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stats.lua
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stats.lua
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--[[
Squaricles
Copyright (C) 2017 ITR
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>
]]--
require ".helperfunctions"
Stats = { values = {} }
StatViewer = {
stats = Stats,
y = 0
}
function Stats:max(key, value)
if Stats.values[key] and Stats.values[key]>=value then
return
end
Stats.values[key] = value
end
function Stats:min(key, value)
if Stats.values[key] and Stats.values[key]<=value then
return
end
Stats.values[key] = value
end
function Stats:add(key)
if Stats.values[key] then
Stats.values[key] = Stats.values[key]+1
else
Stats.values[key] = 1
end
end
Stats:add("Opened Game")
function StatViewer:new(canvas, input)
local o = clone(self)
o.canvas = canvas
o.input = input
return o
end
function StatViewer:run(dt)
local stop = false
local actions = {
[LEFT ] = function() end,
[RIGHT] = function() end,
[UP ] = function() end,
[DOWN ] = function() end,
[A ] = function()
stop = true
end,
[B ] = function()
stop = true
end,
[START] = function()
stop = true
end,
}
self.input:useInput(function(key) actions[key]() end)
if self.input:isDown(UP) then
self.y = self.y+dt*HIGHSCORE_SCROLL_SPEED*font:getHeight()
end
if self.input:isDown(DOWN) then
self.y = self.y-dt*HIGHSCORE_SCROLL_SPEED*font:getHeight()
end
return stop
end
function StatViewer:draw()
love.graphics.setCanvas(self.canvas)
love.graphics.clear(0,0,0,255)
local w,h = self.canvas:getDimensions()
local fHeight = font:getHeight()
local y = self.y
love.graphics.setColor(255,255,255,255)
for k,v in pairs(self.stats.values) do
love.graphics.print(
k,
0, y,
0,
1, 1,
0, 0
)
love.graphics.print(
v,
w, y,
0,
1, 1,
font:getWidth(v), 0
)
y = y + fHeight
end
love.graphics.setCanvas()
end