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GPR-350-Custom-Unity-Physics

Game Physics Engine Development in C# with Unity

Goal of the project is to create our own physics engine in Unity and to make a game using none of Unity's built in physics scripts. Most collisions come with proper gizmos to view the collision bounds!

Code is provided for both in-engine custom code to help people understand the different math equations required for physics. Also includes a DLL and packing system so we could maintain the C++ performance ( this does not have most of the advanced physics work that the C# has)

Commit dc6d8db24935d4da0f9140e1e04d55c36ec7f933

  • Lab 5 Final Commit - Collision Response Circle v Circle, Circle v AABB, AABB v AABB, OBB v Circle, OBB v AABB, OBB v OBB Note: not applying force to contact point just calculates the penetration and the contact norm

Commit fe5ae859b338a5199573210feb5b37696136390e

  • Lab 4 Final Commit - Collision Detection Circle v Circle, Circle v AABB, AABB v AABB, OBB v Circle, OBB v AABB, OBB v OBB

Commit b6a7993d75fe47b53da6b4a0c59df5f57b0a4aa9

  • Lab 3 Final Commit - added torque

Commit 3d93830798410997b70c627d7cf1c543a268c53c

  • Lab 2 Final Commit - Particle2D extended to an object with volume

Commit 41afe0e2b5f53771af59af469c6e95c0dff1ba18

  • Lab 1 Final Commit - Particle2D Movement