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Blocks.lua
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Blocks.lua
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--[[
All Tiles used in the game
]]
blocks = {
x = love.graphics.newImage("assets/tiles/wall.png"), -- Wall
x1 = love.graphics.newImage("assets/tiles/wall_3.png"), -- Wall
f = love.graphics.newImage("assets/tiles/floor_1.png"), -- Floor Type 1
f1 = love.graphics.newImage("assets/tiles/floor_2.png"), -- Floor Type 2
f2 = love.graphics.newImage("assets/tiles/floor_3.png"), -- Floor Type 3
f3 = love.graphics.newImage("assets/tiles/floor_4.png"), -- Floor Type 4
f4 = love.graphics.newImage("assets/tiles/floor.png"), -- Floor Type 5
f5 = love.graphics.newImage("assets/tiles/floor_5.png"), -- Floor Type 6
c = love.graphics.newImage("assets/obj/chest_1.png"), -- Chest Type 1
c1 = love.graphics.newImage("assets/obj/chest.png"), -- Chest Type 2
s = love.graphics.newImage("assets/tiles/stair_1.png"), -- Stairs
m = love.graphics.newImage("assets/monsters/monster_1.png"), -- Monster Type 1
m1 = love.graphics.newImage("assets/monsters/monster_2.png"), -- Monster Type 2
m2 = love.graphics.newImage("assets/monsters/monster_3.png"), -- Monster Type 3
m3 = love.graphics.newImage("assets/monsters/monster_4.png"), -- Monster Type 4
}
return blocks