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get5.inc
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get5.inc
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#if defined _get5_included_
#endinput
#endif
#define _get5_included_
enum Get5State {
Get5State_None, // no setup has taken place
Get5State_PreVeto, // warmup, waiting for the veto
Get5State_Veto, // warmup, doing the veto
Get5State_Warmup, // setup done, waiting for players to ready up
Get5State_KnifeRound, // in the knife round
Get5State_WaitingForKnifeRoundDecision, // waiting for a .stay/.swap command after the knife
Get5State_GoingLive, // in the lo3 process
Get5State_Live, // the match is live
Get5State_PostGame, // postgame screen + waiting for GOTV to finish broadcast
};
enum MatchTeam {
MatchTeam_Team1,
MatchTeam_Team2,
MatchTeam_TeamSpec,
MatchTeam_TeamNone,
MatchTeam_Count,
};
enum MatchSideType {
MatchSideType_Standard, // Team that doesn't pick map gets side choice, leftovers go to knife
// rounds
MatchSideType_AlwaysKnife, // All maps use a knife round to pick sides
MatchSideType_NeverKnife, // Team 1 always starts CT
};
enum SideChoice {
SideChoice_Team1CT, // Team 1 will start on CT
SideChoice_Team1T, // Team 2 will start on T
SideChoice_KnifeRound, // There will be a knife round to choose sides
};
// Called each get5-event with JSON formatted event text.
forward void Get5_OnEvent(const char[] eventJson);
// Called when a series is first setup.
// Note: do not rely on the state of any cvars at this point.
forward void Get5_OnSeriesInit();
// Called each time in a match when a map is going live.
// The mapNumber parameter starts at 0.
forward void Get5_OnGoingLive(int mapNumber);
// Called whenever the gamestate phase is changed.
forward void Get5_OnGameStateChanged(Get5State oldState, Get5State newState);
// Called when the stats for the last round have been updated.
forward void Get5_OnRoundStatsUpdated();
// Called at the end of a map in a series.
forward void Get5_OnMapResult(const char[] map, MatchTeam mapWinner, int team1Score, int team2Score,
int mapNumber);
// Called at the end of a full match.
// Note: both Get5_OnMapResult and Get5_OnSeriesResult are called on the last map of a series.
forward void Get5_OnSeriesResult(MatchTeam seriesWinner, int team1MapScore, int team2MapScore);
forward void Get5_OnPreLoadMatchConfig(const char[] filePath);
// Called when a match config fails to load.
forward void Get5_OnLoadMatchConfigFailed(const char[] reason);
// Called when a team vetoes a map.
forward void Get5_OnMapVetoed(MatchTeam team, const char[] map);
// Called when a team selects a map.
// The team parameter will be MatchTeam_TeamNone if the map was selected as the last remaining map
// and not by one of the teams specifically.
forward void Get5_OnMapPicked(MatchTeam team, const char[] map);
// Called when a team selects a side.
forward void Get5_OnSidePicked(MatchTeam team, const char[] map, int side);
// Called when a demo finishes recording.
forward void Get5_OnDemoFinished(const char[] filename);
// Called when a match backup is restored.
forward void Get5_OnBackupRestore();
// Returns the current pug gamestate.
native Get5State Get5_GetGameState();
// Prints a plugin-formatted message to a client.
native void Get5_Message(int client, const char[] format, any:...);
// Prints a plugin-formatted message to a team.
native void Get5_MessageToTeam(MatchTeam team, const char[] format, any:...);
// Prints a plugin-formatted message to all clients.
native void Get5_MessageToAll(const char[] format, any:...);
// Loads a match config (keyvalues or JSON) from a local file.
// Returns true if the config was successfully loaded.
native bool Get5_LoadMatchConfig(const char[] filename);
// Loads a match config by downloading a remote config via a HTTP GET request.
// Request parameters should be left out of the url and put into the optional ArrayLists parameters.
native bool Get5_LoadMatchConfigFromURL(const char[] url, ArrayList paramNames = null,
ArrayList paramValues = null);
// Adds a player to a match team. You can optionally force set a player name here as well.
// Returns if they were successfully added.
native bool Get5_AddPlayerToTeam(const char[] steamId, MatchTeam team,
const char[] playerName = "");
// Force sets a steam64 to map to a specified playername
native bool Get5_SetPlayerName(const char[] steamId, const char[] playerName);
// Removes a player from all match teams.
// Returns if they were successfully removed (false if not round).
native bool Get5_RemovePlayerFromTeam(const char[] steamId);
// Returns the current match team a auth is mapped to.
native MatchTeam Get5_GetPlayerTeam(const char[] steamId);
// Translates a CS team (CS_TEAM_T, etc.) to a Match team.
native MatchTeam Get5_CSTeamToMatchTeam(int csTeam);
// Translate da MatchTeam to a CS team.
native int Get5_MatchTeamToCSTeam(MatchTeam team);
// Gets the scores for a match team.
native void Get5_GetTeamScores(MatchTeam team, int& seriesScore, int& currentMapScore);
// Gets the current matchid.
native void Get5_GetMatchID(char[] id, int length);
// Sets the current matchid.
native void Get5_SetMatchID(const char[] id);
// Adds a cvar to be set when going live. If the cvar is already in the cvars for the match, the new
// value will replace the old value if the override parameter is true.
// Note: this should only be used when a match config loaded.
native void Get5_AddLiveCvar(const char[] name, const char[] value, bool override = true);
// Copies the current series stats into the passed KeyValues structure.
// Below are the keys used for stats in the kv copied.
// The caller is responsible for creating and deleting a KeyValues
// object if using this method.
native bool Get5_GetMatchStats(KeyValues kv);
// Increases an (integer-typed) player statistic in the plugin's stats keyvalue structure.
native int Get5_IncreasePlayerStat(int client, const char[] statName, int amount = 1);
// Series stats (root section)
#define STAT_SERIESWINNER "winner"
#define STAT_SERIESTYPE "series_type"
#define STAT_SERIES_TEAM1NAME "team1_name"
#define STAT_SERIES_TEAM2NAME "team2_name"
#define STAT_SERIES_FORFEIT "forfeit"
// Map stats (under "map0", "map1", etc.)
#define STAT_MAPNAME "mapname"
#define STAT_MAPWINNER "winner"
#define STAT_DEMOFILENAME "demo_filename"
// Team stats (under map section, then "team1" or "team2")
#define STAT_TEAMSCORE "score"
// Player stats (under map section, then team section, then player's steam64)
#define STAT_NAME "name"
#define STAT_KILLS "kills"
#define STAT_DEATHS "deaths"
#define STAT_ASSISTS "assists"
#define STAT_FLASHBANG_ASSISTS "flashbang_assists"
#define STAT_TEAMKILLS "teamkills"
#define STAT_SUICIDES "suicides"
#define STAT_DAMAGE "damage"
#define STAT_HEADSHOT_KILLS "headshot_kills"
#define STAT_ROUNDSPLAYED "roundsplayed"
#define STAT_BOMBDEFUSES "bomb_defuses"
#define STAT_BOMBPLANTS "bomb_plants"
#define STAT_1K "1kill_rounds"
#define STAT_2K "2kill_rounds"
#define STAT_3K "3kill_rounds"
#define STAT_4K "4kill_rounds"
#define STAT_5K "5kill_rounds"
#define STAT_V1 "v1"
#define STAT_V2 "v2"
#define STAT_V3 "v3"
#define STAT_V4 "v4"
#define STAT_V5 "v5"
#define STAT_FIRSTKILL_T "firstkill_t"
#define STAT_FIRSTKILL_CT "firstkill_ct"
#define STAT_FIRSTDEATH_T "firstdeath_t"
#define STAT_FIRSTDEATH_CT "firstdeath_ct"
#define STAT_TRADEKILL "tradekill"
public SharedPlugin __pl_get5 = {
name = "get5", file = "get5.smx",
#if defined REQUIRE_PLUGIN
required = 1,
#else
required = 0,
#endif
};
#if !defined REQUIRE_PLUGIN
public __pl_get5_SetNTVOptional() {
MarkNativeAsOptional("Get5_GetGameState");
MarkNativeAsOptional("Get5_Message");
MarkNativeAsOptional("Get5_MessageToTeam");
MarkNativeAsOptional("Get5_MessageToAll");
MarkNativeAsOptional("Get5_LoadMatchConfig");
MarkNativeAsOptional("Get5_LoadMatchConfigFromURL");
MarkNativeAsOptional("Get5_AddPlayerToTeam");
MarkNativeAsOptional("Get5_SetPlayerName");
MarkNativeAsOptional("Get5_RemovePlayerFromTeam");
MarkNativeAsOptional("Get5_GetPlayerTeam");
MarkNativeAsOptional("Get5_CSTeamToMatchTeam");
MarkNativeAsOptional("Get5_MatchTeamToCSTeam");
MarkNativeAsOptional("Get5_GetTeamScores");
MarkNativeAsOptional("Get5_GetMatchID");
MarkNativeAsOptional("Get5_SetMatchID");
MarkNativeAsOptional("Get5_AddLiveCvar");
MarkNativeAsOptional("Get5_IncreasePlayerStat");
MarkNativeAsOptional("Get5_GetMatchStats");
}
#endif