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This is a classic bug, but we could fix it to match expectations. We should also add a Formula Override so mods can easily bring back the classic behavior
Describe the issue
when choosing the fatigue penality in the biography, it doesn't actually do anything.
i.e.:
b. Staying awake and alert
FT -5
Maximum fatigue is still STR + END
To Reproduce
create a new character and choose the staying awake and alert option - no change to fatigue at all. it doesn't appear to be in any calculations.
Expected behavior
fatigue total should be lowered by 5 per biography.
Screenshots and Logs
n/a
Desktop (please complete the following information):
Additional context
changing the value in the save file doesn't seem to have any effect when testing.
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