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[ME][HS2] Selecting the "Dragonic Tail" character accessory in the dropdown menu spits out errors in studio #294

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DeadMansChest opened this issue Dec 25, 2024 · 0 comments

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@DeadMansChest
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Trying to mess with it in Studio churns out this error and keeps the contents of the ME window to w/e item was previously selected

Stack trace:
KK_Plugins.MaterialEditor.MEStudio.GetProjectorList (System.Object data, UnityEngine.GameObject gameObject) (at <943bf4a821374d0aab96499b1ac79cc8>:0)
MaterialEditorAPI.MaterialEditorUI.PopulateList (UnityEngine.GameObject go, System.Object data, System.String filter) (at <943bf4a821374d0aab96499b1ac79cc8>:0)
KK_Plugins.MaterialEditor.MEStudio.ChangeItemType (System.Int32 selectedItem, AIChara.ChaControl chaControl) (at <943bf4a821374d0aab96499b1ac79cc8>:0)
KK_Plugins.MaterialEditor.MEStudio+<>c__DisplayClass9_0.<PopulateItemTypeDropdown>b__0 (System.Int32 value) (at <943bf4a821374d0aab96499b1ac79cc8>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <a43c47796b1b4dc78509dc74aec2356b>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <a43c47796b1b4dc78509dc74aec2356b>:0)
UnityEngine.UI.Dropdown.set_value (System.Int32 value) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.UI.Dropdown.OnSelectItem (UnityEngine.UI.Toggle toggle) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.UI.Dropdown+<Show>c__AnonStorey1.<>m__0 (System.Boolean x) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <a43c47796b1b4dc78509dc74aec2356b>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <a43c47796b1b4dc78509dc74aec2356b>:0)
UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.UI.Toggle.Set (System.Boolean value) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.UI.Toggle.set_isOn (System.Boolean value) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.UI.Toggle.InternalToggle () (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.UI.Toggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.EventSystems.EventSystem:Update()```
@DeadMansChest DeadMansChest changed the title [ME][HS2] "Dragonic Tail" character accessory spits out errors in studio [ME][HS2] Selecting the "Dragonic Tail" character accessory in the dropdown menu spits out errors in studio Dec 25, 2024
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