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Sort meshlets by visibility cone angle to render object roughly from outside to inside #9

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JarkkoPFC opened this issue Nov 29, 2022 · 0 comments
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enhancement New feature or request

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@JarkkoPFC
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By sorting the meshlet by their visibility cone angle causes the mesh to be rendered roughly from outside to inside. This preprocessing step helps with the run-time rendering performance by causing more pixels to fail depth testing and skip pixel shader execution.

@JarkkoPFC JarkkoPFC added the enhancement New feature or request label Nov 29, 2022
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