-
Notifications
You must be signed in to change notification settings - Fork 0
/
app.js
166 lines (140 loc) · 4.58 KB
/
app.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
// game const and variables
let inputDir = {x: 0, y:0};
const foodSound = new Audio("PreReq/music/food.mp3");
const gameOverSound = new Audio("PreReq/music/gameover.mp3");
const moveSound = new Audio("PreReq/music/move.mp3");
const musicSound = new Audio("PreReq/music/music.mp3");
let speed = 6;
let score = 0;
let hiscoreval;
let lastPaintTime = 0;
let snakeArr = [{x: 13, y: 15}];
//let board = document.querySelector(".board");
let food = {x: 6, y: 7};
let highScoreBox = document.getElementById("highScoreBox");
let scoreBox = document.getElementById("scoreBox");
//game functions
function main(cTime) {
window.requestAnimationFrame(main);
if((cTime - lastPaintTime)/1000 < 1/speed){
return;
}
lastPaintTime = cTime;
gameEngine();
//console.log(cTime);
}
function isCollide(snake) {
//bump into yourself
for (let i = 1; i < snakeArr.length; i++) {
if (snake[i].x === snake[0].x && snake[i].y === snake[0].y) {
return true;
}
}
//bump into wall
if (snake[0].x >=18 || snake[0].x <=0 || snake[0].y >=18 || snake[0].y <=0) {
return true;
}
}
function gameEngine() {
// part1: update the snake arr and food
if (isCollide(snakeArr)) {
gameOverSound.play();
musicSound.pause();
inputDir = {x: 0, y: 0};
alert("Game Over. Press any key to Play Again!");
snakeArr = [{x: 13, y: 15}];
musicSound.play();
score = 0;
}
//eaten food -> food increment & regenerate food
if(snakeArr[0].y === food.y && snakeArr[0].x === food.x) {
foodSound.play();
score += 1;
if (score > hiscoreval) {
hiscoreval = score;
localStorage.setItem("hiscore", JSON.stringify(hiscoreval));
highScoreBox.innerHTML = "HighScore: "+ hiscoreval;
}
scoreBox.innerHTML = "Score: "+ score;
snakeArr.unshift({x: snakeArr[0].x + inputDir.x, y: snakeArr[0].y + inputDir.y});
food = {x: Math.floor(Math.random() * 16) + 2, y: Math.floor(Math.random() * 16) + 2};
}
//moving snake
for (let i = snakeArr.length - 2; i >= 0; i--) {
snakeArr[i+1] = {...snakeArr[i]};
}
snakeArr[0].x += inputDir.x;
snakeArr[0].y += inputDir.y;
//part2: display the snake and food
//Display snake
board.innerHTML = "";
snakeArr.forEach((e, index) => {
snakeElement = document.createElement('div');
snakeElement.style.gridRowStart = e.y;
snakeElement.style.gridColumnStart = e.x;
if (index === 0) {
snakeElement.classList.add('head');
}
else {
snakeElement.classList.add('snake');
}
board.appendChild(snakeElement);
});
//Display food
foodElement = document.createElement('div');
foodElement.style.gridRowStart = food.y;
foodElement.style.gridColumnStart = food.x;
foodElement.classList.add('food');
board.appendChild(foodElement);
}
// main logic starts here
window.requestAnimationFrame(main);
window.addEventListener('keydown', (e) => {
inputDir = {x: 0, y: 1}; //start game
moveSound.play();
switch (e.key) {
case "ArrowUp":
//console.log("ArrowUp");
inputDir.x = 0;
inputDir.y = -1;
break;
case "ArrowDown":
//console.log("ArrowDown");
inputDir.x = 0;
inputDir.y = 1;
break;
case "ArrowRight":
//console.log("ArrowRight");
inputDir.x = 1;
inputDir.y = 0;
break;
case "ArrowLeft":
//console.log("ArrowLeft");
inputDir.x = -1;
inputDir.y = 0;
break;
default:
break;
}
})
// let hiscore = localStorage.getItem("hiscore");
// if (hiscore === null) {
// hiscoreval = 0;
// localStorage.setItem("hiscore", JSON.stringify(hiscoreval));
// }
// else {
// hiscoreval = JSON.parse(hiscore);
// highScoreBox.innerHTML = "HighScore: "+ hiscoreval;
// }
let hiscore = localStorage.getItem("hiscore");
try {
hiscoreval = JSON.parse(hiscore);
if (isNaN(hiscoreval)) {
throw new Error("Invalid high score value");
}
} catch (e) {
console.error("Error parsing hiscore from localStorage:", e);
hiscoreval = 0;
localStorage.setItem("hiscore", JSON.stringify(hiscoreval));
}
highScoreBox.innerHTML = "HighScore: " + hiscoreval;