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changelog.md

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Some smaller commits related to minor fixes (specially comment corrections) are not going to be listed here.

2020 May 20

  • Added a new "sub-addon" into the General addon directory, quantize.gd. It provides means to quantize floating point numbers as well as compression of rotation quaternions using the smallest three method. Tutorial (http://kehomsforge.com/tutorials/multi/GodotAddonPack) has been updated.

2020 May 15

  • (Network) Replicated floating point numbers (even compound ones like Vector2, Vector3 etc) can use tolerance to compare them. Tutorial (http://kehomsforge.com/tutorials/multi/GodotAddonPack) has been updated to show how to use this (topic Floating Point Comparison)

2020 May 13

  • Added a new UI control, the FancyLineEdit.
  • (Megademo) Changed the "clutter barrel" from CSGPrimitives to a crude "barrel" 3D model.
  • (Megademo) projectiles now use client side prediction code.

2020 May 05

  • (Network) A rejected player is now properly disconnected.
  • (Megademo) Fixed prediction code.

2020 May 04

  • (Network) Fixed wrong remote call in the chat system.
  • (Network) Slightly improved the function to retrieve custom replicated properties.
  • (Megademo) Fixed problem that prevented the main scene to be directly tested (F6 key)

2020 April 17

  • Initial release of the Addon Pack.