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I noticed something interesting during my tests...
As you can see in the screenshots, there's always a game too far ahead of the others. Maybe this is causing the slowdowns.
This doesn't happen with the LiteNetLib adapter, but that one desyncs with some pressure.
The text was updated successfully, but these errors were encountered:
I noticed something interesting during my tests...
As you can see in the screenshots, there's always a game too far ahead of the others. Maybe this is causing the slowdowns.
This doesn't happen with the LiteNetLib adapter, but that one desyncs with some pressure.
The text was updated successfully, but these errors were encountered: