From 6dd61de9e6981358eb584309844e0fad067b6e19 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Math=C3=AFs=20F=C3=A9d=C3=A9rico?= Date: Fri, 5 Jan 2024 15:29:15 +0100 Subject: [PATCH] =?UTF-8?q?=F0=9F=93=9D=20Reduce=20figure=20size=20in=20pa?= =?UTF-8?q?per.md?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- paper.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/paper.md b/paper.md index 6638d0bf..4c0d4145 100644 --- a/paper.md +++ b/paper.md @@ -76,7 +76,7 @@ Crafter [@hafner2022benchmarking] is a lightweight grid-based 2D environment, wi Even tough Crafter provides 22 different tasks displayed in \autoref{fig:CrafterRequirements}, the relation between them and thus **the underlying hierarchical structure of the environment is fixed** limiting how researchers can study the effects of changes in this structure. Moreover, the 22 tasks considered by the authors do not contain navigation subtasks (Find water, look for a cow, wait for plant to grow, go back to a table, ...) or some optional subtasks (Swords makes killing skeletons easier) that causes sudden drops of success rates in the hierarchy instead of a more incremental difficulty. -![Partial Hierarchical structure of the Crafter environment. Inspired from Figure 4 of [@hafner2022benchmarking]\label{fig:CrafterRequirements}](docs/images/CrafterRequirementsGraph.png){ width=100% } +![Partial Hierarchical structure of the Crafter environment. Inspired from Figure 4 of [@hafner2022benchmarking]\label{fig:CrafterRequirements}](docs/images/CrafterRequirementsGraph.png){ width=80% } ### GridWorld