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Sodium, Iris and other OpenGL-based renderers and mods don't perform well on Macs because Apple doesn't fully support OpenGL.
However, MoltenGL enables OpenGL to run natively on Apple devices by leveraging the native Metal API. This can significantly improve performance on macOS devices, especially those with Apple Silicon.
This is evident from MoltenVK's use in the VulkanMod, which achieves impressive frame rates and very high view distances on Macs with Apple Silicon.
Also, incorporating MoltenGL into Iris and other optimization mods that work with Sodium, after proper collaboration between developers, could similarly result in substantial performance improvements for Minecraft shaders on macOS, leading to exceptional optimization for the game.
Edit: Sodium developer said that MoltenGL is not free and open source like MoltenVK and that it requires an expensive license, something I didn't know before creating this post.
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Sodium, Iris and other OpenGL-based renderers and mods don't perform well on Macs because Apple doesn't fully support OpenGL.
However, MoltenGL enables OpenGL to run natively on Apple devices by leveraging the native Metal API. This can significantly improve performance on macOS devices, especially those with Apple Silicon.
This is evident from MoltenVK's use in the VulkanMod, which achieves impressive frame rates and very high view distances on Macs with Apple Silicon.
Also, incorporating MoltenGL into Iris and other optimization mods that work with Sodium, after proper collaboration between developers, could similarly result in substantial performance improvements for Minecraft shaders on macOS, leading to exceptional optimization for the game.
Edit: Sodium developer said that MoltenGL is not free and open source like MoltenVK and that it requires an expensive license, something I didn't know before creating this post.
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