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pubspec.yaml
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pubspec.yaml
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name: ig_music
description: This is a music player that developed by Flutter
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: "none" # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.3.0+2
environment:
sdk: ">=2.15.1 <3.0.0"
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
animated_toggle_switch: ^0.2.2
animations: 2.0.2
audio_service: ^0.18.4
auto_size_text: ^3.0.0
connectivity_plus: ^1.4.0
device_info_plus: 3.2.3
double_back_to_close_app: ^2.1.0
duration_picker: ^1.1.0+1
# eva_icons_flutter: ^3.0.2
feedback: ^2.4.1
flutter:
sdk: flutter
flutter_circular_text: ^0.3.1
flutter_email_sender: ^5.1.0
flutter_font_icons: ^2.2.4
flutter_hooks: 0.18.2+1
flutter_local_notifications: ^9.3.2
flutter_native_splash: ^2.0.5
flutter_remix: ^0.0.3
# font_awesome_flutter: ^9.2.0
get: ^4.6.1
get_it: ^7.2.0
github: ^9.0.2
glassmorphism_ui: ^0.2.0
just_audio: ^0.9.18
# just_waveform: ^0.0.2
on_audio_query: ^2.5.3
parse_server_sdk_flutter: ^3.1.0
path_provider: ^2.0.9
shared_preferences: ^2.0.11
sleek_circular_slider: ^2.0.1
dev_dependencies:
build_runner: ^2.0.0
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^1.0.0
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
assets:
- assets/
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
fonts:
- family: Peyda
fonts:
- asset: fonts/Peyda-Thin.ttf
weight: 100
- asset: fonts/Peyda-extraLight.ttf
weight: 200
- asset: fonts/Peyda-light.ttf
weight: 300
- asset: fonts/Peyda-Regular.ttf
weight: 400
- asset: fonts/Peyda-Medium.ttf
weight: 500
- asset: fonts/Peyda-SemiBold.ttf
weight: 600
- asset: fonts/Peyda-Bold.ttf
weight: 700
- asset: fonts/Peyda-ExtraBold.ttf
weight: 800
- asset: fonts/Peyda-Black.ttf
weight: 900
- family: MyIconsFont
fonts:
- asset: fonts/MyIconsFont.ttf
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
flutter_native_splash:
# This package generates native code to customize Flutter's default white native splash screen
# with background color and splash image.
# Customize the parameters below, and run the following command in the terminal:
# flutter pub run flutter_native_splash:create
# To restore Flutter's default white splash screen, run the following command in the terminal:
# flutter pub run flutter_native_splash:remove
# color or background_image is the only required parameter. Use color to set the background
# of your splash screen to a solid color. Use background_image to set the background of your
# splash screen to a png image. This is useful for gradients. The image will be stretch to the
# size of the app. Only one parameter can be used, color and background_image cannot both be set.
color: "#ffffff"
#background_image: "assets/background.png"
# Optional parameters are listed below. To enable a parameter, uncomment the line by removing
# the leading # character.
# The image parameter allows you to specify an image used in the splash screen. It must be a
# png file and should be sized for 4x pixel density.
image: assets/new_icon.png
# This property allows you to specify an image used as branding in the splash screen. It must be
# a png file. Currently, it is only supported for Android and iOS.
# branding: assets/splash_image.png
# Specify your branding image for dark mode.
#branding_dark: assets/dart_dark.png
# To position the branding image at the bottom of the screen you can use bottom, bottomRight,
# and bottomLeft. The default values is bottom if not specified or specified something else.
#
# Make sure this content mode value should not be similar to android_gravity value and
# ios_content_mode value.
#branding_mode: bottom
# The color_dark, background_image_dark, and image_dark are parameters that set the background
# and image when the device is in dark mode. If they are not specified, the app will use the
# parameters from above. If the image_dark parameter is specified, color_dark or
# background_image_dark must be specified. color_dark and background_image_dark cannot both be
# set.
color_dark: "#121212"
#background_image_dark: "assets/dark-background.png"
#image_dark: assets/splash-invert.png
# The android, ios and web parameters can be used to disable generating a splash screen on a given
# platform.
#android: false
#ios: false
#web: false
# The position of the splash image can be set with android_gravity, ios_content_mode, and
# web_image_mode parameters. All default to center.
#
# android_gravity can be one of the following Android Gravity (see
# https://developer.android.com/reference/android/view/Gravity): bottom, center,
# center_horizontal, center_vertical, clip_horizontal, clip_vertical, end, fill, fill_horizontal,
# fill_vertical, left, right, start, or top.
#android_gravity: center
#
# ios_content_mode can be one of the following iOS UIView.ContentMode (see
# https://developer.apple.com/documentation/uikit/uiview/contentmode): scaleToFill,
# scaleAspectFit, scaleAspectFill, center, top, bottom, left, right, topLeft, topRight,
# bottomLeft, or bottomRight.
#ios_content_mode: center
#
# web_image_mode can be one of the following modes: center, contain, stretch, and cover.
#web_image_mode: center
# To hide the notification bar, use the fullscreen parameter. Has no effect in web since web
# has no notification bar. Defaults to false.
# NOTE: Unlike Android, iOS will not automatically show the notification bar when the app loads.
# To show the notification bar, add the following code to your Flutter app:
# WidgetsFlutterBinding.ensureInitialized();
# SystemChrome.setEnabledSystemUIOverlays([SystemUiOverlay.bottom, SystemUiOverlay.top]);
fullscreen: true
# If you have changed the name(s) of your info.plist file(s), you can specify the filename(s)
# with the info_plist_files parameter. Remove only the # characters in the three lines below,
# do not remove any spaces:
#info_plist_files:
# - 'ios/Runner/Info-Debug.plist'
# - 'ios/Runner/Info-Release.plist'