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Makefile
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Makefile
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include $(DEVKITARM)/base_tools
COMPARE ?= 0
CPP := $(CC) -E
LD := $(DEVKITARM)/bin/arm-none-eabi-ld
GAME_VERSION := THEMINISHCAP
REVISION := 0
GAME_LANGUAGE := ENGLISH
TITLE := GBAZELDA MC
GAME_CODE := BZME
MAKER_CODE := 01
SHELL := /bin/bash -o pipefail
BUILD_NAME := tmc
ROM := $(BUILD_NAME).gba
OBJ_DIR := build/$(BUILD_NAME)
ELF = $(ROM:.gba=.elf)
MAP = $(ROM:.gba=.map)
C_SUBDIR = src
DATA_C_SUBDIR = src/data
ASM_SUBDIR = asm
DATA_ASM_SUBDIR = data
SONG_SUBDIR = sound/songs
MID_SUBDIR = sound/songs/midi
C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR)
MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR)
ASFLAGS := -mcpu=arm7tdmi --defsym $(GAME_VERSION)=1 --defsym REVISION=$(REVISION) --defsym $(GAME_LANGUAGE)=1
CC1 := tools/agbcc/bin/agbcc
override CFLAGS += -Wimplicit -Wparentheses -Werror -O2
# -fhex-asm
ifeq ($(DINFO),1)
override CFLAGS += -g
endif
CPPFLAGS := -I tools/agbcc -I tools/agbcc/include -iquote include -nostdinc -undef -D$(GAME_VERSION) -DREVISION=$(REVISION) -D$(GAME_LANGUAGE)
LDFLAGS = -Map ../../$(MAP)
LIB := -L ../../tools/agbcc/lib -lc
SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
GFX := tools/gbagfx/gbagfx
AIF := tools/aif2pcm/aif2pcm
MID := tools/mid2agb/mid2agb
SCANINC := tools/scaninc/scaninc
# TODO: use charmap?
PREPROC := tools/preproc/preproc
FIX := tools/gbafix/gbafix
# Clear the default suffixes
.SUFFIXES:
# Don't delete intermediate files
.SECONDARY:
# Delete files that weren't built properly
.DELETE_ON_ERROR:
# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:
$(shell mkdir -p $(C_BUILDDIR) $(ASM_BUILDDIR) $(DATA_ASM_BUILDDIR) $(SONG_BUILDDIR) $(MID_BUILDDIR))
infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
# Build tools when building the rom
# Disable dependency scanning for clean/tidy/tools
ifeq (,$(filter-out all compare,$(MAKECMDGOALS)))
$(call infoshell, $(MAKE) tools)
else
NODEP := 1
endif
#$(C_BUILDDIR)/need_interworking_file_name.o: CFLAGS += -mthumb-interwork
C_SRCS := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c)
C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s)
ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS))
DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s)
DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS))
SONG_SRCS := $(wildcard $(SONG_SUBDIR)/*.s)
SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS))
MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid)
MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS))
OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
SUBDIRS := $(sort $(dir $(OBJS)))
$(shell mkdir -p $(SUBDIRS))
TOOLDIRS := $(filter-out tools/agbcc tools/binutils,$(wildcard tools/*))
TOOLBASE = $(TOOLDIRS:tools/%=%)
TOOLS = $(foreach tool,$(TOOLBASE),tools/$(tool)/$(tool)$(EXE))
.PHONY: all setup clean-tools mostlyclean clean tidy $(TOOLDIRS)
MAKEFLAGS += --no-print-directory
AUTO_GEN_TARGETS :=
all: $(ROM)
@$(SHA1) tmc.sha1
# kept for backwards compat
compare: $(ROM)
@$(SHA1) tmc.sha1
setup: $(TOOLDIRS)
$(TOOLDIRS):
@$(MAKE) -C $@
mostlyclean: tidy
rm -f sound/direct_sound_samples/*.bin
rm -f $(SONG_OBJS) $(MID_SUBDIR)/*.s
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
rm -f $(AUTO_GEN_TARGETS)
clean-tools:
@$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);)
clean: mostlyclean clean-tools
tidy:
rm -f $(ROM) $(ELF) $(MAP)
rm -r build/*
include graphics_file_rules.mk
include songs.mk
%.s: ;
%.png: ;
%.pal: ;
%.aif: ;
%.1bpp: %.png ; $(GFX) $< $@
%.4bpp: %.png ; $(GFX) $< $@
%.8bpp: %.png ; $(GFX) $< $@
%.gbapal: %.pal ; $(GFX) $< $@
%.gbapal: %.png ; $(GFX) $< $@
%.lz: % ; $(GFX) $< $@
%.rl: % ; $(GFX) $< $@
sound/%.bin: sound/%.aif ; $(AIF) $< $@
sound/songs/%.s: sound/songs/%.mid
cd $(@D) && ../../$(MID) $(<F)
ifeq ($(NODEP),1)
$(C_BUILDDIR)/%.o: c_dep :=
else
$(C_BUILDDIR)/%.o: c_dep = $(shell $(SCANINC) -I include $(C_SUBDIR)/$*.c)
endif
$(C_BUILDDIR)/%.o : $(C_SUBDIR)/%.c $$(c_dep)
@$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i
$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s
@echo -e "\t.text\n\t.align\t2, 0 @ Don't pad with nop\n" >> $(C_BUILDDIR)/$*.s
$(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s
ifeq ($(NODEP),1)
$(ASM_BUILDDIR)/%.o: asm_dep :=
else
$(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) -I . $(ASM_SUBDIR)/$*.s)
endif
$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep)
$(PREPROC) $< | $(AS) $(ASFLAGS) -o $@
ifeq ($(NODEP),1)
$(DATA_ASM_BUILDDIR)/%.o: data_dep :=
else
$(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) -I . $(DATA_ASM_SUBDIR)/$*.s)
endif
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep)
$(PREPROC) $< charmap.txt | $(CPP) -I include -nostdinc -undef -Wno-unicode - | $(AS) $(ASFLAGS) -o $@
$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
$(AS) $(ASFLAGS) -I sound -o $@ $<
$(ELF): $(OBJS) linker.ld
cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -n -T ../../linker.ld -o ../../$@ $(LIB)
$(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent
$(ROM): $(ELF)
$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@