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By sorting the meshlet by their visibility cone angle causes the mesh to be rendered roughly from outside to inside. This preprocessing step helps with the run-time rendering performance by causing more pixels to fail depth testing and skip pixel shader execution.
The text was updated successfully, but these errors were encountered:
By sorting the meshlet by their visibility cone angle causes the mesh to be rendered roughly from outside to inside. This preprocessing step helps with the run-time rendering performance by causing more pixels to fail depth testing and skip pixel shader execution.
The text was updated successfully, but these errors were encountered: