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Releases: Jakllp/war

War 2.4.4

13 Jan 16:32
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Fixes:

  • CapturePoints now do not have a hitbox anymore
  • Fixed Capturepoint-Placement
  • Fixed a bug where a player would get a wepapon after the game ended

War 2.4.3

11 Jan 13:41
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Fixes:

  • Better weapon-name-management
  • Fixed compatibility-issue

War 2.4.2

06 Jan 20:32
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Fix:

  • Better Rapid-Damage (still not perfect, MC = good game)

War 2.4.1

05 Jan 23:16
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Fixes:

  • Fixed a small bug where your custom gamemode setting for a warzone would not be loaded

War 2.4.0

04 Jan 22:56
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New Features:

  • Weapon System - weapons.yml will be automatically created - any item with the weapon name can then be used as a weapon in a warzone
  • When "TAB" is installed, you will not be able to see player names above enemy players (if the zonecfg-value is set to false)

War 2.4.0-pre

03 Jan 09:43
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War 2.4.0-pre Pre-release
Pre-release

New Features:

  • Weapon System "preview" (requires you to manually setup a weapon.yml in the "War" directory (see below)
  • When "TAB" is installed you will not be able to see player names above enemy players

Internal:

  • Bump to 2.4.0-pre

Full release will contain:

  • Warzone-Config value for invisible enemy names
  • Auto-create config for weapons
  • Off-Hand weapons
  • Weapons using Ammo(Arrows) if wanted (weapon config)
  • Potentially weapon damage modifier in weapon config
  • Potential bug fixes for weapons

As you can't really attach yml-files I attached a weapons.txt which is setup like a weapons.yml needs to be setup

War 2.3.0

31 Dec 19:29
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New Features:

  • Ability to only reset chests
  • Teambalancing (teamdifference in teamcfg) - only english and german messages available
  • "Minimal" Spawn-Style (just the light)
  • Splash/lingering potions containing "nade" or "bang" in their displayName can now be thrown like Nades in CS:GO (left click)

Improvements:

  • New Capture-Point (Loading-Bar)
  • Capture-Point Radius in zonecfg
  • Gamemode can be set in zonecfg
  • Better flag (it's a banner now)
  • "None" Spawn-Style as alias for Invisible
  • The potion effect around the flag carrier has been moved a bit
  • Concrete is now the team block
  • Signs do not fall of (team)-gates

Other:

  • Resetblocks is plugin-default false

Internal:

  • Updated some dependencies
  • Capture-Points are set a bit differently