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DECORATE.CLASSES
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DECORATE.CLASSES
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/**
*Copyright (c) 2018 PROPHESSOR
*
*This software is released under the MIT License.
*https://opensource.org/licenses/MIT
*/
Actor PROPHESSOR : DoomPlayer 15025 {
Mass 100
Health 87
Speed 1.5
Player.DisplayName "PROPHESSOR"
Player.InvulnerabilityMode "Reflective"
Player.JumpZ 8
Player.MaxHealth 100
Player.UseRange 72
Player.ViewHeight 52
Player.SoundClass "prophessor"
DamageFactor "Railgun", 0
Translation "112:119=214:217", "120:125=216:223", "124:127=232:235"
Player.ColorRange 0, 0
Player.ColorSet 0, "Orange", 0xFF, 0xAA, 0x00
Player.ClearColorSet 1
Player.ClearColorSet 2
Player.ClearColorSet 3
Player.ClearColorSet 4
Player.ClearColorSet 5
Player.ClearColorSet 6
Player.ClearColorSet 7
Player.WeaponSlot 1, ProphessorFist, ProphessorChainsaw
Player.WeaponSlot 2, ProphessorPistol
Player.WeaponSlot 3, ProphessorShotgun, ProphessorSSG
Player.WeaponSlot 4, ProphessorChaingun
Player.WeaponSlot 5, ProphessorRL
Player.WeaponSlot 6, ProphessorPlasmagun
Player.WeaponSlot 7, ProphessorBFG
Player.StartItem "ProphessorPlasmagun"
Player.StartItem "ProphessorPistol"
Player.StartItem "ProphessorFist"
Player.StartItem "PROPHESSORTag"
Player.StartItem "Cell", 128
States {
Spawn:
PROP A 1 A_JumpIfInventory("HeroicKick", 1, "Kick")
PROP A 1 A_JumpIfInventory("HeroicTaunt", 1, "Taunt")
PROP A 2
Loop
See:
PROP AB 3 A_JumpIfInventory("HeroicKick", 1, "Kick")
PROP CD 3 A_JumpIfInventory("HeroicTaunt", 1, "Taunt")
Loop
Missile:
PROP E 10
Goto Spawn
Melee:
PROP F 6 BRIGHT
Goto Missile
Pain:
PROP G 4
PROP G 4 A_Pain
Goto Spawn
Death:
PROP H 0 A_PlayerSkinCheck("AltSkinDeath")
Death1:
PROP H 10
PROP I 10 A_PlayerScream
PROP J 10 A_NoBlocking
PROP KLM 10
PROP N -1
Stop
XDeath:
PROP O 0 A_PlayerSkinCheck("AltSkinXDeath")
XDeath1:
PROP O 5
PROP P 5 A_XScream
PROP Q 5 A_NoBlocking
PROP RSTUV 5
PROP W -1
Stop
AltSkinDeath:
PROP H 6
PROP I 6 A_PlayerScream
PROP JK 6
PROP L 6 A_NoBlocking
PROP MNO 6
PROP P -1
Stop
AltSkinXDeath:
PROP Q 5 A_PlayerScream
PROP R 0 A_NoBlocking
PROP R 5 A_SkullPop
PROP STUVWX 5
PROP Y -1
Stop
Kick:
CHUB A 0 A_GiveInventory("ProphessorKick")
CHUB A 0 A_TakeInventory("HeroicKick", 1)
Goto Spawn
Taunt:
CHUB A 0 A_PlaySound("prophessor/taunt", CHAN_5, 1.0, 0.0)
CHUB A 0 A_TakeInventory("HeroicTaunt", 1)
Goto Spawn
}
}
Actor IronDroog : DoomPlayer 15026 {
Mass 200
Health 125
Speed 0.9
Player.DisplayName "Iron Droog"
Player.Face "ITF"
Player.InvulnerabilityMode "Reflective"
Player.JumpZ 7
Player.MaxHealth 175
/*Player.Portrait "CHUBA1"*/
Player.UseRange 48
Player.ViewHeight 48
Player.SoundClass "irondroog"
Translation "112:127=182:191"
Player.ColorRange 0, 0
Player.ColorSet 0, "IronRed", 0x80, 0x00, 0x00
Player.ClearColorSet 1
Player.ClearColorSet 2
Player.ClearColorSet 3
Player.ClearColorSet 4
Player.ClearColorSet 5
Player.ClearColorSet 6
Player.ClearColorSet 7
DamageFactor "Railgun", 0
Player.WeaponSlot 1, IronDroogFist, IronDroogChainsaw
Player.WeaponSlot 2, IronDroogPistol
Player.WeaponSlot 3, IronDroogShotgun, IronDroogSSG
Player.WeaponSlot 4, IronDroogChaingun
Player.WeaponSlot 5, IronDroogRL
Player.WeaponSlot 6, IronDroogPlasmagun
Player.WeaponSlot 7, IronDroogBFG
Player.StartItem "IronDroogSSG"
Player.StartItem "IronDroogPistol"
Player.StartItem "IronDroogFist"
Player.StartItem "IronDroogTag"
Player.StartItem "Shell", 24
States {
Spawn:
CHUB A 1 A_JumpIfInventory("HeroicKick", 1, "Kick")
CHUB A 1 A_JumpIfInventory("HeroicTaunt", 1, "Taunt")
CHUB A 2
Loop
See:
CHUB AB 4 A_JumpIfInventory("HeroicKick", 1, "Kick")
CHUB CD 4 A_JumpIfInventory("HeroicTaunt", 1, "Taunt")
Loop
Missile:
CHUB E 12
Goto Spawn
Melee:
CHUB F 6 BRIGHT
Goto Missile
Pain:
CHUB G 4
CHUB G 4 A_Pain
Goto Spawn
Death:
CHUB H 0 A_PlayerSkinCheck("AltSkinDeath")
Death1:
CHUB H 10
CHUB I 10 A_PlayerScream
CHUB J 10 A_NoBlocking
CHUB KLM 10
CHUB N -1
Stop
XDeath:
CHUB O 0 A_PlayerSkinCheck("AltSkinXDeath")
XDeath1:
CHUB O 5
CHUB P 5 A_XScream
CHUB Q 5 A_NoBlocking
CHUB RSTUV 5
CHUB W -1
Stop
AltSkinDeath:
CHUB H 6
CHUB I 6 A_PlayerScream
CHUB JK 6
CHUB L 6 A_NoBlocking
CHUB MNO 6
CHUB P -1
Stop
AltSkinXDeath:
CHUB Q 5 A_PlayerScream
CHUB R 0 A_NoBlocking
CHUB R 5 A_SkullPop
CHUB STUVWX 5
CHUB Y -1
Stop
Kick:
CHUB A 0 A_GiveInventory("IronDroogKick")
CHUB A 0 A_TakeInventory("HeroicKick", 1)
Goto Spawn
Taunt:
CHUB A 0 A_PlaySound("irondroog/taunt", CHAN_5, 1.0, 0.0)
CHUB A 0 A_TakeInventory("HeroicTaunt", 1)
Goto Spawn
}
}
Actor MarzoLeon: DoomPlayer 15027 {
Mass 100
Health 100
Speed 1
Player.DisplayName "MarzoLeon"
Player.InvulnerabilityMode "Reflective"
Player.JumpZ 10
Player.UseRange 64
Player.ViewHeight 41
Player.SoundClass "marzoleon"
Translation "112:127=173:191"
Player.ColorRange 0, 0
Player.ColorSet 0, "Red", 0xFF, 0x00, 0x00
Player.ClearColorSet 1
Player.ClearColorSet 2
Player.ClearColorSet 3
Player.ClearColorSet 4
Player.ClearColorSet 5
Player.ClearColorSet 6
Player.ClearColorSet 7
DamageFactor "Railgun", 0
Player.WeaponSlot 1, MarzoLeonFist, MarzoLeonChainsaw
Player.WeaponSlot 2, MarzoLeonPistol
Player.WeaponSlot 3, MarzoLeonShotgun, MarzoLeonSSG
Player.WeaponSlot 4, MarzoLeonChaingun
Player.WeaponSlot 5, MarzoLeonRL
Player.WeaponSlot 6, MarzoLeonPlasmagun
Player.WeaponSlot 7, MarzoLeonBFG
Player.StartItem "MarzoLeonFist"
Player.StartItem "MarzoLeonPistol"
Player.StartItem "MarzoLeonTag"
Player.StartItem "Clip", 100
States {
Spawn:
MRZO A 1 A_JumpIfInventory("HeroicKick", 1, "Kick")
MRZO A 1 A_JumpIfInventory("HeroicTaunt", 1, "Taunt")
MRZO A 2
Loop
See:
MRZO AB 4 A_JumpIfInventory("HeroicKick", 1, "Kick")
MRZO CD 4 A_JumpIfInventory("HeroicTaunt", 1, "Taunt")
Loop
Missile:
MRZO E 12
Goto Spawn
Melee:
MRZO F 6 BRIGHT
Goto Missile
Pain:
MRZO G 4
MRZO G 4 A_Pain
Goto Spawn
Death:
MRZO H 0 A_PlayerSkinCheck("AltSkinDeath")
Death1:
MRZO H 10
MRZO I 10 A_PlayerScream
MRZO J 10 A_NoBlocking
MRZO KLM 10
MRZO N -1
Stop
XDeath:
MRZO O 0 A_PlayerSkinCheck("AltSkinXDeath")
XDeath1:
MRZO O 5
MRZO P 5 A_XScream
MRZO Q 5 A_NoBlocking
MRZO RSTUV 5
MRZO W -1
Stop
AltSkinDeath:
MRZO H 6
MRZO I 6 A_PlayerScream
MRZO JK 6
MRZO L 6 A_NoBlocking
MRZO MNO 6
MRZO P -1
Stop
AltSkinXDeath:
MRZO Q 5 A_PlayerScream
MRZO R 0 A_NoBlocking
MRZO R 5 A_SkullPop
MRZO STUVWX 5
MRZO Y -1
Stop
Kick:
CHUB A 0 A_GiveInventory("MarzoLeonKick")
CHUB A 0 A_TakeInventory("HeroicKick", 1)
Goto Spawn
Taunt:
CHUB A 0 A_PlaySound("marzoleon/taunt", CHAN_5, 1.0, 0.0)
CHUB A 0 A_TakeInventory("HeroicTaunt", 1)
Goto Spawn
}
}
Actor Nomakh : DoomPlayer 15029 {
Mass 200
Health 125
Speed 1.0
Player.DisplayName "Nomakh"
Player.Face "NTF"
Player.InvulnerabilityMode "Reflective"
Player.JumpZ 7
Player.MaxHealth 150
Player.UseRange 50
Player.ViewHeight 48
Player.SoundClass "nomakh"
Player.ColorRange 0, 0
Player.ClearColorSet 1
Player.ClearColorSet 2
Player.ClearColorSet 3
Player.ClearColorSet 4
Player.ClearColorSet 5
Player.ClearColorSet 6
Player.ClearColorSet 7
DamageFactor "Railgun", 0
Player.WeaponSlot 1, NomakhFist, NomakhChainsaw
Player.WeaponSlot 2, NomakhPistol
Player.WeaponSlot 3, NomakhShotgun, NomakhSSG
Player.WeaponSlot 4, NomakhChaingun
Player.WeaponSlot 5, NomakhRL
Player.WeaponSlot 6, NomakhPlasmagun
Player.WeaponSlot 7, NomakhBFG
Player.StartItem "NomakhChaingun"
Player.StartItem "NomakhPistol"
Player.StartItem "NomakhFist"
Player.StartItem "NomakhTag"
Player.StartItem "Clip", 999
States {
Spawn:
CHMR A 1 A_JumpIfInventory("HeroicKick", 1, "Kick")
CHMR A 1 A_JumpIfInventory("HeroicTaunt", 1, "Taunt")
CHMR A 2
Loop
See:
CHMR AB 4 A_JumpIfInventory("HeroicKick", 1, "Kick")
CHMR CD 4 A_JumpIfInventory("HeroicTaunt", 1, "Taunt")
Loop
Missile:
CHMR E 12
Goto Spawn
Melee:
CHMR F 6 BRIGHT
Goto Missile
Pain:
CHMR G 4
CHMR G 4 A_Pain
Goto Spawn
Death:
CHMR H 0 A_PlayerSkinCheck("AltSkinDeath")
Death1:
CHMR H 10
CHMR I 10 A_PlayerScream
CHMR J 10 A_NoBlocking
CHMR KLM 10
CHMR N -1
Stop
XDeath:
CHMR O 0 A_PlayerSkinCheck("AltSkinXDeath")
XDeath1:
CHMR O 5
CHMR P 5 A_XScream
CHMR Q 5 A_NoBlocking
CHMR RSTUV 5
CHMR W -1
Stop
AltSkinDeath:
CHMR H 6
CHMR I 6 A_PlayerScream
CHMR JK 6
CHMR L 6 A_NoBlocking
CHMR MNO 6
CHMR P -1
Stop
AltSkinXDeath:
CHMR Q 5 A_PlayerScream
CHMR R 0 A_NoBlocking
CHMR R 5 A_SkullPop
CHMR STUVWX 5
CHMR Y -1
Stop
Kick:
CHMR A 0 A_GiveInventory("NomakhKick")
CHMR A 0 A_TakeInventory("HeroicKick", 1)
Goto Spawn
Taunt:
CHMR A 0 A_PlaySound("nomakh/taunt", CHAN_5, 1.0, 0.0)
CHMR A 0 A_TakeInventory("HeroicTaunt", 1)
Goto Spawn
}
}