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at_midBlock.w seems to always return 0 even though the BLOCK_EMISSION_ATTRIBUTE feature flag is still set.
This is used by Bliss Shaders to add the light from light blocks when using Flood Fill, and no longer works as of the 1.8.0 beta builds.
Light blocks do work in Photon shaders, however, since Photon uses the vanilla lightmap to add the light from light blocks.
1.8.0 Beta 4 (and I also tested Beta 1, same issue) 1.7.3
No response
1.21.1
1.8.0-beta.4+1.21-fabric.jar
Windows 11
RTX 3070
This is the relevant section of Bliss Shader code.
voxelId = uint(mc_Entity.x + 0.5); #ifdef IRIS_FEATURE_BLOCK_EMISSION_ATTRIBUTE if (voxelId == 0u && at_midBlock.w > 0) voxelId = uint(BLOCK_LIGHT_1 + at_midBlock.w - 1); #endif if (voxelId == 0u) voxelId = 1u; originPos += at_midBlock.xyz/64.0;
at_midblock.xyz works as expected, but at_midblock.w is always 0.
The text was updated successfully, but these errors were encountered:
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What happened?
at_midBlock.w seems to always return 0 even though the BLOCK_EMISSION_ATTRIBUTE feature flag is still set.
This is used by Bliss Shaders to add the light from light blocks when using Flood Fill, and no longer works as of the 1.8.0 beta builds.
Light blocks do work in Photon shaders, however, since Photon uses the vanilla lightmap to add the light from light blocks.
Screenshots
1.8.0 Beta 4 (and I also tested Beta 1, same issue)
1.7.3
Log output
No response
Minecraft Version
1.21.1
Iris Version
1.8.0-beta.4+1.21-fabric.jar
Operating System
Windows 11
What is your GPU?
RTX 3070
Additional context
This is the relevant section of Bliss Shader code.
at_midblock.xyz works as expected, but at_midblock.w is always 0.
The text was updated successfully, but these errors were encountered: