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We can define extension functions on type aliases! This means that this code is perfectly valid: fun GameContext.doSomething() { // do something }
We can define extension functions on type aliases! This means that this code is perfectly valid:
fun GameContext.doSomething() { // do something }
However GameContext isn't a type alias -- I think you meant GameEntity<T> here.
GameContext
GameEntity<T>
https://hexworks.org/posts/tutorials/2019/02/13/how-to-make-a-roguelike-the-player.html
The text was updated successfully, but these errors were encountered:
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However
GameContext
isn't a type alias -- I think you meantGameEntity<T>
here.https://hexworks.org/posts/tutorials/2019/02/13/how-to-make-a-roguelike-the-player.html
The text was updated successfully, but these errors were encountered: