An Experimental Realtime Rendering Engine made with OpenGL and C++.
XRE.Demo.mp4
- Rendering
- Deferred Rendering
- Physically Based Rendering
- Post Processing
- Screen Space Ambient Occlusion (SSAO)
- Exponential Variance Soft Shadows
- Bloom
- HDR
- Model and Texture Support
- ASSIMP loader
- Diffuse, Specular, Normal, Occlusion Textures Supported
- Optimization
- Frustum Culling
- Cached Shadows
- G-Buffer optimization (PBR - 120 bits, BlinnPhong - 112 bits)
References :
Libraries used :