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mision.py
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mision.py
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import pygame
import time
import os, pygame
import random
def load_image(name):
path = os.path.join('', name)
return pygame.image.load(path).convert()
pygame.init()
icono = pygame.image.load("serp.png")
pygame.display.set_icon(icono)
Blanco = (255, 255, 255)
Negro = (0, 0, 0)
Rojo = (255, 0, 0)
Azul = (0, 0, 255)
Verde = (0, 255, 0)
Morado = (255, 0, 255)
ancho = 1280
altura = 720
superficie = pygame.display.set_mode((ancho,altura))
pygame.display.set_caption('Juego serpiente 2.0')
background = load_image('fondo juego.jpg')
superficie.blit(background, [0, 0])
reloj = pygame.time.Clock()
serp_tamano = 20
CPS = 15
font = pygame.font.SysFont("Pixelmania.ttf", 35)
def pausa():
pausado = True
while pausado:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_c:
pausado = False
elif event.key == pygame.K_q:
pygame.quit()
quit()
background = load_image('pausa.jpg')
superficie.blit(background, [0, 0])
#superficie.fill(blanco)
pygame.display.update()
reloj.tick(5)
def puntos(score):
text = font.render("PUNTOS: "+str(score), True, Blanco)
superficie.blit(text, [0,0])
def rapidez(run):
text = font.render("RAPIDEZ: "+str(run), True, Negro)
superficie.blit(text, [150,0])
def intro_juego():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_c:
intro = False
if event.key == pygame.K_q:
pygame.quit()
quit()
background = load_image('inicio.jpg')
superficie.blit(background, [0, 0])
pygame.display.update()
reloj.tick(15)
def serpiente(serp_tamano, listaSerpiente):
for i in listaSerpiente:
pygame.draw.rect(superficie, Negro, [i[0],i[1],serp_tamano,serp_tamano])
def text_objetos(text, color):
textSuperficie = font.render(text, True, color)
return textSuperficie, textSuperficie.get_rect()
def message_to_screen(msg, color, y_displace=0):
textSur, textRect = text_objetos(msg, color)
textRect.center = (ancho/2), (altura/2)+ y_displace
superficie.blit(textSur, textRect)
#pantalla_texto = font.render(msg, True, color)
#superficie.blit(pantalla_texto,[display_ancho/2, display_altura/2])
def gameLoop():
gameExit = False
gameOver = False
mover_x = 300
mover_y = 300
mover_x_cambio = 0
mover_y_cambio = 0
listaSerpiente = []
largoSerpiente = 1
MAS = reloj.tick(0)
azarManzanaX = round(random.randrange(0, 1280 - 20)/20.0)*20.0
azarManzanaY = round(random.randrange(0, 720 - 20)/20.0)*20.0
azarManzanaMoradoX = round(random.randrange(0, 1280 - 20)/20.0)*20.0
azarManzanaMoradoY = round(random.randrange(0, 720 - 20)/20.0)*20.0
azarManzanaVerdeX = round(random.randrange(0, 1280 - 20)/20.0)*20.0
azarManzanaVerdeY = round(random.randrange(0, 720 - 20)/20.0)*20.0
pulsar_sonido = pygame.mixer.Sound("sonido juego.ogg")
pulsar_sonido.set_volume(0.50)
pulsar_sonido.play(18)
while not gameExit:
while gameOver == True:
##superficie.fill(blanco)
superficie.blit(background, [0, 0])
pulsar_sonido.stop()
message_to_screen("GAME OVER", Blanco, -50)
message_to_screen("PARA CONTINUAR PRESIONE C. PARA TERMINAR PRESIONE Q", Blanco, 50)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
gameExit = True
gameOver = False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
mover_x_cambio = -serp_tamano
mover_y_cambio = 0
elif event.key == pygame.K_RIGHT:
mover_x_cambio = serp_tamano
mover_y_cambio = 0
elif event.key == pygame.K_UP:
mover_y_cambio = -serp_tamano
mover_x_cambio = 0
elif event.key == pygame.K_DOWN:
mover_y_cambio = serp_tamano
mover_x_cambio = 0
elif event.key == pygame.K_p:
pulsar_sonido.set_volume(0.0)
pausa()
pulsar_sonido.set_volume(0.50)
if mover_x >= ancho or mover_x < 0 or mover_y >= altura or mover_y < 0:
gameOver = True
mover_x += mover_x_cambio
mover_y += mover_y_cambio
##superficie.fill(blanco)
superficie.blit(background, [0, 0])
pygame.draw.rect(superficie, Rojo, [azarManzanaX, azarManzanaY, 20, 20])
pygame.draw.rect(superficie, Morado, [azarManzanaMoradoX, azarManzanaMoradoY, 20, 20])
pygame.draw.rect(superficie, Verde, [azarManzanaVerdeX, azarManzanaVerdeY, 20, 20])
cabezaSerpiente = []
cabezaSerpiente.append(mover_x)
cabezaSerpiente.append(mover_y)
listaSerpiente.append(cabezaSerpiente)
if len(listaSerpiente) > largoSerpiente:
del listaSerpiente[0]
for eachSegment in listaSerpiente[:-1]:
if eachSegment == cabezaSerpiente:
gameOver = True
serpiente(serp_tamano,listaSerpiente)
puntos(largoSerpiente-1)
rapidez(MAS-1)
pygame.display.update()
if mover_x == azarManzanaX and mover_y == azarManzanaY:
pygame.mixer.music.load("manzana roja.ogg")
azarManzanaX = round(random.randrange(0, 1280-20)/20.0)*20.0
azarManzanaY = round(random.randrange(0, 720-20)/20.0)*20.0
largoSerpiente += 1
pygame.mixer.music.play(0)
if mover_x == azarManzanaMoradoX and mover_y == azarManzanaMoradoY:
pygame.mixer.music.load("manzana morada.ogg")
azarManzanaMoradoX = round(random.randrange(0, 1280-20)/20.0)*20.0
azarManzanaMoradoY = round(random.randrange(0, 720-20)/20.0)*20.0
largoSerpiente += 10
pygame.mixer.music.play(0)
if mover_x == azarManzanaVerdeX and mover_y == azarManzanaVerdeY:
pygame.mixer.music.load("manzana verde.ogg")
MAS += 1
azarManzanaVerdeX = round(random.randrange(0, 1280-20)/20.0)*20.0
azarManzanaVerdeY = round(random.randrange(0, 720-20)/20.0)*20.0
pygame.mixer.music.play(0)
reloj.tick(CPS)
pygame.quit()
quit()
intro_juego()
gameLoop()