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Wondering if GLTF Lights can support shadows in ThreeJS? The lights work perfectly but there's no shadows and I'm having a hard time finding any documentation surrounding this besides this post. https://github.com/takahirox/KHR_lights_shadows
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That seems like an implementation-specific detail. glTF lights define lights with physical units, and so should be expected to behave like physical lights, including shadows. If an implementation omits shadows, that's a mistake in the implementation.
Wondering if GLTF Lights can support shadows in ThreeJS? The lights work perfectly but there's no shadows and I'm having a hard time finding any documentation surrounding this besides this post. https://github.com/takahirox/KHR_lights_shadows
The text was updated successfully, but these errors were encountered: