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Makefile
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Makefile
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roms := redv2.gbc redv2-11.gbc redv2_au.gbc redv2_debug.gbc redv2-11_debug.gbc
rom_obj := \
audio.o \
home.o \
main.o \
wram.o \
data/text/common.o \
data/maps/map_data.o \
data/pokemon/dex_entries.o \
data/pokemon/egg_moves.o \
data/pokemon/evos_attacks.o \
engine/movie/credits.o \
engine/overworld/events.o \
gfx/pics.o \
gfx/sprites.o \
gfx/tilesets.o \
lib/mobile/main.o
redv2_obj := $(rom_obj:.o=.o)
redv2-11_obj := $(rom_obj:.o=11.o)
redv2_au_obj := $(rom_obj:.o=_au.o)
redv2_debug_obj := $(rom_obj:.o=_debug.o)
redv2-11_debug_obj := $(rom_obj:.o=11_debug.o)
### Build tools
ifeq (,$(shell which sha1sum))
SHA1 := shasum
else
SHA1 := sha1sum
endif
RGBDS ?=
RGBASM ?= $(RGBDS)rgbasm
RGBFIX ?= $(RGBDS)rgbfix
RGBGFX ?= $(RGBDS)rgbgfx
RGBLINK ?= $(RGBDS)rgblink
### Build targets
.SUFFIXES:
.PHONY: all redv2 redv2-1 redv2_au redv2_debug redv2-1_debug clean tidy compare tools
.SECONDEXPANSION:
.PRECIOUS:
.SECONDARY:
all: redv2
redv2: redv2.gbc
redv2-1: redv2-11.gbc
redv2_au: redv2_au.gbc
redv2_debug: redv2_debug.gbc
redv2-1_debug: redv2-11_debug.gbc
clean: tidy
find gfx \( -name "*.[12]bpp" -o -name "*.lz" -o -name "*.gbcpal" -o -name "*.sgb.tilemap" \) -delete
find gfx/pokemon -mindepth 1 ! -path "gfx/pokemon/unown/*" \( -name "bitmask.asm" -o -name "frames.asm" -o -name "front.animated.tilemap" -o -name "front.dimensions" \) -delete
tidy:
rm -f $(roms) $(redv2_obj) $(redv2-11_obj) $(redv2_au_obj) $(redv2_debug_obj) $(redv2-11_debug_obj) $(roms:.gbc=.map) $(roms:.gbc=.sym) rgbdscheck.o
$(MAKE) clean -C tools/
compare: $(roms)
@$(SHA1) -c roms.sha1
tools:
$(MAKE) -C tools/
RGBASMFLAGS = -L -Weverything
# Create a sym/map for debug purposes if `make` run with `DEBUG=1`
ifeq ($(DEBUG),1)
RGBASMFLAGS += -E
endif
$(redv2_obj): RGBASMFLAGS +=
$(redv2-11_obj): RGBASMFLAGS += -D _CRYSTAL11
$(redv2_au_obj): RGBASMFLAGS += -D _CRYSTAL11 -D _CRYSTAL_AU
$(redv2_debug_obj): RGBASMFLAGS += -D _DEBUG
$(redv2-11_debug_obj): RGBASMFLAGS += -D _CRYSTAL11 -D _DEBUG
rgbdscheck.o: rgbdscheck.asm
$(RGBASM) -o $@ $<
# The dep rules have to be explicit or else missing files won't be reported.
# As a side effect, they're evaluated immediately instead of when the rule is invoked.
# It doesn't look like $(shell) can be deferred so there might not be a better way.
define DEP
$1: $2 $$(shell tools/scan_includes $2) | rgbdscheck.o
$$(RGBASM) $$(RGBASMFLAGS) -o $$@ $$<
endef
# Build tools when building the rom.
# This has to happen before the rules are processed, since that's when scan_includes is run.
ifeq (,$(filter clean tidy tools,$(MAKECMDGOALS)))
$(info $(shell $(MAKE) -C tools))
# Dependencies for shared objects objects
$(foreach obj, $(redv2_obj), $(eval $(call DEP,$(obj),$(obj:.o=.asm))))
$(foreach obj, $(redv2-11_obj), $(eval $(call DEP,$(obj),$(obj:11.o=.asm))))
$(foreach obj, $(redv2_au_obj), $(eval $(call DEP,$(obj),$(obj:_au.o=.asm))))
$(foreach obj, $(redv2_debug_obj), $(eval $(call DEP,$(obj),$(obj:_debug.o=.asm))))
$(foreach obj, $(redv2-11_debug_obj), $(eval $(call DEP,$(obj),$(obj:11_debug.o=.asm))))
endif
redv2_opt = -Cjv -t PM_CRYSTAL -i BYTE -n 0 -k 01 -l 0x33 -m 0x10 -r 3 -p 0
redv2-11_opt = -Cjv -t PM_CRYSTAL -i BYTE -n 1 -k 01 -l 0x33 -m 0x10 -r 3 -p 0
redv2_au_opt = -Cjv -t PM_CRYSTAL -i BYTU -n 0 -k 01 -l 0x33 -m 0x10 -r 3 -p 0
redv2_debug_opt = -Cjv -t PM_CRYSTAL -i BYTE -n 0 -k 01 -l 0x33 -m 0x10 -r 3 -p 0
redv2-11_debug_opt = -Cjv -t PM_CRYSTAL -i BYTE -n 1 -k 01 -l 0x33 -m 0x10 -r 3 -p 0
redv2_base = us
redv2-11_base = us
redv2_au_base = us
redv2_debug_base = dbg
redv2-11_debug_base = dbg
%.gbc: $$(%_obj) layout.link
$(RGBLINK) -n $*.sym -m $*.map -l layout.link -o $@ $(filter %.o,$^)
$(RGBFIX) $($*_opt) $@
tools/stadium --base $($*_base) $@
### LZ compression rules
%.lz: %
tools/lzcomp $(LZFLAGS) -- $< $@
### Pokemon pic animation rules
gfx/pokemon/%/front.animated.2bpp: gfx/pokemon/%/front.2bpp gfx/pokemon/%/front.dimensions
tools/pokemon_animation_graphics -o $@ $^
gfx/pokemon/%/front.animated.tilemap: gfx/pokemon/%/front.2bpp gfx/pokemon/%/front.dimensions
tools/pokemon_animation_graphics -t $@ $^
gfx/pokemon/%/bitmask.asm: gfx/pokemon/%/front.animated.tilemap gfx/pokemon/%/front.dimensions
tools/pokemon_animation -b $^ > $@
gfx/pokemon/%/frames.asm: gfx/pokemon/%/front.animated.tilemap gfx/pokemon/%/front.dimensions
tools/pokemon_animation -f $^ > $@
### Misc file-specific graphics rules
gfx/pokemon/%/back.2bpp: rgbgfx += -h
gfx/trainers/%.2bpp: rgbgfx += -h
gfx/pokemon/egg/unused_front.2bpp: rgbgfx += -h
gfx/new_game/shrink1.2bpp: rgbgfx += -h
gfx/new_game/shrink2.2bpp: rgbgfx += -h
gfx/mail/dragonite.1bpp: tools/gfx += --remove-whitespace
gfx/mail/large_note.1bpp: tools/gfx += --remove-whitespace
gfx/mail/surf_mail_border.1bpp: tools/gfx += --remove-whitespace
gfx/mail/flower_mail_border.1bpp: tools/gfx += --remove-whitespace
gfx/mail/litebluemail_border.1bpp: tools/gfx += --remove-whitespace
gfx/pokedex/pokedex.2bpp: tools/gfx += --trim-whitespace
gfx/pokedex/pokedex_sgb.2bpp: tools/gfx += --trim-whitespace
gfx/pokedex/question_mark.2bpp: rgbgfx += -h
gfx/pokedex/slowpoke.2bpp: tools/gfx += --trim-whitespace
gfx/pokegear/pokegear.2bpp: rgbgfx += -x2
gfx/pokegear/pokegear_sprites.2bpp: tools/gfx += --trim-whitespace
gfx/mystery_gift/mystery_gift.2bpp: tools/gfx += --trim-whitespace
gfx/title/crystal.2bpp: tools/gfx += --interleave --png=$<
gfx/title/old_fg.2bpp: tools/gfx += --interleave --png=$<
gfx/title/logo.2bpp: rgbgfx += -x 4
gfx/trade/ball.2bpp: tools/gfx += --remove-whitespace
gfx/trade/game_boy.2bpp: tools/gfx += --remove-duplicates --preserve=0x23,0x27
gfx/trade/game_boy_cable.2bpp: gfx/trade/game_boy.2bpp gfx/trade/link_cable.2bpp ; cat $^ > $@
gfx/slots/slots_1.2bpp: tools/gfx += --trim-whitespace
gfx/slots/slots_2.2bpp: tools/gfx += --interleave --png=$<
gfx/slots/slots_3.2bpp: tools/gfx += --interleave --png=$< --remove-duplicates --keep-whitespace --remove-xflip
gfx/card_flip/card_flip_1.2bpp: tools/gfx += --trim-whitespace
gfx/card_flip/card_flip_2.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/angels.2bpp: tools/gfx += --trim-whitespace
gfx/battle_anims/beam.2bpp: tools/gfx += --remove-xflip --remove-yflip --remove-whitespace
gfx/battle_anims/bubble.2bpp: tools/gfx += --trim-whitespace
gfx/battle_anims/charge.2bpp: tools/gfx += --trim-whitespace
gfx/battle_anims/egg.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/explosion.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/hit.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/horn.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/lightning.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/misc.2bpp: tools/gfx += --remove-duplicates --remove-xflip
gfx/battle_anims/noise.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/objects.2bpp: tools/gfx += --remove-whitespace --remove-xflip
gfx/battle_anims/reflect.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/rocks.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/skyattack.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/status.2bpp: tools/gfx += --remove-whitespace
gfx/battle_anims/stars.2bpp: tools/gfx += --remove-whitespace
gfx/poke_balls/ball_background.2bpp: tools/gfx += --remove-xflip --keep-whitespace
gfx/poke_balls/poke_ball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
gfx/poke_balls/great_ball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
gfx/poke_balls/ultra_ball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
gfx/poke_balls/master_ball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
gfx/poke_balls/level_ball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
gfx/poke_balls/lure_ball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
gfx/poke_balls/moon_ball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
gfx/poke_balls/friend_ball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
gfx/poke_balls/fast_ball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
gfx/poke_balls/heavy_ball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
gfx/poke_balls/love_ball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
gfx/poke_balls/park_ball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
gfx/player/chris.2bpp: rgbgfx += -h
gfx/player/chris_back.2bpp: rgbgfx += -h
gfx/player/kris.2bpp: rgbgfx += -h
gfx/player/kris_back.2bpp: rgbgfx += -h
gfx/trainer_card/chris_card.2bpp: rgbgfx += -h
gfx/trainer_card/kris_card.2bpp: rgbgfx += -h
gfx/trainer_card/leaders.2bpp: tools/gfx += --trim-whitespace
gfx/overworld/chris_fish.2bpp: tools/gfx += --trim-whitespace
gfx/overworld/kris_fish.2bpp: tools/gfx += --trim-whitespace
gfx/sprites/big_onix.2bpp: tools/gfx += --remove-whitespace --remove-xflip
gfx/battle/dude.2bpp: rgbgfx += -h
gfx/font/unused_bold_font.1bpp: tools/gfx += --trim-whitespace
gfx/sgb/sgb_border.2bpp: tools/gfx += --trim-whitespace
gfx/sgb/sgb_border.sgb.tilemap: gfx/sgb/sgb_border.bin ; tr < $< -d '\000' > $@
gfx/mobile/ascii_font.2bpp: tools/gfx += --trim-whitespace
gfx/mobile/dialpad.2bpp: tools/gfx += --trim-whitespace
gfx/mobile/dialpad_cursor.2bpp: tools/gfx += --trim-whitespace
gfx/mobile/electro_ball.2bpp: tools/gfx += --remove-duplicates --remove-xflip --preserve=0x39
gfx/mobile/mobile_splash.2bpp: tools/gfx += --remove-duplicates --remove-xflip
gfx/mobile/card.2bpp: tools/gfx += --trim-whitespace
gfx/mobile/card_2.2bpp: tools/gfx += --trim-whitespace
gfx/mobile/card_folder.2bpp: tools/gfx += --trim-whitespace
gfx/mobile/phone_tiles.2bpp: tools/gfx += --remove-whitespace
gfx/mobile/pichu_animated.2bpp: tools/gfx += --trim-whitespace
gfx/mobile/stadium2_n64.2bpp: tools/gfx += --trim-whitespace
### Catch-all graphics rules
%.2bpp: %.png
$(RGBGFX) $(rgbgfx) -o $@ $<
$(if $(tools/gfx),\
tools/gfx $(tools/gfx) -o $@ $@)
%.1bpp: %.png
$(RGBGFX) $(rgbgfx) -d1 -o $@ $<
$(if $(tools/gfx),\
tools/gfx $(tools/gfx) -d1 -o $@ $@)
%.gbcpal: %.png
$(RGBGFX) -p $@ $<
%.dimensions: %.png
tools/png_dimensions $< $@