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As I see, currently it is not possible to select appropriate GL renderer at runtime (between GL2/GL3/GLES2/GLES3). I develop app which tries to get OpenGL context in different ways. So I can get supported GL API and version only at runtime.
I would like to have possibility select rendering API at runtime say when multiple features was selected simultaneously at compilation time.
The text was updated successfully, but these errors were encountered:
As I see, currently it is not possible to select appropriate GL renderer at runtime (between GL2/GL3/GLES2/GLES3). I develop app which tries to get OpenGL context in different ways. So I can get supported GL API and version only at runtime.
I would like to have possibility select rendering API at runtime say when multiple features was selected simultaneously at compilation time.
The text was updated successfully, but these errors were encountered: