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README.md

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TODO:

  • psrng (LFSR)

  • maze generation

  • sprite design

  • audio

  • multiple rooms

  • collision detection

  • title screen

  • end game screen

  • score

  • timer

  • flashlight effect

  • sprite animations

FIXES:

  • fix timer + score after changing rooms (i.e. fix clear screen subroutine)
  • fix letter generation/placement + remember if letter has been found in a room DONE :)
  • OPTIMIZE, OPTIMIZE, OPTIMIZE

Maybes

  • remember if a room has been visited
  • text box (e.g. 'You here some rustling')
  • add slenderman
  • cheat codes
    • code that will show the maze
    • code that will teleport player to the letter
    • etc.

Possible Optimizations:

  • use same add/subOffset macro/routines
  • set 'blank' character to something NOT 0. Set PATH tile to 0 so that we can omit a cmp everytime player moves (not as simple as actually swapping the values. Some debugging required)
  • i think...we can modify the sub/addoffset subroutines to use indirect indexing and get rid of the garbage math w/ updating lsb and msb's separately...dont fix what's not broken though ¯_(ツ)_/¯. will deal with it when i have time