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gun.lua
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gun.lua
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local ped = nil
local pedoldhealth = nil
local pedoldarmour = nil
-- Made by JamesUK#6793 Many Thanks.
-- DO NOT USE IN PRODUCTION ENVIRONMENTS. ONLY TEST SERVERS.
function ChatNotice(msg)
TriggerEvent('chat:addMessage', {
color = { 255, 0, 0},
multiline = true,
args = {"JamesUK's Gun Test", msg}
})
end
RegisterCommand('guntest', function()
if not ped then
local pedm = GetHashKey('mp_m_freemode_01')
repeat Wait(0) RequestModel(pedm) until HasModelLoaded(pedm)
local coords = GetEntityCoords(PlayerPedId())
ped = CreatePed(4, pedm, coords.x,coords.y + 0.5,coords.z - 0.9, 0.0 , true, true)
FreezeEntityPosition(ped, true)
SetBlockingOfNonTemporaryEvents(ped, true)
ChatNotice("Ped Spawned! Shoot it to test the weapon's damage")
else
DeletePed(ped)
ped = nil
pedoldhealth = nil
pedoldarmour = nil
end
end)
RegisterCommand('guntestarmour', function()
if ped then
AddArmourToPed(ped, 100)
ChatNotice("Given Ped Full Armour")
else
ChatNotice("No Ped Spawned")
end
end)
Citizen.CreateThread(function()
while true do
Wait(0)
if ped then
local health = GetEntityHealth(ped)
if not pedoldhealth then
pedoldhealth = health
else
if health ~= pedoldhealth then
ChatNotice("Health Changed: " .. pedoldhealth - health .. " The ped's new health is: " .. health)
pedoldhealth = health
if health == 0 then
DeletePed(ped)
ped = nil
pedoldhealth = nil
pedoldarmour = nil
ChatNotice("Ped deleted due to it's death.")
end
end
end
local armour = GetPedArmour(ped)
if not pedoldarmour then
pedoldarmour = armour
else
if armour ~= pedoldarmour then
ChatNotice("Armour Changed: " .. pedoldarmour - armour .. " The ped's new armour is: " .. armour)
pedoldarmour = armour
end
end
end
end
end)
RegisterCommand('gun', function()
GiveWeaponToPed(PlayerPedId(), GetHashKey("WEAPON_PISTOL"), 250, false, true)
end)