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sample_tiles.h
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sample_tiles.h
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#ifndef RESOURCES_SAMPLE_TILES_H
#define RESOURCES_SAMPLE_TILES_H
#include <array>
#include <libgba-cpp/arch/display/tilemap.h>
#include <libgba-cpp/arch/display/video.h>
namespace resources::maps {
using gba::display::Color;
using gba::display::map::Tile;
const std::array<Color, 7> sample_palette = {
Color{0x1f, 0x00, 0x00}, // 0
Color{0x00, 0x1f, 0x00}, // 1
Color{0x00, 0x00, 0x17}, // 2
Color{0x1f, 0x1f, 0x00}, // 3
Color{0x00, 0x1f, 0x17}, // 4
Color{0x1f, 0x00, 0x17}, // 5
Color{0x1f, 0x1f, 0x1f}, // 6
};
const std::array<Tile, 10> sample_tiles = {
// 0
Tile{{
0x33333333,
0x33333333,
0x33333333,
0x33333333,
0x33333333,
0x33333333,
0x33333333,
0x33333333,
}},
// 1
Tile{{
0x11111111,
0x12222222,
0x12111111,
0x12111111,
0x12111111,
0x12111111,
0x12111122,
0x12111121
}},
// 2
Tile{{
0x11111111,
0x22222222,
0x11111111,
0x11111111,
0x11111111,
0x11111111,
0x22222222,
0x11111111
}},
// 3
Tile{{
0x11111111,
0x22222221,
0x11111121,
0x11111121,
0x11111121,
0x11111121,
0x22111121,
0x12111121
}},
// 4
Tile{{
0x12111121,
0x12111122,
0x12111111,
0x12111111,
0x12111111,
0x12111111,
0x12222222,
0x11111111
}},
// 5
Tile{{
0x12111121,
0x22111121,
0x11111121,
0x11111121,
0x11111121,
0x11111121,
0x22222221,
0x11111111
}},
// 6
Tile{{
0x12111121,
0x12111121,
0x12111121,
0x12111121,
0x12111121,
0x12111121,
0x12111121,
0x12111121
}},
// 7
Tile{{
0x00044000,
0x04444440,
0x00044444,
0x00000444,
0x00044444,
0x04444440,
0x00044000,
0x00000000
}},
// 8
Tile{{
0x00000000,
0x00000000,
0x00077000,
0x00777700,
0x00777700,
0x00077000,
0x00000000,
0x00000000
}},
// 9
Tile{{
0x07654321,
0x01234567,
0x02644321,
0x17660321,
0x21234567,
0x64637254,
0x51734642,
0x62346177
}},
};
}
#endif