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μ¬κΈ° μ€μ κ² μ²μμΈκ°μ? νμν©λλ€! μ°λ¦¬ νλ‘μ νΈμ κ΄μ¬μ κ°μ§ λΆμ΄ λ μλ€λ μ λ§ ν볡ν©λλ€. λ€λ§ ν° νμλ ν° μ± μμ΄ λ°λ₯Έλ€λ κ²μ κΈ°μ΅νμΈμ. ASFλ Steamμ κ΄λ ¨λ λ€μν λ§μ κ²μ ν μ μμ§λ§ λΉμ μ΄ μ΄λ»κ² μ¬μ©ννλμ§ μΆ©λΆν μλ λ§νΌλ§ μΈ μ μμ΅λλ€. μ΄μ λν νμ΅ κ³‘μ μ κ°νλ₯΄κ³ , μ΄ κ΄μ μμ μ°λ¦¬λ λͺ¨λ κ²μ΄ μ΄λ»κ² λμνλμ§ μΈλΆμ μΌλ‘ μ€λͺ νλ μν€λ₯Ό λΉμ μ΄ μ½μ΄μ£ΌμκΈΈ λ°λλλ€.
μμ ν μ€νΈλ₯Ό 견λλ΄κ³ μ¬μ ν μ¬κΈ° μλ€μ? μ’μμ. λ§ λκΈ°μ§ μμλ€λ©΄ μ΄μ 곧 **λμ°ν μκ°**μ΄ λ κ²λλ€... μ΄μ¨κ±΄κ°μ, ASFλ νμμ μ°κ±΄ μΉμν GUIκ° μλ μ½μ νλ‘κ·Έλ¨μ λλ€. ASFλ μ£Όλ‘ μλ²μμ λμκ°λλ‘ λμ΄μκ³ , λ°μ€ν¬ν νλ‘κ·Έλ¨μ΄ μλ μλΉμ€(λλͺ¬)μΌλ‘ λμν©λλ€.
νμ§λ§ PCμμ μ¬μ©ν μ μλ€κ±°λ μ¬μ©λ²μ΄ λκ° λ 볡μ‘νλ€κ±°λ λ κ·Έλ° λ»μ μλλλ€. ASFλ μ€μΉκ° νμμλ λ 립μ€ν νλ‘κ·Έλ¨μΌλ‘, μμμμ κΊΌλ΄λ©΄ λ°λ‘ μλν©λλ€. νμ§λ§ μΈλ§ν΄μ§λ €λ©΄ μ€μ μ΄ νμν©λλ€. μ€μ μ ASFκ° μ€νλ νμ μ€μ λ‘ λ ν΄μΌνλμ§λ₯Ό μλ €μ£Όλ μΌμ λλ€. μ€μ νμ§ μκ³ μ€ννλ©΄ ASFλ μ무 κ²λ νμ§ μμ΅λλ€. κ°λ¨νμ£ .
μΌλ°μ μΌλ‘ λ€μ λͺλΆλμ ν μΌμ λͺ©λ‘μ λλ€:
- .NET Core νμ κ΅¬μ± μμ μ€μΉ
- νΉμ OSμ λ§λ μ΅μ λ²μ ASF λ€μ΄λ‘λ
- μμΆνμΌμ μ μμΉμ νκΈ°(리λ
μ€/OS XλΌλ©΄
chmod +x ArchiSteamFarm
μ€ν) - ASF νκ²½μ€μ
- ASFλ₯Ό μ€ννκ³ λ§λ²μ κ²½ννμΈμ
κ½€ κ°λ¨ν κ² κ°μ£ ? μ μ΄μ ν΄λ΄ μλ€.
첫 λ²μ§Έ λ¨κ³λ λΉμ μ OSκ° ASFλ₯Ό μ λλ‘ μ€ν΄ν μ μλμ§λ₯Ό νμΈνλ κ²μ λλ€. ASFλ C#μΌλ‘ μμ±λμκ³ .NET Coreλ₯Ό κΈ°λ°μΌλ‘ νλ―λ‘ λΉμ μ νλ«νΌμμ μμ§ μ¬μ©ν μ μλ λ€μ΄ν°λΈ λΌμ΄λΈλ¬λ¦¬λ₯Ό νμλ‘ ν μλ μμ΅λλ€. μλμ°, 리λ μ€, OS X μ΄λ€ κ²μ μ°λμ§μ λ°λΌ νμμ‘°κ±΄μ΄ λ¬λΌμ§λλ°, .NET Core νμ κ΅¬μ± μμ λ¬Έμμ λͺ¨λ λμ΄λμ΄ μμΌλ λ°λΌνμκΈ° λ°λλλ€.λ€ μ΄ μ°Έμ‘°μλ£λ₯Ό μ¬μ©ν΄μΌ νμ§λ§, νΈμλ₯Ό μν΄ μλμ νμν λͺ¨λ ν¨ν€μ§λ₯Ό μ€λͺ νμΌλ―λ‘ λ¬Έμ μ 체λ₯Ό μ½μ νμλ μμ΅λλ€.
λΉμ μ μμ€ν μ μΌλΆ(νΉμ μ 체) μ’ μμ±μ΄ μ΄λ―Έ μ‘΄μ¬νλ κ²μ μ¬μ©νκ³ μλ μ 3μ μννΈμ¨μ΄κ° μ€μΉνμ μ μμΌλ―λ‘ μλ²½νκ² μ μμ λλ€. νμ§λ§ λΉμ μ OSμ λ§λ μ€μΉκ΄λ¦¬μκ° μ€νμ€μΈμ§λ₯Ό νμΈν΄μΌ ν©λλ€. μ΄ μ’ μμ± μμ΄λ ASFκ° μ ν μ€ν΄λμ§ μμ΅λλ€.
νΉμ OSμ© λΉλλ μ΄λ―Έ λͺ¨λ κ²μ ν¬ν¨νκ³ μμΌλ―λ‘ .NET Core SDKλ λ°νμμ μ€μΉ λ± λ€λ₯Έ μ΄λ€ κ²λ ν νμκ° μλ€λ κ²μ λͺ μ¬νμμμ€. ASFμ ν¬ν¨λ .NET Core λ°νμμ μ€ννκΈ° μν΄μλ .NET Core νμ κ΅¬μ± μμ(μ’ μ νλ‘κ·Έλ¨)λ§ νμν©λλ€.
- Microsoft Visual C++ 2015 Redistributable Update (x64 for 64-bit Windows, x86 for 32-bit Windows)
- λͺ¨λ μλμ° μ λ°μ΄νΈλ₯Ό 미리 μ€μΉν΄ λλ κ²μ λ§€μ° κΆμ₯ν©λλ€. μ μ΄λ **KB2533623**κ³Ό **KB2999226**μ νμμ΄κ³ λ λ§μ μ λ°μ΄νΈκ° νμν μ μμ΅λλ€. μλμ°κ° μ΅μ μνλΌλ©΄ λͺ¨λ κ²μ΄ μ€μΉλμ΄ μμ κ²μ λλ€. Visual C++ ν¨ν€μ§λ₯Ό μ€μΉνκΈ° μ μ μꡬμ¬νμ μΆ©μ‘±νλμ§ νμΈνμμμ€.
리λ
μ€ λ°°ν¬νμ λ°λΌ ν¨ν€μ§ μ΄λ¦μ΄ λ€λ¦
λλ€. μλμ 곡ν΅μ μΈ κ²λ€μ λμ΄νμ΅λλ€. λ°λΉμμμλ apt
, CentOSμμλ yum
λ± OSμμ μ¬μ©νλ μ체 ν¨ν€μ§ κ΄λ¦¬μλ₯Ό ν΅ν΄ μ λΆλ₯Ό μ€μΉν μ μμ΅λλ€.
-
libc6
(libc
) -
libgcc1
(libgcc
) -
libicu
(icu-libs
, latest version for your distribution, for examplelibicu67
) -
libgssapi-krb5-2
(libkrb5-3
,krb5-libs
) -
libssl1.1
(libssl
,openssl-libs
, latest version for your distribution,1.1.X
or1.0.X
) -
libstdc++6
(libstdc++
, in version5.0
or higher) -
zlib1g
(zlib
)
At least a majority of those should be already natively available on your system. The minimal installation of Debian stable required only libicu63
.
OS X:
- νμ¬λ μμ΅λλ€λ§, μ μ΄λ 10.13 μ΄μμ OS X μ΅μ λ²μ μ΄ μ€μΉλμ΄ μμ΄μΌ ν©λλ€.
λͺ¨λ νμν μ’
μ νλ‘κ·Έλ¨μ λ€ κ°μ§κ³ μμΌλ―λ‘, λ€μ λ¨κ³λ **μ΅μ ASF 릴리μ¦**λ₯Ό λ€μ΄λ‘λ λ°λ κ²μ
λλ€. ASFλ λ€μν λ³μ’
μ΄ μμ§λ§ λΉμ μ OSμ μν€ν
μ³μ λ§λ ν¨ν€μ§λ₯Ό μν κ²μ
λλ€. μλ₯Όλ€μ΄ 64
-λΉνΈ μλμ°
λ₯Ό μ¬μ©νλ€λ©΄, ASF-win-x64
ν¨ν€μ§λ₯Ό μ¬μ©νλ©΄ λ©λλ€. μ¬μ©κ°λ₯ν λ³μ’
μ λν λ λ§μ μ 보λ₯Ό μνμλ©΄ νΈνμ± νλͺ©μ μ°Έκ³ νμμμ€. ASFλ 32λΉνΈ μλμ°κ°μ νΉμ OSμ© ν¨ν€μ§κ° μλ λ€λ₯Έ OSμμλ μ€νμ΄ κ°λ₯ν©λλ€. **[μΌλ° μ€μΉ](#μΌλ° μ€μΉ)**νλͺ©μ μ°Έκ³ νμκΈ° λ°λλλ€.
λ€μ΄λ‘λ νμ zip νμΌμ μμΆμ ν΄λμ νΈλ κ²λΆν° μμνμμμ€. We recommend using 7-zip, but all standard utilities like unzip
from Linux/OS X should work without problems as well.
If you're using Linux/OS X, don't forget to chmod +x ArchiSteamFarm
in the extracted folder, since permissions are not automatically set in the zip file. μ΅μ΄ μμΆν΄μ μ νλ²λ§ νλ©΄ λ©λλ€.
ASFλ₯Ό κΈ°μ‘΄μ λ€λ₯Έ 무μΈκ°λ‘ μ°κ³ μλ λλ ν λ¦¬κ° μλ μ λλ ν 리μ μμΆμ νΈλ κ²μ κΆμ₯ν©λλ€. ASFμ μλμ λ°μ΄νΈ κΈ°λ₯μ μ κ·Έλ μ΄λν λ λͺ¨λ μ€λλκ³ κ΄λ ¨μ΄ μλ νμΌλ€μ μμ ν©λλ€. λ§μ½ ASFλλ ν 리μ κ΄λ ¨μ΄ μλ λκ°κ° μλ€λ©΄ μμ΄μ§ κ²μ λλ€. ASFμ ν¨κ» μ¬μ©νκ³ μΆμ μΆκ° μ€ν¬λ¦½νΈλ νμΌμ΄ μλ€λ©΄ νλ¨κ³ μμ ν΄λμ λ£μΌμμμ€.
λ€μμ ꡬ쑰λ μμμ λλ€:
C:\ASF (where you put your own things)
βββ ASF shortcut.lnk (optional)
βββ Config shortcut.lnk (optional)
βββ Commands.txt (optional)
βββ MyExtraScript.bat (optional)
βββ (...) (any other files of your choice, optional)
βββ Core (dedicated to ASF only, where you extract the archive)
βββ ArchiSteamFarm(.exe)
βββ config
βββ logs
βββ plugins
βββ (...)
λ§μ§λ§ λ¨κ³μΈ νκ²½μ€μ μ ν μ€λΉκ° λμμ΅λλ€. μμ§ μ΅μνμ§ μμ λ§μ μλ‘μ΄ μ λ³΄κ° μλ© μκΈ°λ―λ‘ μ§κΈκΉμ§ μ€μμ κ°μ₯ 볡μ‘ν λ¨κ³μ λλ€. κ·Έλμ μ΄ν΄νκΈ° μ¬μ΄ μμ μ κ°λ΅ν μ€λͺ μ μ¬κΈ°μμ μ 곡νλ €κ³ ν©λλ€.
κ°μ₯ λ¨Όμ , νκ²½μ€μ κ³Ό κ΄λ ¨λ λͺ¨λ κ² μ μ€λͺ νλ νκ²½μ€μ νμ΄μ§κ° μμ§λ§ μμ²λ μμ μλ‘μ΄ μ 보μ΄κ³ , μλΉλμ λΉμ₯ μ νμλ μμ΅λλ€. κ·Έ λμ , μ€μ λ‘ μ°Ύλ μ 보λ₯Ό μ»λ λ°©λ²μ μλ €λλ¦¬κ² μ΅λλ€.
ASF νκ²½μ€μ μ μΉ νκ²½μ€μ μμ±κΈ° λλ μλμ λκ°μ§ λ°©λ²μΌλ‘ ν μ μμ΅λλ€. μ΄μ λν΄ νκ²½μ€μ νλͺ©μμ κΉκ² μ€λͺ νκ³ μμΌλ―λ‘ λ μμΈν μ 보λ₯Ό μνλ€λ©΄ μ°Έκ³ νμμμ€. μ¬κΈ°μλ ν¨μ¬ μ½κΈ° λλ¬Έμ μΉ νκ²½μ€μ μμ±κΈ°λ₯Ό μ¬μ©νκ² μ΅λλ€.
μ¬μ©νλ μΉ λΈλΌμ°μ λ‘ μΉ νκ²½μ€μ μμ±κΈ° νμ΄μ§μ κ°λλ€. μλ°μ€ν¬λ¦½νΈλ₯Ό μλμΌλ‘ λΉνμ±ν νλ€λ©΄ νμ±ν ν΄λμ΄μΌ ν©λλ€. ν¬λ‘¬μ΄λ νμ΄μ΄νμ€λ₯Ό κΆμ₯νμ§λ§, κ±°μ λλΆλΆμ μ λͺ ν λΈλΌμ°μ μμ μλν©λλ€.
νμ΄μ§λ₯Ό μ° ν "Bot" νμΌλ‘ μ νν©λλ€. μλμ λΉμ·ν νμ΄μ§λ₯Ό λ³Ό μ μμ΅λλ€.
νΉμλΌλ λ°©κΈ λ€μ΄λ‘λν ASFμ λ²μ μ΄ νκ²½μ€μ μμ±κΈ°κ° κΈ°λ³ΈμΌλ‘ μ¬μ©νλλ‘ μ€μ λ λ²μ λ³΄λ€ μ€λλμλ€λ©΄, λλ‘λ€μ΄ λ©λ΄μμ μ¬μ©μ€μΈ ASF λ²μ μ μ νν©λλ€. νκ²½μ€μ μμ±κΈ°λ μ¬μ λ¦΄λ¦¬μ€ λ± μμ§ μμ λ²μ μ΄ μλ μλ‘μ΄ ASF λ²μ μ©μΌλ‘λ μ¬μ©ν μ μμ΄μ μ΄λ° μΌμ΄ λ°μν©λλ€. ASFμ μ΅μ μμ 릴리μ€λ₯Ό λ€μ΄λ‘λνλ€λ©΄ μμ μ μΌλ‘ λμν κ²μ λλ€.
λΉ¨κ°μμΌλ‘ κ°μ‘°λ νλμ λ΄ μ΄λ¦μ λ£λ κ²λΆν° μμνμμμ€. μ΄κ²μ λ³λͺ
, κ³μ λͺ
, μ«μ λ±λ± λΉμ μ΄ μ¬μ©νκ³ μΆμ μ΄λ€ μ΄λ¦μ΄λΌλ κ°λ₯ν©λλ€. μ¬μ©ν μ μλ λ¨ νλμ λ¨μ΄κ° μμ΅λλ€. ASF
λ μΌλ° νκ²½μ€μ νμΌλ‘ μμ½λ ν€μλμ
λλ€. μΆκ°λ‘, λ΄ μ΄λ¦μ λ§μΉ¨νλ‘ μμν μ μμ΅λλ€.(ASFλ μ΄ νμΌμ λ΄λΆμ μΌλ‘ 무μν©λλ€.) 곡백문μλ₯Ό μ¬μ©νμ§ μλ κ²μ μΆμ²νλ―λ‘ λ¨μ΄ ꡬλΆμκ° νμνλ©΄ _
λ₯Ό μ¬μ©ν μ μμ΅λλ€.
After you decided about your name, change Enabled
switch to be on, this defines whether your bot is supposed to be started by ASF automatically after launch (of the program).
Now you can decide upon two things:
- You can put your login in
SteamLogin
field and your password inSteamPassword
field - Or you can leave them empty
Doing the first thing will allow ASF to automatically use your account credentials during startup, so you won't need to input them manually each time ASF needs them. You can however decide to omit them, in which case they're not being saved, so ASF won't be able to automatically start without your help and you'll need to input them during runtime.
ASF requires your login credentials because it includes its own implementation of Steam client and needs the same details to log in as the one that you use yourself. Your login credentials are not saved anywhere but on your PC in ASF config
directory only, our web config generator is client-based which means that the code is run locally in your browser to generate valid ASF configs, without details you're inputting ever leaving your PC in the first place, so there is no need to worry about any possible sensitive data leak. Still, if you for whatever reason don't want to put your credentials there, we understand that, and you can put them manually later in generated files, or omit them entirely and put them only in ASF command prompt. More on security matter can be found in configuration section.
You can also decide to leave just one field empty, such as SteamPassword
, ASF will then be able to use your login automatically, but will still ask for password (similar to Steam Client). If you're using Steam parental to unlock the account, you'll need to put it into SteamParentalCode
field.
After the decision and optional details, your web page will now look similar to the one below:
You can now hit "download" button and our web config generator will generate new json
file based on your chosen name. Save that file into config
directory which is located in the folder where you've extracted our zip file in the previous step.
config
λλ ν 리λ λ€μκ³Ό κ°μ λͺ¨μ΅μ΄ λ©λλ€.
μΆνν©λλ€! κΈ°λ³Έμ μΈ ASF λ΄ νκ²½μ€μ μ λλ§μ³€μ΅λλ€. μ μ νμ μΆκ°μ μΌλ‘ λ νκ² μ§λ§, μ§κΈμΌλ‘μ μ¬κΈ°κΉμ§λ§ μμΌλ©΄ λ©λλ€.
μ΄μ νλ‘κ·Έλ¨μ μ²μ μ€νν μ€λΉκ° λμμ΅λλ€. Simply double-click ArchiSteamFarm
binary in ASF directory.
After doing so, assuming you installed all required dependencies in the first step, ASF should launch properly, notice your first bot (if you didn't forget to put generated config in config
directory), and attempt to log in:
If you supplied SteamLogin
and SteamPassword
for ASF to use, you'll be asked for your SteamGuard token only (e-mail, 2FA or none, depending on your Steam settings). If you didn't, you'll also be asked for your Steam login and password.
Now is a good time to review our privacy policy section if you're concerned about what will happen next, as stated by ASF itself.
After passing through initial login gate, assuming your details are correct, you'll successfully log in, and ASF will start idling using default settings that you didn't change as of now:
This proves that ASF is now successfully doing its job on your account, so you can now minimize the program and do something else. After enough of time (depending on performance), you'll see Steam trading cards slowly being dropped. Of course, for that to happen you must have valid games to idle, showing as "you can get X more card drops from playing this game" on your badges page - if there are no games to idle, then ASF will state that there is nothing to do, as stated in our FAQ.
This concludes our very basic setting up guide. You can now decide whether you want to configure ASF further, or let it do its job in default settings. We'll cover a few more basic details, then leave you entire wiki for discovery.
ASF supports idling more than one account at a time, which is its primary function. You can add more accounts to ASF by generating more bot config files, in exactly the same way as you've generated your first one just a few minutes ago. You need to ensure only two things:
- Unique bot name, if you already have your first bot named "MainAccount", you can't have another one with the same name.
- Valid login details, such as
SteamLogin
,SteamPassword
andSteamParentalCode
(if using Steam parental settings)
In other words, simply jump to configuration again and do exactly the same, just for your second or third account. Remember to use unique names for all of your bots.
You change existing settings in exactly the same way - by generating a new config file. If you didn't close our web config generator yet, click on "toggle advanced settings" and see what is there for you to discover. For this tutorial we'll change CustomGamePlayedWhileFarming
setting, which allows you to set custom name being displayed when ASF is idling, instead of showing actual game.
So let's do that, if you run ASF and start idling, in default settings you'll see that your Steam account is in-game now:
μ΄μ μ΄κ²μ λ³κ²½ν΄λ΄
μλ€. Toggle advanced settings in web config generator and find CustomGamePlayedWhileFarming
. Once you do that, put your own custom text there that you want to display, such as "Idling cards":
Now download the new config file in exactly the same way, then overwrite your old config file with new one. You can also delete your old config file and put new one in its place of course.
Once you do that and start ASF again, you'll notice that ASF now displays your custom text in previous place:
This confirms that you've successfully edited your config. In exactly the same way you can change global ASF properties, by switching from bot tab to "ASF" tab, downloading generated ASF.json
config file and putting it in your config
directory.
ASF is a console app and doesn't include a graphical user interface. However, we're actively working on ASF-ui frontend to our IPC interface, which can be a very decent and user-friendly way to access various ASF features.
In order to use ASF-ui, you should ensure that you set up IPC
and SteamOwnerID
global configuration properties (ASF tab).
For SteamOwnerID
, you need to input unique Steam identificator in 64-bit form of your account. You can look it up in various different ways, we'll use SteamRep for that purpose. Open the website, locate sign in through Steam button in top right corner, then log in. Afterwards, in the same place, click on your avatar, and look up steamID64
field on your profile.
For my account, this is 76561198006963719
number. You'll have a similar one, also starting from 7656
. Copy it.
Now navigate once again to our web config generator and input that number as SteamOwnerID. Lastly, you need to enable IPC
option for the interface to activate.
Now you can download your ASF config and put it in your config
directory, as usual. Afterwards, launch ASF again, and you should be able to confirm that it properly started IPC interface:
If you did everything properly, you'll now be able to access ASF's IPC interface under this link, as long as ASF is running. You can use ASF-ui for various purposes, e.g. sending commands. Feel free to take a look around in order to find out all ASF-ui functionalities.
Please note that ASF-ui is currently in preview state and not everything is available/working yet, but it's more than enough for simple ASF usage.
You've successfully set up ASF to use your Steam accounts and you've already customized it to your liking a little. If you followed our entire guide, then you even managed to send a simple command through our ASF-ui interface. Now is a good time to read our entire configuration section in order to learn what all those different settings you've seen in advanced tab actually do, and what ASF can offer. If you've stumbled upon some issue or you have some generic question, read FAQ instead which should cover all, or at least majority of questions that you may have. If you want to learn everything about ASF and how it can make your life easier, head over to the rest of our wiki. Have fun!
This setup is for advanced users that want to set up ASF to run in generic variant. It's not recommended for people that can use OS-specific setup.
You want to use generic
variant mainly in those situations (but of course you can use it regardless):
- When you're using OS that we don't build OS-specific package for (such as 32-bit Windows)
- When you already have .NET Core Runtime/SDK, or want to install and use one
- When you want to minimize ASF structure size by handling runtime requirements yourself
- When you want to use a custom plugin which requires a
generic
setup of ASF to run properly (due to missing native dependencies)
However, keep in mind that you're in charge of .NET Core runtime in this case. This means that if your .NET Core SDK (runtime) is unavailable, outdated or broken, ASF won't work. This is why we don't recommend this setup for casual users, since you now need to ensure that your .NET Core SDK (runtime) matches ASF requirements and can run ASF, as opposed to us ensuring that our .NET Core runtime bundled with ASF can do so.
For generic
package, you can follow entire OS-specific guide above, with two small changes. In addition to installing .NET Core prerequisites, you also want to install .NET Core SDK, and instead of having OS-specific ArchiSteamFarm(.exe)
executable file, you now have a generic ArchiSteamFarm.dll
binary only. Everything else is exactly the same.
With extra steps:
- .NET Core νμ κ΅¬μ± μμ μ€μΉ
- Install .NET Core SDK (or at least runtime) appropriate for your OS. You most likely want to use an installer. Refer to runtime requirements if you're not sure which version to install.
- Download latest ASF release in
generic
variant. - μμΆνμΌμ μ μμΉμ νκΈ°(리λ
μ€/OS XλΌλ©΄
chmod +x ArchiSteamFarm.sh
μ€ν) - ASF νκ²½μ€μ
- Launch ASF by either using a helper script or executing
dotnet /path/to/ArchiSteamFarm.dll
manually from your favourite shell.
Helper scripts (such as ArchiSteamFarm.cmd
for Windows and ArchiSteamFarm.sh
for Linux/OS X) are located next to ArchiSteamFarm.dll
binary - those are included in generic
variant only. You can use them if you don't want to execute dotnet
command manually. Obviously helper scripts won't work if you didn't install .NET Core SDK and you don't have dotnet
executable available in your PATH
. Helper scripts are entirely optional to use, you can always dotnet /path/to/ArchiSteamFarm.dll
manually.
- π‘ Home
- π§ νκ²½μ€μ
- π¬ FAQ
- βοΈ Setting up (start here)
- π₯ λ°±κ·ΈλΌμ΄λ κ²μ λ±λ‘κΈ°
- π’ Commands
- π οΈ Compatibility
- 𧩠ItemsMatcherPlugin
- π Management
- β±οΈ Performance
- π‘ Remote communication
- πͺ Steam κ°μ‘± 곡μ
- π Trading