Some smaller commits related to minor fixes (specially comment corrections) are not going to be listed here.
- Added a new "sub-addon" into the General addon directory,
quantize.gd
. It provides means to quantize floating point numbers as well as compression of rotation quaternions using the smallest three method. Tutorial (http://kehomsforge.com/tutorials/multi/GodotAddonPack) has been updated.
- (Network) Replicated floating point numbers (even compound ones like Vector2, Vector3 etc) can use tolerance to compare them. Tutorial (http://kehomsforge.com/tutorials/multi/GodotAddonPack) has been updated to show how to use this (topic
Floating Point Comparison
)
- Added a new UI control, the
FancyLineEdit
. - (Megademo) Changed the "clutter barrel" from CSGPrimitives to a crude "barrel" 3D model.
- (Megademo) projectiles now use client side prediction code.
- (Network) A rejected player is now properly disconnected.
- (Megademo) Fixed prediction code.
- (Network) Fixed wrong remote call in the chat system.
- (Network) Slightly improved the function to retrieve custom replicated properties.
- (Megademo) Fixed problem that prevented the main scene to be directly tested (F6 key)
- Initial release of the Addon Pack.