Feature | Description | State |
---|---|---|
Core | Build basic workstation to work with Force. | + |
Window System | Handle windows on different platforms. | + |
Renderer 2D | Batch Renderer: Quads, Lines, Circles, Sprites. | + |
Font Rendering: Support for text and font. | + | |
UI Rendering: Support for UI/GUI/HUD rendering. | Working... (20%) | |
Renderer 3D | Basic model loading, basic shaders and renderer. | 2025? |
Project Managment | Apportunatty to create, save, and edit projects. | + |
Scene Managment | ECS. Creating, saving, controlling, playing scenes. | + |
Asset Managment | Creating, importing, saving, display, attach to GameObjects assets. | + |
C# Scripting | Mono and scripting projects, feature to create scripts, attatch to | |
GameObjects and play. | + | |
Physics 2D | Box 2D physics. | + |
Physics 3D | XPhys physics. | 2025-LQ-? |
Audio | Playing effects and sounds. | + |
Networking | Internet connection and files downloading. | + |
Editor Tool | Force Editor Tool, to create projecs and games. Main focus today. | Infinity... |
Nave Tool | Force Launcher allowing download, search builds, and create projects. | + |
Runtime | Goal to play created project outside the Editor. | + |
Platforms | Windows, Linux, Mac, GLFW | +--+ |
Renderers | OpenGL, DirectX10, DirectX11, DirectX12, Vulkan, Metal, Mantle. | +++---- |
Description | State |
---|---|
Core Module | + |
Application System | + (will be evolving) |
Element System | + |
Exception Handeling | + |
Memory Managment | + |
Hooks, Modules, Players, etc... | + |
Description | State |
---|---|
Creating projects | + |
Creating projects via Russian symbols | +- |
Serialization projects | + |
Renaming projects | + |
Creating projects using Nave | + |
Handle errors during loading projects | + |
Description | State |
---|---|
Creating scenes | + |
Serialization scenes | + |
Renaming scenes | + |
Handle errors during scene loading | + |
Entity Component System | + |
Playable and Editables scenes | + |
Components | 21 of N |
Game Objects (accessors, A/T) | + |
Prefabs, Presets | + |
Scene Renderer | + (will be evolving) |
Physics 2D | + |
Description | State |
---|---|
Basing Mono integration | + |
Autogeneration C# project | + |
Attaching & Detaching scripts throw Editor | + |
Parsing C# exception to Editor Console | + |
Debug & Logger | + |
IO | + |
Rendering (Only 2D) | + |
ImGui support | + |
Interaction with GameObjects | + |
Interaction with Components | + |
Interaction with Scenes | + |
Runtime recompilation Assemblies/Scripts | + |
Description | State |
---|---|
Creating & Reading Assets | + |
Releationship beetwen .ext file and UID | + |
Reimporting assets | + |
Deleting assets | + |
Renaming assets | + |
Copying assets | + |
Importers API | + |
Folder Asset | + |
Image Asset | + |
Audio Asset | + |
Script Asset | + |
Scene Asset | + |
Prefab Asset | + |
Custom User Assets | - |
Description | State |
---|---|
Basic Audio | + |
Streaming Audio | +- |
Description | State |
---|---|
Writing and reading packets | + |
Downloading files/archives | + |
Description | State |
---|---|
Playable runtime | + |
Exporting project to Game (via Solution) | + |
Exporting project to Game (via Editor) | - |
Description | State |
---|---|
There's too much to do, too big a list, | |
see Force-Log.md and logs for more details. | |
Bascially i define editor by: Editor during | |
2D era of Force, that has a limited ending | |
and some 'competeness' of engine, and another | |
3D era of Force witch is basically infinity | |
because for 3D we can impement infinity | |
amout of features. |
API | OpenGL 3/4 | DirectX 10/11 | DirectX 12 | Vulkan | |
---|---|---|---|---|---|
Implementations | Context/Init | + | + | + | + |
Abstract Render Commands | + | + | |||
ImGui | + | + | |||
Vertex Array | + | Using VBO | |||
Vertex Buffer | + | + | |||
Index Buffer | + | + | |||
Uniform/Constant Buffer | + | + | |||
Shaders | + | + | |||
Texture2D | + | + | |||
Texture3D | 3D | 3D | |||
TextureCube | 3D | 3D | |||
Framebuffer | + | + | |||
Adapter | Using Context | + |
OS/Platform | Windows | Mac | Linux | GLFW | |
---|---|---|---|---|---|
Implementations | Window | + | - | - | + |
Timer | + | - | - | + | |
NotifyClient | + | - | - | NA | |
FileSystem (std::fs) | + | + | + | + | |
FileSystem Observer | + | - | + | NA | |
Drag & Drop | + | - | - | NA | |
Console/Terminal | + | - | - | NA | |
Platform Utils | + | - | - | NA |