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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="local_assets"
config/tags=PackedStringArray("addon")
config/features=PackedStringArray("4.2")
run/flush_stdout_on_print=true
config/icon="res://addons/local_assets/Icon.svg"
[editor_plugins]
enabled=PackedStringArray("res://addons/explore-editor-theme/plugin.cfg", "res://addons/gdscript_formatter/plugin.cfg", "res://addons/local_assets/plugin.cfg", "res://addons/plugin_refresher/plugin.cfg")
[filesystem]
import/blender/enabled=false
import/fbx/enabled=false
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"