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StratoFortressH-Jsb-set.xml
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StratoFortressH-Jsb-set.xml
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<?xml version='1.0'?>
<!--
************************************************************************
B-52H Statofortress
Peter Brendt (Jabberwocky)
based on:
3D model taken from Lee Elliot's B-52 on Yasim,
effects taken from the original by NGuyen Tri Toan Phuc
************************************************************************
-->
<PropertyList include="Aircraft/JPack/Interface.xml">
<sim>
<description>B-52 Stratofortress</description>
<!-- description>Boeing B-52 F in Arclight colour scheme</description -->
<author>Peter Brendt (JSB, systems), Lee Elliot, NGuyen Tri Toan Phuc</author>
<aircraft-version>V00.00.00</aircraft-version>
<status>Alpha</status>
<rating>
<FDM type="int"> 0 </FDM>
<systems type="int"> 0 </systems>
<cockpit type="int"> 0 </cockpit>
<model type="int"> 2 </model>
</rating>
<flight-model>jsb</flight-model>
<aero>StratoFortressH-Jsb</aero>
<engine>JT3D-P3</engine>
<startup>
<splash-texture>Aircraft/StratoFortress-Jsb/B-52F-splash.png</splash-texture>
</startup>
<!-- Settings for model -->
<model>
<!-- Path to main model file -->
<path>Aircraft/StratoFortress-Jsb/Models/B-52F-model.xml</path>
<!-- JPack: push forces for Voodoomaster Pushback -->
<pushback>
<kp type="double">800</kp>
<ki type="double">0</ki>
<kd type="double">0</kd>
<position-norm type="double">0</position-norm>
<enabled type="bool">false</enabled>
</pushback>
<!-- String variable to hold current livery -->
<livery>
<file type="string">JFW</file>
</livery>
</model>
<!-- Subsection for submodels -->
<submodels>
<serviceable type="bool">1</serviceable>
<path>Aircraft/StratoFortress-Jsb/B-52F-submodels.xml</path>
</submodels>
<!-- basic startup settings for sim -->
<freeze>
<fuel>false</fuel> <!-- false is default -->
</freeze>
<fuel-fraction>1.0</fuel-fraction>
<chase-distance-m type="double" archive="y">-70.0</chase-distance-m>
<sound>
<path>Aircraft/StratoFortress-Jsb/Sounds/B-52F-sound.xml</path>
</sound>
<autostart>
<started>0</started>
</autostart>
<flaps>
<setting>0.00</setting>
<setting>1.00</setting>
</flaps>
<spoilers>
<setting>0.000</setting>
<setting>0.142</setting>
<setting>0.285</setting>
<setting>0.428</setting>
<setting>0.571</setting>
<setting>0.714</setting>
<setting>0.857</setting>
<setting>1.000</setting>
</spoilers>
<!-- AoA Indexer target 1.0 deg -->
<aoa-indexer>
<too-slow-deg>2.5</too-slow-deg> <!-- target +1.5 deg -->
<slow-deg>1.5</slow-deg> <!-- target +0.5 deg -->
<fast-deg>0.5</fast-deg> <!-- target -0.5 deg -->
<too-fast-deg>-0.5</too-fast-deg><!-- target -1.5 deg -->
</aoa-indexer>
<virtual-cockpit archive="y">true</virtual-cockpit>
<!-- Instrumentation in sim -->
<instrumentation include="Systems/instrumentation.xml"></instrumentation>
<systems>
<autopilot>
<path>Aircraft/JPack/Voodoomaster/Systems/SYS8_0_autopilot.xml</path>
</autopilot>
</systems>
<!-- #### MP section if exists -->
<!-- #### HUD section if exists -->
<hud>
<enable3d>false</enable3d>
</hud>
<!-- Blackout rendering due to G-forces -->
<rendering>
<redout>
<parameters>
<blackout-complete-g>9.1</blackout-complete-g>
<blackout-onset-g>7.5</blackout-onset-g>
</parameters>
</redout>
</rendering>
<!-- All the views (crew stations + 1 more to allow moving around + extras like Tail Camera) -->
<view n="0">
<internal archive="y">true</internal>
<config>
<x-offset-m archive="y">-0.62</x-offset-m>
<y-offset-m archive="y">1.53</y-offset-m>
<z-offset-m archive="y">3.10</z-offset-m>
<pitch-offset-deg>0</pitch-offset-deg>
<default-field-of-view-deg>55</default-field-of-view-deg>
</config>
</view>
<view n="100">
<name>Tail Gunner View</name>
<type>lookfrom</type>
<internal archive="y">true</internal>
<config>
<from-model type="bool">true</from-model>
<from-model-idx type="int">0</from-model-idx>
<ground-level-nearplane-m type="double">0.05f</ground-level-nearplane-m>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
<default-pitch-deg type="double">0</default-pitch-deg>
<default-heading-deg type="double">0</default-heading-deg>
<front-direction-deg type="double">0</front-direction-deg>
<front-left-direction-deg type="double">45</front-left-direction-deg>
<left-direction-deg type="double">90</left-direction-deg>
<back-left-direction-deg type="double">135</back-left-direction-deg>
<back-direction-deg type="double">180</back-direction-deg>
<back-right-direction-deg type="double">225</back-right-direction-deg>
<right-direction-deg type="double">270</right-direction-deg>
<front-right-direction-deg type="double">315</front-right-direction-deg>
<x-offset-m archive="y">0.0</x-offset-m>
<y-offset-m archive="y">2.27</y-offset-m>
<z-offset-m archive="y">46.94</z-offset-m>
<pitch-offset-deg>0</pitch-offset-deg>
<default-field-of-view-deg>55</default-field-of-view-deg>
</config>
</view>
<view n="101">
<name>Drop View</name>
<type>lookat</type>
<config>
<eye-lat-deg-path>/sim/view[101]/latitude-deg</eye-lat-deg-path>
<eye-lon-deg-path>/sim/view[101]/longitude-deg</eye-lon-deg-path>
<eye-alt-ft-path>/sim/view[101]/altitude-ft</eye-alt-ft-path>
<eye-roll-deg-path>/sim/view[101]/roll-deg</eye-roll-deg-path>
<eye-pitch-deg-path>/sim/view[101]/pitch-deg</eye-pitch-deg-path>
<eye-heading-deg-path>/sim/view[101]/heading-deg</eye-heading-deg-path>
<at-model type="bool">true</at-model>
<at-model-idx type="int">0</at-model-idx>
<ground-level-nearplane-m type="double">1.0f</ground-level-nearplane-m>
<default-field-of-view-deg type="double">8.0</default-field-of-view-deg>
<x-offset-m type="double">0</x-offset-m>
<y-offset-m type="double">0</y-offset-m>
<z-offset-m type="double">0</z-offset-m>
<target-z-offset-m archive="y" type="double">20.0</target-z-offset-m>
</config>
</view>
<!-- Shift the camera target point back -->
<view n="1">
<config>
<target-z-offset-m archive="y" type="double">20.0</target-z-offset-m>
</config>
</view>
<view n="2">
<config>
<x-offset-m archive="y" type="double">0.0</x-offset-m>
<y-offset-m archive="y" type="double">8.0</y-offset-m>
<z-offset-m archive="y">-19.7</z-offset-m>
<target-z-offset-m archive="y" type="double">20.0</target-z-offset-m>
</config>
</view>
<view n="3">
<config>
<target-z-offset-m archive="y" type="double">20.0</target-z-offset-m>
</config>
</view>
<view n="5">
<config>
<target-z-offset-m archive="y" type="double">20.0</target-z-offset-m>
</config>
</view>
<view n="6">
<config>
<target-z-offset-m archive="y" type="double">20.0</target-z-offset-m>
</config>
</view>
<airport>
<runways>
<start-offset-m>25</start-offset-m>
</runways>
</airport>
<!-- panel>
<path>Aircraft/StratoFortress-Jsb/Panels/B-52F-vfr-panel.xml</path>
</panel>
<panel_2>
<path>Aircraft/StratoFortress-Jsb/Panels/B-52F-mini-panel.xml</path>
</panel_2 -->
<!-- Help -->
<help>
<title>Boeing B-52H</title>
<key>
<name>Ctrl-z/Ctrl-\ or Ctrl-y</name>
<desc>Steer Right/Left</desc>
</key>
<key>
<name>Shift-D</name>
<desc>extract/retract parachute : 5 sec</desc>
</key>
<key>
<name>j/k</name>
<desc>decrease/increase spoilers</desc>
</key>
<key>
<name>K</name>
<desc>toggle trajectory markers</desc>
</key>
<key>
<name>U</name>
<desc>update drop view position</desc>
</key>
<line>Approach AoA 1.0 deg</line>
<line>Flaps have only one setting: extended or retracted</line>
<line>Flap cycle time 60 seconds</line>
<line></line>
<line>AP Modes</line>
<line> AH - Altitude hold</line>
<line> TF - Terrain follow/AGL hold</line>
<line> TO - Auto take-off</line>
<line> IL - ILS/Auto landing</line>
<line> MC - Mach Climb</line>
<line></line>
<line>Click on AP Mode to turn off all A/P locks.</line>
<line></line>
<line>The 2D VFR panel is just a place-holder for the radio instruments</line>
<line> - use the 2D mini-panel to control the aircraft (Shift-s)</line>
<line></line>
<line>Set the Altitude hold and TF/AGL settings via the autopilot menu.</line>
<line>If an AP Mode is grayed out it is not available</line>
<line></line>
<line>Use the yaw display to align the landing main gear in cross-wind</line>
<line>landings - the rear gear will center itself once the speed is</line>
<line>below the transition speed for normal steering</line>
<line></line>
<line>To use Mach-Climb mode click on the light blue M in the speed</line>
<line>instrument to select mach-hold mode, set the required mach</line>
<line>you want to maintain, select MC and then either turn off</line>
<line>speed locks (Ctrl-s) and set the throttles manually or select</line>
<line>KIAS hold (yellow K) and set a high speed - this will force</line>
<line>the throttles to 100%</line>
</help>
<!-- menu expansion -->
<menubar>
<default>
<menu n="100">
<label>Stratofortress</label>
<enabled type="bool">true</enabled>
<item>
<label>Autostart</label>
<binding>
<command>property-toggle</command>
<property>sim/model/start-idling</property>
</binding>
</item>
</menu>
</default>
</menubar>
<gui>
<dialogs>
<TFA-popup>
<config>
<dialog include="Dialogs/TFA-popup.xml"/>
</config>
</TFA-popup>
</dialogs>
</gui>
</sim>
<consumables>
<fuel>
<tank n="0">
<name>Outter left wing</name>
<tank-num type="int">0</tank-num>
<kill-when-empty type="bool">false</kill-when-empty>
</tank>
<tank n="1">
<name>Middle Left wing</name>
<tank-num type="int">1</tank-num>
<kill-when-empty type="bool">false</kill-when-empty>
</tank>
<tank n="2">
<name>Inner Left wing</name>
<tank-num type="int">2</tank-num>
<kill-when-empty type="bool">false</kill-when-empty>
</tank>
<tank n="3">
<name>Fuselage 1</name>
<tank-num type="int">3</tank-num>
<kill-when-empty type="bool">false</kill-when-empty>
</tank>
<tank n="4">
<name>Fuselage 2</name>
<tank-num type="int">4</tank-num>
<kill-when-empty type="bool">false</kill-when-empty>
</tank>
<tank n="5">
<name>Fuselage 3</name>
<tank-num type="int">5</tank-num>
<kill-when-empty type="bool">false</kill-when-empty>
</tank>
<tank n="6">
<name>Fuselage 4</name>
<tank-num type="int">6</tank-num>
<kill-when-empty type="bool">false</kill-when-empty>
</tank>
<tank n="7">
<name>Inner right wing</name>
<tank-num type="int">7</tank-num>
<kill-when-empty type="bool">false</kill-when-empty>
</tank>
<tank n="8">
<name>Middle right wing</name>
<tank-num type="int">8</tank-num>
<kill-when-empty type="bool">false</kill-when-empty>
</tank>
<tank n="9">
<name>Outer right wing</name>
<tank-num type="int">9</tank-num>
<kill-when-empty type="bool">false</kill-when-empty>
</tank>
</fuel>
</consumables>
<!-- Payload section: Whatever weights -->
<payload>
<weight n="0">
<name>Crew</name>
<!-- pilot + copilot + weapon systems + navigator + electronic warfare-->
<weight-lb alias="/fdm/jsbsim/inertia/pointmass-weight-lbs[0]" />
<min-lb type="double"> 200</min-lb>
<max-lb type="double"> 1000</max-lb>
</weight>
<weight n="1">
<!-- bomb shaft -->
<name>Bomb Shaft</name>
<weight-lb alias="/fdm/jsbsim/inertia/pointmass-weight-lbs[1]" />
<min-lb type="double"> 0</min-lb>
<max-lb type="double"> 52000</max-lb>
</weight>
<weight n="2">
<!-- pylon left -->
<name>Pylon Left</name>
<weight-lb alias="/fdm/jsbsim/inertia/pointmass-weight-lbs[2]" />
<min-lb type="double"> 0</min-lb>
<max-lb type="double"> 9000</max-lb>
</weight>
<weight n="3">
<!-- pylon right -->
<name>Pylon Right</name>
<weight-lb alias="/fdm/jsbsim/inertia/pointmass-weight-lbs[3]" />
<min-lb type="double"> 0</min-lb>
<max-lb type="double"> 9000</max-lb>
</weight>
</payload>
<gear>
<gear n="0">
<tyre-smoke type="int">0</tyre-smoke>
<sprayspeed-ms type="double">0</sprayspeed-ms>
<spray-density type="double">0</spray-density>
<caster-angle-deg-damped type="double">0</caster-angle-deg-damped>
</gear>
<gear n="1">
<tyre-smoke type="int">0</tyre-smoke>
<sprayspeed-ms type="double">0</sprayspeed-ms>
<spray-density type="double">0</spray-density>
<caster-angle-deg-damped type="double">0</caster-angle-deg-damped>
</gear>
<gear n="2">
<tyre-smoke type="int">0</tyre-smoke>
<sprayspeed-ms type="double">0</sprayspeed-ms>
<spray-density type="double">0</spray-density>
</gear>
<gear n="3">
<tyre-smoke type="int">0</tyre-smoke>
<sprayspeed-ms type="double">0</sprayspeed-ms>
<spray-density type="double">0</spray-density>
</gear>
</gear>
<!-- #### ai submodels if exist -->
<ai>
<submodels>
<trajectory-markers type="bool">0</trajectory-markers>
</submodels>
</ai>
<!-- Keyboard changes -->
<input>
<keyboard>
<!-- Steering -->
<key n="26">
<name>CTRL-z</name>
<desc>Steer Right</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/gear/steering-front-norm</property>
<step type="double">0.001886792</step>
</binding>
</key>
<key n="28">
<name>CTRL-\</name>
<desc>Steer Left</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/gear/steering-front-norm</property>
<step type="double">-0.001886792</step>
</binding>
</key>
<!-- Steering for some latin keyboards where CTRL-\ just don't work-->
<key n="25">
<name>CTRL-y</name>
<desc>Steer Left</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/gear/steering-front-norm</property>
<step type="double">-0.001886792</step>
</binding>
</key>
<!-- Trajectory Markers -->
<key n="75">
<name>K</name>
<desc>Toggle trajectory markers</desc>
<binding n="0">
<command>nasal</command>
<script>B52F.toggle_traj_mkr()</script>
</binding>
</key>
<!-- Parachute -->
<key n="68">
<name>D</name>
<desc>Parachute</desc>
<binding>
<command>nasal</command>
<script>B52F.doorsystem.passengerexport();</script>
</binding>
</key>
<!-- Update Drop View position -->
<key n="85">
<name>U</name>
<desc>Update Drop View position</desc>
<binding n="0">
<command>nasal</command>
<script>B52F.update_drop_view_pos()</script>
</binding>
</key>
<!-- Flaps -->
<key n="91">
<name>[</name>
<desc>Reduce Flaps</desc>
<binding>
<step type="double">-1.0</step>
</binding>
</key>
<key n="93">
<name>]</name>
<desc>Increase Flaps</desc>
<binding>
<step type="double">1.0</step>
</binding>
</key>
<key n="127">
<name>Delete</name>
<desc>Toggle thrust reverser.</desc>
<binding>
<command>property-cycle</command>
<property>fdm/jsbsim/propulsion/engine[0]/reverser-angle-rad</property>
<value>180</value>
<value>0</value>
</binding>
<binding>
<command>property-cycle</command>
<property>fdm/jsbsim/propulsion/engine[1]/reverser-angle-rad</property>
<value>180</value>
<value>0</value>
</binding>
<binding>
<command>property-cycle</command>
<property>fdm/jsbsim/propulsion/engine[2]/reverser-angle-rad</property>
<value>180</value>
<value>0</value>
</binding>
<binding>
<command>property-cycle</command>
<property>fdm/jsbsim/propulsion/engine[3]/reverser-angle-rad</property>
<value>180</value>
<value>0</value>
</binding>
<binding>
<command>property-cycle</command>
<property>fdm/jsbsim/propulsion/engine[4]/reverser-angle-rad</property>
<value>180</value>
<value>0</value>
</binding>
<binding>
<command>property-cycle</command>
<property>fdm/jsbsim/propulsion/engine[5]/reverser-angle-rad</property>
<value>180</value>
<value>0</value>
</binding>
<binding>
<command>property-cycle</command>
<property>fdm/jsbsim/propulsion/engine[6]/reverser-angle-rad</property>
<value>180</value>
<value>0</value>
</binding>
<binding>
<command>property-cycle</command>
<property>fdm/jsbsim/propulsion/engine[7]/reverser-angle-rad</property>
<value>180</value>
<value>0</value>
</binding>
</key>
</keyboard>
</input>
<autopilot>
<settings>
<kts-mach-select type="string">kts</kts-mach-select>
<max-pitch type="float">8.0</max-pitch>
<bank-angle-limit-deg type="int">65</bank-angle-limit-deg>
</settings>
<internal>
<max-pitch type="float">6.0</max-pitch>
</internal>
</autopilot>
<!-- autopilot>
<internal>
<atl-weight-lbs type="float">0</atl-weight-lbs>
</internal>
<locks>
<aoa type="string">initialised</aoa>
<auto-take-off type="string">enabled</auto-take-off>
<auto-landing type="string">disabled</auto-landing>
<steering-front type="string">initialised</steering-front>
<steering-rear type="string">initialised</steering-rear>
<rudder-control type="string">initialised</rudder-control>
<take-off-phase type="string">initialised</take-off-phase>
</locks>
<settings>
<approach-aoa-deg type="float">1.0</approach-aoa-deg>
<approach-spoiler-low-weight-lbs type="float">240000</approach-spoiler-low-weight-lbs>
<approach-spoiler-max-weight-lbs type="float">360000</approach-spoiler-max-weight-lbs>
<flap-extend-aoa-deg type="float">3.8</flap-extend-aoa-deg>
<flap-extend-max-speed-kts type="float">220.0</flap-extend-max-speed-kts>
<flap-retract-speed-kt type="float">180</flap-retract-speed-kt>
<gear-extend-max-speed-kt type="float">170</gear-extend-max-speed-kt>
<glide-slope-min-vfps type="float">-40</glide-slope-min-vfps>
<steering-yaw-transition-kt type="float">50</steering-yaw-transition-kt>
<steering-yaw-transition-sec type="float">15</steering-yaw-transition-sec>
<steering-heading-deg type="float">-999.9</steering-heading-deg>
<target-agl-ft type="float">200</target-agl-ft>
<target-altitude-ft type="float">3000</target-altitude-ft>
<target-aoa-deg type="float">1.0</target-aoa-deg>
<target-climb-rate-fps type="float">1.0</target-climb-rate-fps>
<target-mach type="float">0.46</target-mach>
<target-pitch-deg type="float">0</target-pitch-deg>
<target-roll-deg type="float">0.0</target-roll-deg>
<target-speed-kt type="float">310.0</target-speed-kt>
<take-off-heading-deg type="float">0.0</take-off-heading-deg>
<take-off-pitch-deg type="float">0.0</take-off-pitch-deg>
<climb-out-initial-pitch-deg type="float">-0.5</climb-out-initial-pitch-deg>
<climb-out-final-pitch-deg type="float">4.0</climb-out-final-pitch-deg>
</settings>
</autopilot -->
<!-- Start with the Parking Brake on and flaps deployed -->
<controls>
<gear>
<brake-parking type="double">1.0</brake-parking>
<steering-front-norm type="double">0</steering-front-norm>
<steering-rear-norm type="double">0</steering-rear-norm>
<steering-front-deg type="float" archive="y">0</steering-front-deg>
<steering-rear-deg type="float" archive="y">0</steering-rear-deg>
</gear>
<flight>
<flaps type="double">1.0</flaps>
</flight>
</controls>
<!-- Engine indexes -->
<engines>
<engine n="0">
<engine-num type="int">0</engine-num>
</engine>
<engine n="1">
<engine-num type="int">1</engine-num>
</engine>
<engine n="2">
<engine-num type="int">2</engine-num>
</engine>
<engine n="3">
<engine-num type="int">3</engine-num>
</engine>
<engine n="4">
<engine-num type="int">4</engine-num>
</engine>
<engine n="5">
<engine-num type="int">5</engine-num>
</engine>
<engine n="6">
<engine-num type="int">6</engine-num>
</engine>
<engine n="7">
<engine-num type="int">7</engine-num>
</engine>
</engines>
<instrumentation>
<radar>
<range type="int" archive="y">40</range>
<minimized type="bool" archive="y">true</minimized>
</radar>
<terrain-radar>
<hi-elev>
<alt-ft type="double">-9999.9</alt-ft>
<lat-deg type="double">-9999.9</lat-deg>
<lon-deg type="double">-9999.9</lon-deg>
<dist-m type="double">-9999.9</dist-m>
<collision-status type="string">initialised</collision-status>
</hi-elev>
<settings>
<mode type="string">extend</mode>
<state type="string">off</state>
<range-m type="double">7500</range-m>
<step-m type="double">250</step-m>
<max-climb-rate-fps type="double">40</max-climb-rate-fps>
<warn-climb-rate-fps type="double">35</warn-climb-rate-fps>
<hi-elev-markers type="string">initialised</hi-elev-markers>
</settings>
</terrain-radar>
</instrumentation>
<!-- Refuel -->
<systems>
<refuel><type>boom</type>
<serviceable type="bool">true</serviceable>
</refuel>
</systems>
<nasal>
<B52F>
<file>Aircraft/StratoFortress-Jsb/Nasal/B-52F.nas</file>
<file>Aircraft/StratoFortress-Jsb/Nasal/tyresmoke.nas</file>
<file>Aircraft/StratoFortress-Jsb/Nasal/doors.nas</file>
<file>Aircraft/StratoFortress-Jsb/Nasal/lights.nas</file>
<script>start_up();</script>
</B52F>
<aar>
<file>Aircraft/Generic/aar.nas</file>
</aar>
</nasal>
</PropertyList>