Releases: Jakllp/war
Releases · Jakllp/war
War 2.4.4
War 2.4.3
War 2.4.2
War 2.4.1
War 2.4.0
New Features:
- Weapon System - weapons.yml will be automatically created - any item with the weapon name can then be used as a weapon in a warzone
- When "TAB" is installed, you will not be able to see player names above enemy players (if the zonecfg-value is set to false)
War 2.4.0-pre
New Features:
- Weapon System "preview" (requires you to manually setup a weapon.yml in the "War" directory (see below)
- When "TAB" is installed you will not be able to see player names above enemy players
Internal:
- Bump to 2.4.0-pre
Full release will contain:
- Warzone-Config value for invisible enemy names
- Auto-create config for weapons
- Off-Hand weapons
- Weapons using Ammo(Arrows) if wanted (weapon config)
- Potentially weapon damage modifier in weapon config
- Potential bug fixes for weapons
As you can't really attach yml-files I attached a weapons.txt which is setup like a weapons.yml needs to be setup
War 2.3.0
New Features:
- Ability to only reset chests
- Teambalancing (teamdifference in teamcfg) - only english and german messages available
- "Minimal" Spawn-Style (just the light)
- Splash/lingering potions containing "nade" or "bang" in their displayName can now be thrown like Nades in CS:GO (left click)
Improvements:
- New Capture-Point (Loading-Bar)
- Capture-Point Radius in zonecfg
- Gamemode can be set in zonecfg
- Better flag (it's a banner now)
- "None" Spawn-Style as alias for Invisible
- The potion effect around the flag carrier has been moved a bit
- Concrete is now the team block
- Signs do not fall of (team)-gates
Other:
- Resetblocks is plugin-default false
Internal:
- Updated some dependencies
- Capture-Points are set a bit differently