -> bool:
return self.type == 'SmallKey' or self.type == 'HideoutSmallKey' or self.type == 'TCGSmallKey'
@property
def bosskey(self) -> bool:
return self.type == 'BossKey' or self.type == 'GanonBossKey'
@property
def map(self) -> bool:
return self.type == 'Map'
@property
def compass(self) -> bool:
return self.type == 'Compass'
@property
def dungeonitem(self) -> bool:
return self.smallkey or self.bosskey or self.map or self.compass or self.type == 'SilverRupee'
@property
def unshuffled_dungeon_item(self) -> bool:
if self.world is None:
return False
return ((self.type == 'SmallKey' and self.world.settings.shuffle_smallkeys in ('remove', 'vanilla', 'dungeon')) or
(self.type == 'HideoutSmallKey' and self.world.settings.shuffle_hideoutkeys == 'vanilla') or
(self.type == 'TCGSmallKey' and self.world.settings.shuffle_tcgkeys in ('remove', 'vanilla')) or
(self.type == 'BossKey' and self.world.settings.shuffle_bosskeys in ('remove', 'vanilla', 'dungeon')) or
(self.type == 'GanonBossKey' and self.world.settings.shuffle_ganon_bosskey in ('remove', 'vanilla', 'dungeon')) or
((self.map or self.compass) and (self.world.settings.shuffle_mapcompass in ('remove', 'startwith', 'vanilla', 'dungeon'))) or
(self.type == 'SilverRupee' and self.world.settings.shuffle_silver_rupees in ['remove','vanilla','dungeon']))
@property
def majoritem(self) -> bool:
if self.world is None:
return False
if self.type == 'Token':
return (self.world.settings.bridge == 'tokens' or self.world.settings.shuffle_ganon_bosskey == 'tokens' or
(self.world.settings.shuffle_ganon_bosskey == 'on_lacs' and self.world.settings.lacs_condition == 'tokens'))
if self.type in ('Drop', 'Event', 'Shop', 'DungeonReward') or not self.advancement:
return False
if self.name.startswith('Bombchus') and not self.world.settings.free_bombchu_drops:
return False
if self.name == 'Heart Container' or self.name.startswith('Piece of Heart'):
return (self.world.settings.bridge == 'hearts' or self.world.settings.shuffle_ganon_bosskey == 'hearts' or
(self.world.settings.shuffle_ganon_bosskey == 'on_lacs' and self.world.settings.lacs_condition == 'hearts'))
if self.map or self.compass:
return False
if self.type == 'SmallKey' and self.world.settings.shuffle_smallkeys in ['dungeon', 'vanilla']:
return False
if self.type == 'HideoutSmallKey' and self.world.settings.shuffle_hideoutkeys == 'vanilla':
return False
if self.type == 'TCGSmallKey' and self.world.settings.shuffle_tcgkeys == 'vanilla':
return False
if self.type == 'BossKey' and self.world.settings.shuffle_bosskeys in ['dungeon', 'vanilla']:
return False
if self.type == 'GanonBossKey' and self.world.settings.shuffle_ganon_bosskey in ['dungeon', 'vanilla']:
return False
if self.type == 'SilverRupee' and self.world.settings.shuffle_silver_rupees in ['dungeon', 'vanilla']:
return False
return True
@property
def goalitem(self) -> bool:
if self.world is None:
return False
return self.name in self.world.goal_items
def __str__(self) -> str:
return str(self.__unicode__())
def __unicode__(self) -> str:
return '%s' % self.name
@overload
def ItemFactory(items: str, world: Optional[World] = None, event: bool = False) -> Item:
pass
@overload
def ItemFactory(items: Iterable[str], world: Optional[World] = None, event: bool = False) -> list[Item]:
pass
def ItemFactory(items: str | Iterable[str], world: Optional[World] = None, event: bool = False) -> Item | list[Item]:
if isinstance(items, str):
if not event and items not in ItemInfo.items:
raise KeyError('Unknown Item: %s' % items)
return Item(items, world, event)
ret = []
for item in items:
if not event and item not in ItemInfo.items:
raise KeyError('Unknown Item: %s' % item)
ret.append(Item(item, world, event))
return ret
def make_event_item(name: str, location: Location, item: Optional[Item] = None) -> Item:
if location.world is None:
raise Exception(f"`make_event_item` called with location '{location.name}' that doesn't have a world.")
if item is None:
item = Item(name, location.world, event=True)
location.world.push_item(location, item)
location.locked = True
if name not in item_table:
location.internal = True
location.world.event_items.add(name)
return item
def is_item(name: str) -> bool:
return name in item_table
def ItemIterator(predicate: Callable[[Item], bool] = lambda item: True, world: Optional[World] = None) -> Iterable[Item]:
for item_name in item_table:
item = ItemFactory(item_name, world)
if predicate(item):
yield item