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Is your feature request related to a problem?
I would like to add a vignette distortion effect to my shader when players freeze in powdered snow.
Describe the solution you'd like
A uniform float currentPlayerFreezing ranging 0-1, where 0 is no freezing and 1 is taking damage from freezing (and custom health hearts texture)
Describe alternatives you've considered
The effect can be emulated by creating a custom uniform representing a smoothed isEyeInWater == 3, but this 1) doesn't scale linearly over time, and 2) doesn't work when only the player's feet are in the powdered snow.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem?
I would like to add a vignette distortion effect to my shader when players freeze in powdered snow.
Describe the solution you'd like
A
uniform float currentPlayerFreezing
ranging 0-1, where 0 is no freezing and 1 is taking damage from freezing (and custom health hearts texture)Describe alternatives you've considered
The effect can be emulated by creating a custom uniform representing a smoothed
isEyeInWater == 3
, but this 1) doesn't scale linearly over time, and 2) doesn't work when only the player's feet are in the powdered snow.The text was updated successfully, but these errors were encountered: